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Path Of Exile 2 Acrobatics And Meta Skills: How Do They Work?

Path Of Exile 2 Acrobatics And Meta Skills: How Do They Work?

To give you more benefits and help you defeat enemies more efficiently in battle, Path of Exile 2 brings many special mechanics. They usually work in different forms, but the common point is that you must understand how they work in advance to use them better.

The two POE 2 mechanics we are going to introduce to you this time are Acrobatics and meta skills. You can think of them as the skill, the difference is that the former is a Keystone passive skill, and the latter is a special skill gem.

What Is Acrobatics?

In POE 2, when facing attacks from enemies, you can only rely on three defensive attributes to protect yourself successfully, namely evasion, armor, and energy shield. And each build in the game will combine these three attributes based on consuming enough POE 2 Currency, to protect you from attacks and avoid death in different ways.

Based on this, you will find that Acrobatics, as a Keystone passive skill in the passive skill tree, can allow you to dodge almost all attacks, which is very useful.

Acrobatics Working Principle

By default, evasion protects you from Strikes and Projectiles from enemies. Strikes are direct hits to your character, and Projectiles are attacks or spells that cause effects on the target, such as a poison with a yellow trail. Evasion gives you a chance to dodge these attacks by a certain percentage.

But Acrobatics can take evasion a step further. For example, it can give your character a chance to dodge not only Strikes and Projectiles but also any damage that counts as a hit - in fact, hits account for 90% of all damage that can be dealt in POE 2, except for damage over time or DOT.

Another main reason to recommend you to choose Acrobatics is that it can prevent you from being killed by random slams or AOE attacks from bosses and monsters, which can sometimes be very deadly in the endgame because neither evasion nor armor can protect you from them. But with Acrobatics, you can do this with evasion.

The current evasion cap in the game is 95%, and if you have the right passive skills and high evasion gear, you can reach this cap with Acrobatics activated. However, this does not mean that you will evade 95% of the hits, it just means that you have a 95% chance of evading the first hit you receive, and then the chance of evading the second hit you receive will decrease slightly, and then decrease in sequence.

When To Use Acrobatics?

Acrobatics can only be used when you can make up for the 70% evasion loss and get at least 80% evasion score with Acrobatics activated. To do this, you not only need to increase the passive skill points of evasion but also have to exchange POE 2 Exalted Orbs for some high evasion gear.

What Are Meta Skills?

Meta Skills are actually special skill gems that can trigger the corresponding effects when you socket it with other skill gems in the support gem slot and meet its energy requirements.

It is worth noting that all meta gems need to be socketed with at least one skill gem to be triggered. Currently, you can identify if a gem is a meta gem by checking the “Meta” tag below the name of the skill gem.

Meta Skills Working Principle

Most meta gems require enough energy to trigger their special effects, and energy can only be generated by repeatedly performing specific actions. As a special Path of Exile 2 resource, energy is actually used specifically to trigger the effects of meta gems and activate their socketed skills.

You May Like: Path of Exile 2 Currency Free Giveaways & Promotions

For example, if you cast a meta skill while freezing an enemy, you will not only gain energy but also automatically trigger the corresponding socketed skill of the meta gem when you reach 100 energy. So if you want to make a basic build with this mechanic, you need to freeze as many times as possible to trigger the relevant skills constantly.

With the exception of Hand of Chayula and Ancestral Warrior Totem, all meta gems require at least 60 Spirit Reservation to work, and this resource can be collected through permanent rewards in the campaign, amulets, body armor, and spirit modifiers on scepters.

How To Collect Energy For Meta Skills?

There are currently four ways to increase the rate at which your meta skills gain energy in POE 2, and they are as follows:

  • Inlay Impetus Support Gem: This will give your meta skill gems a 40% energy gain, but you can only have one Impetus Support Gem at a time.
  • Increase Gem Quality: When you use Gemcutter’s Prism on certain meta gems, you can increase their energy absorption rate by 20%, thereby improving the quality of the gem and its usability in combat.
  • Unlock relevant Passive Skill Tree Points: There are some passive skill points in the skill tree that can increase the effectiveness of triggered meta skills, including energy gains, after being unlocked.
  • Sapphire Jewels: This jewelry can give your meta skills better suffixes by rolling properties. If you don’t have Sapphire Jewels, you can exchange them by orbs on the trading website.

You should have discovered that in order for the above two mechanisms to work better, you need to have enough POE 2 orbs, so hurry up and join the sixth 2025 POE 2 giveaway in IGGM Discord, which has not yet ended! You will have a chance to receive 250 Orbs of Chance & 150 Orbs of Annulment & 25 Divine Orbs!

Path Of Exile 2 Pushy Mechanic Improvements: How To Optimize This Awful Mechanic?

Path Of Exile 2 Pushy Mechanic Improvements: How To Optimize This Awful Mechanic?

If you are an old player of Path of Exile, you know that GGG showed the relevant content of POE 2 as early as ExileCon 2023. Among them, Pushy Mechanic that debuted at the event attracted a lot of players’ attention. It looks very cool, but after playing for a while after Early Access release, you will find that the performance of this new mechanism is really unsatisfactory! We can even say that it is one of the worst systems in PoE 2 at present, because it makes melee worse than it is now.

Pushy Mechanic

Now, Pushy mechanic is a system in Path of Exile 2, which basically allows one entity to push another entity and change their position.

At ExileCon, when the developers talked about this issue, they basically described it as each of these entities. For example, your character and monsters will have different push values, and it’s usually based on the actual size of the entity, so bigger monsters will be able to roll or move towards you and push you out of the way, while smaller monsters shouldn’t have that effect on you. At the same time, the player character should also be able to push things that are smaller than them out of the way.

But we actually saw in a patch released right after Path of Exile 2 was released that GGG improved Dodge Roll so that you can push smaller monsters out of the way more easily, because Pushy mechanic is not working properly right now.

Screen Desync

In my opinion, Pushy mechanic is currently the worst mechanic in the game, especially it feels terrible to interact with it.

Honestly, it doesn’t feel like a specific mechanic that was deliberately positioned in the game to provide this Pushy system. On the contrary, it actually feels like a glitch, it feels like a bug. Because every time it happens, our character will be out of sync, you will even feel like you have a connection problem and completely lose control of your character. Then after a second or half a second, the screen will return to the center of the character, and then we will be in a different position.

From a player’s perspective, there’s no animation or feedback to indicate how the character is being pushed, or which direction they’re being pushed in, they’re just being thrown around. The out-of-sync screen makes them not only unable to deal with enemies normally and pick up POE 2 Currency, but they are even at risk of being killed by the boss. As a result, it feels terrible to interact with it, and it’s undoubtedly the worst mechanic in the game.

Pulls Down The Melee Experience

Now one thing that makes this problem worse is that it’s even worse when you’re playing a melee character, especially a mace character. Because mace swings very slowly, and you’re usually placed close to monsters to launch these slow swing attacks, which means you’re the most vulnerable to being pushed around. Imagine when you’re just standing there, casting Sunder or doing a Rolling Slam, and suddenly you’re pushed across the screen. It’s a bit awkward.

We all know that GGG is committed to making POE 2 the savior of melee combat, you know it’s destined to improve melee combat, and they’re aiming to be much better than POE 1. Because in POE 1, they didn’t have the systems and infrastructure to make melee combat really good, so in POE 2, all these new systems and new things were started from scratch.

And Pushy mechanic, as one of the systems they implemented, this forced mechanism completely deprives melee combat of its power. It doesn’t add anything to melee combat, it just makes you constantly pushed and bullied by monsters, which is terrible!

If you are also in this situation and want to seek a breakthrough, then it is recommended that you enter the giveaway channel in IGGM Discord. The large number of giveaways provided here will allow you to optimize your inventory as soon as possible and greatly improve your character's melee ability.

How To Fix This Mechanic?

So, at this point, I think this mechanic is in desperate need of fixing. Here we will outline a few things GGG can do to fix this mechanic.

1. Try To Remove It

First, we are going to remove it now. Of course, this is probably the worst idea on this list, and removing this mechanic may not even be possible. Maybe it is completely hard-coded in Path of Exile, including all the moving animations and things like that.

We don’t know how important this mechanic is to the system working in terms of game development or something like that, and whether it can be removed. But I can definitely say that if we read the 0.2.0 patch notes and found out that the entire Pushy mechanic has been completely removed from the game, many people wouldn’t care too much.

2. Improve Mechanic Bugs

But honestly, I think it’s unlikely that it will be completely removed, so the next step is to improve this mechanic. Pushy system actually has a lot of bugs and issues. It’s not just because the system itself doesn’t capture the entire area they’re after, but because it has many bugs in itself. For example, Rolling Slam completely breaks down when you’re being pushed.

What happens with Rolling Slam is that during the animation, if a monster pushes you, you’re pushed in the direction of that monster. But the game’s entire camera angle doesn’t capture the center of the character during the animation, so you move to one side of the screen. Then, once your animation is over, the game immediately repositions you to the center of the screen, which makes you feel like you’re tied up by a rubber band or disconnected from the outside world at that moment.

So if bugs like this were completely eliminated, it would be an enormous improvement and a good direction to go in to fix this mechanic.

3. Add A New Stat

Next, adding a stat for counter-pushing would also be a really good idea, and this could be something as simple as putting it in Strength area of ​​the skill tree. For example, it would make the most sense to put this stat in other places in the tree. As we mentioned before, Pushy system is a really big problem for characters that use mace. So it makes sense to put this stat around the mace part of the tree where Strength area is.

Also, they could have added a stat that increases Stun Threshold. When you’re really getting pushed by a monster, the higher your threshold, the bigger the monster needs to be to push you away. With this, you could definitely increase your resistance by constantly rolling the stat with Chaos Orbs, instead of just being slammed into a wall like a rag doll!

So, something like this that can actually prevent you from getting pushed or at least limit the number of times you get pushed would be a really pleasant change.

4. Improve Character Pushing

The next thing is to improve character pushing. This is actually related to monsters, so now they’ve kind of changed this thing up.

As we mentioned before, when Path of Exile 2 was released, they put in a patch that improved the way to push small monsters with Dodge Roll. But there are actually some problems with this.

Because it’s not just about Dodge Roll, it’s very awkward to be physically blocked by these very small monsters when you’re moving around as a character. And when monsters are three or four times bigger than you, they can easily push you out of the way, but you should also be able to push them out of the way in other ways, which should be a reasonable feature in the game.

5. Improve Object Paths

Finally, for this mechanic, GGG needs to improve object pathing. There are often some terrain issues and things like that in the game that will immediately prevent you from using movement abilities, which results in you being immediately stuck on a small piece of terrain that you can’t even see.

What ends up happening? That’s when monsters are near you, especially when they’re right next to you when you try to use the skill. They may push you a little bit, and eventually you will be off from where you want to go, and then your Dodge Roll will be immediately blocked and stopped.

What’s more important is that once skills are used, if they have a cooldown, they will go on cooldown. This means you’re stuck with your hands tied.

So improving object pathing is a good idea, just remove some small objects so they don’t get in the way.

Since we’re on the subject, I think having more open map layouts actually improves this as well, because there’s nothing worse than being stuck in a corridor. Like a very narrow corridor where you’re completely trapped by monsters and they’re pushing you around and you can’t basically move and you’re just constantly getting tangled up.

These are just some of my thoughts on how I think they could fix the issues with Pushy system. I have to say, this Pushy mechanic is in desperate need of improvement. If you’ve played Path of Exile 2 for a while, you’ll have interacted with this mechanic. But it’s especially noticeable when you start playing as a Warrior and use mace early in the game, you’ll notice yourself getting pushed all over the place. So hopefully GGG hears player feedback soon, and let’s look forward to seeing changes in the next update!

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