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Path Of Exile 2 Items

Server

  • Early Access SC
  • Early Access HC

  • Rare Items

  • Unique items

  • Rare Jewels

  • Rare Waystones

  • Unique(Radom)

  • Unidentified

  • Bases

  • Gem

  • Essence

  • Socketable Item

  • Runes

  • Maps

  • Distilled Items

  • Ritual Omens

  • Breach Catalysts

  • Start Bundles

  • Expedition Coinace & Artifacts

  • All

  • Amulet

  • Belt

  • Body Armour

  • Boots

  • Bow

  • Buckler

  • Claw

  • Crossbow

  • Dagger

  • Flail

  • Focus

  • Gloves

  • Helmet

  • One-Handed Mace

  • One-Handed Sword

  • Quiver

  • Ring

  • Sceptre

  • Shield

  • Spear

  • Staff

  • Two-Handed Axe

  • Two-Handed Mace

  • Two-Handed Sword

  • Wand

  • Warstaff

  • All

  • Amulet

  • Belt

  • Body Armour

  • Boots

  • Bow

  • Buckler

  • Claw

  • Crossbow

  • Dagger

  • Flail

  • Focus

  • Gloves

  • Helmet

  • One-Handed Mace

  • One-Handed Sword

  • Quiver

  • Ring

  • Sceptre

  • Shield

  • Flasks

  • Spear

  • Staff

  • Two-Handed Axe

  • Two-Handed Mace

  • Two-Handed Sword

  • Wand

  • Warstaff

  • All

  • Emerald

  • Sapphire

  • Ruby

  • Diamond

  • All

  • Amulet

  • Belt

  • Body Armour

  • Boots

  • Bow

  • Buckler

  • Claw

  • Crossbow

  • Dagger

  • Flail

  • Focus

  • Gloves

  • Helmet

  • One-Handed Mace

  • One-Handed Sword

  • Quiver

  • Ring

  • Sceptre

  • Shield

  • Spear

  • Staff

  • Two-Handed Axe

  • Two-Handed Mace

  • Two-Handed Sword

  • Wand

  • Warstaff

  • All

  • Skill Gems

  • Support Gems

  • Spirit Gems

Leeches #% of Physical Damage as Mana

#% increased Chaos Damage

#% chance to gain a Power Charge on Critical Hit

Chaos Damage from Hits also Contributes to Electrocute Buildup

Leeches #% of Physical Damage as Life

#% increased Chance to be afflicted by Ailments when Hit

#% chance to gain a Power Charge on Hit

Chaos Damage from Hits also Contributes to Freeze Buildup

Leech #% of Physical Attack Damage as Mana

#% increased Cast Speed

#% chance to not consume a bolt if you've Reloaded Recently

#% Reduced Dexterity

Leech #% of Physical Attack Damage as Life

#% increased Bolt Speed

#% chance to not destroy Corpses when Consuming Corpses

#% Reduced Intelligence

Iron Grip

#% increased Block chance

#% faster start of Energy Shield Recharge

Intelligence provides no inherent bonus to Maximum Mana

#% increased Bleeding Duration on you

#% increased Accuracy Rating with Bows

Causes Increased Stun Buildup

Increases and Reductions to Minion Damage also affect you

#% increased Attribute Requirements

#% increased Area of Effect

#% To Black Chance

Hits against you have #% reduced Critical Damage Bonus

#% increased Attack Speed per # Dexterity

#% increased Area of Effect of Curses

#% Increased Skin Speed

Hits Break # Armour

#% increased Attack Speed

#% increased Arrow Speed

#% Reduced Damage

Grenade Skills Fire an additional Projectile

#% increased Armour, Evasion and Energy Shield

#% increased Attack Damage

#% Increased Life Recovery From Fiasks

Grants # additional Skill Slot

#% increased Armour and Evasion

#% increased Attack Speed with Bows

Monsters Have #% Increased Accuracy Rating

Grants # Life per Enemy Hit

#% increased Armour and Energy Shield

#% increased Attack Speed with Crossbows

Area Contains # Additional Packs Of Beasts

Gain #% to #% increased Movement Speed at random when Hit, until Hit again

#% increased Armour

#% increased Attack Speed with Quarterstaves

#% Increased Magic Monsters

Gain #% of Damage as Extra Lightning Damage

#% increased Attack and Cast Speed

#% MONSTER ELEMENTAL RESISTANCES

Gain #% of Damage as Extra Fire Damage

#% increased Accuracy Rating

#% increased Bleeding Duration

#% More Monster Life

Gain #% of Damage as Extra Cold Damage

#% chance to inflict Bleeding on Hit

#% increased Chill Duration on Enemies

#% Increased Number Of Rare Monsters

Gain # Rage on Melee Hit

#% chance to Pierce an Enemy

#% increased Cooldown Recovery Rate

Monsters Deal #% Of Damage As Extra Fire

Gain # Mana per Enemy Killed

# to maximum Life

#% increased Crossbow Reload Speed

Monster Damage Penetrates #% Elemental Resistances

Gain # Life per Enemy Killed

# to maximum Energy Shield

#% increased Culling Strike Threshold

Enemies In Your Presence Are Igniter As Though Dealt # Base Fire Damage

Gain # Life per Enemy Hit with Attacks

# to all Attributes

#% increased Damage

# Charm Slots

Every Rage also grants #% increased Armour

# to Stun Threshold

#% increased Damage against Enemies with Fully Broken Armour

Item Level

Energy Shield Recharge starts when you use a Mana Flask

# to Strength

#% increased Damage while you have an active Charm

#% Reduced Attack And Cast Speed

Debuffs you inflict have #% increased Slow Magnitude

# to Level of all Spell Skills

#% increased Damage with Bows

Attacks Per Second

Culling Strike against Frozen Enemies

# to Level of all Projectile Skills

#% increased Damage with Crossbows

Skills Have # Seconds To Cooldown

Causes Enemies to Explode on Critical kill, for #% of their Life as Physical Damage

# to Level of all Physical Spell Skills

#% increased Damage with Hits against Rare and Unique Enemies

Attacks Per Second #

Causes Daze buildup equal to #% of Damage dealt

# to Level of all Minion Skills

#% increased Damage with Maces

#% Of Fire Damage Convertedto Cold Damage

Causes #% increased Stun Buildup

# to Level of all Melee Skills

#% increased Damage with Quarterstaves

Take # Fire Damage When You Ignite An Enemy

Blood Magic

# to Level of all Lightning Spell Skills

#% increased Damage with Warcries

#% Increased Duration

Attacks have #% chance to cause Bleeding

# to Level of all Fire Spell Skills

#% increased Daze Buildup

Deals #% Of Current Mana As Chaos Damace To You When Effect Ends

Attacks Gain #% of Damage as Extra Fire Damage

# to Level of all Cold Spell Skills

#% increased Defences from Equipped Shield

Every #% Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within

Apply Fire Exposure when fully breaking enemy Armour

# to Level of all Chaos Spell Skills

#% increased Duration of Ignite, Shock and Chill on Enemies

#% Increased Bonuses Gained From Equipped Rings

Always deals Critical Hits against Heavy Stunned Enemies

# to Intelligence

#% increased Effect of your Mark Skills

#% Increased Effect Of Socketed Souicores

Allies in your Presence have #% to all Elemental Resistances

# to Evasion Rating

#% increased Elemental Ailment Threshold

Adds # To # Lightning Damage To Attacks Per # Ntelligence

Allies in your Presence have #% increased Critical Hit Chance

# to Dexterity

#% increased Elemental Damage

#% Increased Gold Found In This Area

Allies in your Presence have #% increased Critical Damage Bonus

# to Armour

#% increased Endurance Charge Duration

Allies in your Presence have #% increased Cast Speed

# to Accuracy Rating

#% increased Energy Shield from Equipped Focus

Allies in your Presence have #% increased Attack Speed

# to # Physical Thorns damage

#% increased Evasion Rating when on Full Life

Allies in your Presence have # to Accuracy Rating

# Physical damage taken from Projectile Attacks

#% increased Experience gain

Allies in your Presence deal #% increased Damage

# Mana gained when you Block

#% increased Flask Effect Duration

Allies in your Presence deal # to # additional Attack Physical Damage

# Life Regeneration per second

#% increased Freeze Threshold

Allies in your Presence deal # to # additional Attack Lightning Damage

# Intelligence Requirement

#% increased Global Physical Damage

Allies in your Presence deal # to # additional Attack Fire Damage

# Charm Slot

#% increased Knockback Distance

Allies in your Presence deal # to # additional Attack Cold Damage

#% increased Area of Effect for Attacks per # Intelligence

#% increased Life Flask Charges gained

Allies in your Presence Regenerate # Life per second

#% increased Life Regeneration rate

All Damage from Hits with this Weapon Contributes to Freeze Buildup

#% increased Life and Mana Recovery from Flasks

Adds # to # Physical Damage to Attacks

#% increased Magnitude of Ailments you inflict

Adds # to # Physical Damage

#% increased Magnitude of Bleeding you inflict

Adds # to # Lightning damage to Attacks

#% increased Magnitude of Damaging Ailments you inflict with Critical Hits

Adds # to # Lightning Damage

#% increased Magnitude of Ignite you inflict

Adds # to # Fire damage to Attacks

#% increased Magnitude of Poison you inflict

Adds # to # Fire Damage

#% increased Magnitude of Shock you inflict

Adds # to # Cold damage to Attacks

#% increased Mana Regeneration Rate per Fragile Regrowth

Adds # to # Cold Damage

#% increased Mana Regeneration Rate while stationary

# to maximum Mana

#% increased Melee Damage

# to Spirit

#% increased Minion Accuracy Rating

# to Level of all Minion Skill Gems

#% increased Movement Speed per Frenzy Charge

#% to all Elemental Resistances

#% increased Movement Speed when on Full Life

#% to Maximum Cold Resistance

#% increased Pin Buildup

#% to Lightning Resistance

#% increased Poison Duration

#% to Fire Resistance

#% increased Presence Area of Effect

#% to Critical Hit Chance

#% increased Projectile Damage

#% to Critical Damage Bonus per Power Charge

#% increased Rarity of Items found when on Low Life

#% to Critical Damage Bonus

#% increased Reload Speed

#% to Cold Resistance

#% increased Shock Duration

#% to Chaos Resistance

#% increased Skill Effect Duration

#% to Block chance

#% increased Spell Damage per # Spirit

#% reduced Shock duration on you

#% increased Stun Buildup

#% reduced Ignite Duration on you

#% increased Stun Buildup with Maces

#% reduced Freeze Duration on you

#% increased Stun Recovery

#% reduced Flask Charges used

#% increased Stun Threshold if you haven't been Stunned Recently

#% reduced Chill Duration on you

#% increased Thorns damage

#% reduced Charm Charges used

#% increased Totem Damage

#% of Maximum Life Converted to Energy Shield

#% increased Totem Life

#% of Flask Recovery applied Instantly

#% increased Totem Placement speed

#% of Fire Damage Converted to Cold Damage

#% increased Warcry Cooldown Recovery Rate

#% of Elemental Damage Converted to Lightning Damage

#% increased Weapon Swap Speed

#% of Elemental Damage Converted to Fire Damage

#% increased amount of Life Leeched

#% of Elemental Damage Converted to Cold Damage

#% increased amount of Mana Leeched

#% less Damage taken if you have not been Hit Recently

#% increased chance to Shock

#% increased maximum Mana

#% increased chance to inflict Ailments

#% increased maximum Energy Shield

#% increased maximum Life

#% increased chance to Ignite

#% more Attack Damage

#% increased bonuses gained from Equipped Quiver

#% of Damage taken Recouped as Life

#% increased Weapon Damage per # Strength

#% of Damage taken Recouped as Mana

#% increased Warcry Speed

#% of Damage taken bypasses Energy Shield

#% increased Stun Duration

#% of Fire Damage from Hits taken as Physical Damage

#% increased Strength

#% of Life Regenerated per second per Fragile Regrowth

#% increased Spirit

#% of Lightning Damage Converted to Cold Damage

#% increased Spell Physical Damage

#% of Melee Physical Damage taken reflected to Attacker

#% increased Spell Damage

#% of Physical Damage prevented Recouped as Life

#% increased Slowing Potency of Debuffs on You

# To Strencth

#% of Physical Damage taken as Fire Damage

#% increased Skill Speed

# Reduced Attribute Requirements

#% of Skill Mana Costs Converted to Life Costs

#% increased Rarity of Items found

# TO LEVEL OF ALL LIGHTNING SKILLS

#% of Spell Damage Leeched as Life

#% increased Range

#% Reduced Poisonn Duration On You

#% of Spell Mana Cost Converted to Life Cost

#% increased Projectile Speed

#% Increased Attack Speed While On Full Mana

#% of your Life Regeneration is granted to Allies in your Presence

#% increased Poison Duration on you

#% Increased Magnitude Of Chill You Inflict

#% reduced Effect of Chill on you

#% increased Physical Damage

#% Increased Flask Charges Used

#% reduced Enemy Stun Threshold

#% increased Movement Speed while affected by an Ailment

#% Of Cold Damage Converted To Lightning Damage

#% reduced Mana Cost of Skills

#% increased Movement Speed

Damage Penetrates # Lightning Resistance

#% reduced effect of Ignite on you

#% increased Mana Regeneration Rate

#% Reduced Light Radius

#% reduced effect of Shock on you

#% increased Mana Recovery from Flasks

Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage

#% to Fire Resistance while on Low Life

#% increased Lightning Damage

#% Increased Duration Of Damaging Ailments On Enemies

#% to Maximum Chaos Resistance

#% increased Light Radius

#% To Lichtninc Resistance

#% to Maximum Fire Resistance

#% increased Life Recovery from Flasks

Maximum Quality Is #

#% to Maximum Lightning Resistance

#% increased Intelligence

#% Increased Stun Threshold

#% to Thorns Critical Hit Chance

#% increased Freeze Buildup

Projectiles Split Towards # Targets

#% to all Maximum Elemental Resistances

#% increased Flask Mana Recovery rate

# Life gained when you Block

#% to maximum Block chance

#% increased Flask Life Recovery rate

# Physical Damage taken from Attack Hits

+# to Level of all Minion Skill Gems

#% increased Flask Charges gained

# Physical Damage taken on Minion Death

+# to Spirit

#% increased Fire Damage

# to # Fire Thorns damage

+# to maximum Mana

#% increased Evasion and Energy Shield

# to Level of all Fire Skills

Adds # to # Chaos Damage to Attacks

#% increased Evasion Rating if you have been Hit Recently

# to Level of all Skills

All Damage from Hits Contributes to Poison Magnitude

#% increased Evasion Rating

# to Maximum Frenzy Charges

Allies in your Presence have Block Chance equal to yours

#% increased Energy Shield Recharge Rate

# to Maximum Power Charges

Allocates #

#% increased Energy Shield

# to Maximum Rage

Area contains an additional Shrine

#% increased Elemental Damage with Attacks

# to all Attributes per Level

Attacks Chain an additional time

Warcry Skills have #% increased Area of Effect

#% increased Dexterity

#% additional Physical Damage Reduction

Attacks Gain #% of Damage as Extra Cold Damage

Strikes deal Splash damage to targets within # metres

#% increased Damage with Bow Skills

#% chance for Energy Shield Recharge to start when you Kill an Enemy

Attacks Gain #% of Physical Damage as extra Chaos Damage

Recover # Life when Used

#% increased Critical Spell Damage Bonus

#% chance for Flasks you use to not consume Charges

Base Critical Hit Chance for Attacks with Weapons is #%

Projectiles Pierce all Ignited enemies

#% increased Critical Hit Chance for Spells

#% chance to Aggravate Bleeding on targets you Critically Hit with Attacks

Bleeding you inflict is Aggravated

Onslaught

#% increased Critical Hit Chance for Attacks

#% chance to Avoid Death from Hits

Blind Chilled enemies on Hit

Minions have #% increased maximum Life

#% increased Critical Hit Chance

#% chance to Blind Enemies on Hit with Attacks

Bow Attacks fire # additional Arrows

Minions gain #% of their Maximum Life as Extra Maximum Energy Shield

#% increased Critical Damage Bonus for Attack Damage

#% chance to Blind Enemies on hit

Break #% increased Armour

Minions Revive #% faster

#% increased Critical Damage Bonus

#% chance to Chain an additional time

Cannot be Ignited

Mana Flasks gain # charges per Second

#% increased Cold Damage

#% chance to Intimidate Enemies for # seconds on Hit

Cannot be Poisoned

Loads an additional bolt

#% increased Charm Effect Duration

#% chance to Poison on Hit

Causes Bleeding on Hit

Life Flasks gain # charges per Second

#% increased Charm Charges gained

#% chance to Poison on Hit with Attacks

Causes Double Stun Buildup

Leeches #% of maximum Life when you Cast a Spell

#% increased Charges gained

#% chance to be inflicted with Bleeding when Hit

Chance to Ignite is doubled

From A to Z

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  • IGGM Path Of Exile 2 DOOM BROW ADVANCED SWATHED CAP

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What Are POE 2 Items?

POE 2 Items serve as a character's equipment and encompass various game features.

In Path of Exile 2, there are 700 unique equipment base types, each with its own distinct item waiting to be discovered. You can enhance your arsenal with a variety of new weapons like Spears, Crossbows, and Flails, along with supplementary items such as Focuses, Traps, and redesigned Sceptres. Each base type will have a Unique version upon release, closely aligned with the visual identity of the base item.


What Types Of Items Are There In Path Of Exile 2?

Path of Exile 2, a sequel to the original game, introduces new item types and adjustments to existing ones:

  • Equipment: POE 2 Items now feature a Quality attribute affecting base stats, upgradeable with specific currency items. 
  • Currency: Used for item modification or trading, some currency items like Orb of Annulment now remove a random influence, while Orb of Binding links all sockets on an item.
  • Divination Cards: Collectible items exchangeable for specific items, some have been altered to align with new Path of Exile 2 Items & mechanics.
  • Quest Items: Obtainable through quests, some have been altered or removed, like Maligaro's Map, no longer necessary for accessing Chamber of Sins.
  • Skill Gems: These gems, granting skills when socketed, are now independent of equipment sockets, offering greater flexibility and customization.
  • Prophecies: These items still foretell future events and can be sealed or activated; some reflect new content and mechanics in Path of Exile 2.
  • Maps: Granting access to end-game areas, maps now feature different rarities and mods reflecting the updated storyline and endgame.


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Path Of Exile 2 (6 Co-Op Mode Changes): How To Improve The Multiplayer Co-Op Experience?

Path Of Exile 2 (6 Co-Op Mode Changes): How To Improve The Multiplayer Co-Op Experience?

Path of Exile 2 Early Access has been very well received since its release, not only because it is the first sequel to POE series that has been popular with MMO players for decades, but more importantly, POE 2 itself provides players with a great co-op experience, even in Early Access stage.

However, GGG must not stop here if it wants to maintain the original enthusiasm of the large number of players after the full version of POE 2 is released, because there are indeed some design choices that are not ideal.

With this in mind, let’s talk about the co-op mode issues in Path of Exile 2 that need some serious adjustments, and improving them may really help POE 2 take the top spot in multiplayer co-op games!

1. Teleporting

First, let’s start with something that many players have been complaining about, and that is Teleporting.

Teleporting has always been a very important core mechanic of group games, but in POE 2, it is unnecessarily complicated.

If you’re on the same map as your teammates, you can’t even teleport to them! You either have to walk, which can take a long time on enormous maps, or walk back and forth through town portals. That’s right, either you teleport to the town, then teleport to their checkpoint, and your teammates have to open their portals so you can jump back to them. It’s tedious and a waste of time.

The solution seems simple, though: by using an existing button in UI, let us teleport directly to our teammates, no matter where they are. GGG could perhaps add a short cast time to balance things out. That would save a lot of trouble.

2. Map Display

Another headache is the map display, which is complex and unclear map information that can easily make players completely lost.

Not only that, there is no way to sync map discovery between teams, which means that if your team explores separately, the areas they discover will not be synced with everyone else’s map, which will just keep wasting your time backtracking. Imagine how frustrating it would be when you spent an hour exploring a map that your teammates have already swept and never found an Exalted Orb!

In fact, we don’t need military-level planning to scout the map in cooperation, just a simple shared map. This will greatly improve the exploration process, reduce backtracking, and keep everyone on the same page.

3. Resurrection Speed

It is well known that it takes a long time to revive teammates in POE 2, especially when the enemy keeps interrupting you. Everything will easily return to the starting point.

Some players may want to say that as long as the character’s survivability is improved, it will not be easily killed? But seriously, building evasion or relying on crowd control skills such as stun, shock, or freeze will indeed help, but even so, it is a hit and miss. Not to mention, a high-survivability character often requires an enormous investment of POE Currency, which is difficult for early players to do.

In contrast, shorter casting time or immunity to interruption will often help us a lot. In addition, outside of combat, why not completely eliminate the casting time? This is completely unnecessary downtime. Although they have made some minor changes to the casting time in patch 0.1.1, the penalty system still feels a bit over the top.

Other than that, respawn options in POE 2 are minimal. If you die in co-op, you can basically just wait for someone to revive you, or wait for everyone to wipe out and then respawn together. This is totally unnecessary.

Imagine dying on the other side of the map and then you just sit there doing nothing, waiting for your buddies to come and rescue you, which is absolutely frustrating in the middle of story progression.

I think GGG could have just let players respawn in towns for non-endgame content. That way, you can rejoin the action right away instead of dragging everyone down. If you want to have a better chance of winning battles after respawning and upgrade your gear with more orbs, why not join the giveaways that are often offered in IGGM Discord? You have nothing to lose, anyway!

4. Flask Charges

Next, let’s talk about Flasks. Flasks only recharge when you land a critical hit, which doesn’t make sense in co-op, especially if your teammates use Culling mechanic or deal a lot more damage than you do. Of course, you can improve this by finding potions with charge modifiers, but the effect is poor.

So what’s a better solution? In short, count the kills of the entire squad. If someone kills, everyone’s Flask should be charged. Only such a simple and fair application method can keep the action going.

Also Read: Path of Exile 2 Currency Free Giveaways & Promotions

5. Skill Effect Display

Now turn to this headache skill effect problem in POE 2. If you have ever played with a spellcaster, you will know how difficult it is. Their spells, special effects and minions fill the entire screen, and you can’t even see your character. What’s worse, this also includes the skills of the boss you should avoid. Fire spells are the worst, especially between the firewall and the explosion, everything is a mess.

Therefore, players urgently call for a simple slider to adjust the transparency of teammates' spells and minions to solve this problem.

6. Endgame

Finally, let’s talk about the endgame survival problem. Because in the endgame map, if you die, you’re done, just like the hardcore mode in Diablo 4. When you die in co-op, you either wait in town or lie on the ground until your partner completes the map, which is terrible for co-op. Not only is it harder if one of you dies, the others have to do the rest of the mission alone without you, but you don’t get any loot.

Why not use the existing portal system to improve this? There are already six portals per map, so why not let players use them to respawn? Of course, the penalty mechanism still has to be retained, but it allows everyone to participate. This will make map making feel more collaborative, less punitive for co-op players, and more fun for those who are looking for a higher difficulty challenge!

Outro

Well, these are the 6 points that we have summarized that are in desperate need of improvement in POE 2’s multiplayer co-op mode. These changes will make co-op more fun.

Although this is already a great game, some adjustments like this will further improve the co-op experience. So, what do you think? Do you think there are still areas that need to be adjusted? See you next time!

Path Of Exile 2 Best Life And Mana Flask: How To Get Them?

Path Of Exile 2 Best Life And Mana Flask: How To Get Them?

Whether it’s Path of Exile 2 or Diablo 4, what are the most important resources for players? The vast majority of builds need health and mana. Health represents your tolerance for mistakes in the game. The more health you have, the less likely you are to die in the game because of a single mistake. And the more mana you have, the more skills you can unleash.

Players have many ways to restore health in Path of Exile 2, such as passive, life drain, etc., and the methods of restoring mana are similar. However, these methods only extend your endurance. If you are really in danger, these methods are not enough.

The best and most direct way to restore life and mana in Path of Exile 2 is to use Life Flask and Mana Flask to restore you directly. There are more than one Life Flask and Mana Flask in Path of Exile 2, and they have different effects. So what are the best Life Flask and Mana Flask in Path of Exile 2? They are Melting Maelstrom Mana Flask and Olroth’s Resolve Ultimate Life Flask.

Olroth’s Resolve Ultimate Life Flask

Olroth’s Resolve Ultimate Life Flask is a valuable consumable. This Life Flask will give the player a large amount of instant life recovery, which can often save the player from danger.

When you click on Life Flask, you will be restored immediately, while other Life Flasks in Path of Exile 2 are mostly restored slowly over a certain period. Instant Recovery is far more popular than slow recovery in Path of Exile 2.

Normal Ultimate Life Flasks can only restore 30% of the player’s life at a time, while Olroth’s Resolve Ultimate Life Flask can restore 100% of the player’s life at a time, which is why Olroth’s Resolve Ultimate Life Flask is the best Life Flask.

Here are its specific effects:

  • Restores 920 Life Points in 3 seconds
  • Uses 10 of 75 charges when used
  • Has 75 charges
  • Instant Recovery
  • Increases charge by 100–150% each time used
  • Excess Life Recovery lasts 10 seconds as a Guard

How To Get Olroth’s Resolve Ultimate Life Flask?

Olroth’s Resolve Ultimate Life Flask only appears as a drop from Olroth, Origin of the Fall, Expeditions pinnacle boss. Players can only find Olroth during Level 79+ Expedition Logbook runs, and Olroth still appears with probability. Fortunately, its probability of appearing is quite high, and players have at least a more than 50% chance of encountering this boss.

To find Olroth, Logbook is essential. You can participate in Expeditions activities, defeat the enemies that jump out after the explosion, and then get Logbooks from the treasure chest.

Expeditions activities not only give you Logbooks but also a lot of POE 2 Currency, making them one of the most interesting endgame activities.

Once you have enough Logbooks, you need to talk to Dannig in Hideout to open the map to Olroth.

Melting Maelstrom Mana Flask

Melting Maelstrom Mana Flask has a lot of description. As powerful as it is, you also have to take some risks when using it.

Here’s what it does:

  • Restores 310 Life Points over 3 seconds.
  • Consumes 10 of 75 charges when used.
  • There are 75 charges.
  • The effect does not disappear immediately after the mana bar is full.
  • Duration increased by (200–250) %.
  • Deals chaos damage equal to 50% of the mana consumed per second to nearby enemies in 3 seconds while in use.
  • Instantly restores all mana.
  • When the effect ends, takes chaos damage is equal to one quarter of the remaining mana.

It can be seen that Melting Maelstrom Mana Flask is not just a Flask that can only restore mana. It can also cause certain damage to monsters. This item can increase the output of the spellcaster.

How To Get Melting Maelstrom Mana Flask?

Melting Maelstrom Mana Flask is a drop from Kosis, the Revelation of Delirium event. Players need to use 300 Simulacrum Splinters to synthesize a Simulacrum.

Simulacrum Splinter is relatively rare in the game. Players can exchange a Simulacrum with other players through Currency Exchange using your POE 2 Exalted Orb, or you can instill your Waystones with Delirium fog, which requires the use of instilling mechanic. After success, you can find 10-50 Simulacrum Splinters on each map.

The specific number of Simulacrum Splinters obtained will be determined by the number of monsters on the map, so you need to choose a map with more monsters as much as possible.

If you want to trade a Simulacrum with another player but don’t have enough Currency, you can enter IGGM discord, where there are often giveaways that can help you get Simulacrum.

That’s about Melting Maelstrom Mana Flask and Olroth’s Resolve Ultimate Life Flask. Not only are these two items consumable, but they are not necessarily dropped by the boss. You may find a lot of Currency from the boss, but not the flask, which is normal. However, you can definitely get one of the boss’s unique drops, so don’t be discouraged.

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