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Path Of Exile 2 Items

Server

  • Early Access SC
  • Early Access HC

  • Rare Items

  • Unique items

  • Rare Jewels

  • Rare Waystones

  • Magic Tablets

  • Unique(Radom)

  • Unidentified

  • Bases

  • Skill Gems

  • Essences

  • Soul Cores

  • Lvl 21 Gems

  • Runes

  • Pinnacle Keys & Maps

  • Distilled Items

  • Ritual Omens

  • Breach Catalysts

  • Start Bundles

  • Expedition Coinace & Artifacts

  • All

  • Amulet

  • Belt

  • Body Armour

  • Boots

  • Bow

  • Buckler

  • Claw

  • Crossbow

  • Dagger

  • Flail

  • Focus

  • Gloves

  • Helmet

  • One-Handed Mace

  • One-Handed Sword

  • Quiver

  • Ring

  • Sceptre

  • Shield

  • Spear

  • Staff

  • Two-Handed Axe

  • Two-Handed Mace

  • Two-Handed Sword

  • Wand

  • Warstaff

  • All

  • Amulet

  • Belt

  • Body Armour

  • Boots

  • Bow

  • Buckler

  • Claw

  • Crossbow

  • Dagger

  • Flail

  • Focus

  • Gloves

  • Helmet

  • One-Handed Mace

  • One-Handed Sword

  • Quiver

  • Ring

  • Sceptre

  • Shield

  • Flasks

  • Spear

  • Staff

  • Two-Handed Axe

  • Two-Handed Mace

  • Two-Handed Sword

  • Wand

  • Warstaff

  • All

  • Emerald

  • Sapphire

  • Ruby

  • Diamond

  • All

  • Amulet

  • Belt

  • Body Armour

  • Boots

  • Bow

  • Buckler

  • Claw

  • Crossbow

  • Dagger

  • Flail

  • Focus

  • Gloves

  • Helmet

  • One-Handed Mace

  • One-Handed Sword

  • Quiver

  • Ring

  • Sceptre

  • Shield

  • Spear

  • Staff

  • Two-Handed Axe

  • Two-Handed Mace

  • Two-Handed Sword

  • Wand

  • Warstaff

  • All

  • Uncut Skill Gem

  • Uncut Support Gem

  • Uncut Spirit Gem

Leeches #% of Physical Damage as Mana

#% increased Chaos Damage

#% chance to gain a Power Charge on Critical Hit

Chaos Damage from Hits also Contributes to Electrocute Buildup

Leeches #% of Physical Damage as Life

#% increased Chance to be afflicted by Ailments when Hit

#% chance to gain a Power Charge on Hit

Chaos Damage from Hits also Contributes to Freeze Buildup

Leech #% of Physical Attack Damage as Mana

#% increased Cast Speed

#% chance to not consume a bolt if you've Reloaded Recently

#% Reduced Dexterity

Leech #% of Physical Attack Damage as Life

#% increased Bolt Speed

#% chance to not destroy Corpses when Consuming Corpses

#% Reduced Intelligence

Iron Grip

#% increased Block chance

#% faster start of Energy Shield Recharge

Intelligence provides no inherent bonus to Maximum Mana

#% increased Bleeding Duration on you

#% increased Accuracy Rating with Bows

Causes Increased Stun Buildup

Increases and Reductions to Minion Damage also affect you

#% increased Attribute Requirements

#% increased Area of Effect

#% To Black Chance

Hits against you have #% reduced Critical Damage Bonus

#% increased Attack Speed per # Dexterity

#% increased Area of Effect of Curses

#% Increased Skin Speed

Hits Break # Armour

#% increased Attack Speed

#% increased Arrow Speed

#% Reduced Damage

Grenade Skills Fire an additional Projectile

#% increased Armour, Evasion and Energy Shield

#% increased Attack Damage

#% Increased Life Recovery From Fiasks

Grants # additional Skill Slot

#% increased Armour and Evasion

#% increased Attack Speed with Bows

Monsters Have #% Increased Accuracy Rating

Grants # Life per Enemy Hit

#% increased Armour and Energy Shield

#% increased Attack Speed with Crossbows

Area Contains # Additional Packs Of Beasts

Gain #% to #% increased Movement Speed at random when Hit, until Hit again

#% increased Armour

#% increased Attack Speed with Quarterstaves

#% Increased Magic Monsters

Gain #% of Damage as Extra Lightning Damage

#% increased Attack and Cast Speed

#% MONSTER ELEMENTAL RESISTANCES

Gain #% of Damage as Extra Fire Damage

#% increased Accuracy Rating

#% increased Bleeding Duration

#% More Monster Life

Gain #% of Damage as Extra Cold Damage

#% chance to inflict Bleeding on Hit

#% increased Chill Duration on Enemies

#% Increased Number Of Rare Monsters

Gain # Rage on Melee Hit

#% chance to Pierce an Enemy

#% increased Cooldown Recovery Rate

Monsters Deal #% Of Damage As Extra Fire

Gain # Mana per Enemy Killed

# to maximum Life

#% increased Crossbow Reload Speed

Monster Damage Penetrates #% Elemental Resistances

Gain # Life per Enemy Killed

# to maximum Energy Shield

#% increased Culling Strike Threshold

Enemies In Your Presence Are Igniter As Though Dealt # Base Fire Damage

Gain # Life per Enemy Hit with Attacks

# to all Attributes

#% increased Damage

# Charm Slots

Every Rage also grants #% increased Armour

# to Stun Threshold

#% increased Damage against Enemies with Fully Broken Armour

Item Level

Energy Shield Recharge starts when you use a Mana Flask

# to Strength

#% increased Damage while you have an active Charm

#% Reduced Attack And Cast Speed

Debuffs you inflict have #% increased Slow Magnitude

# to Level of all Spell Skills

#% increased Damage with Bows

Attacks Per Second

Culling Strike against Frozen Enemies

# to Level of all Projectile Skills

#% increased Damage with Crossbows

Skills Have # Seconds To Cooldown

Causes Enemies to Explode on Critical kill, for #% of their Life as Physical Damage

# to Level of all Physical Spell Skills

#% increased Damage with Hits against Rare and Unique Enemies

Attacks Per Second #

Causes Daze buildup equal to #% of Damage dealt

# to Level of all Minion Skills

#% increased Damage with Maces

#% Of Fire Damage Convertedto Cold Damage

Causes #% increased Stun Buildup

# to Level of all Melee Skills

#% increased Damage with Quarterstaves

Take # Fire Damage When You Ignite An Enemy

Blood Magic

# to Level of all Lightning Spell Skills

#% increased Damage with Warcries

#% Increased Duration

Attacks have #% chance to cause Bleeding

# to Level of all Fire Spell Skills

#% increased Daze Buildup

Deals #% Of Current Mana As Chaos Damace To You When Effect Ends

Attacks Gain #% of Damage as Extra Fire Damage

# to Level of all Cold Spell Skills

#% increased Defences from Equipped Shield

Every #% Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within

Apply Fire Exposure when fully breaking enemy Armour

# to Level of all Chaos Spell Skills

#% increased Duration of Ignite, Shock and Chill on Enemies

#% Increased Bonuses Gained From Equipped Rings

Always deals Critical Hits against Heavy Stunned Enemies

# to Intelligence

#% increased Effect of your Mark Skills

#% Increased Effect Of Socketed Souicores

Allies in your Presence have #% to all Elemental Resistances

# to Evasion Rating

#% increased Elemental Ailment Threshold

Adds # To # Lightning Damage To Attacks Per # Ntelligence

Allies in your Presence have #% increased Critical Hit Chance

# to Dexterity

#% increased Elemental Damage

#% Increased Gold Found In This Area

Allies in your Presence have #% increased Critical Damage Bonus

# to Armour

#% increased Endurance Charge Duration

Allies in your Presence have #% increased Cast Speed

# to Accuracy Rating

#% increased Energy Shield from Equipped Focus

Allies in your Presence have #% increased Attack Speed

# to # Physical Thorns damage

#% increased Evasion Rating when on Full Life

Allies in your Presence have # to Accuracy Rating

# Physical damage taken from Projectile Attacks

#% increased Experience gain

Allies in your Presence deal #% increased Damage

# Mana gained when you Block

#% increased Flask Effect Duration

Allies in your Presence deal # to # additional Attack Physical Damage

# Life Regeneration per second

#% increased Freeze Threshold

Allies in your Presence deal # to # additional Attack Lightning Damage

# Intelligence Requirement

#% increased Global Physical Damage

Allies in your Presence deal # to # additional Attack Fire Damage

# Charm Slot

#% increased Knockback Distance

Allies in your Presence deal # to # additional Attack Cold Damage

#% increased Area of Effect for Attacks per # Intelligence

#% increased Life Flask Charges gained

Allies in your Presence Regenerate # Life per second

#% increased Life Regeneration rate

All Damage from Hits with this Weapon Contributes to Freeze Buildup

#% increased Life and Mana Recovery from Flasks

Adds # to # Physical Damage to Attacks

#% increased Magnitude of Ailments you inflict

Adds # to # Physical Damage

#% increased Magnitude of Bleeding you inflict

Adds # to # Lightning damage to Attacks

#% increased Magnitude of Damaging Ailments you inflict with Critical Hits

Adds # to # Lightning Damage

#% increased Magnitude of Ignite you inflict

Adds # to # Fire damage to Attacks

#% increased Magnitude of Poison you inflict

Adds # to # Fire Damage

#% increased Magnitude of Shock you inflict

Adds # to # Cold damage to Attacks

#% increased Mana Regeneration Rate per Fragile Regrowth

Adds # to # Cold Damage

#% increased Mana Regeneration Rate while stationary

# to maximum Mana

#% increased Melee Damage

# to Spirit

#% increased Minion Accuracy Rating

# to Level of all Minion Skill Gems

#% increased Movement Speed per Frenzy Charge

#% to all Elemental Resistances

#% increased Movement Speed when on Full Life

#% to Maximum Cold Resistance

#% increased Pin Buildup

#% to Lightning Resistance

#% increased Poison Duration

#% to Fire Resistance

#% increased Presence Area of Effect

#% to Critical Hit Chance

#% increased Projectile Damage

#% to Critical Damage Bonus per Power Charge

#% increased Rarity of Items found when on Low Life

#% to Critical Damage Bonus

#% increased Reload Speed

#% to Cold Resistance

#% increased Shock Duration

#% to Chaos Resistance

#% increased Skill Effect Duration

#% to Block chance

#% increased Spell Damage per # Spirit

#% reduced Shock duration on you

#% increased Stun Buildup

#% reduced Ignite Duration on you

#% increased Stun Buildup with Maces

#% reduced Freeze Duration on you

#% increased Stun Recovery

#% reduced Flask Charges used

#% increased Stun Threshold if you haven't been Stunned Recently

#% reduced Chill Duration on you

#% increased Thorns damage

#% reduced Charm Charges used

#% increased Totem Damage

#% of Maximum Life Converted to Energy Shield

#% increased Totem Life

#% of Flask Recovery applied Instantly

#% increased Totem Placement speed

#% of Fire Damage Converted to Cold Damage

#% increased Warcry Cooldown Recovery Rate

#% of Elemental Damage Converted to Lightning Damage

#% increased Weapon Swap Speed

#% of Elemental Damage Converted to Fire Damage

#% increased amount of Life Leeched

#% of Elemental Damage Converted to Cold Damage

#% increased amount of Mana Leeched

#% less Damage taken if you have not been Hit Recently

#% increased chance to Shock

#% increased maximum Mana

#% increased chance to inflict Ailments

#% increased maximum Energy Shield

#% increased maximum Life

#% increased chance to Ignite

#% more Attack Damage

#% increased bonuses gained from Equipped Quiver

#% of Damage taken Recouped as Life

#% increased Weapon Damage per # Strength

#% of Damage taken Recouped as Mana

#% increased Warcry Speed

#% of Damage taken bypasses Energy Shield

#% increased Stun Duration

#% of Fire Damage from Hits taken as Physical Damage

#% increased Strength

#% of Life Regenerated per second per Fragile Regrowth

#% increased Spirit

#% of Lightning Damage Converted to Cold Damage

#% increased Spell Physical Damage

#% of Melee Physical Damage taken reflected to Attacker

#% increased Spell Damage

#% of Physical Damage prevented Recouped as Life

#% increased Slowing Potency of Debuffs on You

# To Strencth

#% of Physical Damage taken as Fire Damage

#% increased Skill Speed

# Reduced Attribute Requirements

#% of Skill Mana Costs Converted to Life Costs

#% increased Rarity of Items found

# TO LEVEL OF ALL LIGHTNING SKILLS

#% of Spell Damage Leeched as Life

#% increased Range

#% Reduced Poisonn Duration On You

#% of Spell Mana Cost Converted to Life Cost

#% increased Projectile Speed

#% Increased Attack Speed While On Full Mana

#% of your Life Regeneration is granted to Allies in your Presence

#% increased Poison Duration on you

#% Increased Magnitude Of Chill You Inflict

#% reduced Effect of Chill on you

#% increased Physical Damage

#% Increased Flask Charges Used

#% reduced Enemy Stun Threshold

#% increased Movement Speed while affected by an Ailment

#% Of Cold Damage Converted To Lightning Damage

#% reduced Mana Cost of Skills

#% increased Movement Speed

Damage Penetrates # Lightning Resistance

#% reduced effect of Ignite on you

#% increased Mana Regeneration Rate

#% Reduced Light Radius

#% reduced effect of Shock on you

#% increased Mana Recovery from Flasks

Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage

#% to Fire Resistance while on Low Life

#% increased Lightning Damage

#% Increased Duration Of Damaging Ailments On Enemies

#% to Maximum Chaos Resistance

#% increased Light Radius

#% To Lichtninc Resistance

#% to Maximum Fire Resistance

Adds # To # Lightning Damage To Attacks Per # Jntelligence

#% increased Life Recovery from Flasks

Maximum Quality Is #

#% to Maximum Lightning Resistance

Of Elemental Damage Convertedto Fire Damage

#% increased Intelligence

#% Increased Stun Threshold

#% to Thorns Critical Hit Chance

#% increased Freeze Buildup

Projectiles Split Towards # Targets

#% to all Maximum Elemental Resistances

#% increased Flask Mana Recovery rate

# Life gained when you Block

#% to maximum Block chance

#% increased Flask Life Recovery rate

# Physical Damage taken from Attack Hits

+# to Level of all Minion Skill Gems

#% increased Flask Charges gained

# Physical Damage taken on Minion Death

+# to Spirit

#% increased Fire Damage

# to # Fire Thorns damage

+# to maximum Mana

#% increased Evasion and Energy Shield

# to Level of all Fire Skills

Adds # to # Chaos Damage to Attacks

#% increased Evasion Rating if you have been Hit Recently

# to Level of all Skills

All Damage from Hits Contributes to Poison Magnitude

#% increased Evasion Rating

# to Maximum Frenzy Charges

Allies in your Presence have Block Chance equal to yours

#% increased Energy Shield Recharge Rate

# to Maximum Power Charges

Allocates #

#% increased Energy Shield

# to Maximum Rage

Area contains an additional Shrine

#% increased Elemental Damage with Attacks

# to all Attributes per Level

Attacks Chain an additional time

Warcry Skills have #% increased Area of Effect

#% increased Dexterity

#% additional Physical Damage Reduction

Attacks Gain #% of Damage as Extra Cold Damage

Strikes deal Splash damage to targets within # metres

#% increased Damage with Bow Skills

#% chance for Energy Shield Recharge to start when you Kill an Enemy

Attacks Gain #% of Physical Damage as extra Chaos Damage

Recover # Life when Used

#% increased Critical Spell Damage Bonus

#% chance for Flasks you use to not consume Charges

Base Critical Hit Chance for Attacks with Weapons is #%

Projectiles Pierce all Ignited enemies

#% increased Critical Hit Chance for Spells

#% chance to Aggravate Bleeding on targets you Critically Hit with Attacks

Bleeding you inflict is Aggravated

Onslaught

#% increased Critical Hit Chance for Attacks

#% chance to Avoid Death from Hits

Blind Chilled enemies on Hit

Minions have #% increased maximum Life

#% increased Critical Hit Chance

#% chance to Blind Enemies on Hit with Attacks

Bow Attacks fire # additional Arrows

Minions gain #% of their Maximum Life as Extra Maximum Energy Shield

#% increased Critical Damage Bonus for Attack Damage

#% chance to Blind Enemies on hit

Break #% increased Armour

Minions Revive #% faster

#% increased Critical Damage Bonus

#% chance to Chain an additional time

Cannot be Ignited

Mana Flasks gain # charges per Second

#% increased Cold Damage

#% chance to Intimidate Enemies for # seconds on Hit

Cannot be Poisoned

Loads an additional bolt

#% increased Charm Effect Duration

#% chance to Poison on Hit

Causes Bleeding on Hit

Life Flasks gain # charges per Second

#% increased Charm Charges gained

#% chance to Poison on Hit with Attacks

Causes Double Stun Buildup

Leeches #% of maximum Life when you Cast a Spell

#% increased Charges gained

#% chance to be inflicted with Bleeding when Hit

Chance to Ignite is doubled

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  • IGGM Path Of Exile 2 Hate Shatter Advanced Slim Mace#21693

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What Are POE 2 Items?

POE 2 Items serve as a character's equipment and encompass various game features.

In Path of Exile 2, there are 700 unique equipment base types, each with its own distinct item waiting to be discovered. You can enhance your arsenal with a variety of new weapons like Spears, Crossbows, and Flails, along with supplementary items such as Focuses, Traps, and redesigned Sceptres. Each base type will have a Unique version upon release, closely aligned with the visual identity of the base item.


What Types Of Items Are There In Path Of Exile 2?

Path of Exile 2, a sequel to the original game, introduces new item types and adjustments to existing ones:

  • Equipment: POE 2 Items now feature a Quality attribute affecting base stats, upgradeable with specific currency items. 
  • Currency: Used for item modification or trading, some currency items like Orb of Annulment now remove a random influence, while Orb of Binding links all sockets on an item.
  • Divination Cards: Collectible items exchangeable for specific items, some have been altered to align with new Path of Exile 2 Items & mechanics.
  • Quest Items: Obtainable through quests, some have been altered or removed, like Maligaro's Map, no longer necessary for accessing Chamber of Sins.
  • Skill Gems: These gems, granting skills when socketed, are now independent of equipment sockets, offering greater flexibility and customization.
  • Prophecies: These items still foretell future events and can be sealed or activated; some reflect new content and mechanics in Path of Exile 2.
  • Maps: Granting access to end-game areas, maps now feature different rarities and mods reflecting the updated storyline and endgame.


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Path Of Exile 2 Boss Farming: How Do You Choose?

Path Of Exile 2 Boss Farming: How Do You Choose?

In a Diablo-like game like Path of Exile 2, players often feel that their level or equipment is a bit weak to deal with enemies after a while. In the previous map, you were still facing the enemy like cutting melons and vegetables, but in the new area, your attacks are like hitting a stone. At this time, you should know that it is time to farm the map and improve yourself.

In Path of Exile 2, players can farm monsters by creating new areas. The operation method of console players and PC players is slightly different. Console players need to hold down the button to move to the new map, while PC players need to hold down shift and click.

Of course, for players, farming monsters is actually not as efficient as farming bosses, because the drop rate of bosses is much higher than that of ordinary monsters, and secondly, bosses sometimes drop some special items. When players first face certain bosses, they are still a bit tricky, but when the player’s skill level and equipment level are improved, dealing with an early boss is not much more difficult than dealing with an elite monster.

How To Choose Boss?

However, not all bosses are suitable for farming. They must at least meet the following conditions.

  • 1. Players can kill them stably.
  • 2. The boss’s drops are good enough and will not delay the player’s leveling.
  • 3. The speed of killing a boss should be as fast as possible.

These conditions are the criteria for judging whether a boss is suitable for repeated farming. In any case, at least the first condition must be met. You must ensure that you are farming the boss instead of being farmed by the boss. The death penalty in Path of Exile 2 is still very painful for players.

Here are some recommended bosses for farming:

Minor Bosses

  • Location: Most Maps
  • Potential Rewards: Skill gems, Support gems, Gear, Currency

Players should be most familiar with various mini bosses. I believe that many players have more or less dealt with these small bosses. The rewards provided by these bosses are decent, and the difficulty is not very high. The experience rewards provided are also better than those of ordinary monsters. It is really the best choice for early leveling.

But note that some rewards can only be obtained when you kill these monsters for the first time, such as POE 2 Exalted Orb, Divine Orb or Skill gems. This is a special drop mechanism to prevent you from not getting key items and being unable to pass the next boss due to RNG item drops in the early stage. Normally, the drop rate of currency is still very low.

Executioner in Ogham Village, Kabala Constrictor Queen in Keth, and Mighty Silverfist in Jungle Ruins are all very suitable for farming, but Minor Bosses are only suitable for farming in the early stage. In the later stage, it is recommended that you look for the boss in the endgame.

Act Bosses

  • Location: Ogham Manor &Dreadnought Vanguard & The Black Chambers
  • Potential Rewards: Skill Gem, Gear, Currency

The rewards of Act Bosses are much higher than those of Minor Bosses, but they are also more difficult to deal with. At the same time, they do not drop any unique items. If you can kill these Act Bosses reliably, these bosses will be a slightly more difficult Minor Bosses for you.

You need to judge whether you can kill these bosses quickly enough to determine whether they can be used for farming. If you want equipment and other items, it is recommended that you deal with pinnacle bosses after the endgame.

Learn More: How To Defeat The Rust King In Path Of Exile 2 Act 1?

Pinnacle Bosses

The King In The Mists

Location:

Obtain Audience With The King (Ritual Altars) and use in Realmgate

Potential Rewards:

  • Beetlebite, unique boots
  • Ingenuity, unique belt
  • The Burden of Shadows, unique staff
  • Pragmatism, unique body armor (difficulty 2 and above)
  • From Nothing, unique jewel (difficulty 4 only)

Pinnacle Bosses are much more difficult than Act Bosses, but their rewards are also really generous. The King In The Mists drops a lot of useful unique items, and the difficulty of The King In The Mists increases, and its drops are also different.

The King In The Mists is the most suitable boss for farming in the endgame. Why? Because players can encounter a weaker version of it in ACT 1, and the moves of the two are similar. As long as you are familiar with the moves of a boss in advance, it will not be that difficult to deal with it.

Olroth, Origin Of The Fall

Location:

Find Dannig on Expeditions, open an Expedition with a level 79+ logbook for a chance to spawn

Potential Rewards:

  • Keeper of the Ark, unique helm
  • Olrovasara, unique mace (1H)
  • Svalinn, unique shield
  • Heroic Tragedy, Timeless jewel
  • Olroth’s Resolve, unique life flask

If you plan to farm Currency, then Expeditions is a good choice. You can open chests in this event, and special enemies will also drop a lot of goodies. Olroth, Origin Of The Fall is the pushover of all Pinnacle Bosses. Olroth has only 8 million health and is only resistant to cold and physical damage, which means you can damage it with Fire, Lightning and Chaos. This is much better than other super strong Pinnacle Bosses that have almost all resistances.

Olroth is very good at freezing, so if you plan to hunt it, you should bring Silver or Thawing Charm to counteract its freezing effect on you.

There are other Pinnacle Bosses that can be farmed, but either they are too rewarding but too difficult, or the challenges to unlock them are very complicated. Killing these Pinnacle Bosses repeatedly is time-consuming and laborious, and there is always the possibility of being killed. If you are not looking for any special unique items, the bosses above are enough to meet your farming experience or currency requirements.

Path Of Exile 2 Tor Gul, The Defiler: How To Find And Defeat This Boss?

Path Of Exile 2 Tor Gul, The Defiler: How To Find And Defeat This Boss?

POE series has always been famous for its high difficulty in APRG, and POE 2 also continues this feature. Therefore, if you want to earn enough POE 2 Currency, you not only need to complete daily campaigns or tasks of varying sizes but also need to win various boss battles.

There are currently 3 acts in the playable Path of Exile 2 early access, and there are many bosses in each act. Although the boss’ difficulty increases as you go to the later stages, this does not mean that you can take the bosses of the first two acts lightly at least Tor Gul, The Defiler in the second act is worthy of your attention.

Based on this, we will introduce you to the location and combat mode of this boss to help you defeat it smoothly.

Where Does Tor Gul Appear?

After you complete the assembly of Horn of the Vastiri and blow it, you can enter Deshar. After exploring this area for a while, you will eventually find Jamanra and Beast of Corruption, but before you find them, Jamanra will summon Tor Gul, The Defiler, a giant skeleton monster, as another boss in the quest.

Tor Gul is located at the end of Spires of Deshar, after you pass Deshar and Path of Mourning. To ensure that you can respond correctly the first time you encounter it, we will introduce its attack skills and how to deal with it.

How To Defeat Tor Gul?

When you trigger the battle with this boss, you will enter an octagonal arena. Tor Gul will initially be stationary in a hole in the center of the arena. Once you enter, he will begin to attack.

Claw Rake

When using this skill, Tor Gul will drag his arms from the right to the left to cross half of the arena, and you will be damaged if you are touched by him. So when you see Tor Gul start to retract his arms, quickly move behind him to avoid being damaged. If your movement speed is not enough, it would be better to exchange some gear that can increase movement speed through POE 2 Divine Orbs in advance.

Skeleton Vomit

As the name suggests, this skill allows Tor Gul to vomit several skeleton enemies, causing damage by having them attack you. The annoying thing is that these skeletons will remain in the arena and continue to cause damage over time, so you must kill them in time and stay as far away from the boss’s “vomit” range as possible.

Fire Strike

While the skill is in effect, Tor Gul will open his chest and release fireballs, which will randomly fly forward to hit you. But before using this skill, Tor Gul will stand up and use his arms to pry open his chest after using the back attack. So you need to observe the boss carefully and move to his back in time after discovering these signs to avoid being attacked.

Head Smash

Tor Gul will deal heavy damage to you by slamming his head after standing up, but the signal before this attack is similar to Fire Strike, so you can still avoid Head Smash by moving close to the boss’s back.

Hand Crush

This skill is similar to the previous one, except that Hand Crush makes Tor Gul deal high damage by slamming his hands, and the attack speed of this skill is faster, so it is difficult to avoid. So if you want to dodge it successfully, you need to keep an eye on Tor Gul’s hands.

Flamethrower

This skill manifests as Tor Gul slowly turning around while breathing fire, covering half of the arena with flames, and the flames will always be there to damage you. So when you see Tor Gul start breathing fire, you must run to the other side of the arena to avoid it, and avoid Tor Gul’s other attacks while moving. If you have the energy to spare, you can also deal some damage while moving.

Bombs

Tor Gul will crouch and create bombs around the arena, which can be identified by orange marks. Since the actual blast radius is a bit larger than the marks indicate, you need to take this into account when moving.

Flame Tornados

Sometimes, after using a bomb attack, the boss will create a fire tornado on some marks that lasts for a few seconds. However, it is easy to avoid these because you should have already avoided the tornado when you were dodging the bomb.

Other Things To Note During The Battle

The key to fighting Tor Gul is actually to keep moving and stay behind him as much as possible, because this will make it easier to avoid almost all attacks. Because when you are behind Tor Gul, he will keep trying to turn towards you, which will give you a few extra seconds to react and successfully avoid his attacks.

In addition, the boss will deal a lot of chip damage and damage over time in this battle, so you need to use your potions effectively. For example, if you are in the range of Tor Gul’s Skeleton Vomit or fire skills while busy dodging other attacks from the boss, your health will be depleted unknowingly, which is when the health potion equipped in advance will come in handy. Or having a Life Flask that recharges over time can also be helpful.

Since Tor Gul mainly uses fire and physical attacks, having gear that increases resistance will greatly increase your chances of survival, such as Ruby Ring and the fire resistance charm. This way you don’t even have to change your usual builds for this fight, but can just consume some Exalted Orbs or other orbs.

Also Read: How To Avoid Mistakes In Path Of Exile 2 Side Quest?

Finally, if you still feel like defeating Tor Gul is tough, you might as well go to a nearby area and do some simple upgrades to gain extra skill points. While this may not seem like much, it can make a vast difference in the fight against Tor Gul.

Hopefully, the guide we provided will help you defeat Tor Gul, The Defiler in Path of Exile 2 as quickly as possible, so that you can complete the second act of the game. Wish you success!

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