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Path Of Exile 2 Items

Server

  • Early Access SC
  • Early Access HC

  • Rare Items

  • Unique items

  • Rare Jewels

  • Rare Waystones

  • Unique(Radom)

  • Gem

  • Essence

  • Socketable Item

  • Runes

  • Maps

  • Distilled Items

  • Ritual Omens

  • Breach Catalysts

  • Start Bundles

  • Expedition Coinace & Artifacts

  • All

  • Amulet

  • Belt

  • Body Armour

  • Boots

  • Bow

  • Buckler

  • Claw

  • Crossbow

  • Dagger

  • Flail

  • Focus

  • Gloves

  • Helmet

  • One-Handed Mace

  • One-Handed Sword

  • Quiver

  • Ring

  • Sceptre

  • Shield

  • Spear

  • Staff

  • Two-Handed Axe

  • Two-Handed Mace

  • Two-Handed Sword

  • Wand

  • Warstaff

  • All

  • Amulet

  • Belt

  • Body Armour

  • Boots

  • Bow

  • Buckler

  • Claw

  • Crossbow

  • Dagger

  • Flail

  • Focus

  • Gloves

  • Helmet

  • One-Handed Mace

  • One-Handed Sword

  • Quiver

  • Ring

  • Sceptre

  • Shield

  • Spear

  • Staff

  • Two-Handed Axe

  • Two-Handed Mace

  • Two-Handed Sword

  • Wand

  • Warstaff

  • All

  • Emerald

  • Sapphire

  • Ruby

  • Diamond

  • All

  • Amulet

  • Belt

  • Body Armour

  • Boots

  • Bow

  • Buckler

  • Claw

  • Crossbow

  • Dagger

  • Flail

  • Focus

  • Gloves

  • Helmet

  • One-Handed Mace

  • One-Handed Sword

  • Quiver

  • Ring

  • Sceptre

  • Shield

  • Spear

  • Staff

  • Two-Handed Axe

  • Two-Handed Mace

  • Two-Handed Sword

  • Wand

  • Warstaff

  • All

  • Skill Gems

  • Support Gems

  • Spirit Gems

Leeches #% of Physical Damage as Mana

#% increased Chaos Damage

#% chance to gain a Power Charge on Critical Hit

Chaos Damage from Hits also Contributes to Electrocute Buildup

Leeches #% of Physical Damage as Life

#% increased Chance to be afflicted by Ailments when Hit

#% chance to gain a Power Charge on Hit

Chaos Damage from Hits also Contributes to Freeze Buildup

Leech #% of Physical Attack Damage as Mana

#% increased Cast Speed

#% chance to not consume a bolt if you've Reloaded Recently

#% Reduced Dexterity

Leech #% of Physical Attack Damage as Life

#% increased Bolt Speed

#% chance to not destroy Corpses when Consuming Corpses

#% Reduced Intelligence

Iron Grip

#% increased Block chance

#% faster start of Energy Shield Recharge

Intelligence provides no inherent bonus to Maximum Mana

#% increased Bleeding Duration on you

#% increased Accuracy Rating with Bows

Causes Increased Stun Buildup

Increases and Reductions to Minion Damage also affect you

#% increased Attribute Requirements

#% increased Area of Effect

#% To Black Chance

Hits against you have #% reduced Critical Damage Bonus

#% increased Attack Speed per # Dexterity

#% increased Area of Effect of Curses

#% Increased Skin Speed

Hits Break # Armour

#% increased Attack Speed

#% increased Arrow Speed

#% Reduced Damage

Grenade Skills Fire an additional Projectile

#% increased Armour, Evasion and Energy Shield

#% increased Attack Damage

Grants # additional Skill Slot

#% increased Armour and Evasion

#% increased Attack Speed with Bows

Grants # Life per Enemy Hit

#% increased Armour and Energy Shield

#% increased Attack Speed with Crossbows

Gain #% to #% increased Movement Speed at random when Hit, until Hit again

#% increased Armour

#% increased Attack Speed with Quarterstaves

Gain #% of Damage as Extra Lightning Damage

#% increased Attack and Cast Speed

Gain #% of Damage as Extra Fire Damage

#% increased Accuracy Rating

#% increased Bleeding Duration

Gain #% of Damage as Extra Cold Damage

#% chance to inflict Bleeding on Hit

#% increased Chill Duration on Enemies

Gain # Rage on Melee Hit

#% chance to Pierce an Enemy

#% increased Cooldown Recovery Rate

Gain # Mana per Enemy Killed

# to maximum Life

#% increased Crossbow Reload Speed

Gain # Life per Enemy Killed

# to maximum Energy Shield

#% increased Culling Strike Threshold

Gain # Life per Enemy Hit with Attacks

# to all Attributes

#% increased Damage

Every Rage also grants #% increased Armour

# to Stun Threshold

#% increased Damage against Enemies with Fully Broken Armour

Energy Shield Recharge starts when you use a Mana Flask

# to Strength

#% increased Damage while you have an active Charm

Debuffs you inflict have #% increased Slow Magnitude

# to Level of all Spell Skills

#% increased Damage with Bows

Culling Strike against Frozen Enemies

# to Level of all Projectile Skills

#% increased Damage with Crossbows

Causes Enemies to Explode on Critical kill, for #% of their Life as Physical Damage

# to Level of all Physical Spell Skills

#% increased Damage with Hits against Rare and Unique Enemies

Causes Daze buildup equal to #% of Damage dealt

# to Level of all Minion Skills

#% increased Damage with Maces

Causes #% increased Stun Buildup

# to Level of all Melee Skills

#% increased Damage with Quarterstaves

Blood Magic

# to Level of all Lightning Spell Skills

#% increased Damage with Warcries

Attacks have #% chance to cause Bleeding

# to Level of all Fire Spell Skills

#% increased Daze Buildup

Attacks Gain #% of Damage as Extra Fire Damage

# to Level of all Cold Spell Skills

#% increased Defences from Equipped Shield

Apply Fire Exposure when fully breaking enemy Armour

# to Level of all Chaos Spell Skills

#% increased Duration of Ignite, Shock and Chill on Enemies

Always deals Critical Hits against Heavy Stunned Enemies

# to Intelligence

#% increased Effect of your Mark Skills

Allies in your Presence have #% to all Elemental Resistances

# to Evasion Rating

#% increased Elemental Ailment Threshold

Allies in your Presence have #% increased Critical Hit Chance

# to Dexterity

#% increased Elemental Damage

Allies in your Presence have #% increased Critical Damage Bonus

# to Armour

#% increased Endurance Charge Duration

Allies in your Presence have #% increased Cast Speed

# to Accuracy Rating

#% increased Energy Shield from Equipped Focus

Allies in your Presence have #% increased Attack Speed

# to # Physical Thorns damage

#% increased Evasion Rating when on Full Life

Allies in your Presence have # to Accuracy Rating

# Physical damage taken from Projectile Attacks

#% increased Experience gain

Allies in your Presence deal #% increased Damage

# Mana gained when you Block

#% increased Flask Effect Duration

Allies in your Presence deal # to # additional Attack Physical Damage

# Life Regeneration per second

#% increased Freeze Threshold

Allies in your Presence deal # to # additional Attack Lightning Damage

# Intelligence Requirement

#% increased Global Physical Damage

Allies in your Presence deal # to # additional Attack Fire Damage

# Charm Slot

#% increased Knockback Distance

Allies in your Presence deal # to # additional Attack Cold Damage

#% increased Area of Effect for Attacks per # Intelligence

#% increased Life Flask Charges gained

Allies in your Presence Regenerate # Life per second

#% increased Life Regeneration rate

All Damage from Hits with this Weapon Contributes to Freeze Buildup

#% increased Life and Mana Recovery from Flasks

Adds # to # Physical Damage to Attacks

#% increased Magnitude of Ailments you inflict

Adds # to # Physical Damage

#% increased Magnitude of Bleeding you inflict

Adds # to # Lightning damage to Attacks

#% increased Magnitude of Damaging Ailments you inflict with Critical Hits

Adds # to # Lightning Damage

#% increased Magnitude of Ignite you inflict

Adds # to # Fire damage to Attacks

#% increased Magnitude of Poison you inflict

Adds # to # Fire Damage

#% increased Magnitude of Shock you inflict

Adds # to # Cold damage to Attacks

#% increased Mana Regeneration Rate per Fragile Regrowth

Adds # to # Cold Damage

#% increased Mana Regeneration Rate while stationary

# to maximum Mana

#% increased Melee Damage

# to Spirit

#% increased Minion Accuracy Rating

# to Level of all Minion Skill Gems

#% increased Movement Speed per Frenzy Charge

#% to all Elemental Resistances

#% increased Movement Speed when on Full Life

#% to Maximum Cold Resistance

#% increased Pin Buildup

#% to Lightning Resistance

#% increased Poison Duration

#% to Fire Resistance

#% increased Presence Area of Effect

#% to Critical Hit Chance

#% increased Projectile Damage

#% to Critical Damage Bonus per Power Charge

#% increased Rarity of Items found when on Low Life

#% to Critical Damage Bonus

#% increased Reload Speed

#% to Cold Resistance

#% increased Shock Duration

#% to Chaos Resistance

#% increased Skill Effect Duration

#% to Block chance

#% increased Spell Damage per # Spirit

#% reduced Shock duration on you

#% increased Stun Buildup

#% reduced Ignite Duration on you

#% increased Stun Buildup with Maces

#% reduced Freeze Duration on you

#% increased Stun Recovery

#% reduced Flask Charges used

#% increased Stun Threshold if you haven't been Stunned Recently

#% reduced Chill Duration on you

#% increased Thorns damage

#% reduced Charm Charges used

#% increased Totem Damage

#% of Maximum Life Converted to Energy Shield

#% increased Totem Life

#% of Flask Recovery applied Instantly

#% increased Totem Placement speed

#% of Fire Damage Converted to Cold Damage

#% increased Warcry Cooldown Recovery Rate

#% of Elemental Damage Converted to Lightning Damage

#% increased Weapon Swap Speed

#% of Elemental Damage Converted to Fire Damage

#% increased amount of Life Leeched

#% of Elemental Damage Converted to Cold Damage

#% increased amount of Mana Leeched

#% less Damage taken if you have not been Hit Recently

#% increased chance to Shock

#% increased maximum Mana

#% increased chance to inflict Ailments

#% increased maximum Energy Shield

#% increased maximum Life

#% increased chance to Ignite

#% more Attack Damage

#% increased bonuses gained from Equipped Quiver

#% of Damage taken Recouped as Life

#% increased Weapon Damage per # Strength

#% of Damage taken Recouped as Mana

#% increased Warcry Speed

#% of Damage taken bypasses Energy Shield

#% increased Stun Duration

#% of Fire Damage from Hits taken as Physical Damage

#% increased Strength

#% of Life Regenerated per second per Fragile Regrowth

#% increased Spirit

#% of Lightning Damage Converted to Cold Damage

#% increased Spell Physical Damage

#% of Melee Physical Damage taken reflected to Attacker

#% increased Spell Damage

#% of Physical Damage prevented Recouped as Life

#% increased Slowing Potency of Debuffs on You

# To Strencth

#% of Physical Damage taken as Fire Damage

#% increased Skill Speed

# Reduced Attribute Requirements

#% of Skill Mana Costs Converted to Life Costs

#% increased Rarity of Items found

# TO LEVEL OF ALL LIGHTNING SKILLS

#% of Spell Damage Leeched as Life

#% increased Range

#% Reduced Poisonn Duration On You

#% of Spell Mana Cost Converted to Life Cost

#% increased Projectile Speed

#% Increased Attack Speed While On Full Mana

#% of your Life Regeneration is granted to Allies in your Presence

#% increased Poison Duration on you

#% Increased Magnitude Of Chill You Inflict

#% reduced Effect of Chill on you

#% increased Physical Damage

#% Increased Flask Charges Used

#% reduced Enemy Stun Threshold

#% increased Movement Speed while affected by an Ailment

#% Of Cold Damage Converted To Lightning Damage

#% reduced Mana Cost of Skills

#% increased Movement Speed

Damage Penetrates # Lightning Resistance

#% reduced effect of Ignite on you

#% increased Mana Regeneration Rate

#% Reduced Light Radius

#% reduced effect of Shock on you

#% increased Mana Recovery from Flasks

Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage

#% to Fire Resistance while on Low Life

#% increased Lightning Damage

#% Increased Duration Of Damaging Ailments On Enemies

#% to Maximum Chaos Resistance

#% increased Light Radius

#% To Lichtninc Resistance

#% to Maximum Fire Resistance

#% increased Life Recovery from Flasks

Maximum Quality Is #

#% to Maximum Lightning Resistance

#% increased Intelligence

#% Increased Stun Threshold

#% to Thorns Critical Hit Chance

#% increased Freeze Buildup

Projectiles Split Towards # Targets

#% to all Maximum Elemental Resistances

#% increased Flask Mana Recovery rate

# Life gained when you Block

#% to maximum Block chance

#% increased Flask Life Recovery rate

# Physical Damage taken from Attack Hits

+# to Level of all Minion Skill Gems

#% increased Flask Charges gained

# Physical Damage taken on Minion Death

+# to Spirit

#% increased Fire Damage

# to # Fire Thorns damage

+# to maximum Mana

#% increased Evasion and Energy Shield

# to Level of all Fire Skills

Adds # to # Chaos Damage to Attacks

#% increased Evasion Rating if you have been Hit Recently

# to Level of all Skills

All Damage from Hits Contributes to Poison Magnitude

#% increased Evasion Rating

# to Maximum Frenzy Charges

Allies in your Presence have Block Chance equal to yours

#% increased Energy Shield Recharge Rate

# to Maximum Power Charges

Allocates #

#% increased Energy Shield

# to Maximum Rage

Area contains an additional Shrine

#% increased Elemental Damage with Attacks

# to all Attributes per Level

Attacks Chain an additional time

Warcry Skills have #% increased Area of Effect

#% increased Dexterity

#% additional Physical Damage Reduction

Attacks Gain #% of Damage as Extra Cold Damage

Strikes deal Splash damage to targets within # metres

#% increased Damage with Bow Skills

#% chance for Energy Shield Recharge to start when you Kill an Enemy

Attacks Gain #% of Physical Damage as extra Chaos Damage

Recover # Life when Used

#% increased Critical Spell Damage Bonus

#% chance for Flasks you use to not consume Charges

Base Critical Hit Chance for Attacks with Weapons is #%

Projectiles Pierce all Ignited enemies

#% increased Critical Hit Chance for Spells

#% chance to Aggravate Bleeding on targets you Critically Hit with Attacks

Bleeding you inflict is Aggravated

Onslaught

#% increased Critical Hit Chance for Attacks

#% chance to Avoid Death from Hits

Blind Chilled enemies on Hit

Minions have #% increased maximum Life

#% increased Critical Hit Chance

#% chance to Blind Enemies on Hit with Attacks

Bow Attacks fire # additional Arrows

Minions gain #% of their Maximum Life as Extra Maximum Energy Shield

#% increased Critical Damage Bonus for Attack Damage

#% chance to Blind Enemies on hit

Break #% increased Armour

Minions Revive #% faster

#% increased Critical Damage Bonus

#% chance to Chain an additional time

Cannot be Ignited

Mana Flasks gain # charges per Second

#% increased Cold Damage

#% chance to Intimidate Enemies for # seconds on Hit

Cannot be Poisoned

Loads an additional bolt

#% increased Charm Effect Duration

#% chance to Poison on Hit

Causes Bleeding on Hit

Life Flasks gain # charges per Second

#% increased Charm Charges gained

#% chance to Poison on Hit with Attacks

Causes Double Stun Buildup

Leeches #% of maximum Life when you Cast a Spell

#% increased Charges gained

#% chance to be inflicted with Bleeding when Hit

Chance to Ignite is doubled

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What Are POE 2 Items?

POE 2 Items serve as a character's equipment and encompass various game features.

In Path of Exile 2, there are 700 unique equipment base types, each with its own distinct item waiting to be discovered. You can enhance your arsenal with a variety of new weapons like Spears, Crossbows, and Flails, along with supplementary items such as Focuses, Traps, and redesigned Sceptres. Each base type will have a Unique version upon release, closely aligned with the visual identity of the base item.


What Types Of Items Are There In Path Of Exile 2?

Path of Exile 2, a sequel to the original game, introduces new item types and adjustments to existing ones:

  • Equipment: POE 2 Items now feature a Quality attribute affecting base stats, upgradeable with specific currency items. 
  • Currency: Used for item modification or trading, some currency items like Orb of Annulment now remove a random influence, while Orb of Binding links all sockets on an item.
  • Divination Cards: Collectible items exchangeable for specific items, some have been altered to align with new Path of Exile 2 Items & mechanics.
  • Quest Items: Obtainable through quests, some have been altered or removed, like Maligaro's Map, no longer necessary for accessing Chamber of Sins.
  • Skill Gems: These gems, granting skills when socketed, are now independent of equipment sockets, offering greater flexibility and customization.
  • Prophecies: These items still foretell future events and can be sealed or activated; some reflect new content and mechanics in Path of Exile 2.
  • Maps: Granting access to end-game areas, maps now feature different rarities and mods reflecting the updated storyline and endgame.


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Path Of Exile 2: How To Effectively Use Reforging Bench To Improve Equipment Stats?

Path Of Exile 2: How To Effectively Use Reforging Bench To Improve Equipment Stats?

When playing Path of Exile 2, players often find themselves stockpiling various equipment, many of which are not suitable for their current character. Although you can choose to sell, disassemble or transfer these unwanted items to other characters through stash, sometimes you may encounter some equipment that can be equipped but has poor properties.

It seems a bit wasteful to sell or disassemble such items directly, because they are still useful resources after all. At this time, Reforging Bench becomes a very useful tool. It allows you to combine multiple items of the same type for a chance to re-randomize their properties.

This method not only allows you to make full use of the resources in your hands, but also may get unexpected excellent results, and sometimes even get new equipment that is better than using each item separately. If not, you can continue to enhance your gear by consuming POE 2 Exalted OrbsBelow, this guide will tell you how to find and use Reforging Bench in POE 2.

When To Unlock Reforging Bench?

In POE 2, Reforging Bench is a very useful feature, but it will not be unlocked until Act 3 of the game. Therefore, if you are just beginning your journey, you may need to wait a while before you can use this feature. At some point in Act 3, players will receive a Legacy of the Vaal quest, which will lead you to a brand new area - Drowned City.

After completing this quest, return to Ziggurat Encampment and find an NPC named Oswald near the northwest corner of the screen. Talking to Oswald will start Treasures of Utzaal quest. After successfully completing this series of quests, you will then be able to unlock Reforging Bench.

How To Unlock Reforging Bench?

Unlocking Reforging Bench is an important quest in POE 2. When players follow the quest marker to the adjacent Drowned City and reach around level 40, they enter a dungeon called Molten Vault. This dungeon is full of fire-based enemies, so it is recommended that players use POE 2 Currency to prepare any fire-resistant equipment and use ice magic to fight these enemies.

In Molten Vault, players will face a powerful boss named Mektul, The Forgemaster. Mektul is a boss that deals massive fire damage, but has a slow attack speed and a long cooldown between most attacks.

The player can dodge his attacks by holding down the dodge button and counterattack in between his attacks. This fight has a four-minute timer, and if the player fails to defeat Mektul within the time limit, the room will fill with lava, causing the player’s death.

To defeat Mektul effectively, the player should focus on using cold damage and becoming familiar with his attack patterns. Once he has mastered his attack patterns, the player can defeat him with relative ease. After defeating Mektul, the player will receive Hammer of Kamasa, an item that can open a portal back to town. After returning to town, speak to Oswald again to unlock Reforging Bench and an Uncut Skill Gem as a reward.

Also Read: How To Level Up Faster For Witch In Path Of Exile 2?

How To Use Reforging Bench?

Reforging Bench allows the player to combine three items of the same type and rarity into a new item of the same type with new properties. To use Reforging Bench, you need to find it and interact with it, just like any other crafting station.

There is a Reforging Bench in every town for players to use, or you can place one in your own hideout. When you decide to use it, walk up to it and interact with it.

It is important to note that the original three items will be destroyed, so make sure you no longer need them before using Reforging Bench. The properties of the newly obtained items are entirely dependent on the items you put in, and you cannot expect to gain Soul Cores by putting in equipment. You can use the following items on Reforging Bench:

  • Weapons, armor, or accessories of the same type and rarity
  • Unique items
  • Catalyst
  • Essence
  • Soul Core
  • Precursor Tablets
  • Distilled Emotion
  • Runes
  • Relics
  • Waystones of the same tier

In POE 2, there are a few key points to keep in mind when using Reforging Bench. You always need three input items, but you can only get one output item. While most re-rolls are random, some special items, such as Waystones and Distilled Emotions, often reward higher-tier items.

In addition, there are some additional restrictions to note. It is forbidden to use damaged items for recasting. You cannot see the full function of most recast items until you use Hooded One or Scroll of Wisdom to identify them.

Finally, the level of the output item will be the same as the lowest-level item you put in. Therefore, ideally, you should choose three items of roughly the same level to recast to ensure that you don’t waste high-level items to get low-level items.

Overall, Reforging Bench is a very strategic and practical feature in Path of Exile 2. It not only provides players with an effective way to utilize resources but also adds more possibilities and surprises to the creation of equipment. When operating, always keep an eye on the level and rarity of the items and choose the right combination to maximize the benefits. In the process of pursuing the perfect equipment, you can also enter IGGM discord to pay attention to occasional giveaway information.

Path Of Exile 2: How To Master The Selected Class As Soon As Possible? - Difficulty Ranking

Path Of Exile 2: How To Master The Selected Class As Soon As Possible? - Difficulty Ranking

In POE 2 early access released not long ago, there are 6 classes for you to choose and experience. Although 6 classes seem not so rich compared to the 12 classes that are expected to be released in the official game after the early access, it is actually enough for you to play for a long time.

As you know, the current 6 classes of Path of Exile 2 not only have different gameplays from each other, but each class also has its own builds and different ascendancy subclasses, so they have different strengths when facing different enemies. So if you want to farm POE 2 Regal Orbs by defeating high-level bosses, you must be more cautious in class selection.

In addition, because of the inherent differences in the design of each class, not every class is easy to operate. Some classes are relatively simple at the beginning, but difficult to operate in the endgame stage; some classes are difficult to upgrade in the early stage, but will show their full strength after being perfected.

Based on this, we have ranked these 6 classes from easy to hard based on the difficulty of mastering for your reference.

6. Sorceress

Sorceress is currently the easiest class to play in POE 2. Although she has almost no protection against physical damage from enemies, she can use her powerful elemental attacks to eliminate enemies before they get close. However, if you want to improve her survivability, you can also invest in passive skills to gain energy shields.

In the mid-game, you can expand Sorceress’s damage potential through the synergy between lightning damage, Sorceress buff gems, and Stormweaver ascendancy.

In fact, this class may also be the easiest class to enter the endgame, because her high energy shield attribute and passive skills provide more survivability than you think.

5. Ranger

You may feel that Ranger is a complex class because of its skill-shot abilities, which require you to grasp the timing of the attack. Of course, this is true to a certain extent, and as a class with a high skill cap, Ranger has huge damage potential. But there are actually easier ways to deal damage to this class.

For example, if you play as a Ranger, you can easily deal a lot of area damage through lightning or poison, or use freezing skills such as Escape Shot and Freezing Salvo to control the enemy. Just invest in relevant passive damage skills, and you can keep your damage high throughout the game, making it easy to defeat enemies and get the dropped POE 2 Currency.

4. Witch

This class is a mixed bag in terms of difficulty. At the beginning, the required operations of Witch are relatively easy, because the available minions have a significant advantage in the early game, which can prevent enemies from approaching, while you can deal damage from a distance.

However, once you enter the mid-to-late game, when bosses and elites can deal enough damage to eliminate minions, Witch will gradually lose this combat advantage. Unless you wait for rebirth, then it will be difficult for you to focus on damage output.

For this reason, it is recommended that you light up the passive points that enhance the ability of minions, and also pay attention to Witch’s energy shield passive, which can prevent you from dying immediately when the minions’ meat shield is broken. In addition, curses and infection mechanisms that can achieve optimal damage add a little extra complexity to Witch.

3. Mercenary

At first glance, you will find that the combat function of Mercenary seems similar to that of Ranger - they are both ranged warriors and can mix elemental and poison attacks. But compared to the high mobility of Ranger, Mercenary has greater health and armor potential, as well as a more methodical shooting method.

Related: Path of Exile 2 Currency Free Giveaways & Promotions

Mercenary’s crossbow can fire various types of arrows and ammunition, such as allowing you to use Fragmentation Rounds in close combat and Permafrost Bolts at a distance. Or use grenades to ignite a cloud of poison gas, allowing you to cause large-scale damage to enemies as you upgrade.

2. Warrior

If you are more used to playing RPGs, or are familiar with POE 1, you may be mistakenly thought that Warrior will be the easiest class to get started at the beginning, but the more complex melee mechanics in Path of Exile 2 mean that this is not the case. To experience the game as a Warrior in POE 2, you need to balance many things.

While you also get the standard survivability boost, this ultimately counteracts the demanding playstyle of POE 2. That is, even Warrior with the highest armor can’t stand still and take the boss’s hits.

Of course, it is possible to create Warrior builds that can clear the end content, and the class has the highest single-target damage potential in the game. However, this requires you to have very precise and patient gameplay and pay careful attention to movement rotation and enemy status, so the actual operation is still relatively difficult.

1. Monk

If you can fully master this class, you can get excellent clearing speed in combat, but it will be difficult to reach the upper limit of Monk. To do this, you must master the use of energy charges and actively generate them in order to enhance skills. And to get the highest DPS output of Monk, you need to use Tempest Bell. When other Monk skills hit it, the damage you deal with will be further amplified.

In addition, the survivability of Monk is relatively average, because the class attributes are mainly distributed in intelligence and agility, so you can only defend with dodge rating and energy shield. But the humble dodge level attribute provides almost no protection, so you can only focus on strengthening the energy shield to resist enemy attacks.

But no matter which class you choose to play, you will need the help and benefits of various Orbs. So join POE 2 Currency giveaway event in IGGM Discord now! Just leave the emoji “Love” for a chance to get a lot of Orbs! Good luck!

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