Sign Up

I want to get information about activities, sales and personal offers

or continue with social networks

twitch google steam reddit discord
Already have an account?

Log In

Remember me Forgot your password?

or continue with social networks

twitch google steam reddit discord
Not a member? Sign up now

News Tag: Diablo 4 Patch 1 1 1

  • Diablo 4: Did Patch 1.1.1 Make Endgame Events More Fun? - My Personal Opinion

    Posted: Aug 10, 2023

    In the latest patch 1.1.1, Diablo 4’s endgame gives you some power fantasy that the game lacks. With this simple change, Blizzard managed to make Diablo 4’s endgame a lot more interesting.

    In patch 1.1.1, the creature density of Nightmare Dungeon and Helltide was greatly increased. This indirectly alleviated a lot of our complaints. Of course, I still wish we had more endgame events, but this is a first step in the right direction!

    Perfect Power Fantasy

    First, let’s talk about the most obvious aspect, which is dungeon fun. One of the main fun factors of a game like Diablo 4 is the power fantasy and how the game makes you feel.

    Before the patch, if you weren’t playing Sorcerer and trying to survive, Nightmare Dungeon would most likely bore you. And the complete loop is to walk for a while, reach a group of 6-7 mobs, kill them and harvest Diablo 4 Gold that drops, then move on.

    Also, it makes the game’s evil forces feel a little flat, which is a shame. But luckily, the character designs and models are great, evoking that sinister, dark feeling.

    Now, after the patch, I’m running another Nightmare Dungeon, and I’m having even more fun with it. Hordes of enemies rushed at me, and I smashed and sliced them furiously. It starts to give you the power fantasy you want in a game of this type. Not only does this help in that regard, but it also makes dungeons more engaging, since there’s less walking and more smashing.

    Earning XP Easier

    Another important aspect is earning XP from Nightmare Dungeons. This means that the more monsters you kill, the more XP you receive.

    Though I’m still a little disappointed that they nerfed XP gain of Nightmare Dungeons at the start of Season 1. But it’s a welcome change that offsets our previous XP loss. Of course, it would be even better to increase monster density and gain XP from preseason. But it’s a step in the right direction for the game.

    One thing I really hope Blizzard doesn’t do is change the drop rate for Diablo 4 Items. Because killing more monsters also means we get more loot. If you get more loot, you have more opportunities to level up. You’ll also get more Diablo 4 Gold because you have more stuff to trade and you have more resources to upgrade your items.

    Cinders Drop Rate Increased In Helltide

    Moving on to another major endgame event, Helltide. Before the patch, I usually had to ride around for a while, find a bunch of mobs, kill them, collect Cinders, and move on.

    Now, once we enter Helltide, there is a horde of demons rushing towards us. We no longer have to wander around on mounts and struggle to find monsters to kill.

    Also, I tested how long it took me to get 250 Cinders. It took me about 20 minutes. It took me about 30-40 minutes to get these Cinders before patch 1.1.1 came out. So it’s quite possible that Blizzard increased the drop rate of Cinders.

    Now, Helltide gets interesting, with a massive demonic invasion charging and destroying the land. We could get that power fantasy by jumping right into the middle of monster hordes and smashing them into pieces.

    So overall, I’m happy with this patch. It improves the player's experience and feel in the game. And the two main endgame events, Nightmare Dungeon and Helltide, are now even more interesting in patch 1.1.1. So what are your thoughts on the increase in monster density? Are you satisfied with the patch? I want to know your opinion. See you in the game.

  • Diablo 4: Speculation About The Pre vs Post Buff Monster Density Comparison In Patch 1.1.1

    Posted: Aug 04, 2023

    After the release of Diablo 4 Patch 1.1.1, we discovered the developers made some changes to the monster density in some areas in Diablo 4. So here I want to talk about the difference in monster density between pre-buff and post-buff in the new patch.

    Increased Monster Density

    One thing that really bothers me right now is the lack of specificity in the monster density increase percentage this time around. We’re having trouble seeing a specific percentage increase in monster density in Nightmare Dungeons, and the increase in elite density is also vague.

    However, during the second developer campfire chat, they actually pulled an example of Nostrava Deepwood dungeon on screen. As part of the monster density increase, where they actually showed how the monster density changed before and after the buff.

    This shows the monster density once you enter Nostrava Deepwood dungeon. Of course, not all dungeons are like this. This is one example. Then in patch 1.1.1 it will change, so you can see more mobs here.

    Pre vs. Post Monster Density Buff Comparison

    Now, while we know that’s not necessarily the final conclusion, we’re not sure every dungeon will see the same increase in monster density. But what I really want to do is compare before and after.

    All the individual monsters and Animus Elites we can see count side by side, and they actually give us that image. So what you actually see on the screen is on the left. Here you can see the pre-gain before the Nostrava Deepwood change. According to calculations, the density of monsters in this area has reached 120, including Animus Elites.

    Also Read: How To Target Farm Specific Diablo 4 Unique Items And Double Unique Drop Chance?

    Now, when we look at the image on the right, you can see that the total count is 181. But still in the same area. Right now, that almost means about a 50% increase in monster density. This also means that we have more chances to kill monsters and drop Diablo 4 Gold and XP, to achieve the purpose of leveling up quickly.

    Although this conclusion is not completely certain, and this is just a theoretical guess. But I still support the view that we expect to see a 50% increase in monster density in some areas in Diablo 4. I don’t think they actually show us there before and after visuals if you can’t artificially dissect them yourself.

    Monster Density Closing Thoughts

    Again, it’s important to note that we know this isn’t the final conclusion. We don’t know if it’s in every dungeon. But I think we might see some increase in cascading coverage.

    The only thing we know for sure is that we’re going to see a little buff in Helltides. We probably shouldn’t expect it to be as straightforward an addition as Nightmare Dungeons. Because they believe that certain Helltide sequences in certain areas are quite sufficient.

    Overall, I hope we see an overall increase in the number of elite and farmable Diablo 4 Items. But we’ll have to wait until next week’s official release on August 8th.

    Do you have any thoughts on the current state of this monster density increase? Is it possible that my guess about the change in the density growth of this monster will become a reality? Please share your thoughts, as I’d be interested to hear what else you think we might see in the form of monster density.

  • Diablo 4: Barber Heart Ruined & More Loot And XP You Can Get After Patch 1.1.1!

    Posted: Aug 03, 2023

    Barber Heart finally get nerfed, but it's actually a good thing, also can the changes to dungeons and the bosses make the game more fun. Let me iterate and Necromance aspects are vastly changing to make some of the builds even better than ever.

    Barber Heart Changed!

    What's happening to Barber Heart, fixed an issue where Barber malignant power would absorb damage from all other players and not just the players with it equipped. Remember doing a well boss and a dying a second with 200 million damage, this is a change that is not nerfing the power of the heart in your single playthrough. Even if you're playing with friends, but it's making it less annoying, because your friends has Barber and you stop seeing your own damage number suddenly, your lucky hits don't work anymore correctly, some of the builds just directly break.

    It's just super annoying to also not see that big damage number yourself, because your friend applied Barber and you didn't. So the nerf here is actually a buff to overall game fun, because this is how Barber Heart should work, it shouldn't absorb the damage of your friends. But your damage should do millions damage in Season 1, you're supposed to have something completely op going on.

    Also as a heads up, if you actually have the Urn of Bargaining online, then it's not increasing the enchant cost for items anymore, so rejoice with your points in earn of bargaining get more Diablo 4 Gold straight away.

    More Loot & XP

    Now in general, Monster Density in Nightmare dungeon helltides will be updated straight away, so that means more elites in the dungeon. Which could make the dungeons more challenging? Because right now sometimes you have three or four leads in the whole first part of the dungeon and another three or four in the second and then the boss, and you get a super easy run.

    Now with more elites, more XP, more item drops, more chance for uniques, but does that also mean more fun? Because it's going to be more challenging and I do think that will also lead to me enjoying a dungeon even more, if there's just more dudes that I can like more big packs, more challenging packs that I can take down. Especially depending on how good your build is, plus bosses at the end of the dungeon finally have more health up to 100% on level 100, not you level 100 boss level 100.

    So bosses level 80 already have 50% more health, I don't think that's an issue, it's just gonna make a boss fight take a little longer not if you have Barber Heart though. That's quite nice, because the end of the dungeon boss should be taking time or should be a challenge, it should just like a normal lead in the dungeon.

    Plus the most important thing, level 35 and higher boss monsters will now have a 100% chance to drop a legendary item. Treasure Goblins now have an increased legendary item drop chance from level 6 to 14, and 100% legendary drops starting at level 15. Legion Events are now rewarding a guaranteed legendary item starting at level 35.

    That's a beautiful change, because from level 35 on to level 50, you can do many Legion Events in that time span, that's six guaranteed legendaries with a Treasure Goblin, with a level 35 monsters as you do Tree of Whisper stuff. You're just finally gonna actually be legendaried out, aspected out, you get more aspects in general, until you actually hit like level 60, 70, so you're more prepared for nightmare dungeons to jump into World tier 3, the jump into World tier 4, all will be better and more convenient.

    Honest Real Talk About Season 1

    Nightmare dungeons might be a little bit more fun, the challenge might go a little bit up, the XP goes also faster, because now there's more elites and Dungeons and there should be more minions and dungeons, so you should level up faster in general.

    But if you don't enjoy this season and you like don't like the season mechanic, this is not changing anything for you if you didn't like Season 1 before you won't like Season 1 magically because of this patch 1.1.1, Sorcerer is going to get changed Barbarian is going to get changed there's quite some things happening.

    For me I'm a very simple man, I just see the changes to Necromancer I can experiment even more with Necromancer try out different builds and they nerf the respawn cost.

Surplus stock:
Connecting to online customer service, please wait.

.