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Path Of Exile 2 Items

Server

  • Early Access SC
  • Early Access HC

  • Rare Items

  • Unique items

  • Rare Jewels

  • Rare Waystones

  • Magic Tablets

  • Unique(Radom)

  • Unidentified

  • Bases

  • Skill Gems

  • Essences

  • Soul Cores

  • Runes

  • Pinnacle Keys & Maps

  • Distilled Items

  • Ritual Omens

  • Breach Catalysts

  • Start Bundles

  • Expedition Coinace & Artifacts

  • All

  • Amulet

  • Belt

  • Body Armour

  • Boots

  • Bow

  • Buckler

  • Claw

  • Crossbow

  • Dagger

  • Flail

  • Focus

  • Gloves

  • Helmet

  • One-Handed Mace

  • One-Handed Sword

  • Quiver

  • Ring

  • Sceptre

  • Shield

  • Spear

  • Staff

  • Two-Handed Axe

  • Two-Handed Mace

  • Two-Handed Sword

  • Wand

  • Warstaff

  • All

  • Amulet

  • Belt

  • Body Armour

  • Boots

  • Bow

  • Buckler

  • Claw

  • Crossbow

  • Dagger

  • Flail

  • Focus

  • Gloves

  • Helmet

  • One-Handed Mace

  • One-Handed Sword

  • Quiver

  • Ring

  • Sceptre

  • Shield

  • Flasks

  • Spear

  • Staff

  • Two-Handed Axe

  • Two-Handed Mace

  • Two-Handed Sword

  • Wand

  • Warstaff

  • All

  • Emerald

  • Sapphire

  • Ruby

  • Diamond

  • All

  • Amulet

  • Belt

  • Body Armour

  • Boots

  • Bow

  • Buckler

  • Claw

  • Crossbow

  • Dagger

  • Flail

  • Focus

  • Gloves

  • Helmet

  • One-Handed Mace

  • One-Handed Sword

  • Quiver

  • Ring

  • Sceptre

  • Shield

  • Spear

  • Staff

  • Two-Handed Axe

  • Two-Handed Mace

  • Two-Handed Sword

  • Wand

  • Warstaff

  • All

  • Uncut Skill Gem

  • Uncut Support Gem

  • Uncut Spirit Gem

Leeches #% of Physical Damage as Mana

#% increased Chaos Damage

#% chance to gain a Power Charge on Critical Hit

Chaos Damage from Hits also Contributes to Electrocute Buildup

Leeches #% of Physical Damage as Life

#% increased Chance to be afflicted by Ailments when Hit

#% chance to gain a Power Charge on Hit

Chaos Damage from Hits also Contributes to Freeze Buildup

Leech #% of Physical Attack Damage as Mana

#% increased Cast Speed

#% chance to not consume a bolt if you've Reloaded Recently

#% Reduced Dexterity

Leech #% of Physical Attack Damage as Life

#% increased Bolt Speed

#% chance to not destroy Corpses when Consuming Corpses

#% Reduced Intelligence

Iron Grip

#% increased Block chance

#% faster start of Energy Shield Recharge

Intelligence provides no inherent bonus to Maximum Mana

#% increased Bleeding Duration on you

#% increased Accuracy Rating with Bows

Causes Increased Stun Buildup

Increases and Reductions to Minion Damage also affect you

#% increased Attribute Requirements

#% increased Area of Effect

#% To Black Chance

Hits against you have #% reduced Critical Damage Bonus

#% increased Attack Speed per # Dexterity

#% increased Area of Effect of Curses

#% Increased Skin Speed

Hits Break # Armour

#% increased Attack Speed

#% increased Arrow Speed

#% Reduced Damage

Grenade Skills Fire an additional Projectile

#% increased Armour, Evasion and Energy Shield

#% increased Attack Damage

#% Increased Life Recovery From Fiasks

Grants # additional Skill Slot

#% increased Armour and Evasion

#% increased Attack Speed with Bows

Monsters Have #% Increased Accuracy Rating

Grants # Life per Enemy Hit

#% increased Armour and Energy Shield

#% increased Attack Speed with Crossbows

Area Contains # Additional Packs Of Beasts

Gain #% to #% increased Movement Speed at random when Hit, until Hit again

#% increased Armour

#% increased Attack Speed with Quarterstaves

#% Increased Magic Monsters

Gain #% of Damage as Extra Lightning Damage

#% increased Attack and Cast Speed

#% MONSTER ELEMENTAL RESISTANCES

Gain #% of Damage as Extra Fire Damage

#% increased Accuracy Rating

#% increased Bleeding Duration

#% More Monster Life

Gain #% of Damage as Extra Cold Damage

#% chance to inflict Bleeding on Hit

#% increased Chill Duration on Enemies

#% Increased Number Of Rare Monsters

Gain # Rage on Melee Hit

#% chance to Pierce an Enemy

#% increased Cooldown Recovery Rate

Monsters Deal #% Of Damage As Extra Fire

Gain # Mana per Enemy Killed

# to maximum Life

#% increased Crossbow Reload Speed

Monster Damage Penetrates #% Elemental Resistances

Gain # Life per Enemy Killed

# to maximum Energy Shield

#% increased Culling Strike Threshold

Enemies In Your Presence Are Igniter As Though Dealt # Base Fire Damage

Gain # Life per Enemy Hit with Attacks

# to all Attributes

#% increased Damage

# Charm Slots

Every Rage also grants #% increased Armour

# to Stun Threshold

#% increased Damage against Enemies with Fully Broken Armour

Item Level

Energy Shield Recharge starts when you use a Mana Flask

# to Strength

#% increased Damage while you have an active Charm

#% Reduced Attack And Cast Speed

Debuffs you inflict have #% increased Slow Magnitude

# to Level of all Spell Skills

#% increased Damage with Bows

Attacks Per Second

Culling Strike against Frozen Enemies

# to Level of all Projectile Skills

#% increased Damage with Crossbows

Skills Have # Seconds To Cooldown

Causes Enemies to Explode on Critical kill, for #% of their Life as Physical Damage

# to Level of all Physical Spell Skills

#% increased Damage with Hits against Rare and Unique Enemies

Attacks Per Second #

Causes Daze buildup equal to #% of Damage dealt

# to Level of all Minion Skills

#% increased Damage with Maces

#% Of Fire Damage Convertedto Cold Damage

Causes #% increased Stun Buildup

# to Level of all Melee Skills

#% increased Damage with Quarterstaves

Take # Fire Damage When You Ignite An Enemy

Blood Magic

# to Level of all Lightning Spell Skills

#% increased Damage with Warcries

#% Increased Duration

Attacks have #% chance to cause Bleeding

# to Level of all Fire Spell Skills

#% increased Daze Buildup

Deals #% Of Current Mana As Chaos Damace To You When Effect Ends

Attacks Gain #% of Damage as Extra Fire Damage

# to Level of all Cold Spell Skills

#% increased Defences from Equipped Shield

Every #% Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within

Apply Fire Exposure when fully breaking enemy Armour

# to Level of all Chaos Spell Skills

#% increased Duration of Ignite, Shock and Chill on Enemies

#% Increased Bonuses Gained From Equipped Rings

Always deals Critical Hits against Heavy Stunned Enemies

# to Intelligence

#% increased Effect of your Mark Skills

#% Increased Effect Of Socketed Souicores

Allies in your Presence have #% to all Elemental Resistances

# to Evasion Rating

#% increased Elemental Ailment Threshold

Adds # To # Lightning Damage To Attacks Per # Ntelligence

Allies in your Presence have #% increased Critical Hit Chance

# to Dexterity

#% increased Elemental Damage

#% Increased Gold Found In This Area

Allies in your Presence have #% increased Critical Damage Bonus

# to Armour

#% increased Endurance Charge Duration

Allies in your Presence have #% increased Cast Speed

# to Accuracy Rating

#% increased Energy Shield from Equipped Focus

Allies in your Presence have #% increased Attack Speed

# to # Physical Thorns damage

#% increased Evasion Rating when on Full Life

Allies in your Presence have # to Accuracy Rating

# Physical damage taken from Projectile Attacks

#% increased Experience gain

Allies in your Presence deal #% increased Damage

# Mana gained when you Block

#% increased Flask Effect Duration

Allies in your Presence deal # to # additional Attack Physical Damage

# Life Regeneration per second

#% increased Freeze Threshold

Allies in your Presence deal # to # additional Attack Lightning Damage

# Intelligence Requirement

#% increased Global Physical Damage

Allies in your Presence deal # to # additional Attack Fire Damage

# Charm Slot

#% increased Knockback Distance

Allies in your Presence deal # to # additional Attack Cold Damage

#% increased Area of Effect for Attacks per # Intelligence

#% increased Life Flask Charges gained

Allies in your Presence Regenerate # Life per second

#% increased Life Regeneration rate

All Damage from Hits with this Weapon Contributes to Freeze Buildup

#% increased Life and Mana Recovery from Flasks

Adds # to # Physical Damage to Attacks

#% increased Magnitude of Ailments you inflict

Adds # to # Physical Damage

#% increased Magnitude of Bleeding you inflict

Adds # to # Lightning damage to Attacks

#% increased Magnitude of Damaging Ailments you inflict with Critical Hits

Adds # to # Lightning Damage

#% increased Magnitude of Ignite you inflict

Adds # to # Fire damage to Attacks

#% increased Magnitude of Poison you inflict

Adds # to # Fire Damage

#% increased Magnitude of Shock you inflict

Adds # to # Cold damage to Attacks

#% increased Mana Regeneration Rate per Fragile Regrowth

Adds # to # Cold Damage

#% increased Mana Regeneration Rate while stationary

# to maximum Mana

#% increased Melee Damage

# to Spirit

#% increased Minion Accuracy Rating

# to Level of all Minion Skill Gems

#% increased Movement Speed per Frenzy Charge

#% to all Elemental Resistances

#% increased Movement Speed when on Full Life

#% to Maximum Cold Resistance

#% increased Pin Buildup

#% to Lightning Resistance

#% increased Poison Duration

#% to Fire Resistance

#% increased Presence Area of Effect

#% to Critical Hit Chance

#% increased Projectile Damage

#% to Critical Damage Bonus per Power Charge

#% increased Rarity of Items found when on Low Life

#% to Critical Damage Bonus

#% increased Reload Speed

#% to Cold Resistance

#% increased Shock Duration

#% to Chaos Resistance

#% increased Skill Effect Duration

#% to Block chance

#% increased Spell Damage per # Spirit

#% reduced Shock duration on you

#% increased Stun Buildup

#% reduced Ignite Duration on you

#% increased Stun Buildup with Maces

#% reduced Freeze Duration on you

#% increased Stun Recovery

#% reduced Flask Charges used

#% increased Stun Threshold if you haven't been Stunned Recently

#% reduced Chill Duration on you

#% increased Thorns damage

#% reduced Charm Charges used

#% increased Totem Damage

#% of Maximum Life Converted to Energy Shield

#% increased Totem Life

#% of Flask Recovery applied Instantly

#% increased Totem Placement speed

#% of Fire Damage Converted to Cold Damage

#% increased Warcry Cooldown Recovery Rate

#% of Elemental Damage Converted to Lightning Damage

#% increased Weapon Swap Speed

#% of Elemental Damage Converted to Fire Damage

#% increased amount of Life Leeched

#% of Elemental Damage Converted to Cold Damage

#% increased amount of Mana Leeched

#% less Damage taken if you have not been Hit Recently

#% increased chance to Shock

#% increased maximum Mana

#% increased chance to inflict Ailments

#% increased maximum Energy Shield

#% increased maximum Life

#% increased chance to Ignite

#% more Attack Damage

#% increased bonuses gained from Equipped Quiver

#% of Damage taken Recouped as Life

#% increased Weapon Damage per # Strength

#% of Damage taken Recouped as Mana

#% increased Warcry Speed

#% of Damage taken bypasses Energy Shield

#% increased Stun Duration

#% of Fire Damage from Hits taken as Physical Damage

#% increased Strength

#% of Life Regenerated per second per Fragile Regrowth

#% increased Spirit

#% of Lightning Damage Converted to Cold Damage

#% increased Spell Physical Damage

#% of Melee Physical Damage taken reflected to Attacker

#% increased Spell Damage

#% of Physical Damage prevented Recouped as Life

#% increased Slowing Potency of Debuffs on You

# To Strencth

#% of Physical Damage taken as Fire Damage

#% increased Skill Speed

# Reduced Attribute Requirements

#% of Skill Mana Costs Converted to Life Costs

#% increased Rarity of Items found

# TO LEVEL OF ALL LIGHTNING SKILLS

#% of Spell Damage Leeched as Life

#% increased Range

#% Reduced Poisonn Duration On You

#% of Spell Mana Cost Converted to Life Cost

#% increased Projectile Speed

#% Increased Attack Speed While On Full Mana

#% of your Life Regeneration is granted to Allies in your Presence

#% increased Poison Duration on you

#% Increased Magnitude Of Chill You Inflict

#% reduced Effect of Chill on you

#% increased Physical Damage

#% Increased Flask Charges Used

#% reduced Enemy Stun Threshold

#% increased Movement Speed while affected by an Ailment

#% Of Cold Damage Converted To Lightning Damage

#% reduced Mana Cost of Skills

#% increased Movement Speed

Damage Penetrates # Lightning Resistance

#% reduced effect of Ignite on you

#% increased Mana Regeneration Rate

#% Reduced Light Radius

#% reduced effect of Shock on you

#% increased Mana Recovery from Flasks

Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage

#% to Fire Resistance while on Low Life

#% increased Lightning Damage

#% Increased Duration Of Damaging Ailments On Enemies

#% to Maximum Chaos Resistance

#% increased Light Radius

#% To Lichtninc Resistance

#% to Maximum Fire Resistance

Adds # To # Lightning Damage To Attacks Per # Jntelligence

#% increased Life Recovery from Flasks

Maximum Quality Is #

#% to Maximum Lightning Resistance

#% increased Intelligence

#% Increased Stun Threshold

#% to Thorns Critical Hit Chance

#% increased Freeze Buildup

Projectiles Split Towards # Targets

#% to all Maximum Elemental Resistances

#% increased Flask Mana Recovery rate

# Life gained when you Block

#% to maximum Block chance

#% increased Flask Life Recovery rate

# Physical Damage taken from Attack Hits

+# to Level of all Minion Skill Gems

#% increased Flask Charges gained

# Physical Damage taken on Minion Death

+# to Spirit

#% increased Fire Damage

# to # Fire Thorns damage

+# to maximum Mana

#% increased Evasion and Energy Shield

# to Level of all Fire Skills

Adds # to # Chaos Damage to Attacks

#% increased Evasion Rating if you have been Hit Recently

# to Level of all Skills

All Damage from Hits Contributes to Poison Magnitude

#% increased Evasion Rating

# to Maximum Frenzy Charges

Allies in your Presence have Block Chance equal to yours

#% increased Energy Shield Recharge Rate

# to Maximum Power Charges

Allocates #

#% increased Energy Shield

# to Maximum Rage

Area contains an additional Shrine

#% increased Elemental Damage with Attacks

# to all Attributes per Level

Attacks Chain an additional time

Warcry Skills have #% increased Area of Effect

#% increased Dexterity

#% additional Physical Damage Reduction

Attacks Gain #% of Damage as Extra Cold Damage

Strikes deal Splash damage to targets within # metres

#% increased Damage with Bow Skills

#% chance for Energy Shield Recharge to start when you Kill an Enemy

Attacks Gain #% of Physical Damage as extra Chaos Damage

Recover # Life when Used

#% increased Critical Spell Damage Bonus

#% chance for Flasks you use to not consume Charges

Base Critical Hit Chance for Attacks with Weapons is #%

Projectiles Pierce all Ignited enemies

#% increased Critical Hit Chance for Spells

#% chance to Aggravate Bleeding on targets you Critically Hit with Attacks

Bleeding you inflict is Aggravated

Onslaught

#% increased Critical Hit Chance for Attacks

#% chance to Avoid Death from Hits

Blind Chilled enemies on Hit

Minions have #% increased maximum Life

#% increased Critical Hit Chance

#% chance to Blind Enemies on Hit with Attacks

Bow Attacks fire # additional Arrows

Minions gain #% of their Maximum Life as Extra Maximum Energy Shield

#% increased Critical Damage Bonus for Attack Damage

#% chance to Blind Enemies on hit

Break #% increased Armour

Minions Revive #% faster

#% increased Critical Damage Bonus

#% chance to Chain an additional time

Cannot be Ignited

Mana Flasks gain # charges per Second

#% increased Cold Damage

#% chance to Intimidate Enemies for # seconds on Hit

Cannot be Poisoned

Loads an additional bolt

#% increased Charm Effect Duration

#% chance to Poison on Hit

Causes Bleeding on Hit

Life Flasks gain # charges per Second

#% increased Charm Charges gained

#% chance to Poison on Hit with Attacks

Causes Double Stun Buildup

Leeches #% of maximum Life when you Cast a Spell

#% increased Charges gained

#% chance to be inflicted with Bleeding when Hit

Chance to Ignite is doubled

From A to Z

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Lowest Price

Highest Price

From A to Z

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Lowest Price

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  • IGGM Path Of Exile 2 SOUL PELT ADVANCED SCALPER'S JACKET

    SOUL PELT ADVANCED SCALPER'S JACKET

  • IGGM Path Of Exile 2 MIRACLE GIRDLE UTILITY BELT

    MIRACLE GIRDLE UTILITY BELT

  • IGGM Path Of Exile 2 ARMAGEDDONBEAM CHIMINGSTAFF

    ARMAGEDDONBEAM CHIMINGSTAFF

  • IGGM Path Of Exile 2 Advanced Pelt Leggings#891596

    Advanced Pelt Leggings#891596

  • IGGM Path Of Exile 2 Hate Shatter Advanced Slim Mace#21693

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  • IGGM Path Of Exile 2 Corruption Trap Rawhide Belt#609602

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  • IGGM Path Of Exile 2 Oblivion Fingers#601444

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  • IGGM Path Of Exile 2 Morbid Pendant Stellar Amulet#376259

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  • IGGM Path Of Exile 2 Torment Cry#916921

    Torment Cry#916921

  • IGGM Path Of Exile 2 Storm Skin Advanced Scale Mail#102547

    Storm Skin Advanced Scale Mail#102547

  • IGGM Path Of Exile 2 Loath Rosary#367531

    Loath Rosary#367531

  • IGGM Path Of Exile 2 Rift Mast Expert Crackling Quarterstaff#440884

    Rift Mast Expert Crackling Quarterstaff#440884

  • IGGM Path Of Exile 2 Corruption Spiral Iron Ring#381572

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  • IGGM Path Of Exile 2 Rapture Urge Advanced Secured Leggings#506238

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  • IGGM Path Of Exile 2 Corruption Rosary Amber Amulet#233456

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  • IGGM Path Of Exile 2 Corruption Breaker Stoic Sceptre#813106

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  • IGGM Path Of Exile 2 Bramble Spell Ashen Staff#157834

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  • IGGM Path Of Exile 2 Brimstone Lock Utility Belt#891436

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  • IGGM Path Of Exile 2 Blicht Band Unset Ring#783905

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  • IGGM Path Of Exile 2 Spirit Pelt Advanced Marabout Garb#823318

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  • IGGM Path Of Exile 2 Tempest Span#879006

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  • IGGM Path Of Exile 2 Loath Call Advanced Voodoo Focus#724521

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  • IGGM Path Of Exile 2 Armageddon Gyre Emerald Ring#194548

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  • IGGM Path Of Exile 2 Hypnotic Charm#778753

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  • IGGM Path Of Exile 2 Dread Thresher Advanced Slim Mace#534657

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  • IGGM Path Of Exile 2 Doom Branch Siphoning Wand#791729

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  • IGGM Path Of Exile 2 Corpse Pile Voltaic Staff#928842

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  • IGGM Path Of Exile 2 Plague Branch Volatile Wand#404946

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  • IGGM Path Of Exile 2 Soul Cord Mail Belt#746279

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What Are POE 2 Items?

POE 2 Items serve as a character's equipment and encompass various game features.

In Path of Exile 2, there are 700 unique equipment base types, each with its own distinct item waiting to be discovered. You can enhance your arsenal with a variety of new weapons like Spears, Crossbows, and Flails, along with supplementary items such as Focuses, Traps, and redesigned Sceptres. Each base type will have a Unique version upon release, closely aligned with the visual identity of the base item.


What Types Of Items Are There In Path Of Exile 2?

Path of Exile 2, a sequel to the original game, introduces new item types and adjustments to existing ones:

  • Equipment: POE 2 Items now feature a Quality attribute affecting base stats, upgradeable with specific currency items. 
  • Currency: Used for item modification or trading, some currency items like Orb of Annulment now remove a random influence, while Orb of Binding links all sockets on an item.
  • Divination Cards: Collectible items exchangeable for specific items, some have been altered to align with new Path of Exile 2 Items & mechanics.
  • Quest Items: Obtainable through quests, some have been altered or removed, like Maligaro's Map, no longer necessary for accessing Chamber of Sins.
  • Skill Gems: These gems, granting skills when socketed, are now independent of equipment sockets, offering greater flexibility and customization.
  • Prophecies: These items still foretell future events and can be sealed or activated; some reflect new content and mechanics in Path of Exile 2.
  • Maps: Granting access to end-game areas, maps now feature different rarities and mods reflecting the updated storyline and endgame.


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Path Of Exile 2 Acrobatics And Meta Skills: How Do They Work?

Path Of Exile 2 Acrobatics And Meta Skills: How Do They Work?

To give you more benefits and help you defeat enemies more efficiently in battle, Path of Exile 2 brings many special mechanics. They usually work in different forms, but the common point is that you must understand how they work in advance to use them better.

The two POE 2 mechanics we are going to introduce to you this time are Acrobatics and meta skills. You can think of them as the skill, the difference is that the former is a Keystone passive skill, and the latter is a special skill gem.

What Is Acrobatics?

In POE 2, when facing attacks from enemies, you can only rely on three defensive attributes to protect yourself successfully, namely evasion, armor, and energy shield. And each build in the game will combine these three attributes based on consuming enough POE 2 Currency, to protect you from attacks and avoid death in different ways.

Based on this, you will find that Acrobatics, as a Keystone passive skill in the passive skill tree, can allow you to dodge almost all attacks, which is very useful.

Acrobatics Working Principle

By default, evasion protects you from Strikes and Projectiles from enemies. Strikes are direct hits to your character, and Projectiles are attacks or spells that cause effects on the target, such as a poison with a yellow trail. Evasion gives you a chance to dodge these attacks by a certain percentage.

But Acrobatics can take evasion a step further. For example, it can give your character a chance to dodge not only Strikes and Projectiles but also any damage that counts as a hit - in fact, hits account for 90% of all damage that can be dealt in POE 2, except for damage over time or DOT.

Another main reason to recommend you to choose Acrobatics is that it can prevent you from being killed by random slams or AOE attacks from bosses and monsters, which can sometimes be very deadly in the endgame because neither evasion nor armor can protect you from them. But with Acrobatics, you can do this with evasion.

The current evasion cap in the game is 95%, and if you have the right passive skills and high evasion gear, you can reach this cap with Acrobatics activated. However, this does not mean that you will evade 95% of the hits, it just means that you have a 95% chance of evading the first hit you receive, and then the chance of evading the second hit you receive will decrease slightly, and then decrease in sequence.

When To Use Acrobatics?

Acrobatics can only be used when you can make up for the 70% evasion loss and get at least 80% evasion score with Acrobatics activated. To do this, you not only need to increase the passive skill points of evasion but also have to exchange POE 2 Exalted Orbs for some high evasion gear.

What Are Meta Skills?

Meta Skills are actually special skill gems that can trigger the corresponding effects when you socket it with other skill gems in the support gem slot and meet its energy requirements.

It is worth noting that all meta gems need to be socketed with at least one skill gem to be triggered. Currently, you can identify if a gem is a meta gem by checking the “Meta” tag below the name of the skill gem.

Meta Skills Working Principle

Most meta gems require enough energy to trigger their special effects, and energy can only be generated by repeatedly performing specific actions. As a special Path of Exile 2 resource, energy is actually used specifically to trigger the effects of meta gems and activate their socketed skills.

You May Like: Path of Exile 2 Currency Free Giveaways & Promotions

For example, if you cast a meta skill while freezing an enemy, you will not only gain energy but also automatically trigger the corresponding socketed skill of the meta gem when you reach 100 energy. So if you want to make a basic build with this mechanic, you need to freeze as many times as possible to trigger the relevant skills constantly.

With the exception of Hand of Chayula and Ancestral Warrior Totem, all meta gems require at least 60 Spirit Reservation to work, and this resource can be collected through permanent rewards in the campaign, amulets, body armor, and spirit modifiers on scepters.

How To Collect Energy For Meta Skills?

There are currently four ways to increase the rate at which your meta skills gain energy in POE 2, and they are as follows:

  • Inlay Impetus Support Gem: This will give your meta skill gems a 40% energy gain, but you can only have one Impetus Support Gem at a time.
  • Increase Gem Quality: When you use Gemcutter’s Prism on certain meta gems, you can increase their energy absorption rate by 20%, thereby improving the quality of the gem and its usability in combat.
  • Unlock relevant Passive Skill Tree Points: There are some passive skill points in the skill tree that can increase the effectiveness of triggered meta skills, including energy gains, after being unlocked.
  • Sapphire Jewels: This jewelry can give your meta skills better suffixes by rolling properties. If you don’t have Sapphire Jewels, you can exchange them by orbs on the trading website.

You should have discovered that in order for the above two mechanisms to work better, you need to have enough POE 2 orbs, so hurry up and join the sixth 2025 POE 2 giveaway in IGGM Discord, which has not yet ended! You will have a chance to receive 250 Orbs of Chance & 150 Orbs of Annulment & 25 Divine Orbs!

Path Of Exile 2 Pushy Mechanic Improvements: How To Optimize This Awful Mechanic?

Path Of Exile 2 Pushy Mechanic Improvements: How To Optimize This Awful Mechanic?

If you are an old player of Path of Exile, you know that GGG showed the relevant content of POE 2 as early as ExileCon 2023. Among them, Pushy Mechanic that debuted at the event attracted a lot of players’ attention. It looks very cool, but after playing for a while after Early Access release, you will find that the performance of this new mechanism is really unsatisfactory! We can even say that it is one of the worst systems in PoE 2 at present, because it makes melee worse than it is now.

Pushy Mechanic

Now, Pushy mechanic is a system in Path of Exile 2, which basically allows one entity to push another entity and change their position.

At ExileCon, when the developers talked about this issue, they basically described it as each of these entities. For example, your character and monsters will have different push values, and it’s usually based on the actual size of the entity, so bigger monsters will be able to roll or move towards you and push you out of the way, while smaller monsters shouldn’t have that effect on you. At the same time, the player character should also be able to push things that are smaller than them out of the way.

But we actually saw in a patch released right after Path of Exile 2 was released that GGG improved Dodge Roll so that you can push smaller monsters out of the way more easily, because Pushy mechanic is not working properly right now.

Screen Desync

In my opinion, Pushy mechanic is currently the worst mechanic in the game, especially it feels terrible to interact with it.

Honestly, it doesn’t feel like a specific mechanic that was deliberately positioned in the game to provide this Pushy system. On the contrary, it actually feels like a glitch, it feels like a bug. Because every time it happens, our character will be out of sync, you will even feel like you have a connection problem and completely lose control of your character. Then after a second or half a second, the screen will return to the center of the character, and then we will be in a different position.

From a player’s perspective, there’s no animation or feedback to indicate how the character is being pushed, or which direction they’re being pushed in, they’re just being thrown around. The out-of-sync screen makes them not only unable to deal with enemies normally and pick up POE 2 Currency, but they are even at risk of being killed by the boss. As a result, it feels terrible to interact with it, and it’s undoubtedly the worst mechanic in the game.

Pulls Down The Melee Experience

Now one thing that makes this problem worse is that it’s even worse when you’re playing a melee character, especially a mace character. Because mace swings very slowly, and you’re usually placed close to monsters to launch these slow swing attacks, which means you’re the most vulnerable to being pushed around. Imagine when you’re just standing there, casting Sunder or doing a Rolling Slam, and suddenly you’re pushed across the screen. It’s a bit awkward.

We all know that GGG is committed to making POE 2 the savior of melee combat, you know it’s destined to improve melee combat, and they’re aiming to be much better than POE 1. Because in POE 1, they didn’t have the systems and infrastructure to make melee combat really good, so in POE 2, all these new systems and new things were started from scratch.

And Pushy mechanic, as one of the systems they implemented, this forced mechanism completely deprives melee combat of its power. It doesn’t add anything to melee combat, it just makes you constantly pushed and bullied by monsters, which is terrible!

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How To Fix This Mechanic?

So, at this point, I think this mechanic is in desperate need of fixing. Here we will outline a few things GGG can do to fix this mechanic.

1. Try To Remove It

First, we are going to remove it now. Of course, this is probably the worst idea on this list, and removing this mechanic may not even be possible. Maybe it is completely hard-coded in Path of Exile, including all the moving animations and things like that.

We don’t know how important this mechanic is to the system working in terms of game development or something like that, and whether it can be removed. But I can definitely say that if we read the 0.2.0 patch notes and found out that the entire Pushy mechanic has been completely removed from the game, many people wouldn’t care too much.

2. Improve Mechanic Bugs

But honestly, I think it’s unlikely that it will be completely removed, so the next step is to improve this mechanic. Pushy system actually has a lot of bugs and issues. It’s not just because the system itself doesn’t capture the entire area they’re after, but because it has many bugs in itself. For example, Rolling Slam completely breaks down when you’re being pushed.

What happens with Rolling Slam is that during the animation, if a monster pushes you, you’re pushed in the direction of that monster. But the game’s entire camera angle doesn’t capture the center of the character during the animation, so you move to one side of the screen. Then, once your animation is over, the game immediately repositions you to the center of the screen, which makes you feel like you’re tied up by a rubber band or disconnected from the outside world at that moment.

So if bugs like this were completely eliminated, it would be an enormous improvement and a good direction to go in to fix this mechanic.

3. Add A New Stat

Next, adding a stat for counter-pushing would also be a really good idea, and this could be something as simple as putting it in Strength area of ​​the skill tree. For example, it would make the most sense to put this stat in other places in the tree. As we mentioned before, Pushy system is a really big problem for characters that use mace. So it makes sense to put this stat around the mace part of the tree where Strength area is.

Also, they could have added a stat that increases Stun Threshold. When you’re really getting pushed by a monster, the higher your threshold, the bigger the monster needs to be to push you away. With this, you could definitely increase your resistance by constantly rolling the stat with Chaos Orbs, instead of just being slammed into a wall like a rag doll!

So, something like this that can actually prevent you from getting pushed or at least limit the number of times you get pushed would be a really pleasant change.

4. Improve Character Pushing

The next thing is to improve character pushing. This is actually related to monsters, so now they’ve kind of changed this thing up.

As we mentioned before, when Path of Exile 2 was released, they put in a patch that improved the way to push small monsters with Dodge Roll. But there are actually some problems with this.

Because it’s not just about Dodge Roll, it’s very awkward to be physically blocked by these very small monsters when you’re moving around as a character. And when monsters are three or four times bigger than you, they can easily push you out of the way, but you should also be able to push them out of the way in other ways, which should be a reasonable feature in the game.

5. Improve Object Paths

Finally, for this mechanic, GGG needs to improve object pathing. There are often some terrain issues and things like that in the game that will immediately prevent you from using movement abilities, which results in you being immediately stuck on a small piece of terrain that you can’t even see.

What ends up happening? That’s when monsters are near you, especially when they’re right next to you when you try to use the skill. They may push you a little bit, and eventually you will be off from where you want to go, and then your Dodge Roll will be immediately blocked and stopped.

What’s more important is that once skills are used, if they have a cooldown, they will go on cooldown. This means you’re stuck with your hands tied.

So improving object pathing is a good idea, just remove some small objects so they don’t get in the way.

Since we’re on the subject, I think having more open map layouts actually improves this as well, because there’s nothing worse than being stuck in a corridor. Like a very narrow corridor where you’re completely trapped by monsters and they’re pushing you around and you can’t basically move and you’re just constantly getting tangled up.

These are just some of my thoughts on how I think they could fix the issues with Pushy system. I have to say, this Pushy mechanic is in desperate need of improvement. If you’ve played Path of Exile 2 for a while, you’ll have interacted with this mechanic. But it’s especially noticeable when you start playing as a Warrior and use mace early in the game, you’ll notice yourself getting pushed all over the place. So hopefully GGG hears player feedback soon, and let’s look forward to seeing changes in the next update!

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