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Path Of Exile 2 Items

Server

  • Early Access SC
  • Early Access HC

  • Rare Items

  • Unique items

  • Rare Jewels

  • Rare Waystones

  • Magic Tablets

  • Unique(Radom)

  • Unidentified

  • Bases

  • Skill Gems

  • Essences

  • Soul Cores

  • Lvl 21 Gems

  • Runes

  • Pinnacle Keys & Maps

  • Distilled Items

  • Ritual Omens

  • Breach Catalysts

  • Start Bundles

  • Expedition Coinace & Artifacts

  • All

  • Amulet

  • Belt

  • Body Armour

  • Boots

  • Bow

  • Buckler

  • Claw

  • Crossbow

  • Dagger

  • Flail

  • Focus

  • Gloves

  • Helmet

  • One-Handed Mace

  • One-Handed Sword

  • Quiver

  • Ring

  • Sceptre

  • Shield

  • Spear

  • Staff

  • Two-Handed Axe

  • Two-Handed Mace

  • Two-Handed Sword

  • Wand

  • Warstaff

  • All

  • Amulet

  • Belt

  • Body Armour

  • Boots

  • Bow

  • Buckler

  • Claw

  • Crossbow

  • Dagger

  • Flail

  • Focus

  • Gloves

  • Helmet

  • One-Handed Mace

  • One-Handed Sword

  • Quiver

  • Ring

  • Sceptre

  • Shield

  • Flasks

  • Spear

  • Staff

  • Two-Handed Axe

  • Two-Handed Mace

  • Two-Handed Sword

  • Wand

  • Warstaff

  • All

  • Emerald

  • Sapphire

  • Ruby

  • Diamond

  • All

  • Amulet

  • Belt

  • Body Armour

  • Boots

  • Bow

  • Buckler

  • Claw

  • Crossbow

  • Dagger

  • Flail

  • Focus

  • Gloves

  • Helmet

  • One-Handed Mace

  • One-Handed Sword

  • Quiver

  • Ring

  • Sceptre

  • Shield

  • Spear

  • Staff

  • Two-Handed Axe

  • Two-Handed Mace

  • Two-Handed Sword

  • Wand

  • Warstaff

  • All

  • Uncut Skill Gem

  • Uncut Support Gem

  • Uncut Spirit Gem

Leeches #% of Physical Damage as Mana

#% increased Chaos Damage

#% chance to gain a Power Charge on Critical Hit

Chaos Damage from Hits also Contributes to Electrocute Buildup

Leeches #% of Physical Damage as Life

#% increased Chance to be afflicted by Ailments when Hit

#% chance to gain a Power Charge on Hit

Chaos Damage from Hits also Contributes to Freeze Buildup

Leech #% of Physical Attack Damage as Mana

#% increased Cast Speed

#% chance to not consume a bolt if you've Reloaded Recently

#% Reduced Dexterity

Leech #% of Physical Attack Damage as Life

#% increased Bolt Speed

#% chance to not destroy Corpses when Consuming Corpses

#% Reduced Intelligence

Iron Grip

#% increased Block chance

#% faster start of Energy Shield Recharge

Intelligence provides no inherent bonus to Maximum Mana

#% increased Bleeding Duration on you

#% increased Accuracy Rating with Bows

Causes Increased Stun Buildup

Increases and Reductions to Minion Damage also affect you

#% increased Attribute Requirements

#% increased Area of Effect

#% To Black Chance

Hits against you have #% reduced Critical Damage Bonus

#% increased Attack Speed per # Dexterity

#% increased Area of Effect of Curses

#% Increased Skin Speed

Hits Break # Armour

#% increased Attack Speed

#% increased Arrow Speed

#% Reduced Damage

Grenade Skills Fire an additional Projectile

#% increased Armour, Evasion and Energy Shield

#% increased Attack Damage

#% Increased Life Recovery From Fiasks

Grants # additional Skill Slot

#% increased Armour and Evasion

#% increased Attack Speed with Bows

Monsters Have #% Increased Accuracy Rating

Grants # Life per Enemy Hit

#% increased Armour and Energy Shield

#% increased Attack Speed with Crossbows

Area Contains # Additional Packs Of Beasts

Gain #% to #% increased Movement Speed at random when Hit, until Hit again

#% increased Armour

#% increased Attack Speed with Quarterstaves

#% Increased Magic Monsters

Gain #% of Damage as Extra Lightning Damage

#% increased Attack and Cast Speed

#% MONSTER ELEMENTAL RESISTANCES

Gain #% of Damage as Extra Fire Damage

#% increased Accuracy Rating

#% increased Bleeding Duration

#% More Monster Life

Gain #% of Damage as Extra Cold Damage

#% chance to inflict Bleeding on Hit

#% increased Chill Duration on Enemies

#% Increased Number Of Rare Monsters

Gain # Rage on Melee Hit

#% chance to Pierce an Enemy

#% increased Cooldown Recovery Rate

Monsters Deal #% Of Damage As Extra Fire

Gain # Mana per Enemy Killed

# to maximum Life

#% increased Crossbow Reload Speed

Monster Damage Penetrates #% Elemental Resistances

Gain # Life per Enemy Killed

# to maximum Energy Shield

#% increased Culling Strike Threshold

Enemies In Your Presence Are Igniter As Though Dealt # Base Fire Damage

Gain # Life per Enemy Hit with Attacks

# to all Attributes

#% increased Damage

# Charm Slots

Every Rage also grants #% increased Armour

# to Stun Threshold

#% increased Damage against Enemies with Fully Broken Armour

Item Level

Energy Shield Recharge starts when you use a Mana Flask

# to Strength

#% increased Damage while you have an active Charm

#% Reduced Attack And Cast Speed

Debuffs you inflict have #% increased Slow Magnitude

# to Level of all Spell Skills

#% increased Damage with Bows

Attacks Per Second

Culling Strike against Frozen Enemies

# to Level of all Projectile Skills

#% increased Damage with Crossbows

Skills Have # Seconds To Cooldown

Causes Enemies to Explode on Critical kill, for #% of their Life as Physical Damage

# to Level of all Physical Spell Skills

#% increased Damage with Hits against Rare and Unique Enemies

Attacks Per Second #

Causes Daze buildup equal to #% of Damage dealt

# to Level of all Minion Skills

#% increased Damage with Maces

#% Of Fire Damage Convertedto Cold Damage

Causes #% increased Stun Buildup

# to Level of all Melee Skills

#% increased Damage with Quarterstaves

Take # Fire Damage When You Ignite An Enemy

Blood Magic

# to Level of all Lightning Spell Skills

#% increased Damage with Warcries

#% Increased Duration

Attacks have #% chance to cause Bleeding

# to Level of all Fire Spell Skills

#% increased Daze Buildup

Deals #% Of Current Mana As Chaos Damace To You When Effect Ends

Attacks Gain #% of Damage as Extra Fire Damage

# to Level of all Cold Spell Skills

#% increased Defences from Equipped Shield

Every #% Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within

Apply Fire Exposure when fully breaking enemy Armour

# to Level of all Chaos Spell Skills

#% increased Duration of Ignite, Shock and Chill on Enemies

#% Increased Bonuses Gained From Equipped Rings

Always deals Critical Hits against Heavy Stunned Enemies

# to Intelligence

#% increased Effect of your Mark Skills

#% Increased Effect Of Socketed Souicores

Allies in your Presence have #% to all Elemental Resistances

# to Evasion Rating

#% increased Elemental Ailment Threshold

Adds # To # Lightning Damage To Attacks Per # Ntelligence

Allies in your Presence have #% increased Critical Hit Chance

# to Dexterity

#% increased Elemental Damage

#% Increased Gold Found In This Area

Allies in your Presence have #% increased Critical Damage Bonus

# to Armour

#% increased Endurance Charge Duration

Allies in your Presence have #% increased Cast Speed

# to Accuracy Rating

#% increased Energy Shield from Equipped Focus

Allies in your Presence have #% increased Attack Speed

# to # Physical Thorns damage

#% increased Evasion Rating when on Full Life

Allies in your Presence have # to Accuracy Rating

# Physical damage taken from Projectile Attacks

#% increased Experience gain

Allies in your Presence deal #% increased Damage

# Mana gained when you Block

#% increased Flask Effect Duration

Allies in your Presence deal # to # additional Attack Physical Damage

# Life Regeneration per second

#% increased Freeze Threshold

Allies in your Presence deal # to # additional Attack Lightning Damage

# Intelligence Requirement

#% increased Global Physical Damage

Allies in your Presence deal # to # additional Attack Fire Damage

# Charm Slot

#% increased Knockback Distance

Allies in your Presence deal # to # additional Attack Cold Damage

#% increased Area of Effect for Attacks per # Intelligence

#% increased Life Flask Charges gained

Allies in your Presence Regenerate # Life per second

#% increased Life Regeneration rate

All Damage from Hits with this Weapon Contributes to Freeze Buildup

#% increased Life and Mana Recovery from Flasks

Adds # to # Physical Damage to Attacks

#% increased Magnitude of Ailments you inflict

Adds # to # Physical Damage

#% increased Magnitude of Bleeding you inflict

Adds # to # Lightning damage to Attacks

#% increased Magnitude of Damaging Ailments you inflict with Critical Hits

Adds # to # Lightning Damage

#% increased Magnitude of Ignite you inflict

Adds # to # Fire damage to Attacks

#% increased Magnitude of Poison you inflict

Adds # to # Fire Damage

#% increased Magnitude of Shock you inflict

Adds # to # Cold damage to Attacks

#% increased Mana Regeneration Rate per Fragile Regrowth

Adds # to # Cold Damage

#% increased Mana Regeneration Rate while stationary

# to maximum Mana

#% increased Melee Damage

# to Spirit

#% increased Minion Accuracy Rating

# to Level of all Minion Skill Gems

#% increased Movement Speed per Frenzy Charge

#% to all Elemental Resistances

#% increased Movement Speed when on Full Life

#% to Maximum Cold Resistance

#% increased Pin Buildup

#% to Lightning Resistance

#% increased Poison Duration

#% to Fire Resistance

#% increased Presence Area of Effect

#% to Critical Hit Chance

#% increased Projectile Damage

#% to Critical Damage Bonus per Power Charge

#% increased Rarity of Items found when on Low Life

#% to Critical Damage Bonus

#% increased Reload Speed

#% to Cold Resistance

#% increased Shock Duration

#% to Chaos Resistance

#% increased Skill Effect Duration

#% to Block chance

#% increased Spell Damage per # Spirit

#% reduced Shock duration on you

#% increased Stun Buildup

#% reduced Ignite Duration on you

#% increased Stun Buildup with Maces

#% reduced Freeze Duration on you

#% increased Stun Recovery

#% reduced Flask Charges used

#% increased Stun Threshold if you haven't been Stunned Recently

#% reduced Chill Duration on you

#% increased Thorns damage

#% reduced Charm Charges used

#% increased Totem Damage

#% of Maximum Life Converted to Energy Shield

#% increased Totem Life

#% of Flask Recovery applied Instantly

#% increased Totem Placement speed

#% of Fire Damage Converted to Cold Damage

#% increased Warcry Cooldown Recovery Rate

#% of Elemental Damage Converted to Lightning Damage

#% increased Weapon Swap Speed

#% of Elemental Damage Converted to Fire Damage

#% increased amount of Life Leeched

#% of Elemental Damage Converted to Cold Damage

#% increased amount of Mana Leeched

#% less Damage taken if you have not been Hit Recently

#% increased chance to Shock

#% increased maximum Mana

#% increased chance to inflict Ailments

#% increased maximum Energy Shield

#% increased maximum Life

#% increased chance to Ignite

#% more Attack Damage

#% increased bonuses gained from Equipped Quiver

#% of Damage taken Recouped as Life

#% increased Weapon Damage per # Strength

#% of Damage taken Recouped as Mana

#% increased Warcry Speed

#% of Damage taken bypasses Energy Shield

#% increased Stun Duration

#% of Fire Damage from Hits taken as Physical Damage

#% increased Strength

#% of Life Regenerated per second per Fragile Regrowth

#% increased Spirit

#% of Lightning Damage Converted to Cold Damage

#% increased Spell Physical Damage

#% of Melee Physical Damage taken reflected to Attacker

#% increased Spell Damage

#% of Physical Damage prevented Recouped as Life

#% increased Slowing Potency of Debuffs on You

# To Strencth

#% of Physical Damage taken as Fire Damage

#% increased Skill Speed

# Reduced Attribute Requirements

#% of Skill Mana Costs Converted to Life Costs

#% increased Rarity of Items found

# TO LEVEL OF ALL LIGHTNING SKILLS

#% of Spell Damage Leeched as Life

#% increased Range

#% Reduced Poisonn Duration On You

#% of Spell Mana Cost Converted to Life Cost

#% increased Projectile Speed

#% Increased Attack Speed While On Full Mana

#% of your Life Regeneration is granted to Allies in your Presence

#% increased Poison Duration on you

#% Increased Magnitude Of Chill You Inflict

#% reduced Effect of Chill on you

#% increased Physical Damage

#% Increased Flask Charges Used

#% reduced Enemy Stun Threshold

#% increased Movement Speed while affected by an Ailment

#% Of Cold Damage Converted To Lightning Damage

#% reduced Mana Cost of Skills

#% increased Movement Speed

Damage Penetrates # Lightning Resistance

#% reduced effect of Ignite on you

#% increased Mana Regeneration Rate

#% Reduced Light Radius

#% reduced effect of Shock on you

#% increased Mana Recovery from Flasks

Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage

#% to Fire Resistance while on Low Life

#% increased Lightning Damage

#% Increased Duration Of Damaging Ailments On Enemies

#% to Maximum Chaos Resistance

#% increased Light Radius

#% To Lichtninc Resistance

#% to Maximum Fire Resistance

Adds # To # Lightning Damage To Attacks Per # Jntelligence

#% increased Life Recovery from Flasks

Maximum Quality Is #

#% to Maximum Lightning Resistance

Of Elemental Damage Convertedto Fire Damage

#% increased Intelligence

#% Increased Stun Threshold

#% to Thorns Critical Hit Chance

#% increased Freeze Buildup

Projectiles Split Towards # Targets

#% to all Maximum Elemental Resistances

#% increased Flask Mana Recovery rate

# Life gained when you Block

#% to maximum Block chance

#% increased Flask Life Recovery rate

# Physical Damage taken from Attack Hits

+# to Level of all Minion Skill Gems

#% increased Flask Charges gained

# Physical Damage taken on Minion Death

+# to Spirit

#% increased Fire Damage

# to # Fire Thorns damage

+# to maximum Mana

#% increased Evasion and Energy Shield

# to Level of all Fire Skills

Adds # to # Chaos Damage to Attacks

#% increased Evasion Rating if you have been Hit Recently

# to Level of all Skills

All Damage from Hits Contributes to Poison Magnitude

#% increased Evasion Rating

# to Maximum Frenzy Charges

Allies in your Presence have Block Chance equal to yours

#% increased Energy Shield Recharge Rate

# to Maximum Power Charges

Allocates #

#% increased Energy Shield

# to Maximum Rage

Area contains an additional Shrine

#% increased Elemental Damage with Attacks

# to all Attributes per Level

Attacks Chain an additional time

Warcry Skills have #% increased Area of Effect

#% increased Dexterity

#% additional Physical Damage Reduction

Attacks Gain #% of Damage as Extra Cold Damage

Strikes deal Splash damage to targets within # metres

#% increased Damage with Bow Skills

#% chance for Energy Shield Recharge to start when you Kill an Enemy

Attacks Gain #% of Physical Damage as extra Chaos Damage

Recover # Life when Used

#% increased Critical Spell Damage Bonus

#% chance for Flasks you use to not consume Charges

Base Critical Hit Chance for Attacks with Weapons is #%

Projectiles Pierce all Ignited enemies

#% increased Critical Hit Chance for Spells

#% chance to Aggravate Bleeding on targets you Critically Hit with Attacks

Bleeding you inflict is Aggravated

Onslaught

#% increased Critical Hit Chance for Attacks

#% chance to Avoid Death from Hits

Blind Chilled enemies on Hit

Minions have #% increased maximum Life

#% increased Critical Hit Chance

#% chance to Blind Enemies on Hit with Attacks

Bow Attacks fire # additional Arrows

Minions gain #% of their Maximum Life as Extra Maximum Energy Shield

#% increased Critical Damage Bonus for Attack Damage

#% chance to Blind Enemies on hit

Break #% increased Armour

Minions Revive #% faster

#% increased Critical Damage Bonus

#% chance to Chain an additional time

Cannot be Ignited

Mana Flasks gain # charges per Second

#% increased Cold Damage

#% chance to Intimidate Enemies for # seconds on Hit

Cannot be Poisoned

Loads an additional bolt

#% increased Charm Effect Duration

#% chance to Poison on Hit

Causes Bleeding on Hit

Life Flasks gain # charges per Second

#% increased Charm Charges gained

#% chance to Poison on Hit with Attacks

Causes Double Stun Buildup

Leeches #% of maximum Life when you Cast a Spell

#% increased Charges gained

#% chance to be inflicted with Bleeding when Hit

Chance to Ignite is doubled

From A to Z

From Z to A

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  • IGGM Path Of Exile 2 Advanced Pelt Leggings#891596

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  • IGGM Path Of Exile 2 Hate Shatter Advanced Slim Mace#21693

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  • IGGM Path Of Exile 2 Corruption Trap Rawhide Belt#609602

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  • IGGM Path Of Exile 2 Oblivion Fingers#601444

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  • IGGM Path Of Exile 2 Morbid Pendant Stellar Amulet#376259

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  • IGGM Path Of Exile 2 Storm Skin Advanced Scale Mail#102547

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  • IGGM Path Of Exile 2 Corruption Spiral Iron Ring#381572

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  • IGGM Path Of Exile 2 Rapture Urge Advanced Secured Leggings#506238

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  • IGGM Path Of Exile 2 Corruption Rosary Amber Amulet#233456

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  • IGGM Path Of Exile 2 Corruption Breaker Stoic Sceptre#813106

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  • IGGM Path Of Exile 2 Blicht Band Unset Ring#783905

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  • IGGM Path Of Exile 2 Spirit Pelt Advanced Marabout Garb#823318

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  • IGGM Path Of Exile 2 Tempest Span#879006

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What Are POE 2 Items?

POE 2 Items serve as a character's equipment and encompass various game features.

In Path of Exile 2, there are 700 unique equipment base types, each with its own distinct item waiting to be discovered. You can enhance your arsenal with a variety of new weapons like Spears, Crossbows, and Flails, along with supplementary items such as Focuses, Traps, and redesigned Sceptres. Each base type will have a Unique version upon release, closely aligned with the visual identity of the base item.


What Types Of Items Are There In Path Of Exile 2?

Path of Exile 2, a sequel to the original game, introduces new item types and adjustments to existing ones:

  • Equipment: POE 2 Items now feature a Quality attribute affecting base stats, upgradeable with specific currency items. 
  • Currency: Used for item modification or trading, some currency items like Orb of Annulment now remove a random influence, while Orb of Binding links all sockets on an item.
  • Divination Cards: Collectible items exchangeable for specific items, some have been altered to align with new Path of Exile 2 Items & mechanics.
  • Quest Items: Obtainable through quests, some have been altered or removed, like Maligaro's Map, no longer necessary for accessing Chamber of Sins.
  • Skill Gems: These gems, granting skills when socketed, are now independent of equipment sockets, offering greater flexibility and customization.
  • Prophecies: These items still foretell future events and can be sealed or activated; some reflect new content and mechanics in Path of Exile 2.
  • Maps: Granting access to end-game areas, maps now feature different rarities and mods reflecting the updated storyline and endgame.


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Path Of Exile 2 News

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Path Of Exile 2 Classes Ranked: Which Classes Are Used Most?

Path Of Exile 2 Classes Ranked: Which Classes Are Used Most?

Since the early access of Path of Exile 2 was opened in December 2024, it has almost overshadowed Diablo 4 and become one of the players’ favorite ARPGs. And the content of the game is only about half. Although it has only opened 3 Acts and there are only 6 classes in the game, it still makes players addicted. You should know that Diablo 4, which was released in 2023, has only 6 classes until now.

Path of Exile 2 will continue to open 6 classes in the future and show the next 3 Acts to all players. As for the current 6 classes, players have already shown their favorite tendencies.

The developer of POE 2 recently hired a data analyst Lilylicious. Her purpose is to find data that players and developers are interested in from the game log. She analyzed the game data from February 18 to February 25, which showed some interesting information.

Data Display

In the statistics displayed by POE 2, the usage percentage of different classes is displayed, but the specific number of people is not displayed. The most used classes are Stormweaver and Invoker. The percentage of players using these two classes is the same, both 19.04%. Of course, this does not mean that the number of players using Stormweaver and Invoker is exactly the same, but it means that the number of players of the two classes is very close.

These two classes mainly use elemental damage, which can show that in most cases, the elemental damage suffered by the boss may be higher than the physical damage. This is indeed the case. In the endgame of Path of Exile 2, all pinnacle bosses basically have high physical resistance and resistance to various elements. In many cases, using a class that can cause elemental damage may be the best choice. When sweeping piles of monsters in the endgame, lightning damage can also cause chain damage to monsters, which is very efficient. When players are farming currency in the endgame, Stormweaver and Invoker are obviously much faster than other characters.

Here is Lilylicious’ ranking of the usage rates of various characters:

  • Rank 1: Stormweaver - 19.04%
  • Rank 2: Invoker - 19.04%
  • Rank 3: Infernalist - 16.45%
  • Rank 4: Deadeye - 12.66%
  • Rank 5: Gemling Legionnaire - 10.42%
  • Rank 6: Titan - 5.48%
  • Rank 7: Witchhunter - 5.11%
  • Rank 8: Bloodmage - 3.74%
  • Rank 9: Pathfinder - 3.38%
  • Rank 10: Chronomancer - 2.01%
  • Rank 11: Warbringer - 1.53%
  • Rank 12: Acolyte of Chayula - 1.15%

In addition to the most popular Stormweaver and Invoker, Infernalist is also loved by players. Infernalist is Witch Ascendancy Class. She can manipulate the flames from hell and summon minions to assist her.

Both Stormweaver and Infernalist have one characteristic, which is simple but powerful. In Path of Exile 2, enemies are powerful and flexible, and they will be killed by monsters in the wild if they are not careful. Stormweaver and Infernalist can use range skills to clear monsters safely at the beginning of the game, and the efficiency of farming POE 2 currency with these two classes is also very high. As long as you play Stormweaver and Infernalist, your game experience will basically not be bad.

The reason why Invoker is tied with Stormweaver is simply that he is extremely powerful. It is not without reason that Monk has become the top of the usage list with absolute strength. Even Elon Musk’s power leveler chose Monk for him. Invoker gives Monk super mobility and extremely high elemental damage output, making Monk a class with a high damage limit and the best choice of masters of various games to speed through BOSS.

In addition to the statistics of classes, the official also shared other data. During this period, monsters and bosses dropped a total of 899 billion Gold, and players died more than 14.5 million times in the game. The average level of active gamers is currently 75, and the median is 89. The developers said that they accumulated 1.5TB of game data in just one week.

Also Read: How Does Path Of Exile 2 Early Access Perform On PC?

0.2.0 Patch

The game developers are expected to make a major update in late March. From the official preview, perhaps a new class will be added to the game, Gladiator. Gladiator is just a speculative name for this class. Perhaps the name of this new class is Duelist like Path of Exile 1. And Gladiator is its Ascendancy Class. In addition, the developer also said that Druid and Huntress are basically completed, and may be launched with Gladiator in the 0.2.0 patch.

In addition to the new classes, there are new unique items in 0.2.0, Bringer of Rain helmet and the two-handed weapon Hammer of Faith. In the new patch video, the developers showed players the new Support gems:

  • Concoct
  • Commiserate
  • Derange
  • Embitter
  • Volcanic Eruption

The official has not yet revealed the idea of changing the drop rate of the entire currency system, so POE 2 Divine Orb may still be one of the most valuable currencies in the game. Classes that are good at farming maps, such as Stormweaver, will continue to be the most popular classes for players. However, the official in the 0.2.0 patch focused on changing the mechanism of Towers in the endgame. Towers will randomly generate various monsters, including bosses, which may change the player’s strategy and choose other classes.

In any case, after the 0.2.0 patch is launched, the usage rate of different classes among players will definitely change, and trying different classes can also bring a lot of game fun to players.

Path Of Exile 2 Delirium: How To Play The Endgame Event?

Path Of Exile 2 Delirium: How To Play The Endgame Event?

In the endgame of Path of Exile 2, players can experience 4 very interesting events: Rituals, Breaches, Expeditions, and Delirium. These 4 activities are derived from the seasonal mechanism of Leagues in Path of Exile 1, and now they are an important part of the endgame of POE 2.

Delirium is derived from Path of Exile 1 Delirium Leagues. Players will trigger encounters in this mode and face waves of enemies. At the same time, they can also obtain some special POE 2 currency in this event.

Path Of Exile 2 Delirium

The four endgame events of Path of Exile 2 have special icons. You can see some black and white icons on the nodes of the endgame map. The icon with a symmetrical bull horn in the middle represents Delirium.

If you want to have a Delirium event on the current map, you can insert Delirium Precursor Tablet into Lost Tower.

When you enter Delirium map, you will find Delirium Mirror near the respawn point. Delirium Mirror is a bit like the colorful glass you see in churches. When you get close to it, you and Delirium Mirror will be distorted, and you just need to walk into it to trigger Delirium encounter.

The entire Delirium encounter will take place in a Delirium fog circle, and there will be a constant stream of enemies appearing in the circle and attacking you. You cannot walk out of this circle. Once you leave the fog circle, there will be a 5-second countdown. If you are still outside the circle after the countdown ends, Delirium will end.

Enemies in Delirium will be strengthened, and in addition to dropping some regular POE 2 currency and ordinary equipment, these enemies will also drop some special Delirium rewards: Distilled Emotions and Simulacrum Splinters. Distilled Emotions can buff players in Delirium event, while Simulacrum Splinters are used to start Pinnacle Delirium challenge.

If you encounter a Fractured Mirror on the map, you can approach it to attract more monsters. You can encounter magic, rare, and even unique monsters in Fractured Mirror, and their drops are much better than ordinary monsters.

Delirium BOSS

The main content of Delirium event is to fight waves of monsters. The more you fight monsters, the stronger the enemies will be. Unlike the other three events, Delirium does not have a Pinnacle Boss. When you collect 300 Simulacrum Splinters, you can combine them into a Simulacrum. You can then put it into Realmgate to start Pinnacle Challenge of Delirium event.

Simulacrum Splinters can not only be obtained through drops in Delirium event but also through exchanging with other players in Currency Exchange. Also, if you have a Simulacrum but don’t want to use it, you can trade it with other players for some POE 2 Divine Orb.

Delirium’s Pinnacle Challenge requires you to kill 15 turns of incoming monsters, and the difficulty increases as the battle progresses. Delirium boss will appear in any wave of monsters, and the chance of the boss appearing will gradually increase as the monsters become stronger.

There are two bosses in Delirium event, Kosis, the Revelation and Omniphobia, Fear Manifest. Although they are not Pinnacle bosses, they are still very difficult. Generally speaking, they will not appear together, but if you can’t kill one quickly, you will eventually have to face both at the same time. Kosis will release ice attacks, freeze the field, apply freezing slow and other debuff effects on you, so you’d better kill it first.

If you can complete the entire Simulacrum encounter, you will get 2 times the passive points of Delirium!

Also Read: How To Defeat Xesht, We Who Are One In Path Of Exile 2 Endgame?

Delirium Passive Skill Tree

Delirium passive skill nodes in Atlas can enhance monsters encountered by players in Delirium activities, or increase the rewards dropped by monsters.

Delirium passive skill tree is colored white, and some nodes are more important, so players can prioritize adding points.

Get Out Of My Head!

Requirements: N/A

Effect: Waystones you find on Delirium map have a 1 in 5 chance to have Instilled Emotion effect.

Would You Like To See My Face?

Requirements: Get Out Of My Head!

Effect: As you get further away from the mirror, the difficulty of Delirium fog increases by 100%, but the stack size of Splinters also increases by 100.

You Can’t Just Wake Up From This One

Requirements: N/A

Effect: Delirium Fog dissipates 30% slower.

I’m Not Afraid Of You!

Requirements: You Can’t Just Wake Up From This One

Effect: Delirium Bosses have 50% increased Life, while dropping 50% more Simulacrum Splinters.

They’re Coming To Get You...

Requirements: N/A

Effect: Delirium Encounters spawn Unique Bosses quarter more often and kill Rare monsters pauses Delirium Fog dissipation for 4 seconds.

Isn’t It Tempting?

Requirements: N/A

Effect: Delirium Encounters have a 30% chance to drop another Reward, but Delirium Demons make 30% increased Damage.

The Mirrors... The Mirrors!

Requirements: N/A

Effect: Delirium Fog spawns Fractured Mirrors 100% as often.

It’s Not Real, It’s Not Real!

Requirements: N/A

Effect: Delirium-affected enemies drop 50% more items, but Delirium Fog dissipates 50% faster.

The above is an introduction to Delirium event. In general, this event is a good place to brush POE 2 currency or equipment in the endgame, and its art style is also unique. It is a very worthwhile endgame event.

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