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Path Of Exile 2 Items

Server

  • Early Access SC
  • Early Access HC

  • Rare Items

  • Unique items

  • Rare Jewels

  • Rare Waystones

  • Unique(Radom)

  • Unidentified

  • Bases

  • Gem

  • Essence

  • Socketable Item

  • Runes

  • Maps

  • Distilled Items

  • Ritual Omens

  • Breach Catalysts

  • Start Bundles

  • Expedition Coinace & Artifacts

  • All

  • Amulet

  • Belt

  • Body Armour

  • Boots

  • Bow

  • Buckler

  • Claw

  • Crossbow

  • Dagger

  • Flail

  • Focus

  • Gloves

  • Helmet

  • One-Handed Mace

  • One-Handed Sword

  • Quiver

  • Ring

  • Sceptre

  • Shield

  • Spear

  • Staff

  • Two-Handed Axe

  • Two-Handed Mace

  • Two-Handed Sword

  • Wand

  • Warstaff

  • All

  • Amulet

  • Belt

  • Body Armour

  • Boots

  • Bow

  • Buckler

  • Claw

  • Crossbow

  • Dagger

  • Flail

  • Focus

  • Gloves

  • Helmet

  • One-Handed Mace

  • One-Handed Sword

  • Quiver

  • Ring

  • Sceptre

  • Shield

  • Flasks

  • Spear

  • Staff

  • Two-Handed Axe

  • Two-Handed Mace

  • Two-Handed Sword

  • Wand

  • Warstaff

  • All

  • Emerald

  • Sapphire

  • Ruby

  • Diamond

  • All

  • Amulet

  • Belt

  • Body Armour

  • Boots

  • Bow

  • Buckler

  • Claw

  • Crossbow

  • Dagger

  • Flail

  • Focus

  • Gloves

  • Helmet

  • One-Handed Mace

  • One-Handed Sword

  • Quiver

  • Ring

  • Sceptre

  • Shield

  • Spear

  • Staff

  • Two-Handed Axe

  • Two-Handed Mace

  • Two-Handed Sword

  • Wand

  • Warstaff

  • All

  • Skill Gems

  • Support Gems

  • Spirit Gems

Leeches #% of Physical Damage as Mana

#% increased Chaos Damage

#% chance to gain a Power Charge on Critical Hit

Chaos Damage from Hits also Contributes to Electrocute Buildup

Leeches #% of Physical Damage as Life

#% increased Chance to be afflicted by Ailments when Hit

#% chance to gain a Power Charge on Hit

Chaos Damage from Hits also Contributes to Freeze Buildup

Leech #% of Physical Attack Damage as Mana

#% increased Cast Speed

#% chance to not consume a bolt if you've Reloaded Recently

#% Reduced Dexterity

Leech #% of Physical Attack Damage as Life

#% increased Bolt Speed

#% chance to not destroy Corpses when Consuming Corpses

#% Reduced Intelligence

Iron Grip

#% increased Block chance

#% faster start of Energy Shield Recharge

Intelligence provides no inherent bonus to Maximum Mana

#% increased Bleeding Duration on you

#% increased Accuracy Rating with Bows

Causes Increased Stun Buildup

Increases and Reductions to Minion Damage also affect you

#% increased Attribute Requirements

#% increased Area of Effect

#% To Black Chance

Hits against you have #% reduced Critical Damage Bonus

#% increased Attack Speed per # Dexterity

#% increased Area of Effect of Curses

#% Increased Skin Speed

Hits Break # Armour

#% increased Attack Speed

#% increased Arrow Speed

#% Reduced Damage

Grenade Skills Fire an additional Projectile

#% increased Armour, Evasion and Energy Shield

#% increased Attack Damage

#% Increased Life Recovery From Fiasks

Grants # additional Skill Slot

#% increased Armour and Evasion

#% increased Attack Speed with Bows

Monsters Have #% Increased Accuracy Rating

Grants # Life per Enemy Hit

#% increased Armour and Energy Shield

#% increased Attack Speed with Crossbows

Area Contains # Additional Packs Of Beasts

Gain #% to #% increased Movement Speed at random when Hit, until Hit again

#% increased Armour

#% increased Attack Speed with Quarterstaves

#% Increased Magic Monsters

Gain #% of Damage as Extra Lightning Damage

#% increased Attack and Cast Speed

#% MONSTER ELEMENTAL RESISTANCES

Gain #% of Damage as Extra Fire Damage

#% increased Accuracy Rating

#% increased Bleeding Duration

#% More Monster Life

Gain #% of Damage as Extra Cold Damage

#% chance to inflict Bleeding on Hit

#% increased Chill Duration on Enemies

#% Increased Number Of Rare Monsters

Gain # Rage on Melee Hit

#% chance to Pierce an Enemy

#% increased Cooldown Recovery Rate

Monsters Deal #% Of Damage As Extra Fire

Gain # Mana per Enemy Killed

# to maximum Life

#% increased Crossbow Reload Speed

Monster Damage Penetrates #% Elemental Resistances

Gain # Life per Enemy Killed

# to maximum Energy Shield

#% increased Culling Strike Threshold

Enemies In Your Presence Are Igniter As Though Dealt # Base Fire Damage

Gain # Life per Enemy Hit with Attacks

# to all Attributes

#% increased Damage

# Charm Slots

Every Rage also grants #% increased Armour

# to Stun Threshold

#% increased Damage against Enemies with Fully Broken Armour

Item Level

Energy Shield Recharge starts when you use a Mana Flask

# to Strength

#% increased Damage while you have an active Charm

#% Reduced Attack And Cast Speed

Debuffs you inflict have #% increased Slow Magnitude

# to Level of all Spell Skills

#% increased Damage with Bows

Attacks Per Second

Culling Strike against Frozen Enemies

# to Level of all Projectile Skills

#% increased Damage with Crossbows

Skills Have # Seconds To Cooldown

Causes Enemies to Explode on Critical kill, for #% of their Life as Physical Damage

# to Level of all Physical Spell Skills

#% increased Damage with Hits against Rare and Unique Enemies

Attacks Per Second #

Causes Daze buildup equal to #% of Damage dealt

# to Level of all Minion Skills

#% increased Damage with Maces

#% Of Fire Damage Convertedto Cold Damage

Causes #% increased Stun Buildup

# to Level of all Melee Skills

#% increased Damage with Quarterstaves

Take # Fire Damage When You Ignite An Enemy

Blood Magic

# to Level of all Lightning Spell Skills

#% increased Damage with Warcries

#% Increased Duration

Attacks have #% chance to cause Bleeding

# to Level of all Fire Spell Skills

#% increased Daze Buildup

Deals #% Of Current Mana As Chaos Damace To You When Effect Ends

Attacks Gain #% of Damage as Extra Fire Damage

# to Level of all Cold Spell Skills

#% increased Defences from Equipped Shield

Every #% Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within

Apply Fire Exposure when fully breaking enemy Armour

# to Level of all Chaos Spell Skills

#% increased Duration of Ignite, Shock and Chill on Enemies

#% Increased Bonuses Gained From Equipped Rings

Always deals Critical Hits against Heavy Stunned Enemies

# to Intelligence

#% increased Effect of your Mark Skills

#% Increased Effect Of Socketed Souicores

Allies in your Presence have #% to all Elemental Resistances

# to Evasion Rating

#% increased Elemental Ailment Threshold

Adds # To # Lightning Damage To Attacks Per # Ntelligence

Allies in your Presence have #% increased Critical Hit Chance

# to Dexterity

#% increased Elemental Damage

#% Increased Gold Found In This Area

Allies in your Presence have #% increased Critical Damage Bonus

# to Armour

#% increased Endurance Charge Duration

Allies in your Presence have #% increased Cast Speed

# to Accuracy Rating

#% increased Energy Shield from Equipped Focus

Allies in your Presence have #% increased Attack Speed

# to # Physical Thorns damage

#% increased Evasion Rating when on Full Life

Allies in your Presence have # to Accuracy Rating

# Physical damage taken from Projectile Attacks

#% increased Experience gain

Allies in your Presence deal #% increased Damage

# Mana gained when you Block

#% increased Flask Effect Duration

Allies in your Presence deal # to # additional Attack Physical Damage

# Life Regeneration per second

#% increased Freeze Threshold

Allies in your Presence deal # to # additional Attack Lightning Damage

# Intelligence Requirement

#% increased Global Physical Damage

Allies in your Presence deal # to # additional Attack Fire Damage

# Charm Slot

#% increased Knockback Distance

Allies in your Presence deal # to # additional Attack Cold Damage

#% increased Area of Effect for Attacks per # Intelligence

#% increased Life Flask Charges gained

Allies in your Presence Regenerate # Life per second

#% increased Life Regeneration rate

All Damage from Hits with this Weapon Contributes to Freeze Buildup

#% increased Life and Mana Recovery from Flasks

Adds # to # Physical Damage to Attacks

#% increased Magnitude of Ailments you inflict

Adds # to # Physical Damage

#% increased Magnitude of Bleeding you inflict

Adds # to # Lightning damage to Attacks

#% increased Magnitude of Damaging Ailments you inflict with Critical Hits

Adds # to # Lightning Damage

#% increased Magnitude of Ignite you inflict

Adds # to # Fire damage to Attacks

#% increased Magnitude of Poison you inflict

Adds # to # Fire Damage

#% increased Magnitude of Shock you inflict

Adds # to # Cold damage to Attacks

#% increased Mana Regeneration Rate per Fragile Regrowth

Adds # to # Cold Damage

#% increased Mana Regeneration Rate while stationary

# to maximum Mana

#% increased Melee Damage

# to Spirit

#% increased Minion Accuracy Rating

# to Level of all Minion Skill Gems

#% increased Movement Speed per Frenzy Charge

#% to all Elemental Resistances

#% increased Movement Speed when on Full Life

#% to Maximum Cold Resistance

#% increased Pin Buildup

#% to Lightning Resistance

#% increased Poison Duration

#% to Fire Resistance

#% increased Presence Area of Effect

#% to Critical Hit Chance

#% increased Projectile Damage

#% to Critical Damage Bonus per Power Charge

#% increased Rarity of Items found when on Low Life

#% to Critical Damage Bonus

#% increased Reload Speed

#% to Cold Resistance

#% increased Shock Duration

#% to Chaos Resistance

#% increased Skill Effect Duration

#% to Block chance

#% increased Spell Damage per # Spirit

#% reduced Shock duration on you

#% increased Stun Buildup

#% reduced Ignite Duration on you

#% increased Stun Buildup with Maces

#% reduced Freeze Duration on you

#% increased Stun Recovery

#% reduced Flask Charges used

#% increased Stun Threshold if you haven't been Stunned Recently

#% reduced Chill Duration on you

#% increased Thorns damage

#% reduced Charm Charges used

#% increased Totem Damage

#% of Maximum Life Converted to Energy Shield

#% increased Totem Life

#% of Flask Recovery applied Instantly

#% increased Totem Placement speed

#% of Fire Damage Converted to Cold Damage

#% increased Warcry Cooldown Recovery Rate

#% of Elemental Damage Converted to Lightning Damage

#% increased Weapon Swap Speed

#% of Elemental Damage Converted to Fire Damage

#% increased amount of Life Leeched

#% of Elemental Damage Converted to Cold Damage

#% increased amount of Mana Leeched

#% less Damage taken if you have not been Hit Recently

#% increased chance to Shock

#% increased maximum Mana

#% increased chance to inflict Ailments

#% increased maximum Energy Shield

#% increased maximum Life

#% increased chance to Ignite

#% more Attack Damage

#% increased bonuses gained from Equipped Quiver

#% of Damage taken Recouped as Life

#% increased Weapon Damage per # Strength

#% of Damage taken Recouped as Mana

#% increased Warcry Speed

#% of Damage taken bypasses Energy Shield

#% increased Stun Duration

#% of Fire Damage from Hits taken as Physical Damage

#% increased Strength

#% of Life Regenerated per second per Fragile Regrowth

#% increased Spirit

#% of Lightning Damage Converted to Cold Damage

#% increased Spell Physical Damage

#% of Melee Physical Damage taken reflected to Attacker

#% increased Spell Damage

#% of Physical Damage prevented Recouped as Life

#% increased Slowing Potency of Debuffs on You

# To Strencth

#% of Physical Damage taken as Fire Damage

#% increased Skill Speed

# Reduced Attribute Requirements

#% of Skill Mana Costs Converted to Life Costs

#% increased Rarity of Items found

# TO LEVEL OF ALL LIGHTNING SKILLS

#% of Spell Damage Leeched as Life

#% increased Range

#% Reduced Poisonn Duration On You

#% of Spell Mana Cost Converted to Life Cost

#% increased Projectile Speed

#% Increased Attack Speed While On Full Mana

#% of your Life Regeneration is granted to Allies in your Presence

#% increased Poison Duration on you

#% Increased Magnitude Of Chill You Inflict

#% reduced Effect of Chill on you

#% increased Physical Damage

#% Increased Flask Charges Used

#% reduced Enemy Stun Threshold

#% increased Movement Speed while affected by an Ailment

#% Of Cold Damage Converted To Lightning Damage

#% reduced Mana Cost of Skills

#% increased Movement Speed

Damage Penetrates # Lightning Resistance

#% reduced effect of Ignite on you

#% increased Mana Regeneration Rate

#% Reduced Light Radius

#% reduced effect of Shock on you

#% increased Mana Recovery from Flasks

Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage

#% to Fire Resistance while on Low Life

#% increased Lightning Damage

#% Increased Duration Of Damaging Ailments On Enemies

#% to Maximum Chaos Resistance

#% increased Light Radius

#% To Lichtninc Resistance

#% to Maximum Fire Resistance

#% increased Life Recovery from Flasks

Maximum Quality Is #

#% to Maximum Lightning Resistance

#% increased Intelligence

#% Increased Stun Threshold

#% to Thorns Critical Hit Chance

#% increased Freeze Buildup

Projectiles Split Towards # Targets

#% to all Maximum Elemental Resistances

#% increased Flask Mana Recovery rate

# Life gained when you Block

#% to maximum Block chance

#% increased Flask Life Recovery rate

# Physical Damage taken from Attack Hits

+# to Level of all Minion Skill Gems

#% increased Flask Charges gained

# Physical Damage taken on Minion Death

+# to Spirit

#% increased Fire Damage

# to # Fire Thorns damage

+# to maximum Mana

#% increased Evasion and Energy Shield

# to Level of all Fire Skills

Adds # to # Chaos Damage to Attacks

#% increased Evasion Rating if you have been Hit Recently

# to Level of all Skills

All Damage from Hits Contributes to Poison Magnitude

#% increased Evasion Rating

# to Maximum Frenzy Charges

Allies in your Presence have Block Chance equal to yours

#% increased Energy Shield Recharge Rate

# to Maximum Power Charges

Allocates #

#% increased Energy Shield

# to Maximum Rage

Area contains an additional Shrine

#% increased Elemental Damage with Attacks

# to all Attributes per Level

Attacks Chain an additional time

Warcry Skills have #% increased Area of Effect

#% increased Dexterity

#% additional Physical Damage Reduction

Attacks Gain #% of Damage as Extra Cold Damage

Strikes deal Splash damage to targets within # metres

#% increased Damage with Bow Skills

#% chance for Energy Shield Recharge to start when you Kill an Enemy

Attacks Gain #% of Physical Damage as extra Chaos Damage

Recover # Life when Used

#% increased Critical Spell Damage Bonus

#% chance for Flasks you use to not consume Charges

Base Critical Hit Chance for Attacks with Weapons is #%

Projectiles Pierce all Ignited enemies

#% increased Critical Hit Chance for Spells

#% chance to Aggravate Bleeding on targets you Critically Hit with Attacks

Bleeding you inflict is Aggravated

Onslaught

#% increased Critical Hit Chance for Attacks

#% chance to Avoid Death from Hits

Blind Chilled enemies on Hit

Minions have #% increased maximum Life

#% increased Critical Hit Chance

#% chance to Blind Enemies on Hit with Attacks

Bow Attacks fire # additional Arrows

Minions gain #% of their Maximum Life as Extra Maximum Energy Shield

#% increased Critical Damage Bonus for Attack Damage

#% chance to Blind Enemies on hit

Break #% increased Armour

Minions Revive #% faster

#% increased Critical Damage Bonus

#% chance to Chain an additional time

Cannot be Ignited

Mana Flasks gain # charges per Second

#% increased Cold Damage

#% chance to Intimidate Enemies for # seconds on Hit

Cannot be Poisoned

Loads an additional bolt

#% increased Charm Effect Duration

#% chance to Poison on Hit

Causes Bleeding on Hit

Life Flasks gain # charges per Second

#% increased Charm Charges gained

#% chance to Poison on Hit with Attacks

Causes Double Stun Buildup

Leeches #% of maximum Life when you Cast a Spell

#% increased Charges gained

#% chance to be inflicted with Bleeding when Hit

Chance to Ignite is doubled

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  • IGGM Path Of Exile 2 KRAKEN VEIL ADVANCED SACRIFICIAL MANTLE

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  • IGGM Path Of Exile 2 SOL SANCTUARY ADVANCED ALTAR ROBE

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  • IGGM Path Of Exile 2 ARMAGEDDONBEAM CHIMINGSTAFF

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  • IGGM Path Of Exile 2 Solroar Advanced Crackling Quarterstaff

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  • IGGM Path Of Exile 2 Advanced Pelt Leggings#891596

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  • IGGM Path Of Exile 2 Hate Shatter Advanced Slim Mace#21693

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  • IGGM Path Of Exile 2 Morbid Pendant Stellar Amulet#376259

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What Are POE 2 Items?

POE 2 Items serve as a character's equipment and encompass various game features.

In Path of Exile 2, there are 700 unique equipment base types, each with its own distinct item waiting to be discovered. You can enhance your arsenal with a variety of new weapons like Spears, Crossbows, and Flails, along with supplementary items such as Focuses, Traps, and redesigned Sceptres. Each base type will have a Unique version upon release, closely aligned with the visual identity of the base item.


What Types Of Items Are There In Path Of Exile 2?

Path of Exile 2, a sequel to the original game, introduces new item types and adjustments to existing ones:

  • Equipment: POE 2 Items now feature a Quality attribute affecting base stats, upgradeable with specific currency items. 
  • Currency: Used for item modification or trading, some currency items like Orb of Annulment now remove a random influence, while Orb of Binding links all sockets on an item.
  • Divination Cards: Collectible items exchangeable for specific items, some have been altered to align with new Path of Exile 2 Items & mechanics.
  • Quest Items: Obtainable through quests, some have been altered or removed, like Maligaro's Map, no longer necessary for accessing Chamber of Sins.
  • Skill Gems: These gems, granting skills when socketed, are now independent of equipment sockets, offering greater flexibility and customization.
  • Prophecies: These items still foretell future events and can be sealed or activated; some reflect new content and mechanics in Path of Exile 2.
  • Maps: Granting access to end-game areas, maps now feature different rarities and mods reflecting the updated storyline and endgame.


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Path Of Exile 2 Mysterious Shade Quest Guide: How To Complete This Quest Fast?

Path Of Exile 2 Mysterious Shade Quest Guide: How To Complete This Quest Fast?

Mysterious Shade is the third quest we have to do in Path of Exile 2 Act 1. This interesting quest takes you to a graveyard to collect some keys. In this guide, we will cover how to collect two keys and defeat three separate bosses with similar mechanics to complete this quest. If you are still stuck on this quest, then don’t miss this guide!

How To Start?

First, let’s see where to start this quest. You can get this quest after completing Secrets in the Dark quest or discovering Grim Tangle in Grelwood.

Note that you must complete Secrets in the Dark quest, otherwise the tree roots will block your path and you will not be able to proceed.

Secrets In The Dark Quest

To start Secrets in the Dark quest, talk to Una in Clearfell Encampment. You will then need to explore Clearfell until you reach the entrance to Grelwood. The exact location varies per instance, so you’ll need to explore and find it on your own. There’s no predefined method.

Entering Red Vale

Once you’re in Grelwood, you’ll need to find a tree with three glowing runes at its roots, then summon Una and she’ll send you to Red Vale. Again, you’ll need to explore Grelwood to find the entrance. You can also kill Forgotten Witch and Brambleghast for some extra POE 2 Currency and loot.

Finding Obelisks Of Rust

In Red Vale, you’ll need to find these structures called Obelisks of Rust, interact with them, and clear the monsters that spawn after the interaction. After clearing them, be sure to loot the green items that drop. Repeat the above steps for the second Obelisk as well. However, at the third Obelisk, you’ll need to defeat the Rust King instead of a normal monster. So be prepared ahead of time.

Defeating Rust King

Since Rust King is vulnerable to lightning damage, it’s best to prioritize using lightning attacks if you have any. I must say, don’t skimp on your Chaos Orbs, using them to scale your lightning damage stat as much as possible can help you kill Rust King as quickly as possible. It’s definitely worth it.

Rust King’s attack pattern is pretty simple. First, he’ll create some spikes around him that will shoot out 360 degrees in all directions. You can avoid them by simply placing yourself between two spikes, though.

Then, he’ll raise his axes high and smash them in front of him, while you can duck behind him and sneakily deal some damage.

His last move is to summon an army and smash his weapons. If you’re a melee character, you can keep them close to the boss and clean them out while you attack the boss. If you’re a ranged character, you can lure them out of the area a bit and get some cover from the boss while you clean them out.

Once everything is done, grab the green item that the boss drops and open the portal to Clearfell Encampment, interact with Renly. He’ll give you some spikes and use Waypoint to return to Grelwood. Then pierce each rune with the spikes given by Renly, interact with Una, and return to Clearfell. You will then have completed Secrets in the Dark quest!

Mysterious Shade Quest

Once you have completed the above quest, you can officially begin your Mysterious Shade quest. Head to Grim Tangle, which you can find through Waypoints, or while exploring Grelwood. As mentioned before, the map is always random, so the map described here will not be the same as yours.

Draven

Una will help you clear the roots, and now your goal becomes to continue through Grim Tangle. This means you need to explore Grim Tangle until you find the exit to Cemetery of the Eternals.

Find that exit, then talk to Lachlann the Lost, who will let you find two keys in two different Mausoleums.

Explore the cemetery until you find the first one. In this instance, our first key is found in Mausoleum of the Praetor. Here you need to find the boss room, the center of Mausoleum, where you will fight Draven.

Draven’s main mechanic is that he attracts those little green ghosts, and when he attracts three of them, he gains power. To stop them, you just have to step on them. It is worth noting that in addition to his basic attack, he will also send out a barrage of projectiles, so dodge them in time.

In phase 2 of the battle, he will summon his girlfriend Asinia to help him. She will draw some circles on the ground, and the player will be damaged shortly after entering the circles. So when you see Asinia, start moving around to avoid the circles.

After defeating Draven, grab Memorial Key and use the portal that appears in the boss’ room to go to the cemetery.

Then explore the cemetery until you find the second tomb. Here we will encounter Tomb of the Consort. Go in, repeat the above steps, and explore until you find the boss room, marked as Heart of the Tomb on the map.

Also Read: Path of Exile 2 Currency Free Giveaways & Promotions

Asinia

This time, you’ll fight Asinia, the Praetor’s Consort. The same ghost mechanics work here, too, with Asinia also attracting green ghosts and gaining power, and again, you can stop them by simply stepping on them.

In the first phase of the fight, she mainly does melee attacks and summons circles on the ground. Then in the second phase, she summons Draven to help her, who fires a barrage of projectiles when he appears, so dodge in time.

Then you need to watch out for her two attacks. The first is when she puts her hand over her chest and bow and then sends out a barrage that deals a lot of damage, and the second is when she launches an attack on a cage. When she puts the cage down, break it with your attack and then walk away, or dodge it because there will be a barrage soon after. After defeating her, take her key and return to the graveyard to talk to Lachlann.

Lachlann

Open the gate, and then you’ll start the final boss fight of this quest, defeat Lachlann.

Firstly, don’t stand behind the boss at first, because he will slam his weapon in front and then slam it in the back, which can do quite a bit of damage. Then another attack he does with his weapon is a wide swing, which is pretty easy to dodge, though.

He has two main Souls attacks. First, a giant green circle appears on the ground where he summons souls and then shoots them straight at you, which is also pretty easy to dodge. Then, the hardest to dodge is when he extends his arm out in front, then brings souls out of the ground and then quickly drops towards you. You’ll need to time this well to dodge. What’s more, the souls will also leave frost trails behind them, so when the big green circle appears, be sure to position yourself carefully so that the frost trails don’t get in your way.

After defeating Lachlann, you can get Count Lachlann’s Ring and a bunch of loot, and this ring is a necessary quest item that you need to complete Mysterious Shade quest.

Anyway, that’s it for this Mysterious Shade quest guide. Hopefully, these tips will help you get through all the boss levels more smoothly. However, I must remind you that it is essential to prepare some suitable equipment and items before starting the mission. If you are currently suffering from a lack of resources, you might want to pay attention to some exciting giveaways that are often launched in IGGM Discord. If you stay active in the group, you may be able to get a bunch of excellent resources for free! Try it now!

Path Of Exile 2 Patch 0.1.1 Update Revealed: What Issues Are Fixed?

Path Of Exile 2 Patch 0.1.1 Update Revealed: What Issues Are Fixed?

Exiles, I believe you have had a great time during the early access release of Path of Exile 2, but this does not mean that POE 2 is problem-free. Fortunately, GGG is always actively listening to player feedback and looking for solutions. Recently, Path of Exile 2 released Patch 0.1.1, which aims to solve some problems that can be solved relatively quickly without creating a new league or a new economy immediately.

Here, we will discuss some of the issues that have been discovered in POE 2 and the measures the developers plan to take in Patch 0.1.1. It’s worth emphasizing that if you find a particular issue is not on this list, it doesn’t mean that GGG is not aware of it or that it won’t be fixed, it just means that they either can’t fix it quickly or can’t fix it without the need for a new economy. So we just need to wait and let time solve all the problems.

Map Basic Experience Improvements

First of all, one of the main areas that needs a lot of attention is the map basic experience, and the developers have made a lot of changes here.

Endgame Balance

It is worth mentioning that the number of monsters, chests, magic and rare monsters, Essences, Strongboxes and Precursor Artifacts in endgame maps have been balanced. With these adjustments, you should find that map farming is more valuable than before, because maps are usually focused on one or more particularly valuable elements. So you can farm POE 2 Currency in a targeted way without wasting more time getting a bunch of useless items.

Added Tower Map

Now, Towers are very important for players because we need to run a lot, but there is only one Tower map at present, which makes many mechanisms for this useless.

Shortly after Early Access was released, many players gave feedback that they hope to add more changes here as soon as possible, so Patch 0.1.1 added four Tower maps: Alpine Ridge, Bluff, Mesa, and Sinking Spire.

Lost Towers Map Rework

In addition, the developers have reworked the existing Lost Towers Map to make playing there less boring. At the same time, since some maps cannot spawn bosses, the probability of loot drops is much lower than we expected at the beginning. Therefore, they chose to compensate for this problem by increasing the drop probability so that they can get the actual expected probability. Then, the developers also added a new type of Tablet that allows you to add bosses to your map using your own mod pool.

Strongboxes Changes

Of course, Strongboxes also need some attention. They now spawn monsters faster, the fog effect is less annoying, and the timing and effects of the mods have also been changed. Players can get a better gaming experience here.

Adjusting Effect Visibility

Now, let’s talk about the visibility of effects. Because many maps are too cluttered, the effects on the ground cannot be rendered, and you can’t see and dodge them in time. For these reasons, the developers have changed both the clutter level of some maps and some effects to ensure that they are always visible.

In addition, the visibility of elemental explosion effects has been improved, and they will last longer before exploding. If rare monsters die, they will disappear without exploding. What’s more, Volatile Plants are also easier to see before exploding.

They have also now increased the zoom level of Atlas and fixed various terrain collision issues on many maps. They have also shortened the loading time for opening World Map and Atlas panel to show the map’s biome on hover. For other in-game content systems, there is a greater focus on making all rewards consistent with what they should be.

Endgame Fixes

For Delirium, the developers recently fixed a bug that caused Delirium monster to not spawn after the opening section. Additionally, Simulacrum will now appear 20% less often to make it more consistent with the pace of finding Expedition and Ritual bosses.

For Ritual, Omens now appear 60% more often in Ritual Tribute window. For Expedition, the rarity of items in the store has been increased, but we hope that GGG will make some more substantial changes to the rewards for this league later.

Improved Pinnacle Bosses Experience

Right now, one of the main issues we still see regularly is that it takes too long to play through the Pinnacle Bosses content, and when you finally get there, you only have one attempt and no chance to get to know the boss.

To address these issues, the developers have made the following changes:

First, Citadel spawn points are closer to the center of Atlas, and they’ve also added an effect so that you can see them from farther away in the fog of war. This makes them easier to find.

To address the issue of only having one attempt, you can now get up to six respawns on Arbiter of Ash. However, respawns can only be triggered by the person who puts the key in, and everyone in your squad will respawn at the same time. Note that leaving the map will still lose your respawns, so you still need to fight the boss with the build you entered the map with.

Although the higher the difficulty of the boss, the fewer times you will respawn, but by then you should know the mechanics of the fight.

Another thing that players noticed was that there were fewer keys from Faradun Citadel on the market, and they thought it was because Citadel spawned less frequently. But it turns out that this was just because this boss killed players more often than other bosses. Still, the developers made some changes to this boss to bring it in line with other bosses.

Unique Item Buffs

On the other hand, it has to be said that many unique items in POE 2 feel unsatisfactory. Although unique items are generally designed to enable builds at high levels, they really need to ensure that more unique items also feel powerful when players first get them at low levels.

For this reason, GGG has buffed a lot of unique items in this patch. These changes should make it more fun to find POE 2 unique items at low levels. More importantly, subsequent games will also be more fun when you have some great unique items available.

In addition to this, the developers also changed a few other things to make it easier to find rare items at high levels. Not only did they slightly change the mod weights to ensure that there are fewer bad mods, but they also made it so that high-level items no longer cull the highest level modifiers for a given mod type. This means you no longer have to invest in more Exalted Orbs to re-roll modifiers to own a splendid piece of gear.

Boss Difficulty Adjustments

Now, as we continue to play, we still find many balance anomalies with specific monsters or bosses that can be annoying if you encounter them. Don’t fret now, because Patch 0.1.1 contains adjustments to a large number of these monsters and bosses. These changes should solve many cases where monsters or bosses feel too difficult in certain situations.

Item Filter System

One big issue for console players is that the web-based item filter system is currently not working properly. This means they can’t use item filters like PC users can. However, in Patch 0.1.1, the same item filter system as Path of Exile 1 will be activated again, which allows you to subscribe to item filters on the website.

Other Fixes

Of course, this patch also contains many other smaller changes and bug fixes, such as strengthening armor and Scavenged Plating, showing the number of uses left on an amulet and the effect when it is triggered, fixing the music that Una plays in town, and many other small fixes and improvements throughout the game.

While these fixes won’t solve all the problems, and it will take some time, GGG still hasn’t given up on finding things that cause frustration and trying to fix them. Hopefully, they’ll do more of this in the future, and look forward to the full release of Path of Exile 2 giving us a better gaming experience!

While waiting for the full release of POE 2, we need to be prepared for it, whether it’s completing a top-level build that suits our play style or preparing a lot of rare resources. If this is the case for you, then you might as well enter IGGM Discord, where there are often giveaways that allow you to get some great rare items for free. As long as you’re active here, lucky opportunities will always come to you.

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