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Resident Evil 4 Spinels

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IGGM Resident Evil 4 Spinels

Resident Evil 4 Remake Overview

Resident Evil 4 Remake is a survival horror game developed by Capcom Production Studio 4. This work is actually an upgraded version of the original Resident Evil 4 released in 2005, which not only retains the essence of the original game, but also uses the Capcom Re engine to achieve more modern gameplay, new story lines and more delicate and vivid scenes. The game has released on March 24, 2023 and now it is available on PS 4/PS5/PC/Xbox Series X/S.

Resident Evil 4 Remake is set six years after the events of Raccoon City. The protagonist Leon became an agent of the president and was sent to rescue the kidnapped president's daughter Ashley. Leon came to a remote European village and found that the residents here were infected by a parasite called Las Pragas and became crazy and violent. Players must find Ashley in this place full of horrors and traps, and uncover the hidden conspiracy behind it.

Compared with the original version, this remake has added many new elements, such as daggers, melee combat, mobile shooting, new exploration areas, new weapons, new props and richer enemies. Of course, the most intuitive thing is that the game screen has been greatly improved, using brand-new modeling, and supporting high resolution and high frame rate.

All in all, this is a horror action game worth looking forward to. It not only allows old players to relive classic memories, but also allows new players to experience unprecedented horror and excitement. If you are interested in the Resident Evil series or horror games, then this is definitely not to be missed.


What Are Ptas & Spinels In Resident Evil 4 Remake?

Ptas are the main currency in Resident Evil 4 Remake. With enough Resident Evil 4 Ptas, you can expand the inventory at the merchant, buy weapons, weapon accessories, props, recipes, upgrade weapons, repair weapons, etc. So, how can we quickly make a large number of Ptas? There are several ways you can do this:

  1. Kill the enemies, especially the boss of each chapter
  2. Destroy the wooden boxes (barrels) you encounter
  3. Sell excess weapons, ammunition and props


Another currency in Resident Evil 4 Remake is called Spinels. Resident Evil 4 Spinels can be obtained by completing the merchant bounty missions in the three areas: village, castle and island. There are also very few Spinels that can be picked up when exploring the map, or dropped by enemies. With Spinels, you can go to the merchant to exchange for some rare weapons, props, treasure maps of various areas, exclusive upgrade tickets (for advanced modifications of various weapons) and so on.


Why Choose to Buy Resident Evil 4 Ptas & Spinels PC at IGGM?

If you've played Resident Evil 4 Remake, you already know that Resident Evil 4 Ptas are in high demand. Likewise, Resident Evil 4 Spinels are a must have when you want some rare items and weapons. Of course, if you want to own these two currencies a lot at the same time, you must spend a lot of time and energy. If you're are worrying about purchasing channels, you've come to the right place. IGGM happens to have Resident Evil 4 Ptas & Spinels for sale right now.

  • Cheap Price: Considering that the demand for Ptas in the game will be relatively large, and we hope to bring you a satisfactory shopping experience, the price we give you is the cheapest among the peers. If you want a bigger discount, you can also become our VIP member, so you can enjoy a 5% discount. Besides, when holidays like Christmas and Black Friday come, we will also engage in some special promotions to thank and give back to our customers and fans.
  • Fast Delivery: The reason why we are so confident is inseparable from the support of our professional team and sufficient inventory. Whether you need Resident Evil 4 Ptas or Spinels, we promise to complete your order within fifteen minutes. If we encounter any unexpected situation during the process, we will let our customer service contact you as soon as possible and explain the specific reasons to you. In short, we strive to make you satisfied while also feeling very at ease.
  • 24/7 Live Chat: Our customer service staff are all professionally trained. So, if you have any problems when purchasing Resident Evil 4 Ptas & Spinels, you can always contact our 24-hour online customer service. Our customer service will definitely give you a quick reply until you are satisfied!


All in all, IGGM is the best place to buy Resident Evil 4 Ptas & Spinels. Come here, you will definitely enjoy fast, professional and satisfying service. Looking forward to your visit!

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Resident Evil 4: A Complete Guide To Complete Chapter 6 Of Separate Ways

Resident Evil 4: A Complete Guide To Complete Chapter 6 Of Separate Ways

Commencing Chapter 6 of the Separate Ways DLC, Ada finds herself on the Island, greeted by an unexpected visit from Wesker. He discloses a shift in plans, urging her to connect an unknown device to the Island's control room.

Despite initial hesitance, Ada agrees to the task and embarks on a quest to find the Comms Facility, the designated location for using the device.

This Resident Evil 4 guide will relieve you of any difficulties you encounter in Chapter 6. Of course, if you have enough Resident Evil 4 Ptas, I suggest you better make sure you stock up enough weapons.

Concrete Steps For Chapter 6 Completion

The central goal of Chapter 6 focuses on connecting Wesker's device to the control systems located in the Comms Facility.

To fulfill this objective, Ada needs to first locate an entrance into the facility and face a laboratory creature to gain entry to the control room.

Below, you'll find a comprehensive, step-by-step guide to successfully completing these tasks.

Go For Facility 1

Entering Chapter 6, players must traverse the Amber Storeroom and container yard.

In the subsequent area, they will encounter an ambush by a group of soldiers and Brutes.

Fortunately, this segment can be bypassed by simply ascending the ramp near the crane and proceeding along the path leading into the room on the left.

Solve Electronic Door Puzzles In Facility 1

Starting at the Facility 1 Loft, players must progress towards the Freezer section.

To access it, they should follow the route extending from the Incubation Area to the Lab, where Leon previously solved Electronic Door Puzzles. Within the Freezer, a set of batteries awaits discovery.

Upon acquiring the power units, players need to maneuver through the narrow crevices in the wall, making their way back to the Facility 1 Loft and subsequently inserting the batteries into the vacant slot.

Here is a tip about how to kill Regeneradors in Chapter 6: Discounting the optional encounters, players will face 3 Regeneradors in the Lab section. To overcome these adversaries, they need to employ a Biosensor Scope and aim for their parasites.

Find & Enter Into the Comms Facility

The entrance to the Comms Facility is protected by gun emplacements. To gain entry, players must maneuver behind each turret and target the red barrel inside.

Upon descending into the fortified area, players ought to use the grappling hook to reach the opening on the right and advance, ensuring the destruction of any encountered turrets along the path.

Escape From Lab Creature's Pursuit

Within the Facility, players will find themselves pursued by a lab creature.

In the initial encounter, their strategy involves evading the creature by rotating the wheel and slipping through the partially open gate. This maneuver enables them to access the sewage canal and stealthily maneuver behind the creature.

Unlock Comms Facility Doors With Correct Code

Within the establishment, three locked doors require players to unlock them using Ada's I.R.I.S. vision. The process involves revealing the fingerprints on the keypads to deduce the correct passwords. The provided codes for each door are as follows:

  • First Door Code: 148
  • Second Door Code: 237
  • Third Door Code: 430

Navigate The Laser Trap

Upon unlocking the second door, players will face a corridor equipped with laser security. To maneuver through this obstacle, they must crouch and move through the openings in the laser beams. Yet, when dealing with the ultimate challenge, they are required to press the B button (Circle on PS) to leap through the advancing lasers.

Connect Wesker’s Device & Leave The Establishment

After obtaining entry to the control room, players need to link Wesker's device and get ready to exit the establishment.

However, their advancement is hindered by a last confrontation with the lab creature, requiring them to participate in a Quick Time Event (QTE) within the laser room. The QTE prompts in this segment are B, B, B, followed by RB (on PlayStation, Circle, Circle, Circle, and R1.)

Where Are All Treasure In Separate Ways?

In total, players can discover 10 treasures in the sixth chapter of Separate Ways. Here are the precise locations of each:

  1. Crystal Ore: Situated in the Amber Storeroom.
  2. Alexandrite: This item is suspended from the ceiling close to the Amber Storeroom, where players take an elevator down the container yard.
  3. Red Beryl: Located on the crane in the container yard.
  4. Ornate Beetle: Present in the Dissection room near the Freezer.
  5. Velvet Blue: Can be located in the room to the left of the Dissection area.
  6. Golden Lynx: Within the chest in the Utilities section. (This is the kitchen-like area in the Lab.)
  7. Gold Ingot: Found in the locked drawer of the storage past the Utilities section.
  8. Gold Bar: Concealed inside the garbage can in the middle of the turrets area.
  9. Sapphire: Suspended from the ceiling inside the Laboratory Storage in the Comms Facility’s entrance.
  10. Ornate Necklace: Positioned in the office across from the Amber Laboratory.
Resident Evil 4: Useful Information To Help You Complete The Game And Reach S+ Rank

Resident Evil 4: Useful Information To Help You Complete The Game And Reach S+ Rank

Resident Evil 4 Remake, akin to its predecessors, monitors the time required for players to complete the game. A faster completion yields a superior rating post-credits, accompanied by exceptional perks for subsequent playthroughs! Mastery of the game and remarkable skills are essential for achieving the highest ranks, S & S+.

Understanding the requirements is pivotal for securing a higher rank. Explore further to learn what is needed to attain each rank at various difficulty levels — can you attain an S+ rating?

What Factors Determine The Ranking?

The calculation of your rank involves various factors depending on the difficulty settings, with the most crucial being the in-game clock.

As soon as you embark on a new playthrough, the clock initiates and continues until Leon and Ashley make their escape through the Island cave on the jet ski. The timer persists without resetting when you load a previous save within the same playthrough, whether due to death or opting to restart a section.

Adding to the complexity, the highest rank, S+, imposes further restrictions, intensifying the challenge. Failure to meet the requirements for any listed ranks at your chosen difficulty results in the game defaulting to a B rating.

What Should You Do To Achieve Ranks In Different Difficulty Levels?

Note, for an S+ rank on all difficulties, initiate a new playthrough without carrying over any equipment from a previous run. However, bonus equipment unlocked through Challenges and Deluxe Edition content is permitted.

Assisted Difficulty

  • To achieve A, complete the game in under 15 hours.
  • To achieve S, complete the game in under 4 hours.
  • To achieve S+, complete the game in under 4 hours. Initiate the game from New Game on the title screen (loading a completed save limits you to A and S ratings).

Assisted Difficulty is ideal for absolute beginners, providing aim assist, increased ammo from crafting, and automatic recovery if Leon's health reaches the red danger zone.

Standard Difficulty

  • To achieve A, complete the game in under 12 hours.
  • To achieve S, complete the game in under 5 hours.
  • To achieve S+, complete the game in under 5 hours. Initiate the game from New Game on the title screen (loading a completed save limits you to A and S ratings).

Standard Difficulty serves as the baseline, offering no assistance or unexpected challenges. Players facing difficulty can switch to Assisted upon receiving a Game Over.

Hardcore Difficulty

  • To achieve A, complete the game in under 10 hours.
  • To achieve S, complete the game in under 5 hours and 30 minutes.
  • To achieve S+, complete the game in under 5 hours and 30 minutes. Initiate the game from New Game on the title screen (loading a completed save limits you to A and S ratings).

Hardcore Difficulty is recommended for experienced players, with tougher enemies, increased damage, and higher costs from the Merchant.

Professional Difficulty

  • To achieve A, complete the game in under 7 hours.
  • To achieve S, complete the game in under 5 hours and 30 minutes.
  • To achieve S+, complete the game in under 5 hours and 30 minutes. Initiate the game from New Game on the title screen (loading a completed save limits you to A and S ratings). Complete the game having saved 15 times or fewer.

Professional Difficulty challenges even the best players, featuring tougher enemies, no knife parrying, and disabled autosave. Achieving S+ on Professional is an exceptional challenge, with limited saves requiring near-perfect gameplay on the highest difficulty.

How To Achieve S+ Rank? - Useful Tips

Securing an S+ rank on any difficulty is a notable achievement worthy of bragging rights. The key is to focus solely on essential tasks for completing the game. If you can avoid a fight without defeating every enemy, do so. Skip unnecessary treasures, and it's advisable to minimize interactions with the Merchant, planning purchases and sales in advance.

Naturally, you'll need to shop strategically with your Resident Evil 4 Ptas to avoid relying on Leon's initial gear throughout the game. Prioritize treasures that can be sold for full value without the need for gem inlay. Ignore Merchant Requests, even those easily completed along the main path.

Here, I want to give the first tip: Maximize upgrades for preferred weapons, reserving the remaining funds for a rocket launcher. Utilize it to one-shot Saddler in the final battle, swiftly concluding a prolonged encounter.

Accessories unlocked in earlier playthroughs, such as Cat Ears or Chicken Hat, offer potent buffs despite their eccentric appearance and are permitted in S+ runs. Use them to reduce the risk of death, as a single Game Over can impede S+ achievement, particularly on Professional difficulty.

If you need a break—whether nature calls, the doorbell rings, or dehydration sets in—ensure you pause the game using the pause screen, not the inventory screen. The pause screen halts the clock, allowing you to return rejuvenated and ready to continue. It serves as the only reprieve provided during an S+ attempt, so make use of it without hesitation!

Here is the second tip: In Chapter Nine, you can skip the majority of Ashley's section by knowing how to set the clocks. This sacrifices potential treasures, but time constraints make collecting them impractical, so don't worry about it!

Performing The Farm Skip

Upon reaching the Farm after the village fight at the game's outset, the typical progression involves navigating the windmill to enter the barn, then facing a Brute for an escape with the Wooden Cog. This clever skip allows you to break into the barn from the rear and secure the cog before the Brute's appearance!

When you spot the barn initially, look for a small window on the right side. If no enemies are alerted, a Ganada will be standing next to it. Eliminate her quietly, then aim through the window with your pistol.

With the right angle, shoot the padlock on the inside of the back door. Listen for a metallic sound confirming the shot. With the lock broken, enter the rear door of the barn, collect the Wooden Cog from the table, and climb the ladder!

The wooden platform outside the upper window leads to the windmill, where you can install the cog and operate the lever to open the gate forward.

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