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News Tag: POE 2 Currency

  • Path Of Exile 2 Pushy Mechanic Improvements: How To Optimize This Awful Mechanic?

    Posted: Feb 08, 2025

    If you are an old player of Path of Exile, you know that GGG showed the relevant content of POE 2 as early as ExileCon 2023. Among them, Pushy Mechanic that debuted at the event attracted a lot of players’ attention. It looks very cool, but after playing for a while after Early Access release, you will find that the performance of this new mechanism is really unsatisfactory! We can even say that it is one of the worst systems in PoE 2 at present, because it makes melee worse than it is now.

    Pushy Mechanic

    Now, Pushy mechanic is a system in Path of Exile 2, which basically allows one entity to push another entity and change their position.

    At ExileCon, when the developers talked about this issue, they basically described it as each of these entities. For example, your character and monsters will have different push values, and it’s usually based on the actual size of the entity, so bigger monsters will be able to roll or move towards you and push you out of the way, while smaller monsters shouldn’t have that effect on you. At the same time, the player character should also be able to push things that are smaller than them out of the way.

    But we actually saw in a patch released right after Path of Exile 2 was released that GGG improved Dodge Roll so that you can push smaller monsters out of the way more easily, because Pushy mechanic is not working properly right now.

    Screen Desync

    In my opinion, Pushy mechanic is currently the worst mechanic in the game, especially it feels terrible to interact with it.

    Honestly, it doesn’t feel like a specific mechanic that was deliberately positioned in the game to provide this Pushy system. On the contrary, it actually feels like a glitch, it feels like a bug. Because every time it happens, our character will be out of sync, you will even feel like you have a connection problem and completely lose control of your character. Then after a second or half a second, the screen will return to the center of the character, and then we will be in a different position.

    From a player’s perspective, there’s no animation or feedback to indicate how the character is being pushed, or which direction they’re being pushed in, they’re just being thrown around. The out-of-sync screen makes them not only unable to deal with enemies normally and pick up POE 2 Currency, but they are even at risk of being killed by the boss. As a result, it feels terrible to interact with it, and it’s undoubtedly the worst mechanic in the game.

    Pulls Down The Melee Experience

    Now one thing that makes this problem worse is that it’s even worse when you’re playing a melee character, especially a mace character. Because mace swings very slowly, and you’re usually placed close to monsters to launch these slow swing attacks, which means you’re the most vulnerable to being pushed around. Imagine when you’re just standing there, casting Sunder or doing a Rolling Slam, and suddenly you’re pushed across the screen. It’s a bit awkward.

    We all know that GGG is committed to making POE 2 the savior of melee combat, you know it’s destined to improve melee combat, and they’re aiming to be much better than POE 1. Because in POE 1, they didn’t have the systems and infrastructure to make melee combat really good, so in POE 2, all these new systems and new things were started from scratch.

    And Pushy mechanic, as one of the systems they implemented, this forced mechanism completely deprives melee combat of its power. It doesn’t add anything to melee combat, it just makes you constantly pushed and bullied by monsters, which is terrible!

    If you are also in this situation and want to seek a breakthrough, then it is recommended that you enter the giveaway channel in IGGM Discord. The large number of giveaways provided here will allow you to optimize your inventory as soon as possible and greatly improve your character's melee ability.

    How To Fix This Mechanic?

    So, at this point, I think this mechanic is in desperate need of fixing. Here we will outline a few things GGG can do to fix this mechanic.

    1. Try To Remove It

    First, we are going to remove it now. Of course, this is probably the worst idea on this list, and removing this mechanic may not even be possible. Maybe it is completely hard-coded in Path of Exile, including all the moving animations and things like that.

    We don’t know how important this mechanic is to the system working in terms of game development or something like that, and whether it can be removed. But I can definitely say that if we read the 0.2.0 patch notes and found out that the entire Pushy mechanic has been completely removed from the game, many people wouldn’t care too much.

    2. Improve Mechanic Bugs

    But honestly, I think it’s unlikely that it will be completely removed, so the next step is to improve this mechanic. Pushy system actually has a lot of bugs and issues. It’s not just because the system itself doesn’t capture the entire area they’re after, but because it has many bugs in itself. For example, Rolling Slam completely breaks down when you’re being pushed.

    What happens with Rolling Slam is that during the animation, if a monster pushes you, you’re pushed in the direction of that monster. But the game’s entire camera angle doesn’t capture the center of the character during the animation, so you move to one side of the screen. Then, once your animation is over, the game immediately repositions you to the center of the screen, which makes you feel like you’re tied up by a rubber band or disconnected from the outside world at that moment.

    So if bugs like this were completely eliminated, it would be an enormous improvement and a good direction to go in to fix this mechanic.

    3. Add A New Stat

    Next, adding a stat for counter-pushing would also be a really good idea, and this could be something as simple as putting it in Strength area of ​​the skill tree. For example, it would make the most sense to put this stat in other places in the tree. As we mentioned before, Pushy system is a really big problem for characters that use mace. So it makes sense to put this stat around the mace part of the tree where Strength area is.

    Also, they could have added a stat that increases Stun Threshold. When you’re really getting pushed by a monster, the higher your threshold, the bigger the monster needs to be to push you away. With this, you could definitely increase your resistance by constantly rolling the stat with Chaos Orbs, instead of just being slammed into a wall like a rag doll!

    So, something like this that can actually prevent you from getting pushed or at least limit the number of times you get pushed would be a really pleasant change.

    4. Improve Character Pushing

    The next thing is to improve character pushing. This is actually related to monsters, so now they’ve kind of changed this thing up.

    As we mentioned before, when Path of Exile 2 was released, they put in a patch that improved the way to push small monsters with Dodge Roll. But there are actually some problems with this.

    Because it’s not just about Dodge Roll, it’s very awkward to be physically blocked by these very small monsters when you’re moving around as a character. And when monsters are three or four times bigger than you, they can easily push you out of the way, but you should also be able to push them out of the way in other ways, which should be a reasonable feature in the game.

    5. Improve Object Paths

    Finally, for this mechanic, GGG needs to improve object pathing. There are often some terrain issues and things like that in the game that will immediately prevent you from using movement abilities, which results in you being immediately stuck on a small piece of terrain that you can’t even see.

    What ends up happening? That’s when monsters are near you, especially when they’re right next to you when you try to use the skill. They may push you a little bit, and eventually you will be off from where you want to go, and then your Dodge Roll will be immediately blocked and stopped.

    What’s more important is that once skills are used, if they have a cooldown, they will go on cooldown. This means you’re stuck with your hands tied.

    So improving object pathing is a good idea, just remove some small objects so they don’t get in the way.

    Since we’re on the subject, I think having more open map layouts actually improves this as well, because there’s nothing worse than being stuck in a corridor. Like a very narrow corridor where you’re completely trapped by monsters and they’re pushing you around and you can’t basically move and you’re just constantly getting tangled up.

    These are just some of my thoughts on how I think they could fix the issues with Pushy system. I have to say, this Pushy mechanic is in desperate need of improvement. If you’ve played Path of Exile 2 for a while, you’ll have interacted with this mechanic. But it’s especially noticeable when you start playing as a Warrior and use mace early in the game, you’ll notice yourself getting pushed all over the place. So hopefully GGG hears player feedback soon, and let’s look forward to seeing changes in the next update!

  • Path Of Exile 2 Damage Conversion: How To Make This Mechanism Work?

    Posted: Feb 06, 2025

    If you want to upgrade as quickly as possible in POE 2 to enter the endgame and successfully complete all game content, you will inevitably experience countless battles. In order to improve your combat efficiency and make your gaming experience better, how to output more damage in combat has become one of your POE 2 compulsory courses.

    Generally speaking, the main way to output damage is to use the various skills of your role‘s class, or to create and use good builds based on skills and gear. But if you want to increase the damage value, on the one hand, you can directly upgrade your skills or builds, on the other hand, you can try to modify the damage type of the skill.

    This is because some special damage types can output more damage than ordinary types. If you can convert them correctly, you can greatly improve your combat efficiency and get more POE 2 Currency by killing more enemies.

    Based on this, we will introduce you to how to make this conversion.

    How Damage Conversion Works?

    The first thing you need to know is that most skills in Path of Exile 2 deal multiple types of damage at once, due to the inherent mechanics of the game, which means that most skills deal more than one type of damage. Generally speaking, these skills will convert a large portion of the physical damage to the elemental type while retaining some of the original physical damage.

    For example, when you cast Freezing Salvo, a portion of the physical damage will be converted to cold damage, and the rest will remain physical damage. Therefore, this skill will not only benefit the most from cold and physical damage modifiers, but also interact with other elemental damage bonuses.

    In addition, if you can exchange POE 2 Chaos Orbs for a ring that gives you increased fire damage, Freezing Salvo will even deal a small amount of fire damage, because it is not a pure elemental skill. However, this is a small benefit, because Freezing Salvo mainly deals with cold damage, and I mention this point just to give you more ideas for using this skill.

    How To Perform Damage Conversion?

    The current methods to do this include using passive skill nodes, unique items, and support gems. The specific operation principle is as follows:

    • Unique items: Unique items can convert all elemental damage of skills into all three elemental damage types, but at the same time may reduce the effect of nearly pure elemental skills. Representative unique items are Painter’s Servant gloves.
    • Support gems: Some support gems such as Chaos Infusion will reduce the amount of non-chaos damage for skills, thereby gaining additional chaos damage. But the final effect depends on the builds you use.
    • Passive tree nodes: After unlocking some nodes, you can directly convert the damage type. For example, the capstone node Avatar of Fire can convert all your damage output into fire, but at the same time it will also sacrifice some overall damage.

    To give you a better understanding, we will take Freezing Salvo as an example again for further explanation. The cold damage caused by this skill can be converted to pure fire damage through Avatar of Fire node in the passive skill tree. After that, Freezing Salvo will no longer cause any cold damage, nor can it apply freeze/chill effects to enemies. Instead, it will only cause fire damage and apply the ability to burn.

    Read More: How To Find And Defeat Azarian, The Forsaken Son In Path Of Exile 2?

    Additionally, Widowhail Unique bow’s unique mechanic allows you to force most damage types to another damage type based on the worst damage on the equipped quiver, which can turn Freezing Salvo into a skill that primarily deals with fire damage, for example.

    Things To Note When Doing Damage Conversion

    Overall, damage conversion is a powerful combat support mechanic, but there are some builds that can function without it. So if you want to adopt this mechanic, first make sure it aligns with your play style and build strategy. Other considerations can be summarized as follows:

    • Damage conversion allows skills to change their base damage type and skill effects, or interact with other mechanics, and even allows you to make some unique setups.
    • Most skills rely on more than one damage type, so they can benefit from multiple types of damage bonuses.
    • Pure elemental skills can only benefit from their exclusive elemental damage type unless damage conversion is performed.

    Take Avatar of Fire as an example. This node prevents you from dealing with any type of non-fire damage, so other methods of increasing damage or converting damage will not work when this node is active. The only way you can increase damage at this point is to focus on increasing fire damage, so even though Freezing Salvo is a cold damage skill, it doesn’t make sense to add items or skill nodes to it that increase cold damage in this case.

    The same is true for pure elemental skills. Take Flame Blast as an example, while it will not benefit from elemental damage types other than its default element, if you use a unique item to convert the fire damage of this skill to a different type, it will no longer receive the fire damage bonus despite being a fire damage skill.

    It is worth noting that the process of performing damage conversion may require POE 2 orbs, so you can seize the opportunity to participate in the relevant giveaway event in IGGM Discord! This will likely bring you a lot of free orbs! Don’t miss it!

  • Path Of Exile 2 (6 Co-Op Mode Changes): How To Improve The Multiplayer Co-Op Experience?

    Posted: Jan 27, 2025

    Path of Exile 2 Early Access has been very well received since its release, not only because it is the first sequel to POE series that has been popular with MMO players for decades, but more importantly, POE 2 itself provides players with a great co-op experience, even in Early Access stage.

    However, GGG must not stop here if it wants to maintain the original enthusiasm of the large number of players after the full version of POE 2 is released, because there are indeed some design choices that are not ideal.

    With this in mind, let’s talk about the co-op mode issues in Path of Exile 2 that need some serious adjustments, and improving them may really help POE 2 take the top spot in multiplayer co-op games!

    1. Teleporting

    First, let’s start with something that many players have been complaining about, and that is Teleporting.

    Teleporting has always been a very important core mechanic of group games, but in POE 2, it is unnecessarily complicated.

    If you’re on the same map as your teammates, you can’t even teleport to them! You either have to walk, which can take a long time on enormous maps, or walk back and forth through town portals. That’s right, either you teleport to the town, then teleport to their checkpoint, and your teammates have to open their portals so you can jump back to them. It’s tedious and a waste of time.

    The solution seems simple, though: by using an existing button in UI, let us teleport directly to our teammates, no matter where they are. GGG could perhaps add a short cast time to balance things out. That would save a lot of trouble.

    2. Map Display

    Another headache is the map display, which is complex and unclear map information that can easily make players completely lost.

    Not only that, there is no way to sync map discovery between teams, which means that if your team explores separately, the areas they discover will not be synced with everyone else’s map, which will just keep wasting your time backtracking. Imagine how frustrating it would be when you spent an hour exploring a map that your teammates have already swept and never found an Exalted Orb!

    In fact, we don’t need military-level planning to scout the map in cooperation, just a simple shared map. This will greatly improve the exploration process, reduce backtracking, and keep everyone on the same page.

    3. Resurrection Speed

    It is well known that it takes a long time to revive teammates in POE 2, especially when the enemy keeps interrupting you. Everything will easily return to the starting point.

    Some players may want to say that as long as the character’s survivability is improved, it will not be easily killed? But seriously, building evasion or relying on crowd control skills such as stun, shock, or freeze will indeed help, but even so, it is a hit and miss. Not to mention, a high-survivability character often requires an enormous investment of POE Currency, which is difficult for early players to do.

    In contrast, shorter casting time or immunity to interruption will often help us a lot. In addition, outside of combat, why not completely eliminate the casting time? This is completely unnecessary downtime. Although they have made some minor changes to the casting time in patch 0.1.1, the penalty system still feels a bit over the top.

    Other than that, respawn options in POE 2 are minimal. If you die in co-op, you can basically just wait for someone to revive you, or wait for everyone to wipe out and then respawn together. This is totally unnecessary.

    Imagine dying on the other side of the map and then you just sit there doing nothing, waiting for your buddies to come and rescue you, which is absolutely frustrating in the middle of story progression.

    I think GGG could have just let players respawn in towns for non-endgame content. That way, you can rejoin the action right away instead of dragging everyone down. If you want to have a better chance of winning battles after respawning and upgrade your gear with more orbs, why not join the giveaways that are often offered in IGGM Discord? You have nothing to lose, anyway!

    4. Flask Charges

    Next, let’s talk about Flasks. Flasks only recharge when you land a critical hit, which doesn’t make sense in co-op, especially if your teammates use Culling mechanic or deal a lot more damage than you do. Of course, you can improve this by finding potions with charge modifiers, but the effect is poor.

    So what’s a better solution? In short, count the kills of the entire squad. If someone kills, everyone’s Flask should be charged. Only such a simple and fair application method can keep the action going.

    Also Read: Path of Exile 2 Currency Free Giveaways & Promotions

    5. Skill Effect Display

    Now turn to this headache skill effect problem in POE 2. If you have ever played with a spellcaster, you will know how difficult it is. Their spells, special effects and minions fill the entire screen, and you can’t even see your character. What’s worse, this also includes the skills of the boss you should avoid. Fire spells are the worst, especially between the firewall and the explosion, everything is a mess.

    Therefore, players urgently call for a simple slider to adjust the transparency of teammates' spells and minions to solve this problem.

    6. Endgame

    Finally, let’s talk about the endgame survival problem. Because in the endgame map, if you die, you’re done, just like the hardcore mode in Diablo 4. When you die in co-op, you either wait in town or lie on the ground until your partner completes the map, which is terrible for co-op. Not only is it harder if one of you dies, the others have to do the rest of the mission alone without you, but you don’t get any loot.

    Why not use the existing portal system to improve this? There are already six portals per map, so why not let players use them to respawn? Of course, the penalty mechanism still has to be retained, but it allows everyone to participate. This will make map making feel more collaborative, less punitive for co-op players, and more fun for those who are looking for a higher difficulty challenge!

    Outro

    Well, these are the 6 points that we have summarized that are in desperate need of improvement in POE 2’s multiplayer co-op mode. These changes will make co-op more fun.

    Although this is already a great game, some adjustments like this will further improve the co-op experience. So, what do you think? Do you think there are still areas that need to be adjusted? See you next time!

  • Path Of Exile 2 Explosive Shot Deadeye Build: How Does This Low-Budget Build Perform?

    Posted: Jan 24, 2025

    Here we are, Exiles, sharing a new Crossbow build in Path Of Exile 2, Explosive Shot Deadeye Build with Shockburst Rounds. It is extremely powerful in the endgame and is one of the great builds that every Crossbow lover should not miss!

    Weapon Swap Mechanics Explained

    Before we get started, though, let’s explain the new Weapon Swap Mechanics. In POE 2, Weapon Swap refers to the ability to quickly switch between two different sets of weapons, usually using the “X” key by default, by assigning specific abilities to each set of weapons, players can use different skills and play styles depending on the situation, effectively changing the focus of the character depending on the current combat scenario. It can greatly improve your Crossbow build without spending too much POE 2 Currency. Even with some dangerous modifiers, this build is pretty solid for farming T16 maps, as long as you follow our crossbow tips in this guide.

    How To Optimize Your Weapons?

    The core items in this build have not changed, including the primary weapon for Shockburst Rounds. Note that here, you should not equip the implicit version of the crossbow with extra bolts. This is because the reload speed of this base is very low and you have to shoot quickly to avoid being crushed by monsters.

    So if you are going to upgrade your weapons, it is recommended that you get extra bolts as explicit modifiers, along with high attack speed, physical damage, and short reload time. You can even use Weapon Swap for this.

    To be more cost-effective, you can use bolts with a lot of flat physical damage for Shockburst Rounds, and bolts with fast attack speed, short reload time, extra bolts, and decent physical damage for Explosive Shot. You can even get some fire damage in there.

    How important is the extra bolt here? It’s as powerful as double damage and double attack speed. So you can swap weapons between these two depending on the difficulty of the encounter.

    Weapon Swap Settings

    Once you have Weapon Swap set up, it’s really easy.

    First, you open the skills section and tick the weapon group for each skill according to the 2 slots you put them in. You can even try to tick the Always attack without moving option. After you load a single crossbow shot with the respective bolt, then you can forget about it. For this, we even have two separate settings in the passive tree, because one is for clearing and the other is for boosting lightning damage.

    Then you might ask, how important is Weapon Swap in the passive tree? It is a very powerful boost to single target damage, because you are actually trading the points you spent on clearing for free passive damage points. For example, you can give Shock effect and Area of ​​Effect to weapon 1, while putting all the damage points into weapon 2. After testing, this is very powerful. You should give it a try!

    Passive Tree

    The current passive tree has changed a lot compared to before. Like we said before, we take points for Shock effect and Area of ​​Effect for weapon 1, while we put points into Lightning Penetration and damage for weapon 2. For Explosive Shot, the more projectiles you have, the damage will be doubled.

    So why didn’t we use Scattershot Support? First of all, Scattershot has a big drawback, which is its slow attack speed. When clearing things like Ritual and Breach, you need to fire faster. This support will give you a huge amount of damage, but at the cost of this major drawback. If you lack damage and like this, then go for it!

    You can use Scattershot against major single targets, anyway. For this, it is important to increase the duration of the shock on the target, which you can get from rare gems. If Shock lasts longer, it helps make boss fights less annoying.

    How To Avoid Dying On T15+ Maps?

    If you try this build and die too many times in T15+ maps, here are some important issues you can fix.

    First is the clearing and attack speed. You need a bigger AOE explosion and attack rate. Then there is the considerable damage, you also have to constantly upgrade the main skill gem and its slot, just upgrade the main attack gem and you can get a lot of damage. In POE 2, if you don’t kill them first, they will eventually kill you. Unlike POE 1, currently you can’t face every hit in the game, no matter how much life or ES you have, some monster explosions on the ground can easily destroy any build. So make sure you stack as much life, evasion, and resistance as possible.

    For physical damage, we have no choice but Wind Ward. If you die before getting the fourth Ascendancy, then you can swap Endless Munitions for Wind Ward. Your Explosive Shot will do a ton of damage, but at least you won’t be hit by attacks off-screen.

    Getting Tailwind is easy for Crossbow builds, you can get Tailwind from every projectile of Explosive Shot, or even if you switch between ammo and shooting.

    Another important thing to note is that if you don’t have more than 10k evasion and don’t have Tailwind, then you shouldn’t pick up Acrobatics keystone. This is very important for evasion builds no matter what you play, because Acrobatics only work if you have at least 50% evasion after you grab it.

    Another tip is that if you are overwhelmed by things like Corrupted monsters, which are usually more tanky, you can quickly apply Voltaic Mark on one of them and then fire an Explosive Shot. When you kill the monster, it will explode, dealing huge lightning damage and an area effect.

    All in all, this Explosive Shot Deadeye Build is one of the most powerful options on a limited budget. You even need less than 2 Divine Orbs to complete it. Of course, you can also equip it with better items to maximize its potential. If you are low on orbs, some of the orbs giveaways launched in IGGM Discord can allow you to refill your inventory for free. So why not give it a try? You have nothing to lose, anyway.

  • Path Of Exile 2 Ancestral Warrior Totem Build: How To Optimize This Melee Totem Build?

    Posted: Jan 23, 2025

    How are you, exiles? I believe that most players have had a good experience during the early access of Path of Exile 2, because this new sequel not only retains some popular mechanisms in the original, but also readjusts the overall game difficulty and quality of life functions, so that more players can enjoy the charm of POE series of games here.

    Among these changes and reworks, the most concerned must include Melee Totems, especially for some melee builds enthusiasts. Its impact on the build is crucial. Here, we will talk about the changes of Ancestral Warrior Totem in POE 2 and bring a melee build with this as the core. If you just want to enjoy the exciting and gorgeous effects brought to you by the totem effect, then don’t miss it!

    Ancestral Warrior Totem

    First of all, Ancestral Warrior Totem is a main skill that can be linked to any eligible Mace skills. Here, we have Stampede Totem and Sunder Totem.

    You can then convert everything to fire damage via Avatar of Fire keystone, and scale damage with fire, which is more cost-effective and easier. Since it is in the lower left section of the passive skill tree, it only costs less POE 2 Currency and you can change skills as needed, whether it is Volcanic Fissure, Earthshatter, or even Shockwave Totem.

    At the same time, we also tried Titan and Warbringer, and found that Gemling Legionnaire can better make up for the weaknesses of melee builds.

    In POE 2, Melee Totems have its weapons, and the way to make a totem weapon more powerful is to upgrade the gem or increase the global damage. Since the skills will consume a lot of mana because of the upgraded gem, Gemling Legionnaire can both reduce the mana cost and increase the gem level as needed. Also, change Blood Magic and Life Regeneration to Mana Flask so that you don’t have problems on maps with reduced mana regeneration.

    Another advantage of using Gemling Legionnaire is that you can use skills across classes without being restricted by attributes. This way, you can use skills that support totems even if they require a lot of Int and Dex.

    Build Basics

    In this build, we used 2 weapon sets. The dual wielding set as an offensive set, and the mace and shield set as a defensive set. We put all totems in the dual wielding set, which will snapshot our passive offensive skills. At the same time, we switch back to the mace and shield set to support our totems, which have passive skills for support and defense.

    Offense

    In terms of offense, as you know, in Path of Exile 2, to get the most out of totems, we need to increase the gem level and increase global damage. We can increase the gem level by:

    • One-handed Mace up to +5
    • Two-handed Mace up to +7
    • Gloves and Amulets will give you +2 and +3
    • +1 from Ascendency

    You can corrupt gems with Vaal Orb to get higher skill levels, but it is risky and you may end up with nothing. All in all, you can get to a level 40 Totem.

    Then, we will convert all damage to fire damage from the passive skill Avatar of Fire. So in weapons, we need to look for the prefix “Increased Elemental Damage with Attack”, which is a global increase. We can also add Soul Core of Citaqualotl to increase the fixed damage from other parts such as gloves and rings.

    In the passive skill tree, we focus on finding nodes that increase Totem Damage, Attack Speed, Area of ​​Effect, and Attack Area Damage, as well as jewel slots with Totem Damage, Fire Damage, or related content.

    In this build, Fire Penetration doesn’t do much besides mapping. Because when we face the boss, the boss resistance can already be lower than 0 just by using Curse and Fire Exposure. So when you encounter the boss, just place Solar Orb, cast Flammability under the boss, and channel Incinerate on the boss to help the totem cause more damage. For Curse, if you have to fight a boss that changes position frequently, you can use other auxiliary in addition to Cursed Ground Support.

    Defense

    Next, let’s look at the defense mechanism of this build. Since we start from the bottom and have a lot of Evasion or Armour nodes, we equip a hybrid armor that can increase both at the same time, and assign a keystone called Iron Reflexes to convert all Evasion to Armour, providing us with some survival armor.

    In addition, at the bottom left of the passive skill tree, there are a few points that can increase the maximum elemental resistance. So if you still have some points, increasing these resistances is a good choice. When combined with gems that increase maximum resistance, you can even increase resistance to 90%, especially for Fire Elementals, which is easier than other elements.

    For defensive skills, we use Scavenged Plating, because it has a good synergy with Resonating Shield, which can increase our armor by more than 80%. That’s almost double. In the meantime, Crest of Ardura Shield and Cooldown Recovery Rate in the passive skill tree allow you to quickly get away from danger.

    Gear Selection

    Finally, for the equipment selection of this build, you can rest assured that it does not require mandatory unique equipment, which means that it is completely affordable even if you don’t have a big budget. For all starting items, you can use them at a cost of no more than 20 Exalted Orbs each.

    The helmets, body armor, gloves, and boots we need are all mixed Str and Dex, which can provide us with Evasion or Armor. The only thing to look for is gloves with +2 for all melee skill levels and amulets with +3 for all melee skill levels.

    For weapons, in the offensive set, you look for 2 two-handed maces with a required level of 64 or lower, which have +7 melee skill and increase elemental damage on attack. The reason for looking for level 64 or lower is because they easily convert the stats to Int and Dex, and it costs about 2-3 Divine Orbs. Whereas the ideal mace is one that has both +7 and elemental damage without the conversion requirement, but they are very expensive, about 20+ Divines.

    For the defensive set, if you have the spare money, you can find another mace similar to the offensive set. If not, you can also put in a one-handed mace, or use Sceptre to get more Spirit, and try other skills.

    For the shield in the defensive set, you can use a rare shield that mixes Str and Dex, or you can just go with Crest of Ardura Jingling Crest Shield to get the movement skills and mana regen rate.

    If you have more currency, it’s better to just grab gear with better stats, but if you’re short on money, keep an eye on the giveaway channel in IGGM Discord and be active in the group, you might be able to get some of the items you need for your build!

    That’s all you need to know about this Ancestral Warrior Totem build, which has crazy coverage, speed, and DPS to help you eliminate all the non-uber content in POE 2. So, give it a try and enjoy the fun of totems blasting through dense groups of monsters!

  • Path Of Exile 2 Mysterious Shade Quest Guide: How To Complete This Quest Fast?

    Posted: Jan 18, 2025

    Mysterious Shade is the third quest we have to do in Path of Exile 2 Act 1. This interesting quest takes you to a graveyard to collect some keys. In this guide, we will cover how to collect two keys and defeat three separate bosses with similar mechanics to complete this quest. If you are still stuck on this quest, then don’t miss this guide!

    How To Start?

    First, let’s see where to start this quest. You can get this quest after completing Secrets in the Dark quest or discovering Grim Tangle in Grelwood.

    Note that you must complete Secrets in the Dark quest, otherwise the tree roots will block your path and you will not be able to proceed.

    Secrets In The Dark Quest

    To start Secrets in the Dark quest, talk to Una in Clearfell Encampment. You will then need to explore Clearfell until you reach the entrance to Grelwood. The exact location varies per instance, so you’ll need to explore and find it on your own. There’s no predefined method.

    Entering Red Vale

    Once you’re in Grelwood, you’ll need to find a tree with three glowing runes at its roots, then summon Una and she’ll send you to Red Vale. Again, you’ll need to explore Grelwood to find the entrance. You can also kill Forgotten Witch and Brambleghast for some extra POE 2 Currency and loot.

    Finding Obelisks Of Rust

    In Red Vale, you’ll need to find these structures called Obelisks of Rust, interact with them, and clear the monsters that spawn after the interaction. After clearing them, be sure to loot the green items that drop. Repeat the above steps for the second Obelisk as well. However, at the third Obelisk, you’ll need to defeat the Rust King instead of a normal monster. So be prepared ahead of time.

    Defeating Rust King

    Since Rust King is vulnerable to lightning damage, it’s best to prioritize using lightning attacks if you have any. I must say, don’t skimp on your Chaos Orbs, using them to scale your lightning damage stat as much as possible can help you kill Rust King as quickly as possible. It’s definitely worth it.

    Rust King’s attack pattern is pretty simple. First, he’ll create some spikes around him that will shoot out 360 degrees in all directions. You can avoid them by simply placing yourself between two spikes, though.

    Then, he’ll raise his axes high and smash them in front of him, while you can duck behind him and sneakily deal some damage.

    His last move is to summon an army and smash his weapons. If you’re a melee character, you can keep them close to the boss and clean them out while you attack the boss. If you’re a ranged character, you can lure them out of the area a bit and get some cover from the boss while you clean them out.

    Once everything is done, grab the green item that the boss drops and open the portal to Clearfell Encampment, interact with Renly. He’ll give you some spikes and use Waypoint to return to Grelwood. Then pierce each rune with the spikes given by Renly, interact with Una, and return to Clearfell. You will then have completed Secrets in the Dark quest!

    Mysterious Shade Quest

    Once you have completed the above quest, you can officially begin your Mysterious Shade quest. Head to Grim Tangle, which you can find through Waypoints, or while exploring Grelwood. As mentioned before, the map is always random, so the map described here will not be the same as yours.

    Draven

    Una will help you clear the roots, and now your goal becomes to continue through Grim Tangle. This means you need to explore Grim Tangle until you find the exit to Cemetery of the Eternals.

    Find that exit, then talk to Lachlann the Lost, who will let you find two keys in two different Mausoleums.

    Explore the cemetery until you find the first one. In this instance, our first key is found in Mausoleum of the Praetor. Here you need to find the boss room, the center of Mausoleum, where you will fight Draven.

    Draven’s main mechanic is that he attracts those little green ghosts, and when he attracts three of them, he gains power. To stop them, you just have to step on them. It is worth noting that in addition to his basic attack, he will also send out a barrage of projectiles, so dodge them in time.

    In phase 2 of the battle, he will summon his girlfriend Asinia to help him. She will draw some circles on the ground, and the player will be damaged shortly after entering the circles. So when you see Asinia, start moving around to avoid the circles.

    After defeating Draven, grab Memorial Key and use the portal that appears in the boss’ room to go to the cemetery.

    Then explore the cemetery until you find the second tomb. Here we will encounter Tomb of the Consort. Go in, repeat the above steps, and explore until you find the boss room, marked as Heart of the Tomb on the map.

    Also Read: Path of Exile 2 Currency Free Giveaways & Promotions

    Asinia

    This time, you’ll fight Asinia, the Praetor’s Consort. The same ghost mechanics work here, too, with Asinia also attracting green ghosts and gaining power, and again, you can stop them by simply stepping on them.

    In the first phase of the fight, she mainly does melee attacks and summons circles on the ground. Then in the second phase, she summons Draven to help her, who fires a barrage of projectiles when he appears, so dodge in time.

    Then you need to watch out for her two attacks. The first is when she puts her hand over her chest and bow and then sends out a barrage that deals a lot of damage, and the second is when she launches an attack on a cage. When she puts the cage down, break it with your attack and then walk away, or dodge it because there will be a barrage soon after. After defeating her, take her key and return to the graveyard to talk to Lachlann.

    Lachlann

    Open the gate, and then you’ll start the final boss fight of this quest, defeat Lachlann.

    Firstly, don’t stand behind the boss at first, because he will slam his weapon in front and then slam it in the back, which can do quite a bit of damage. Then another attack he does with his weapon is a wide swing, which is pretty easy to dodge, though.

    He has two main Souls attacks. First, a giant green circle appears on the ground where he summons souls and then shoots them straight at you, which is also pretty easy to dodge. Then, the hardest to dodge is when he extends his arm out in front, then brings souls out of the ground and then quickly drops towards you. You’ll need to time this well to dodge. What’s more, the souls will also leave frost trails behind them, so when the big green circle appears, be sure to position yourself carefully so that the frost trails don’t get in your way.

    After defeating Lachlann, you can get Count Lachlann’s Ring and a bunch of loot, and this ring is a necessary quest item that you need to complete Mysterious Shade quest.

    Anyway, that’s it for this Mysterious Shade quest guide. Hopefully, these tips will help you get through all the boss levels more smoothly. However, I must remind you that it is essential to prepare some suitable equipment and items before starting the mission. If you are currently suffering from a lack of resources, you might want to pay attention to some exciting giveaways that are often launched in IGGM Discord. If you stay active in the group, you may be able to get a bunch of excellent resources for free! Try it now!

  • Path Of Exile 2 Patch 0.1.1 Update Revealed: What Issues Are Fixed?

    Posted: Jan 18, 2025

    Exiles, I believe you have had a great time during the early access release of Path of Exile 2, but this does not mean that POE 2 is problem-free. Fortunately, GGG is always actively listening to player feedback and looking for solutions. Recently, Path of Exile 2 released Patch 0.1.1, which aims to solve some problems that can be solved relatively quickly without creating a new league or a new economy immediately.

    Here, we will discuss some of the issues that have been discovered in POE 2 and the measures the developers plan to take in Patch 0.1.1. It’s worth emphasizing that if you find a particular issue is not on this list, it doesn’t mean that GGG is not aware of it or that it won’t be fixed, it just means that they either can’t fix it quickly or can’t fix it without the need for a new economy. So we just need to wait and let time solve all the problems.

    Map Basic Experience Improvements

    First of all, one of the main areas that needs a lot of attention is the map basic experience, and the developers have made a lot of changes here.

    Endgame Balance

    It is worth mentioning that the number of monsters, chests, magic and rare monsters, Essences, Strongboxes and Precursor Artifacts in endgame maps have been balanced. With these adjustments, you should find that map farming is more valuable than before, because maps are usually focused on one or more particularly valuable elements. So you can farm POE 2 Currency in a targeted way without wasting more time getting a bunch of useless items.

    Added Tower Map

    Now, Towers are very important for players because we need to run a lot, but there is only one Tower map at present, which makes many mechanisms for this useless.

    Shortly after Early Access was released, many players gave feedback that they hope to add more changes here as soon as possible, so Patch 0.1.1 added four Tower maps: Alpine Ridge, Bluff, Mesa, and Sinking Spire.

    Lost Towers Map Rework

    In addition, the developers have reworked the existing Lost Towers Map to make playing there less boring. At the same time, since some maps cannot spawn bosses, the probability of loot drops is much lower than we expected at the beginning. Therefore, they chose to compensate for this problem by increasing the drop probability so that they can get the actual expected probability. Then, the developers also added a new type of Tablet that allows you to add bosses to your map using your own mod pool.

    Strongboxes Changes

    Of course, Strongboxes also need some attention. They now spawn monsters faster, the fog effect is less annoying, and the timing and effects of the mods have also been changed. Players can get a better gaming experience here.

    Adjusting Effect Visibility

    Now, let’s talk about the visibility of effects. Because many maps are too cluttered, the effects on the ground cannot be rendered, and you can’t see and dodge them in time. For these reasons, the developers have changed both the clutter level of some maps and some effects to ensure that they are always visible.

    In addition, the visibility of elemental explosion effects has been improved, and they will last longer before exploding. If rare monsters die, they will disappear without exploding. What’s more, Volatile Plants are also easier to see before exploding.

    They have also now increased the zoom level of Atlas and fixed various terrain collision issues on many maps. They have also shortened the loading time for opening World Map and Atlas panel to show the map’s biome on hover. For other in-game content systems, there is a greater focus on making all rewards consistent with what they should be.

    Endgame Fixes

    For Delirium, the developers recently fixed a bug that caused Delirium monster to not spawn after the opening section. Additionally, Simulacrum will now appear 20% less often to make it more consistent with the pace of finding Expedition and Ritual bosses.

    For Ritual, Omens now appear 60% more often in Ritual Tribute window. For Expedition, the rarity of items in the store has been increased, but we hope that GGG will make some more substantial changes to the rewards for this league later.

    Improved Pinnacle Bosses Experience

    Right now, one of the main issues we still see regularly is that it takes too long to play through the Pinnacle Bosses content, and when you finally get there, you only have one attempt and no chance to get to know the boss.

    To address these issues, the developers have made the following changes:

    First, Citadel spawn points are closer to the center of Atlas, and they’ve also added an effect so that you can see them from farther away in the fog of war. This makes them easier to find.

    To address the issue of only having one attempt, you can now get up to six respawns on Arbiter of Ash. However, respawns can only be triggered by the person who puts the key in, and everyone in your squad will respawn at the same time. Note that leaving the map will still lose your respawns, so you still need to fight the boss with the build you entered the map with.

    Although the higher the difficulty of the boss, the fewer times you will respawn, but by then you should know the mechanics of the fight.

    Another thing that players noticed was that there were fewer keys from Faradun Citadel on the market, and they thought it was because Citadel spawned less frequently. But it turns out that this was just because this boss killed players more often than other bosses. Still, the developers made some changes to this boss to bring it in line with other bosses.

    Unique Item Buffs

    On the other hand, it has to be said that many unique items in POE 2 feel unsatisfactory. Although unique items are generally designed to enable builds at high levels, they really need to ensure that more unique items also feel powerful when players first get them at low levels.

    For this reason, GGG has buffed a lot of unique items in this patch. These changes should make it more fun to find POE 2 unique items at low levels. More importantly, subsequent games will also be more fun when you have some great unique items available.

    In addition to this, the developers also changed a few other things to make it easier to find rare items at high levels. Not only did they slightly change the mod weights to ensure that there are fewer bad mods, but they also made it so that high-level items no longer cull the highest level modifiers for a given mod type. This means you no longer have to invest in more Exalted Orbs to re-roll modifiers to own a splendid piece of gear.

    Boss Difficulty Adjustments

    Now, as we continue to play, we still find many balance anomalies with specific monsters or bosses that can be annoying if you encounter them. Don’t fret now, because Patch 0.1.1 contains adjustments to a large number of these monsters and bosses. These changes should solve many cases where monsters or bosses feel too difficult in certain situations.

    Item Filter System

    One big issue for console players is that the web-based item filter system is currently not working properly. This means they can’t use item filters like PC users can. However, in Patch 0.1.1, the same item filter system as Path of Exile 1 will be activated again, which allows you to subscribe to item filters on the website.

    Other Fixes

    Of course, this patch also contains many other smaller changes and bug fixes, such as strengthening armor and Scavenged Plating, showing the number of uses left on an amulet and the effect when it is triggered, fixing the music that Una plays in town, and many other small fixes and improvements throughout the game.

    While these fixes won’t solve all the problems, and it will take some time, GGG still hasn’t given up on finding things that cause frustration and trying to fix them. Hopefully, they’ll do more of this in the future, and look forward to the full release of Path of Exile 2 giving us a better gaming experience!

    While waiting for the full release of POE 2, we need to be prepared for it, whether it’s completing a top-level build that suits our play style or preparing a lot of rare resources. If this is the case for you, then you might as well enter IGGM Discord, where there are often giveaways that allow you to get some great rare items for free. As long as you’re active here, lucky opportunities will always come to you.

  • Path Of Exile 2 Hideout: What You Should Know About It? - Unlock, Change And Customize

    Posted: Jan 10, 2025

    When playing POE 2, especially after entering the endgame, you may find that you often need to return to town to rest or sort out the loot in your inventory. However, this trip will interrupt your battle rhythm on the one hand, and it is also quite time-consuming on the other hand, so Path of Exile 2 Hideout came into being.

    Because the map in the endgame stage of the game is large, and the battles and challenges are too rich and complex, sometimes you have to return to Hideout in time after a certain number of battles to pick out unnecessary items from the loot to sell or discard to clean up the inventory, and use POE 2 Exalted Orb to upgrade your equipment in Hideout to better deal with subsequent battles.

    However, Hideout is not a setting that comes with the endgame map. You must unlock it specifically before you can successfully enter and use it. Based on this, we will introduce you to the specific way to unlock Hideout, as well as how to change and customize it.

    What Is Hideout?

    Based on the current early access setup, you can think of Hideout as your temporary shelter in Path of Exile 2, or as an important resource that you can return to again and again as you play the endgame content. In terms of specific functions, Hideout is more or less like a town that you can customize and always visit.

    On the one hand, Hideout actually contains every possible crafting station in the game, as well as various merchants you can trade with, and you can even dress it up with any decorations you have obtained. But on the other hand, it is also crucial to improving your endgame experience, such as optimizing Atlas of Worlds mapping system that you use for travel and progress.

    But before you can enjoy the benefits of Hideout, you must unlock it. Fortunately, this is not difficult, and the unlocking process is almost a must before you enter POE 2 endgame, so you don’t have to worry about accidentally missing the unlocking task.

    How To Unlock Hideout?

    To do this, you first need to understand Path of Exile 2’s endgame map, which is Atlas of Worlds. After completing the main quest Legacy of the Vaal, you will be directed back to Vaal Ziggurat, where Doryani will talk to you to understand your next move, after which Doryani will introduce you to Atlas of Worlds.

    Atlas of Worlds actually means that you can steadily release corruption in each area by clearing enemies at various nodes on the map, while also obtaining POE 2 Currency dropped by these enemies. However, before engaging in these battles, you first need a base camp, which is a Hideout.

    After a quick introduction to Atlas of Worlds, some nodes marked with blue irises will appear on the map, which are potential Hideouts. The game will then guide you to select a node on the map as a starting point. You don’t need to worry about the location, just choose freely, because you will unlock more Hideouts later.

    After making your choice, you will be teleported to the starting node of your choice. You only need to clear the monsters in it to occupy it as your own, making it your first Hideout. From here, you can start moving towards the rest of the map, clearing more nodes and advancing Atlas to gain more Hideouts. In addition, over time, you will change and customize all Hideouts you have obtained according to your personal preferences.

    How To Change Your Hideout?

    If you just want to change the location of your Hideout, just use Waystone to unlock new Hideout nodes on the map and then eliminate the enemies in them. In fact, your hideout in POE 2 is basically always on the move and will appear in all the nodes you have conquered as you explore your path.

    And if you want to change the visual effects of your Hideout, first you need to unlock different types of Hideout by exploring Atlas. In this way, when you clear more Hideout nodes, you will notice that the maps of some of them differ from each other. There are currently four node maps in POE 2, namely Canal Hideout, Felled Hideout, Limestone Hideout, and Shrine Hideout.

    Once you have unlocked all the different node types, you can change the map of your Hideout by talking to the NPC Alva in Hideout and getting Select Hideout option. You can even customize any of the four Hideout maps individually and switch between them to change the available resources stored in different Hideouts quickly.

    How To Customize?

    As a more interesting part, you can actually customize your Hideout at any time by clicking the arrows at the bottom of the screen. Open the Edit menu and complete the customization by dragging, dropping and rotating NPCs, crafting stations and decorations. And over time, you will unlock more new NPCs or items and then add them to your Hideout as decorations.

    In addition, the specific decoration method of Hideout is also relatively arbitrary, you just need to make sure you have enough resources. However, if you want to speed up the customization process, you can save some designs in advance so that they can be automatically imported into your new Hideout later. Although the current Hideout design options are limited, Path of Exile 2 may add more available designs through future game updates.

    If you want to get more decorations for your Hideout, or are having trouble unlocking new Hideouts, maybe some Orbs can help you. Enter IGGM Discord now for a chance to get a lot of Orbs by participating in POE 2 Currency giveaway event! We will draw 20 players to share 4000 Exalted Orbs, 4000 Chaos Orbs, 5,000 Orbs of Alchemy and 6000 Regal Orbs. Maybe you will be one of these players!

  • Path Of Exile 2: How To Use Advanced Techniques To Deal With Difficult Endgame Content?

    Posted: Jan 03, 2025

    Path of Exile 2 is not only rich in playable content, but the deeper you explore it, the more difficult the challenges you will face, especially after entering the endgame. At this time, you must not only carry enough POE 2 Currency for emergencies but also remember as many mechanics and knowledge as possible to deal with all situations with ease.

    In fact, after completing the three-act Cruel campaign, you will enter the second half of Path of Exile 2, including the endgame. To do this, you must not only learn new ways to navigate the game but also prioritize new things and new features to learn and utilize.

    Based on this, we will provide you with some advanced techniques to help you get through this stage and provide you with a more rewarding endgame experience.

    Use Filters In Time

    After successfully entering the endgame stage of POE 2, you can start to delve deeper into Atlas of Worlds on the one hand, and the amount of loot dropped by killing enemies and bosses on the other hand will proliferate. But outside of POE 2 Regal Orb, which is always valuable, too many useless magic quality flasks or ordinary weapons will affect your choice of loot.

    At this time, it is recommended that you use Path of Exile 2’s loot filters in time, because they will highlight valuable items and hide those that you can’t use or are not worth picking up. There is no doubt that this will greatly improve your picking efficiency. In addition, loot filters can be said to be necessary in high-level Waystone maps, because if you don’t filter, the loot in this map will almost cover the entire screen after the battle, which is very troublesome.

    Pick Up Gear With Rune Sockets Or Quality

    Among the loot after filtering, gears with rune sockets or high quality are considered being the valuable part. And recycling these items will get you Armorer’s Scrap, Blacksmith’s Whetstone, and Shards, which can be composed of Artificer’s Orb to add rune sockets to any equipment.

    Although Artificer’s Orb also has a corresponding function, it is recommended that you exchange the above materials for the more common Exalted Orb, which will make it easier for you to trade.

    However, please be sure to set an exception when filtering these gear with the loot filter to avoid missing these dropped items. If you don’t have the relevant additional filtering components, pay attention to the small white square next to the name when the item drops, which is a representation of the rune slot in the gear. Or you can hover over these items to see their rune slots or qualities.

    Grasp The Timing Of Using Portals

    If you activate the waystone of the map on Atlas during the endgame phase, six portals will appear in Ziggurat Refuge. Each portal can help you return to the refuge once, giving you a chance to refresh flasks and amulets, clear inventory space, or optimize your builds for new challenges.

    However, if you die on the map, all portals will be closed, and you must use another waystone to return and try again without destroying the map node. Therefore, it is not recommended to store these portals blindly, but to use them in time when the opportunity is appropriate.

    Keep Extra Gear With Elemental Resistances

    As you progress through the game, your elemental resistances will be weakened in the 3-act campaign and Brutal difficulty. When you reach Atlas, this gradual debuff and the increased power of the enemies in the endgame will make it necessary to use modifiers to adjust your elemental resistances.

    In most cases, the standardized elemental resistances are sufficient to deal with enemies, but some special maps and enemy types require you to use a specific high resistance to deal with them. For example, areas with a lot of fire enemies require you to have high fire resistance, and high poison defense attributes can better deal with areas with a lot of poison enemies.

    So if you find a piece of gear with high resistance to a specific element, pick it up and keep it in your inventory, because you never know when it will come in handy later.

    Waystone Rarity And Drop Chance In Atlas Skills

    When you complete the first 10 waystones of level 1 or higher in Atlas, Doryani will give you a book that grants 2x Atlas passive skill points. However, this skill point differs from the regular POE 2 skill tree and only applies to maps in Atlas.

    It is worth noting that Atlas passive skill nodes affect map drawing but the effects of the rarity and drop chance nodes are more prominent. If you want to enhance this effect, several passive skill nodes located to the right and bottom right of the starting point of Atlas passive tree can do so.

    If you choose Atlas passive skills as much as possible in the early endgame stage, the more waystones you get later and getting them will make more sense. Although each Atlas passive skill node is suitable for different situations, the benefits of the rarity and drop chance nodes are basically universal.

    Related: Path of Exile 2 Currency Free Giveaways & Promotions

    If you can remember and master the above, I believe it will help you in your Path of Exile 2 endgame exploration. And now enter IGGM Discord, you can also participate in POE 2 Currency giveaway event, which will allow you to get some free Orbs and speed up your endgame. Good luck!

  • Path Of Exile 2: How To Maximize Rage And Mana To Unleash Their Power?

    Posted: Dec 30, 2024

    I believe you have discovered when playing POE 1 that there are many resources and gains that can be utilized in the combat system of the series of games, which can give you the opportunity to gain bonuses and become stronger in battle. This is also true in the early access to Path of Exile 2.

    In the current POE 2, rage and mana can be said to be the two main combat resources that can be utilized, and you can also maximize the rage and mana values ​​you can obtain through some methods to fully reflect their value.

    Based on this, we will introduce you to the specific utilization mechanism of these two gains.

    What Is Rage?

    Rage is a combat-related reward in POE 2 that you can find on support gems or equipment. And no matter how it is attached to your character, every time you damage the enemy with a melee attack, rage will accumulate and stack, in order to form a fatal blow to the enemy as soon as possible and speed up your farming of POE 2 Currency.

    There are many options for building rage, but melee attacks are the main ones. Rage can have up to 30 stacks active at once, and each stack grants your character 1% more damage to enemies in combat. During combat, you can view the number of rage stacks you currently have by clicking the icon in the upper left corner of the hot bar.

    Since rage only accumulates by damaging enemies, if you are not damaged or you are idle for two seconds or more while performing a melee attack, your rage stacks will begin to disappear. After these two seconds, your stacks will disappear completely.

    In addition, the total number of rage stacks you gain from melee attacks depends on the number of rage-related buffs your character has active. This buff means that you can stack rage-generating buffs, allowing you to gain many stacks with a single attack. It is worth noting that the weapons that work best with rage are Maces and Quarterstaffs.

    How To Maximize Rage?

    There are currently three main ways to maximize rage in Path of Exile 2:

    • The effects of support gems.
    • Equipment bonuses on magic equipment.
    • Passive skill upgrades.

    Among these methods, support gems will only generate rage when your corresponding skill gems have related skills. For the second method, you can also increase the bonus it brings by consuming POE 2 Chaos Orb to make your magic equipment more powerful.

    Regarding passive skills, even in the later stages, they can bring you powerful bonuses through upgrades, and even rage when you are hit by the enemy, helping you quickly maximize rage when facing groups of enemies.

    What Is Mana?

    You can think of mana as the core resource of POE 2, because in actual combat, you will find that no matter what class you play, you will rely on it to cast spells or use skills. Therefore, it becomes crucial to understand how to increase your maximum mana during the game.

    Although you may not feel how much mana you use in the early stages, as the level increases and the game progresses, avoiding running out of mana will become one of your main tasks, so it is necessary to understand how to maximize mana.

    How To Permanently Increase Maximum Mana?

    In the current pre-experience stage, intelligence is a way to help you permanently increase your maximum mana. Every increase in intelligence will increase your maximum mana by two points. Although this method may be adjusted or other methods may be added after the full version of POE 2 is launched, this is the best way for now.

    Read More: Which Class Is The Hardest To Master In Path Of Exile 2?

    Therefore, it is recommended that you use the attribute nodes in the passive skill tree to gain more intelligence to increase your maximum mana.

    How To Temporarily Increase Mana?

    Besides permanently increasing the maximum value of mana, you can also temporarily increase mana in other ways to cope with the current battle, such as equipping some specific items.

    When you pick up loot after the battle and recast them, you will definitely encounter a variety of different weapons, armor, and accessories. If worn, they will bring some bonuses to your maximum mana.

    Or there are some items that give you intelligence bonuses. When you wear the item, as your intelligence increases, your maximum mana will also increase.

    How To Restore Mana?

    Besides expanding the mana cap as much as possible to ensure that you can use more mana, you’d better also have a proper understanding of how to restore mana.

    First of all, you can do this by adjusting passive skills and item rewards, and mana potions can also help. Or your mana will actually recover over time without any additional help, but if you use a lot of skills, that may lead to a lack of mana. Therefore, you can try your best to unlock nodes in your passive skills that help mana recover, and even get Arcane Surge through support gems to get a temporary mana boost.

    Whether you want to build a devastating character who can use skills with mana at will, or just want to avoid being in trouble because of running out of mana, you need to increase your mana cap as much as possible while learning to restore mana in time. In fact, this will also be very helpful for your Path of Exile 2 class playing experience.

    After understanding the above content, if you feel that you are not satisfied, why not enter IGGM Discord to participate in the ongoing POE 2 Currency giveaway event? We will draw 20 players to share 1,000 Exalted Orb, 1,000 Chaos Orb, 1,000 Orb of Alchemy and 2,000 Regal Orb. Don’t miss it!

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