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Path Of Exile 2 Mysterious Shade Quest Guide: How To Complete This Quest Fast?

Path Of Exile 2 Mysterious Shade Quest Guide: How To Complete This Quest Fast?

Mysterious Shade is the third quest we have to do in Path of Exile 2 Act 1. This interesting quest takes you to a graveyard to collect some keys. In this guide, we will cover how to collect two keys and defeat three separate bosses with similar mechanics to complete this quest. If you are still stuck on this quest, then don’t miss this guide!

How To Start?

First, let’s see where to start this quest. You can get this quest after completing Secrets in the Dark quest or discovering Grim Tangle in Grelwood.

Note that you must complete Secrets in the Dark quest, otherwise the tree roots will block your path and you will not be able to proceed.

Secrets In The Dark Quest

To start Secrets in the Dark quest, talk to Una in Clearfell Encampment. You will then need to explore Clearfell until you reach the entrance to Grelwood. The exact location varies per instance, so you’ll need to explore and find it on your own. There’s no predefined method.

Entering Red Vale

Once you’re in Grelwood, you’ll need to find a tree with three glowing runes at its roots, then summon Una and she’ll send you to Red Vale. Again, you’ll need to explore Grelwood to find the entrance. You can also kill Forgotten Witch and Brambleghast for some extra POE 2 Currency and loot.

Finding Obelisks Of Rust

In Red Vale, you’ll need to find these structures called Obelisks of Rust, interact with them, and clear the monsters that spawn after the interaction. After clearing them, be sure to loot the green items that drop. Repeat the above steps for the second Obelisk as well. However, at the third Obelisk, you’ll need to defeat the Rust King instead of a normal monster. So be prepared ahead of time.

Defeating Rust King

Since Rust King is vulnerable to lightning damage, it’s best to prioritize using lightning attacks if you have any. I must say, don’t skimp on your Chaos Orbs, using them to scale your lightning damage stat as much as possible can help you kill Rust King as quickly as possible. It’s definitely worth it.

Rust King’s attack pattern is pretty simple. First, he’ll create some spikes around him that will shoot out 360 degrees in all directions. You can avoid them by simply placing yourself between two spikes, though.

Then, he’ll raise his axes high and smash them in front of him, while you can duck behind him and sneakily deal some damage.

His last move is to summon an army and smash his weapons. If you’re a melee character, you can keep them close to the boss and clean them out while you attack the boss. If you’re a ranged character, you can lure them out of the area a bit and get some cover from the boss while you clean them out.

Once everything is done, grab the green item that the boss drops and open the portal to Clearfell Encampment, interact with Renly. He’ll give you some spikes and use Waypoint to return to Grelwood. Then pierce each rune with the spikes given by Renly, interact with Una, and return to Clearfell. You will then have completed Secrets in the Dark quest!

Mysterious Shade Quest

Once you have completed the above quest, you can officially begin your Mysterious Shade quest. Head to Grim Tangle, which you can find through Waypoints, or while exploring Grelwood. As mentioned before, the map is always random, so the map described here will not be the same as yours.

Draven

Una will help you clear the roots, and now your goal becomes to continue through Grim Tangle. This means you need to explore Grim Tangle until you find the exit to Cemetery of the Eternals.

Find that exit, then talk to Lachlann the Lost, who will let you find two keys in two different Mausoleums.

Explore the cemetery until you find the first one. In this instance, our first key is found in Mausoleum of the Praetor. Here you need to find the boss room, the center of Mausoleum, where you will fight Draven.

Draven’s main mechanic is that he attracts those little green ghosts, and when he attracts three of them, he gains power. To stop them, you just have to step on them. It is worth noting that in addition to his basic attack, he will also send out a barrage of projectiles, so dodge them in time.

In phase 2 of the battle, he will summon his girlfriend Asinia to help him. She will draw some circles on the ground, and the player will be damaged shortly after entering the circles. So when you see Asinia, start moving around to avoid the circles.

After defeating Draven, grab Memorial Key and use the portal that appears in the boss’ room to go to the cemetery.

Then explore the cemetery until you find the second tomb. Here we will encounter Tomb of the Consort. Go in, repeat the above steps, and explore until you find the boss room, marked as Heart of the Tomb on the map.

Also Read: Path of Exile 2 Currency Free Giveaways & Promotions

Asinia

This time, you’ll fight Asinia, the Praetor’s Consort. The same ghost mechanics work here, too, with Asinia also attracting green ghosts and gaining power, and again, you can stop them by simply stepping on them.

In the first phase of the fight, she mainly does melee attacks and summons circles on the ground. Then in the second phase, she summons Draven to help her, who fires a barrage of projectiles when he appears, so dodge in time.

Then you need to watch out for her two attacks. The first is when she puts her hand over her chest and bow and then sends out a barrage that deals a lot of damage, and the second is when she launches an attack on a cage. When she puts the cage down, break it with your attack and then walk away, or dodge it because there will be a barrage soon after. After defeating her, take her key and return to the graveyard to talk to Lachlann.

Lachlann

Open the gate, and then you’ll start the final boss fight of this quest, defeat Lachlann.

Firstly, don’t stand behind the boss at first, because he will slam his weapon in front and then slam it in the back, which can do quite a bit of damage. Then another attack he does with his weapon is a wide swing, which is pretty easy to dodge, though.

He has two main Souls attacks. First, a giant green circle appears on the ground where he summons souls and then shoots them straight at you, which is also pretty easy to dodge. Then, the hardest to dodge is when he extends his arm out in front, then brings souls out of the ground and then quickly drops towards you. You’ll need to time this well to dodge. What’s more, the souls will also leave frost trails behind them, so when the big green circle appears, be sure to position yourself carefully so that the frost trails don’t get in your way.

After defeating Lachlann, you can get Count Lachlann’s Ring and a bunch of loot, and this ring is a necessary quest item that you need to complete Mysterious Shade quest.

Anyway, that’s it for this Mysterious Shade quest guide. Hopefully, these tips will help you get through all the boss levels more smoothly. However, I must remind you that it is essential to prepare some suitable equipment and items before starting the mission. If you are currently suffering from a lack of resources, you might want to pay attention to some exciting giveaways that are often launched in IGGM Discord. If you stay active in the group, you may be able to get a bunch of excellent resources for free! Try it now!

Path Of Exile 2 Patch 0.1.1 Update Revealed: What Issues Are Fixed?

Path Of Exile 2 Patch 0.1.1 Update Revealed: What Issues Are Fixed?

Exiles, I believe you have had a great time during the early access release of Path of Exile 2, but this does not mean that POE 2 is problem-free. Fortunately, GGG is always actively listening to player feedback and looking for solutions. Recently, Path of Exile 2 released Patch 0.1.1, which aims to solve some problems that can be solved relatively quickly without creating a new league or a new economy immediately.

Here, we will discuss some of the issues that have been discovered in POE 2 and the measures the developers plan to take in Patch 0.1.1. It’s worth emphasizing that if you find a particular issue is not on this list, it doesn’t mean that GGG is not aware of it or that it won’t be fixed, it just means that they either can’t fix it quickly or can’t fix it without the need for a new economy. So we just need to wait and let time solve all the problems.

Map Basic Experience Improvements

First of all, one of the main areas that needs a lot of attention is the map basic experience, and the developers have made a lot of changes here.

Endgame Balance

It is worth mentioning that the number of monsters, chests, magic and rare monsters, Essences, Strongboxes and Precursor Artifacts in endgame maps have been balanced. With these adjustments, you should find that map farming is more valuable than before, because maps are usually focused on one or more particularly valuable elements. So you can farm POE 2 Currency in a targeted way without wasting more time getting a bunch of useless items.

Added Tower Map

Now, Towers are very important for players because we need to run a lot, but there is only one Tower map at present, which makes many mechanisms for this useless.

Shortly after Early Access was released, many players gave feedback that they hope to add more changes here as soon as possible, so Patch 0.1.1 added four Tower maps: Alpine Ridge, Bluff, Mesa, and Sinking Spire.

Lost Towers Map Rework

In addition, the developers have reworked the existing Lost Towers Map to make playing there less boring. At the same time, since some maps cannot spawn bosses, the probability of loot drops is much lower than we expected at the beginning. Therefore, they chose to compensate for this problem by increasing the drop probability so that they can get the actual expected probability. Then, the developers also added a new type of Tablet that allows you to add bosses to your map using your own mod pool.

Strongboxes Changes

Of course, Strongboxes also need some attention. They now spawn monsters faster, the fog effect is less annoying, and the timing and effects of the mods have also been changed. Players can get a better gaming experience here.

Adjusting Effect Visibility

Now, let’s talk about the visibility of effects. Because many maps are too cluttered, the effects on the ground cannot be rendered, and you can’t see and dodge them in time. For these reasons, the developers have changed both the clutter level of some maps and some effects to ensure that they are always visible.

In addition, the visibility of elemental explosion effects has been improved, and they will last longer before exploding. If rare monsters die, they will disappear without exploding. What’s more, Volatile Plants are also easier to see before exploding.

They have also now increased the zoom level of Atlas and fixed various terrain collision issues on many maps. They have also shortened the loading time for opening World Map and Atlas panel to show the map’s biome on hover. For other in-game content systems, there is a greater focus on making all rewards consistent with what they should be.

Endgame Fixes

For Delirium, the developers recently fixed a bug that caused Delirium monster to not spawn after the opening section. Additionally, Simulacrum will now appear 20% less often to make it more consistent with the pace of finding Expedition and Ritual bosses.

For Ritual, Omens now appear 60% more often in Ritual Tribute window. For Expedition, the rarity of items in the store has been increased, but we hope that GGG will make some more substantial changes to the rewards for this league later.

Improved Pinnacle Bosses Experience

Right now, one of the main issues we still see regularly is that it takes too long to play through the Pinnacle Bosses content, and when you finally get there, you only have one attempt and no chance to get to know the boss.

To address these issues, the developers have made the following changes:

First, Citadel spawn points are closer to the center of Atlas, and they’ve also added an effect so that you can see them from farther away in the fog of war. This makes them easier to find.

To address the issue of only having one attempt, you can now get up to six respawns on Arbiter of Ash. However, respawns can only be triggered by the person who puts the key in, and everyone in your squad will respawn at the same time. Note that leaving the map will still lose your respawns, so you still need to fight the boss with the build you entered the map with.

Although the higher the difficulty of the boss, the fewer times you will respawn, but by then you should know the mechanics of the fight.

Another thing that players noticed was that there were fewer keys from Faradun Citadel on the market, and they thought it was because Citadel spawned less frequently. But it turns out that this was just because this boss killed players more often than other bosses. Still, the developers made some changes to this boss to bring it in line with other bosses.

Unique Item Buffs

On the other hand, it has to be said that many unique items in POE 2 feel unsatisfactory. Although unique items are generally designed to enable builds at high levels, they really need to ensure that more unique items also feel powerful when players first get them at low levels.

For this reason, GGG has buffed a lot of unique items in this patch. These changes should make it more fun to find POE 2 unique items at low levels. More importantly, subsequent games will also be more fun when you have some great unique items available.

In addition to this, the developers also changed a few other things to make it easier to find rare items at high levels. Not only did they slightly change the mod weights to ensure that there are fewer bad mods, but they also made it so that high-level items no longer cull the highest level modifiers for a given mod type. This means you no longer have to invest in more Exalted Orbs to re-roll modifiers to own a splendid piece of gear.

Boss Difficulty Adjustments

Now, as we continue to play, we still find many balance anomalies with specific monsters or bosses that can be annoying if you encounter them. Don’t fret now, because Patch 0.1.1 contains adjustments to a large number of these monsters and bosses. These changes should solve many cases where monsters or bosses feel too difficult in certain situations.

Item Filter System

One big issue for console players is that the web-based item filter system is currently not working properly. This means they can’t use item filters like PC users can. However, in Patch 0.1.1, the same item filter system as Path of Exile 1 will be activated again, which allows you to subscribe to item filters on the website.

Other Fixes

Of course, this patch also contains many other smaller changes and bug fixes, such as strengthening armor and Scavenged Plating, showing the number of uses left on an amulet and the effect when it is triggered, fixing the music that Una plays in town, and many other small fixes and improvements throughout the game.

While these fixes won’t solve all the problems, and it will take some time, GGG still hasn’t given up on finding things that cause frustration and trying to fix them. Hopefully, they’ll do more of this in the future, and look forward to the full release of Path of Exile 2 giving us a better gaming experience!

While waiting for the full release of POE 2, we need to be prepared for it, whether it’s completing a top-level build that suits our play style or preparing a lot of rare resources. If this is the case for you, then you might as well enter IGGM Discord, where there are often giveaways that allow you to get some great rare items for free. As long as you’re active here, lucky opportunities will always come to you.

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