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News Tag: POE Lightning Arrow Deadeye

  • POE 3.23: Which Build Will Help You Clear Everything? - Lightning Arrow vs Tornado Shot Deadeye

    Posted: Dec 29, 2023

    Lightning Arrow and Tornado Shot Deadeye builds have been two of the most popular builds in POE 3.23 with many players.

    In this guide, I would like to introduce each of them to help you quickly understand which one is more suitable for you.

    Tech Explanation

    First, in Affliction League, the major changes to Bow character are Quality change and the nerf of Kaom’s Spirit. The combo that had been used with Voll’s Vision since the launch of Kaom’s Spirit almost always triggered Berserk is no longer available.

    Personally, I prefer Rampage to Kaom’s Spirit, so I don’t mind it at all. But for many players, this will be a blow both offensively and defensively.

    However, while something is lost, something new is also created. I will mainly introduce Manaforged Arrow/Lifetap and Warlord’s Mark/Berserk.

    First, Manaforged Arrow works by using your primary Bow skill and spending 300% of the mana cost of a supported Bow skill to use a supported Bow skill.

    With the support of Lifetap, the mana cost of the supported Bow skills is reduced to 0, and every time CD is increased, we can activate immediately Bow skills to generate powerful single-target DPS. Personally, I think using Manaforged Arrow is great for both clearing and fighting bosses.

    Next up is the Warlord’s Mark/Berserk combo. This combo will keep you Berserk on almost the entire map if enemies are present.

    The effect of Warlord’s Mark is that when you stun the marked enemy, you will gain 20 Rage points. However, there are two caveats: first, frozen enemies will not be stunned, and second, you must continue to cast Warlord’s Mark. But there are two ways to deal with it.

    The first method is to use Elemental Focus Support. This is a support gem that prevents Elemental Ailments from enemies and also prevents freezing.

    The second is the real deal, GaileSight or Interrogation/Secrets of Suffering. These will not freeze enemies, but will make them vulnerable. This is a very good unique item as it prevents freezing and increases damage. The downside is that these unique items may require more POE Currency budget.

    Skill Gems

    Each Skill Gem has a fixed level, but due to the tight attributes, I adjusted them. The damage is about the same, so if you can have that stat elsewhere, upgrade it.

    The reason Boots has an empty slot is to gain 30% MS in the extra advantage. If you don’t need MS, use CWDT Guard or Cod Portal. But this setting is map specific. You can’t use a Berserk on bosses, so just use the single target setting.

    You may want to upgrade Skill Gems in the later weapons. But I specified the color of Boots before because I wanted you to change Boots gems to gloves before Pinnacle Boss fight. When Gloves are empty, you gain 25% life from Maji Ascendancy, which will make the boss fight a little easier.

    In the main 6-Link, I use Mirage Archer Support to increase the cold damage. Sub 6-Link will feature a Manaforged Arrow setup to increase individual DPS.

    We use here TS because Storm Rain and Blast Rain are difficult to cause damage in some situations. Use TS because it always generates DPS and clears the map very well.

    This setup includes a single-target 6-Link, so you don’t need to trade any gems. But I couldn’t adapt Frenzy in this setting, so you need to change Mark Masteries to Frenzy on hit.

    Passive Tree

    We have leveling trees and level 75 and 93 trees here. You can level up in LA. At level 75, you will choose LA or TS. The difference between LA and TS is getting Chain or Pierce in Ascendancy and Passive. LA uses Pierce instead of Chain.

    Items

    Next, let’s talk about the items required for both builds. There are some rare items that are easy to craft.

    • Bow: You can use Essences of Wrath for better flat Cold and crafted flat Fire. Since we’re using Galesight to apply Brittle, we don’t need crit on Bow.
    • Quiver: You can use Essence of Torment to get multiple critical hits and create life. Galesight can be expensive, so if you can’t afford it, it’s better to use Asenath for a non-berserk setup.
    • Gloves: Tanu Ahi can get you Adrenaline and Onslaught, but this can also be expensive at the start of the league.
    • Amulet: Hyrri’s Truth provides you with Precision, Crit Multi, Culling, and most importantly, Preservation Efficiency.

    These are the ones that must buy unique items. This is the case with low-budget POB. Items other than Galesight are worth 1-2 Divine Orbs, and Galesight is probably 1 Divine Orb, so the total is about 3 Divines.

    Outro

    LA/TS League starter is a powerful mapper, but also a character that can be killed at any time. However, it’s been a starter in the meta-league for the past two years, so there’s no doubt about it.

    Returning this season, Ultimatum is indeed hard to beat. If you’re not interested in Ultimatum and want to start the map from scratch, I recommend this.

    But please note that it is not suitable for beginners. I hope you’ll give LA/TS League Starter a try. Thanks to the new Gem Quality, it’s even more comfortable and powerful in the early stages of the game!

  • Path Of Exile 3.22: How To League Start As Magic Find? - Lightning Arrow Deadeye

    Posted: Aug 17, 2023

    The new league Trail of Ancestors will start very soon and I unconsciously had a lot of doubts in my mind:

    Can I start the league on a Magic Find character? What is the best build for MF? When is it best to swap to MF gear? What will I start the league with? And will it be an MF character? I also have some questions about my starting Atlas.

    That's why I wrote this article. And I hope it will help all of you who are planning to begin a new league on a Magic Find character.

    League Starter - Lightning Arrow Deadeye

    I am going to start with my build for Trials of the Ancestors. It's going to be Lightning Arrow Deadeye. And yes, it will be a Magic Find character.

    Some of you may find my choice boring. But I think it's the perfect choice for MF, especially as a league starter. Even though we lost Vengeant Cascade, our damage is still quite high.

    Besides, if it turns out we don't have enough DPS for the content I plan to farm, I have a backup plan, namely Tornado Shot.

    So, when I have a lot of POE Currency, I can always buy expensive gear to make a swap to Tornado Shot and I will definitely have no problems with damage.

    If, for some reason, you don't like Lightning Arrow Deadeye, I can suggest Corrupting Fever Champion or Caustic Arrow Pathfinder as alternatives. These are also good Magic Find builds that I played in the last league and had no problems with them.

    When Should We Change Our Gear To MF?

    The build is sorted out. Now, let's try to figure out when we should change our gear to MF and if we should progress to T16 Maps as fast as possible.

    I advise you not to rush and the worst thing you can do is fast push to T16 Maps and buy MF gear.

    With such a rush strategy, you will find yourself in a situation where your gear will be very weak and the progress of your Atlas will outpace the progress of your POE Items.

    In this scenario, you will simply die a lot on maps or your map clearing will be too slow and your MF will be ineffective. So, take your time. 

    Personally, after completing the X, I will not immediately change my gear to Magic Find. I will focus on items with the following modifiers:

    • Life 
    • Spell Suppression 
    • Resistance 
    • Damage 
    • Increased Item Rarity (IIR)

    But these will not be unique items that we are used to seeing in MF builds. They will be rare items.

    Also Read: Path Of Exile 1 And Path Of Exile 2 Are Two Different Games! - Differences Between POE 1 & POE 2

    Take Behemoth Idol Gold Amulet as an example. Frankly speaking, it's a very bad item. But I'm showing it as an example and 39 increased rarity of items found on one item at the beginning of the league is not bad, considering the fact that this amulet is not worth anything at all.

    Many of you have a question why increased rarity of items found and why this modifier is important. But everything is very simple. It allows us to find more unique items. 

    In most cases, unique items are almost worthless. But in the early days of the league, the situation was quite different. And even on the worst unique items, you can earn a lot of currency and this does not take into account the fact that you can always hit the Jackpot and find something really valuable.

    So, to start with, I will focus on a minimum of 100% increased rarity of items found total. This is a realistic number to start the league because this modifier is available on rings, amulets, helmets, gloves, and even boots.

    Unfortunately, it's not the most stable way to make money, and neither is Magic Find. But that's my plan and as it seems to me to start MF optimally with this strategy.

    Also, I want to warn you that the increased rarity of items found does not affect currency drop. So, you will not have the rain of Divine Orbs.  

    In general, this is quite a risky and not quite stable strategy because we do not know what unique items we will find. It could be meta items that we can easily sell or it could be some trash. But I believe in my luck. 

    Besides, this will not be my only source of income at the beginning of the league. But I'll tell you about that a little later as for which maps are the best to start MF on. As I said earlier, don't rush.

    If We Should Progress To T16 Maps As Fast As Possible?

    And in my experience the best option will be maps starting with T8 and ending with T11. And only after you have good gear that will give you damage and some survivability, you can move to T14 Maps or higher.

    At that point, you can also start slowly adding classic Magic Find items to your build. But don't do it all at once.

    Replace one part of your gear with Magic Find first, for example, rare boots for Goldwyrm. Then, complete a few maps and see how much less survivable your character is.

    If you don't feel any changes, you can continue to gradually replace your gear. If you start dying a lot, it might be better to stop and try to get currency for a good weapon. That will increase your damage because the more damage you have, the less chance monsters have of attacking you back.

    Also, a few extra levels can improve your build. So, get farming some experience. 

    My Atlas

    Now, let's talk about my Atlas.

    First, I plan to take these nodes (Adjacent Map Drop Chance & Kirac Mission Chance) with Kirac Missions because it will speed up my Atlas progress a bit:

    Next, I'm planning on Ritual (Ritual Chance & Sacred Lands). 

    And this may surprise many of you because Ritual is a bad mechanic. But personally, I like Ritual especially at the start of the new league. On the one hand, most of the rewards in it are very mediocre, but on the other hand, you can find very expensive items in it. It is a kind of mini jackpot, which will allow you to get a lot of currency and speed up your progress.

    In addition, Ritual combines well with my strategy of finding unique items. Because there are more monsters on the maps with Ritual. And the more monsters, the more chances to find valuable loot.

    Then, I will rush Wandering Path. I will do this not to get access to rid maps as quickly as possible, but to double the effective nodes that give increased quantity and rarity of items found. This will give me a total of 30% quantity and rarity of items found, which is a pretty nice starting point.

    Next, I will continue to take nodtes for Ritual and my initial Atlas will look like this.

    After that, I have two paths in mind and I haven't decided what I'm going to choose yet. It's either Expedition or Incursions. Expedition is a more stable mechanic, but Incursions combines well with Magic Find and will allow you to earn a lot of currency if you know how to do Temple correctly.

    Alternatively, there is Legion. But it will depend on my gear. Because for Legion, I'll need a lot of damage and at this moment I can't say how the start of the league will go for me and what kind of gear I can buy. 

    So, I have a pretty flexible Atlas where Ritual, quantity, and rarity of items found is the basis of my Atlas and the rest of the options I will determine as the league progresses.

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