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WoW Classic SOD: Few New Runes Added To Various Classes In Phase 4!

Posted: Jul 11, 2024

Posted: Jul 11, 2024

Source:  IGGM

Just today, WoW Classic SoD Phase 4 was officially released. Since PTR, players have discovered many new runes that make each class very different. Currently, each class will have three new runes available.

Runes can be placed in your equipment slots and provide powerful passive effects to your character. But will these new rune changes make your class easier or more difficult? This guide only introduces you to these new runes, which require you to explore them yourself in WoW Classic SoD Phase 4. Let time prove it.

WoW Classic SOD: Few New Runes Added To Various Classes In Phase 4!

Druid

Improved Swipe

When in cat form, you can increase your swipe ability; while swiping in bear form can increase damage by 100% and hit 3 additional targets.

Tree of Life

When activating this rune, you will reduce the mana consumption of all continuous healing skills by 20%, and increase the healing received by friendly forces by 10%. In addition, it increases Druid’s spirit by 25% and Druid’s armor by 200%.

Starfall

When you use Starfall, you can summon up to 20 meteor showers over 10 seconds, dealing Arcane damage to enemies within 30 yards of you. There is a 90-second cooldown while using this passive, and CC effects, mounting, and shapeshifting are canceled.

Hunter

Improved Volley

While activating this passive, you will increase the mana cost of Volley by 50%, but the cooldown of this skill will be reduced and it will no longer be affected by the enemy’s counterattack wave. In addition, Volley will deal an additional 3% ranged damage each time.

Resourcefulness

While this passive is active, you will greatly reduce the mana cost of Reduces, up to 100%, and the cooldown will be reduced by 40%.

Hit And Run

After you use Hunter’s Raptor Strike, your movement speed will be increased by 15% for 4 seconds. After this melee combat is completed, you can quickly pick up some loot such as SOD Gold.

Mage

Arcane Barrage

This passive fires several missiles at an enemy target, dealing Arcane damage. Additionally, this spell has a 20% chance to trigger Missile Barrage.

Overheat

It fires a Fire Blast that can deal critical hits. Best of all, it can be cast with other spells and is not affected by the global cooldown.

Frozen Orb

It fires a spinning orb of ice from where you stand, and you have a 16-second fast movement time. While moving, the orb deals Frost damage to all enemies it passes by, and casts a frost effect that slows them down by 30%. Additionally, the first time this enemy is damaged by you, not only will their movement speed slow down, but they will also trigger Fingers of Frost rune.

Paladin

Shield Of Righteousness

In addition to blocking damage, the shield can be used to slam the target, dealing Holy damage based on your defense, and an additional 214 damage.

Vindicator

While your Vindication talent is active, it reduces your attack speed by 70 points per point of talent, and increases your Strength, Agility, and Attack Power by 50% per point of talent. Additionally, Vindication lasts for 30 seconds.

Righteous Vengeance

When you are in the final stages of a fight, you can use Judgement, Crusader Strike, or Divine Storm to deal the final blow, as your target will take 30% more damage until you win.

Priest

Binding Heal

This effect heals you and your allies, and has a very low threat. This spell benefits primarily from Flash Heal, and also increases all of Flash Heal’s effects.

Soul Warding

This is your Power Word. During this effect, your shield no longer has a cooldown, costs 15% less mana, and even gains 15% more base value. The most exciting thing is that you will gain 50% more healing.

Vampiric Touch

It will cause Shadow damage to the target enemy for 15 seconds, and also make all your party members gain 2% of Shadow damage as mana.

Rogue

Blunderbuss

This skill will fire a blast of muskets at 4 enemies in a cone in front of you, causing a lot of Physical damage.

Crimson Tempest

This is also a finishing skill that you can choose to end the game. It can directly cut enemies within eight yards, causing them to lose health continuously. The longer it lasts, the more damage it will cause per combo point. In addition, you can also benefit from all talents and effects of Rupture or modify Rupture.

Fan Of Knives

This will cause you to throw both of your weapons at any target within 5 yards, increasing your weapon damage by 5% when using a dagger.

Shaman

Storm, Earth, And Fire

This will reduce the cooldown of your Chain Lightning by 100%, and Earthbind Totem will lock you in place for 5 seconds, and using Flame Shock at this time will cause 60% increased periodic damage.

Feral Spirit

This will cause you to summon two Spirit Wolves that will do your bidding. This lasts for 45 seconds.

Coherence

This will reduce your Chain Heal effectiveness by only 35% and your Chain Lightning effectiveness by 20% on each jump. In addition, each jump will also jump to an additional target.

The above is some of the new rune changes in WoW Classic SoD Phase 4. There may be some new runes added to other professions, which you need to explore on your own. I wish you a happy exploration in WoW Classic SoD Phase 4!

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Next: WOW Classic SOD: These Tips Will Help You Level Up Quickly In Phase 4
Previous: WOW Classic SOD: A Deep Dive Into The New Contents Introduced In Phase 4 - Level Caps, Runes, And More
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