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Path Of Exile 2 Items

Server

  • Early Access SC
  • Early Access HC

  • Rare Items

  • Unique

  • Rare Jewels

  • Rare Waystones

  • Unique(Radom)

  • Gem

  • Essence

  • Socketable Item

  • Runes

  • Maps

  • Distilled Items

  • Breach Catalysts

  • Start Bundles

  • Expedition Coinace & Artifacts

  • All

  • Amulet

  • Belt

  • Body Armour

  • Boots

  • Bow

  • Buckler

  • Claw

  • Crossbow

  • Dagger

  • Flail

  • Focus

  • Gloves

  • Helmet

  • One-Handed Mace

  • One-Handed Sword

  • Quiver

  • Ring

  • Sceptre

  • Shield

  • Spear

  • Staff

  • Two-Handed Axe

  • Two-Handed Mace

  • Two-Handed Sword

  • Wand

  • Warstaff

  • All

  • Amulet

  • Belt

  • Body Armour

  • Boots

  • Bow

  • Buckler

  • Claw

  • Crossbow

  • Dagger

  • Flail

  • Focus

  • Gloves

  • Helmet

  • One-Handed Mace

  • One-Handed Sword

  • Quiver

  • Ring

  • Sceptre

  • Shield

  • Spear

  • Staff

  • Two-Handed Axe

  • Two-Handed Mace

  • Two-Handed Sword

  • Wand

  • Warstaff

  • All

  • Emerald

  • Sapphire

  • Ruby

  • Diamond

  • All

  • Amulet

  • Belt

  • Body Armour

  • Boots

  • Bow

  • Buckler

  • Claw

  • Crossbow

  • Dagger

  • Flail

  • Focus

  • Gloves

  • Helmet

  • One-Handed Mace

  • One-Handed Sword

  • Quiver

  • Ring

  • Sceptre

  • Shield

  • Spear

  • Staff

  • Two-Handed Axe

  • Two-Handed Mace

  • Two-Handed Sword

  • Wand

  • Warstaff

  • All

  • Skill Gems

  • Support Gems

  • Spirit Gems

Leeches #% of Physical Damage as Mana

#% increased Chaos Damage

#% chance to gain a Power Charge on Critical Hit

Chaos Damage from Hits also Contributes to Electrocute Buildup

Leeches #% of Physical Damage as Life

#% increased Chance to be afflicted by Ailments when Hit

#% chance to gain a Power Charge on Hit

Chaos Damage from Hits also Contributes to Freeze Buildup

Leech #% of Physical Attack Damage as Mana

#% increased Cast Speed

#% chance to not consume a bolt if you've Reloaded Recently

#% Reduced Dexterity

Leech #% of Physical Attack Damage as Life

#% increased Bolt Speed

#% chance to not destroy Corpses when Consuming Corpses

#% Reduced Intelligence

Iron Grip

#% increased Block chance

#% faster start of Energy Shield Recharge

Intelligence provides no inherent bonus to Maximum Mana

#% increased Bleeding Duration on you

#% increased Accuracy Rating with Bows

Causes Increased Stun Buildup

Increases and Reductions to Minion Damage also affect you

#% increased Attribute Requirements

#% increased Area of Effect

#% To Black Chance

Hits against you have #% reduced Critical Damage Bonus

#% increased Attack Speed per # Dexterity

#% increased Area of Effect of Curses

#% Increased Skin Speed

Hits Break # Armour

#% increased Attack Speed

#% increased Arrow Speed

#% Reduced Damage

Grenade Skills Fire an additional Projectile

#% increased Armour, Evasion and Energy Shield

#% increased Attack Damage

Grants # additional Skill Slot

#% increased Armour and Evasion

#% increased Attack Speed with Bows

Grants # Life per Enemy Hit

#% increased Armour and Energy Shield

#% increased Attack Speed with Crossbows

Gain #% to #% increased Movement Speed at random when Hit, until Hit again

#% increased Armour

#% increased Attack Speed with Quarterstaves

Gain #% of Damage as Extra Lightning Damage

#% increased Attack and Cast Speed

Gain #% of Damage as Extra Fire Damage

#% increased Accuracy Rating

#% increased Bleeding Duration

Gain #% of Damage as Extra Cold Damage

#% chance to inflict Bleeding on Hit

#% increased Chill Duration on Enemies

Gain # Rage on Melee Hit

#% chance to Pierce an Enemy

#% increased Cooldown Recovery Rate

Gain # Mana per Enemy Killed

# to maximum Life

#% increased Crossbow Reload Speed

Gain # Life per Enemy Killed

# to maximum Energy Shield

#% increased Culling Strike Threshold

Gain # Life per Enemy Hit with Attacks

# to all Attributes

#% increased Damage

Every Rage also grants #% increased Armour

# to Stun Threshold

#% increased Damage against Enemies with Fully Broken Armour

Energy Shield Recharge starts when you use a Mana Flask

# to Strength

#% increased Damage while you have an active Charm

Debuffs you inflict have #% increased Slow Magnitude

# to Level of all Spell Skills

#% increased Damage with Bows

Culling Strike against Frozen Enemies

# to Level of all Projectile Skills

#% increased Damage with Crossbows

Causes Enemies to Explode on Critical kill, for #% of their Life as Physical Damage

# to Level of all Physical Spell Skills

#% increased Damage with Hits against Rare and Unique Enemies

Causes Daze buildup equal to #% of Damage dealt

# to Level of all Minion Skills

#% increased Damage with Maces

Causes #% increased Stun Buildup

# to Level of all Melee Skills

#% increased Damage with Quarterstaves

Blood Magic

# to Level of all Lightning Spell Skills

#% increased Damage with Warcries

Attacks have #% chance to cause Bleeding

# to Level of all Fire Spell Skills

#% increased Daze Buildup

Attacks Gain #% of Damage as Extra Fire Damage

# to Level of all Cold Spell Skills

#% increased Defences from Equipped Shield

Apply Fire Exposure when fully breaking enemy Armour

# to Level of all Chaos Spell Skills

#% increased Duration of Ignite, Shock and Chill on Enemies

Always deals Critical Hits against Heavy Stunned Enemies

# to Intelligence

#% increased Effect of your Mark Skills

Allies in your Presence have #% to all Elemental Resistances

# to Evasion Rating

#% increased Elemental Ailment Threshold

Allies in your Presence have #% increased Critical Hit Chance

# to Dexterity

#% increased Elemental Damage

Allies in your Presence have #% increased Critical Damage Bonus

# to Armour

#% increased Endurance Charge Duration

Allies in your Presence have #% increased Cast Speed

# to Accuracy Rating

#% increased Energy Shield from Equipped Focus

Allies in your Presence have #% increased Attack Speed

# to # Physical Thorns damage

#% increased Evasion Rating when on Full Life

Allies in your Presence have # to Accuracy Rating

# Physical damage taken from Projectile Attacks

#% increased Experience gain

Allies in your Presence deal #% increased Damage

# Mana gained when you Block

#% increased Flask Effect Duration

Allies in your Presence deal # to # additional Attack Physical Damage

# Life Regeneration per second

#% increased Freeze Threshold

Allies in your Presence deal # to # additional Attack Lightning Damage

# Intelligence Requirement

#% increased Global Physical Damage

Allies in your Presence deal # to # additional Attack Fire Damage

# Charm Slot

#% increased Knockback Distance

Allies in your Presence deal # to # additional Attack Cold Damage

#% increased Area of Effect for Attacks per # Intelligence

#% increased Life Flask Charges gained

Allies in your Presence Regenerate # Life per second

#% increased Life Regeneration rate

All Damage from Hits with this Weapon Contributes to Freeze Buildup

#% increased Life and Mana Recovery from Flasks

Adds # to # Physical Damage to Attacks

#% increased Magnitude of Ailments you inflict

Adds # to # Physical Damage

#% increased Magnitude of Bleeding you inflict

Adds # to # Lightning damage to Attacks

#% increased Magnitude of Damaging Ailments you inflict with Critical Hits

Adds # to # Lightning Damage

#% increased Magnitude of Ignite you inflict

Adds # to # Fire damage to Attacks

#% increased Magnitude of Poison you inflict

Adds # to # Fire Damage

#% increased Magnitude of Shock you inflict

Adds # to # Cold damage to Attacks

#% increased Mana Regeneration Rate per Fragile Regrowth

Adds # to # Cold Damage

#% increased Mana Regeneration Rate while stationary

# to maximum Mana

#% increased Melee Damage

# to Spirit

#% increased Minion Accuracy Rating

# to Level of all Minion Skill Gems

#% increased Movement Speed per Frenzy Charge

#% to all Elemental Resistances

#% increased Movement Speed when on Full Life

#% to Maximum Cold Resistance

#% increased Pin Buildup

#% to Lightning Resistance

#% increased Poison Duration

#% to Fire Resistance

#% increased Presence Area of Effect

#% to Critical Hit Chance

#% increased Projectile Damage

#% to Critical Damage Bonus per Power Charge

#% increased Rarity of Items found when on Low Life

#% to Critical Damage Bonus

#% increased Reload Speed

#% to Cold Resistance

#% increased Shock Duration

#% to Chaos Resistance

#% increased Skill Effect Duration

#% to Block chance

#% increased Spell Damage per # Spirit

#% reduced Shock duration on you

#% increased Stun Buildup

#% reduced Ignite Duration on you

#% increased Stun Buildup with Maces

#% reduced Freeze Duration on you

#% increased Stun Recovery

#% reduced Flask Charges used

#% increased Stun Threshold if you haven't been Stunned Recently

#% reduced Chill Duration on you

#% increased Thorns damage

#% reduced Charm Charges used

#% increased Totem Damage

#% of Maximum Life Converted to Energy Shield

#% increased Totem Life

#% of Flask Recovery applied Instantly

#% increased Totem Placement speed

#% of Fire Damage Converted to Cold Damage

#% increased Warcry Cooldown Recovery Rate

#% of Elemental Damage Converted to Lightning Damage

#% increased Weapon Swap Speed

#% of Elemental Damage Converted to Fire Damage

#% increased amount of Life Leeched

#% of Elemental Damage Converted to Cold Damage

#% increased amount of Mana Leeched

#% less Damage taken if you have not been Hit Recently

#% increased chance to Shock

#% increased maximum Mana

#% increased chance to inflict Ailments

#% increased maximum Energy Shield

#% increased maximum Life

#% increased chance to Ignite

#% more Attack Damage

#% increased bonuses gained from Equipped Quiver

#% of Damage taken Recouped as Life

#% increased Weapon Damage per # Strength

#% of Damage taken Recouped as Mana

#% increased Warcry Speed

#% of Damage taken bypasses Energy Shield

#% increased Stun Duration

#% of Fire Damage from Hits taken as Physical Damage

#% increased Strength

#% of Life Regenerated per second per Fragile Regrowth

#% increased Spirit

#% of Lightning Damage Converted to Cold Damage

#% increased Spell Physical Damage

#% of Melee Physical Damage taken reflected to Attacker

#% increased Spell Damage

#% of Physical Damage prevented Recouped as Life

#% increased Slowing Potency of Debuffs on You

# To Strencth

#% of Physical Damage taken as Fire Damage

#% increased Skill Speed

# Reduced Attribute Requirements

#% of Skill Mana Costs Converted to Life Costs

#% increased Rarity of Items found

# TO LEVEL OF ALL LIGHTNING SKILLS

#% of Spell Damage Leeched as Life

#% increased Range

#% Reduced Poisonn Duration On You

#% of Spell Mana Cost Converted to Life Cost

#% increased Projectile Speed

#% Increased Attack Speed While On Full Mana

#% of your Life Regeneration is granted to Allies in your Presence

#% increased Poison Duration on you

#% Increased Magnitude Of Chill You Inflict

#% reduced Effect of Chill on you

#% increased Physical Damage

#% Increased Flask Charges Used

#% reduced Enemy Stun Threshold

#% increased Movement Speed while affected by an Ailment

#% Of Cold Damage Converted To Lightning Damage

#% reduced Mana Cost of Skills

#% increased Movement Speed

Damage Penetrates # Lightning Resistance

#% reduced effect of Ignite on you

#% increased Mana Regeneration Rate

#% Reduced Light Radius

#% reduced effect of Shock on you

#% increased Mana Recovery from Flasks

Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage

#% to Fire Resistance while on Low Life

#% increased Lightning Damage

#% Increased Duration Of Damaging Ailments On Enemies

#% to Maximum Chaos Resistance

#% increased Light Radius

#% To Lichtninc Resistance

#% to Maximum Fire Resistance

#% increased Life Recovery from Flasks

Maximum Quality Is #

#% to Maximum Lightning Resistance

#% increased Intelligence

#% Increased Stun Threshold

#% to Thorns Critical Hit Chance

#% increased Freeze Buildup

Projectiles Split Towards # Targets

#% to all Maximum Elemental Resistances

#% increased Flask Mana Recovery rate

# Life gained when you Block

#% to maximum Block chance

#% increased Flask Life Recovery rate

# Physical Damage taken from Attack Hits

+# to Level of all Minion Skill Gems

#% increased Flask Charges gained

# Physical Damage taken on Minion Death

+# to Spirit

#% increased Fire Damage

# to # Fire Thorns damage

+# to maximum Mana

#% increased Evasion and Energy Shield

# to Level of all Fire Skills

Adds # to # Chaos Damage to Attacks

#% increased Evasion Rating if you have been Hit Recently

# to Level of all Skills

All Damage from Hits Contributes to Poison Magnitude

#% increased Evasion Rating

# to Maximum Frenzy Charges

Allies in your Presence have Block Chance equal to yours

#% increased Energy Shield Recharge Rate

# to Maximum Power Charges

Allocates #

#% increased Energy Shield

# to Maximum Rage

Area contains an additional Shrine

#% increased Elemental Damage with Attacks

# to all Attributes per Level

Attacks Chain an additional time

Warcry Skills have #% increased Area of Effect

#% increased Dexterity

#% additional Physical Damage Reduction

Attacks Gain #% of Damage as Extra Cold Damage

Strikes deal Splash damage to targets within # metres

#% increased Damage with Bow Skills

#% chance for Energy Shield Recharge to start when you Kill an Enemy

Attacks Gain #% of Physical Damage as extra Chaos Damage

Recover # Life when Used

#% increased Critical Spell Damage Bonus

#% chance for Flasks you use to not consume Charges

Base Critical Hit Chance for Attacks with Weapons is #%

Projectiles Pierce all Ignited enemies

#% increased Critical Hit Chance for Spells

#% chance to Aggravate Bleeding on targets you Critically Hit with Attacks

Bleeding you inflict is Aggravated

Onslaught

#% increased Critical Hit Chance for Attacks

#% chance to Avoid Death from Hits

Blind Chilled enemies on Hit

Minions have #% increased maximum Life

#% increased Critical Hit Chance

#% chance to Blind Enemies on Hit with Attacks

Bow Attacks fire # additional Arrows

Minions gain #% of their Maximum Life as Extra Maximum Energy Shield

#% increased Critical Damage Bonus for Attack Damage

#% chance to Blind Enemies on hit

Break #% increased Armour

Minions Revive #% faster

#% increased Critical Damage Bonus

#% chance to Chain an additional time

Cannot be Ignited

Mana Flasks gain # charges per Second

#% increased Cold Damage

#% chance to Intimidate Enemies for # seconds on Hit

Cannot be Poisoned

Loads an additional bolt

#% increased Charm Effect Duration

#% chance to Poison on Hit

Causes Bleeding on Hit

Life Flasks gain # charges per Second

#% increased Charm Charges gained

#% chance to Poison on Hit with Attacks

Causes Double Stun Buildup

Leeches #% of maximum Life when you Cast a Spell

#% increased Charges gained

#% chance to be inflicted with Bleeding when Hit

Chance to Ignite is doubled

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What Are POE 2 Items?

POE 2 Items serve as a character's equipment and encompass various game features.

In Path of Exile 2, there are 700 unique equipment base types, each with its own distinct item waiting to be discovered. You can enhance your arsenal with a variety of new weapons like Spears, Crossbows, and Flails, along with supplementary items such as Focuses, Traps, and redesigned Sceptres. Each base type will have a Unique version upon release, closely aligned with the visual identity of the base item.


What Types Of Items Are There In Path Of Exile 2?

Path of Exile 2, a sequel to the original game, introduces new item types and adjustments to existing ones:

  • Equipment: POE 2 Items now feature a Quality attribute affecting base stats, upgradeable with specific currency items. 
  • Currency: Used for item modification or trading, some currency items like Orb of Annulment now remove a random influence, while Orb of Binding links all sockets on an item.
  • Divination Cards: Collectible items exchangeable for specific items, some have been altered to align with new Path of Exile 2 Items & mechanics.
  • Quest Items: Obtainable through quests, some have been altered or removed, like Maligaro's Map, no longer necessary for accessing Chamber of Sins.
  • Skill Gems: These gems, granting skills when socketed, are now independent of equipment sockets, offering greater flexibility and customization.
  • Prophecies: These items still foretell future events and can be sealed or activated; some reflect new content and mechanics in Path of Exile 2.
  • Maps: Granting access to end-game areas, maps now feature different rarities and mods reflecting the updated storyline and endgame.


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Path Of Exile 2: A Guide To Maximize Charms - Obtaining, Upgrading & More

Path Of Exile 2: A Guide To Maximize Charms - Obtaining, Upgrading & More

After entering the early access to POE 2, I believe you will find that there are many props available in the game, which can provide different benefits to your battles and make it easier for you to win. And compared with the first base game, there are also some new items in POE 2, such as charms.

As a new system in Path of Exile 2, charms replace the non-life and non-mana potions in POE 1, but this does not mean that their functions are exactly the same. In fact, charms do not provide unique bonuses and passive gains when used like potions, but can only be activated after the relevant trigger is triggered.

Based on this, we will give you a detailed introduction to charms and how to use them.

What Are The Charms In POE 2?

In battle, charms will provide you with various defensive effects as accessories, depending on the charm’s own properties. These effects are triggered when you are hit by the enemy. For example, Sapphire Charm will grant you 25% cold resistance after you take a hit, and it lasts for four seconds.

Like potions, charms need to be charged in order to work. When your charm runs out of charge, it won’t activate and won’t be able to help you. Fortunately, you can increase the charge by killing monsters or refilling it at a well.

You can also increase the rarity of a charm to increase its power with Regal Orb of POE 2 Currency. Or there’s a similar method - use materials that adds or change modifiers on the charm. This keeps the charm’s main effect the same, but makes it stronger. For example, if you add a modifier to Sapphire Charm, it will restore four times your mana.

There are currently 12 charms in the game, but you can only use three at a time. In addition, all charms have 80 charges, but the amount of charge consumed by peruse varies depending on the type of charm.

It’s worth mentioning that there are also some modifiers that can reduce the amount of charge required to activate the charm. But basically most charms will run out of charge after about one or two uses.

  • Thawing Charm: Immunity to Freeze-Used when Frozen
  • Staunching Charm: Immunity to Bleeding-Used when Bleeding starts
  • Antidote: Immunity to Poison-Used when Poisoned
  • Dousing Charm: Immunity to Ignite-Used when Ignited
  • Grounding Charm: Immunity to Shock-Used when Shocked
  • Stone Charm: Immune to being Stunned-Used when Stunned
  • Silver Charm: Immune to Slow effects-Used when affected by a Slow effect
  • Ruby Charm: +25% Fire Resistance-Used when taking Fire Damage
  • Sapphire Charm: +25% Cold Resistance-Used when taking Cold Damage
  • Amethyst Charm: +18% Chaos Resistance-Used when taking Chaos Damage
  • Topaz Charm: +25% Lightning Resistance-Used when talking Lightning Damage
  • Golden Charm: +20% increases rarity of items found-Used when killing a Rare/Unique Enemy

How To Get Charms?

Charms aren’t actually that complicated to get in Path of Exile 2. First, they can drop from almost any enemy, so if you kill every monster you encounter while advancing the main story or playing through the various campaigns, you’ll have a good chance of getting one.

Also, it’s best to do your best to browse each map and keep an eye out for any charms that might drop. There are only a limited number of charms in the game, so it’s worth keeping any that drop, or you can store any extras in your stash.

How To Upgrade?

While charms aren’t considered traditional equipment, you can still upgrade them in a number of ways. First, you can add modifiers to rare and enchanted charms using Orbs of Augmentation and Exalted Orbs. This will increase the resistances the charm provides you, further accentuating the charm’s effects. Alternatively, you can also add modifiers similar to potion modifiers, increasing the maximum charge of the charm and the charge recovery.

Also Read: How To Level Up Faster For Witch In Path Of Exile 2?

In addition, upgrading the rarity of the charm can also be useful. When using this method, however, make sure to only use Regal Orb on a Magic Charm if it already has two modifiers.

Where Can The Charm Be Placed?

The charm is equipped mainly based on the belt you are currently wearing, so if you don’t have a belt on, then you cannot use the charm. Fortunately, belts are not difficult to obtain in POE 2, and they will drop from any enemy after defeating them.

Alternatively, you can also obtain a belt from a vendor, such as Renly in Clearfell camp. After wearing a belt, you will unlock at least one charm slot. The charm slot will be displayed directly to the right of your potion, allowing you to see the effect and charge status it currently has easily.

If you want to get more charm slots for the belt, you must equip a higher level belt armor. Most belts dropped in Act 1 and Act 2 will come with one charm slot, while belts with more charm slots become more common in Act 3, Cruel difficulty and higher.

That’s all about how to get a charm in POE 2 and what you need to know about using it. Also, enter IGGM Discord now to participate in POE 2 Currency giveaway event, where we will draw 20 players to share 1,000 Exalted Orbs, 1,000 Chaos Orbs, 1,000 Orbs of Alchemy and 2,000 Regal Orbs. Good luck!

Path Of Exile 2: How To Defeat Azarian, The Forsaken Son?

Path Of Exile 2: How To Defeat Azarian, The Forsaken Son?

In Act 2 of Path Of Exile 2, players will embark on a journey to Vastiri Desert to continue tracking Beast of Corruption, with the ultimate goal of defeating Jamanra, the Risen King. However, before you can deliver the killing blow, Jamanra will flee into the desert, and you must continue to pursue him.

But to go deep into the desert and track down Jamanra, you first need to complete a key quest - assembling Horn of Orbala. Horn of Orbala is your key tool for going deep into the desert, and it will help you blow away the dust and strong winds in the desert.

In order to assemble this artifact, you need to collect the parts of Horn of Orbala, which are distributed across multiple different quests. One of the most critical quests is City of Seven Waters, which is to find Essence of Water, a necessary part of Horn of Orbala. During the process of obtaining Essence of Water, you will encounter Azarian, a powerful enemy. If you want to know how to defeat him quickly, then this guide will help you.

Azarian, The Forsaken Son Location

In the second act of POE 2, players will first travel through Keth, the Lost City, before they can continue to Buried Shrines. Deep in Shrines, players will find Azarian guarding Water Goddess.

Azarian, The Forsaken Son Guide

The battle with Azarian will take place in a square arena, with a huge brazier set up in each corner of the venue. Any attack that hits a brazier will explode and spread the flames to that corner of the arena. The flames will last for a while, causing area damage and bringing additional threats to the player.

If all four braziers are destroyed, most of the arena will be covered in fire. Players can only find a relatively safe area in the center of the arena. Although the location in the center is temporarily safe, it also puts players in a dilemma. Azarian will frequently move and attack players, and his attack range will usually cover the entire arena.

When standing in the center, you must always be wary of Azarian’s attacks, as he will quickly close in and launch powerful strikes. Sometimes you may have to enter an area that is already covered in flames in an attempt to avoid Azarian’s attacks. Therefore, during the battle, players should try to avoid hitting the braziers.

Azarian Attacks

Flaming Advance

Azarian will rotate his weapon and charge in a straight line, dealing damage with each swing. Before launching an attack, Azarian will have a short charging animation as a precursor to the attack.

Fireball Toss

Azarian will thrust his arm into the ground and release a series of fireballs that spread out in a cone. These fireballs sometimes form a wall of fire that lasts for a few seconds, hindering the player’s movement. The thrown fireballs will fly out from the side where his arm is pulled out.

Flame Shot

Azarian will pull his arm back and then quickly extend it forward, throwing a cone of fireballs.

Flame Slam

Azarian will raise his arm and slam it forward, creating two short cones of fire. He will turn slightly when using this skill, so try not to dodge immediately once you see him raise his arm. It is best to wait until the last moment to dodge to the side to avoid being hit.

Azarian will repeatedly use the above attacks until he is defeated. Of these attacks, Flame Slam does the most damage and is the most difficult to dodge. However, since the real threat of this fight comes from the pool of fire created by the destroyed braziers, it is crucial to use some POE 2 Currency to obtain equipment with fire resistance in this fight in order to improve your chances of survival.

Any equipment with fire resistance will significantly reduce the damage caused by fire, especially a Ruby Charm. It is worth mentioning here that using a POE 2 Regal Orb can increase the rarity of Charms.

When facing Azarian, the difficulty of the fight will vary depending on your class and size. Normally, ranged builds are relatively safe in this kind of fight, as you can keep your distance and avoid direct contact with them.

However, a potential weakness of ranged builds is that when the brazier explodes, the pool of fire spreads throughout the arena, forcing you to stay close to the center of the arena, where Azarian frequently attacks, which can put the ranged class in a difficult position.

In contrast, melee builds present unique challenges. Since melee characters need to stay close to Azarian to deal damage, Azarian’s Flaming Advance may drag you to his side, trapping you in the range of the flames and taking multiple hits, putting you at a disadvantage in the fight.

Whether it is ranged or melee, Azarian’s fight is full of challenges. Continuous experimentation is the key to defeating Azarian. Through multiple battles, you will gradually master Azarian’s attack patterns, attack timing, and movement patterns.

Once you are familiar with his behavior, you will be able to effectively avoid fatal attacks, seize opportunities for counterattacks, and ultimately defeat Azarian. Finally, we would like to remind you that you can participate in POE 2 Orbs giveaway event by entering IGGM Discord now, so don’t miss it.

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