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News Tag: New World Season 4

  • New World Season 4: Master Melee Dexterity - A Comprehensive BIS Gear Guide

    Posted: Feb 02, 2024

    I’ll be providing an informative guide on obtaining the best in slot gear for Melee DEX in New World Season 4. The gear pieces can only be farmed through dungeons because they're going to have illegal perk combos that you cannot attain anywhere else. Make sure that you have plenty of New World Coins, which can greatly aid you during your Expedition dungeon adventures. 

    They're going to only drop from M1 all the way up to M3. So depending on the dungeon, you might not be able to farm them because maybe it's not the rotation for those mutations. So without further delay, let’s delve into this guide.

    Glacial Tarn Expedition

    The first set we’re going to talk about is going to drop from the new Glacial Tarn Expedition. It has the Frigid heavy set. This Frigid heavy set has Enchanted Wood and Elemental Aversion, and it can roll a third perk. With this third perk, you can roll it at the Gypsum Kiln with the cost of chromatics and dark matter. However, it has Magnify, so it’s a bit problematic for different types of builds because maybe you have too much Magnify and you can’t go for the attributes you want.

    You can reroll the third perk. Even if it rolls something absolutely atrocious. So, you can make an amazing set with the Frigid piece. This can only drop from the final boss, so you have to complete the whole dungeon itself, but nonetheless, it is an easy dungeon, and you can do this at M1.

    Savage Divide Expedition

    Next up, we have the Savage Divide dungeon, and it’s going to be dropping you some Primal pieces. You cannot roll the third perk, so it’s going to be RNG, and this is why doing a high mutation will be better because if you end up dropping it at 650, you’re not going to get that third perk right because it’s going to be an epic.

    The Silverback Smasher, which is one of the lead named gorillas, as well as the first gorilla boss, will drop the heavy pieces, whereas the Silverback Smasher gorillas alongside the Mammoth, which is the final boss, will drop the medium pieces. However, if there is no mutation, you cannot attain these pieces from a normal dungeon. This all comes down from M1 all the way up to M3. It only drops on heavy and medium for pants, as well as gloves. Heavy is locked Strength, medium is locked Dexterity.

    If you want to make it easier to farm these pieces, make sure your overall weight loadout is not necessarily the same type as what you’re farming. But the pieces you are farming, make sure you’re equipped with the exact weight.

    One last thing to mention as well is the random perk that you can roll as the third perk. It's pretty much the same as the crafting loot table. You're going to have Refreshing, Health, Empowering, Armor Breaker for the gloves as the highest roll, I think it's about 16%, and then after that, it's going to be Thrust Conditioning, Strike Conditioning, Slash Conditioning. And then it's going to be like Invigorated, Vigor and so on. So, it's pretty much the same as the crafting RNG.

    Depths Expedition

    Then, we got the Depths, and they also have some amazing pieces. They’re called the Imbued Waxen, and these can be farmed from multiple enemies in the dungeon. As mentioned before, M1 is all the way up to M3, and that’s going to depend as well on the gear score because if you drop a too low gear score, you’re not going to be getting that third perk. The third perk is going to be RNG the same way as we mentioned with Savage Divide.

    However, this set here is only for boots and pants, but it can go from light all the way to heavy. Stats as well are going to be locked depending on your 2 primary stats. So if you have the majority of Strength and Constitution, most likely it’s going to be dropping as Strength and Constitution. So, be very careful how you’re going to be farming. It’s going to be affecting the drop itself. And just like the Savage Divide, you cannot roll the third perk.

    Glacial Tarn is the only set from these that you can roll it at the Gypsum Kiln, but the good thing is you don’t have any Magnify for both the Depths and the Savage Divide. These are better if you want Shirking Fortification and Elemental Aversion, and these 3 sets are the best sets you can get with the legal perk roll, such as Enchanted Wood, Elemental Aversion or Shirking Fortification. Everything else is kind of mediocre, or you could just potentially craft it.

  • New World: The Best Fire Staff Build In Season 4 - Gear, Attributes & More

    Posted: Dec 27, 2023

    We are going to be talking about the Fire Staff and the Abyss Combo. This was a very famous combo from the season 3 patch, and now it is making a return for New World Season 4. Fire Staff is in such a great spot in the PVP meta currently, and comboing it with the Abyss provides so much more damage and mobility. So, with that being said, let’s talk about the best in slot gear, attributes and skills to run for Season 4. If you have enough New World Coins, just follow my build.

    Skill Trees

    Starting off with the Fire Staff, we have a standard Pillar of Fire, Fireball, and Burn Out. We need to make sure that we take most of the passives on the left side of the Fire Staff tree so we can open up the Runes of Helios.

    For the Great Axe skill tree, we are using Charge, Reap, and Execute. The reason we take Execute in this build is that, since we run Crippling Reap on the Great Axe, we can pretty much guarantee ourselves a free 200% weapon damage. This damage is increased to 250% weapon damage when hitting a target below 50% health, and if they are below 30% health, we get a 100% critical chance with this ability.

    Additionally, we also take Blood Lust in this build to run 20% faster when chasing targets, and it helps to do 15% more damage for free.

    Gear

    Next, let's talk about gear. Starting off with the helmet, we are using Health Shirking Heals, and Refreshing Shirking Heals are going to be a big part of this build. It is what is going to allow us to do so many crazy plays. We do want to run Featherweight with this build because the Fire Staff and Abyss do not need more damage from any other artifact like Tumbler Footwraps.

    For the gloves, we just have something simple with Empowering Fireball. We have some more Shirking Heals on the legs and feet, and this is the Fire Staff that I am currently using, but it is nothing best in slot. The main perk that we do want is going to be Alacritous Punishment, and instead of Keenly Jagged for the proc, we want to have Plagued Crits.

    Here is my Abyss, and we talked about Crippling Reap again. The reason we take Crippling Reap is that it is going to slow whoever we target with this ability by 50% for 4 seconds. The slow cap in this game is also 50%, so we pretty much slow cap any target that we hit with this ability.

    For the Heartrune, there is nothing better than Stalwart Heartrune of Stoneform. It simply provides us with so much more healing and survivability in this build. For the amulet, I am personally using Tanglevine with Champion’s Ring and also Endless Thirst.

    Attributes

    Let’s talk about the attributes that you can run with the rest of the best in slot gear. Unfortunately, in this build, we do have a lot of magnify because the Frigid Dawn gear that is best in slot for OPR and 33s does come with 32 magnify. On top of the magnify from Featherweights, the magnify from our amulets, the magnify from our earring, and the magnify from our Abyss, we are at six magnify. That means that we only have two attribute options that we can run.

    One of the attribute options that we can run is going to be the 200 con, 400 int. If you try to put any more points out of intellect into strength or dex, you are not going to be able to with six magnify. If you wanted a little bit more damage on your Abyss and Fire Staff, you could also drop your Constitution to 150 and then bump your strength up to 50. At 25 strength, you get 5% light attack damage, and at 50 strength, you get 10% heavy attack damage.

    Both of these modifiers apply to both your Great Axe and your Fire Staff and do actually increase your damage quite a bit.

    Next up, talking about the perks that we are running. Once again, we are trying to run 5 Shirking Heals, 4 Elemental Aversion, and 2 Enchanted Ward. The only way we are able to fit 2 Enchanted Ward into this build is by using the freedom pieces of armor that you can get from the Glacial Tarn Mutation dungeon. If you play a lot of Outpost Rush, this is going to be your absolute best in slot gear. And putting Shirking Heals on it is going to fit in every single one of your Outpost Rush builds. Once again, Shirking Heals is just absolutely massive in this patch for 1vX situations. Even though Plagued Crits and Plagued Strikes are currently meta and do reduce the heal of Shirking Heals, it is still absolutely the best perk to take in this game for small-scale PVP.

    Tips And Tricks

    Let's talk about how to actually play this build. If you are new to the Fire Staff, you really need to get the hang of getting your light attacks in between your abilities. This is actually a massive DPS increase as it applies a ton of Smolder stacks. Ideally, you really want to be abusing your heavy attacks for the cooldown, but if you can get a few light attacks in between your casts of abilities, you are going to see a massive DPS increase. The same thing applies to your great axe as well. Before you Reap, you really want to get in that auto-attack before and after because you do get that free extra weapon damage.

    One thing to note as well: your main combo with the Abyss is really just going to be the reap into the auto-execute. Now, you only want to do this combo when they have zero stamina. You also have the auto-charge combo. Other than that, there's really nothing else to talk about with this combo. You have your Execute, you have your Charge to escape, you have your Burn Out to escape or go in, and it is the Fire Staff, so it's really not that hard to get the hang of after a few games.

  • New World: How To Mount Faster And Move Faster Under Water In Season 4?

    Posted: Dec 22, 2023

    In this guide, I’m going to show you 2 things that I think a lot of people missed but will allow you to summon your mounts a lot quicker than normal and allow you to move faster whilst underwater. This will not only save you tons of time over the course of your New World Season 4 experience, but could also save your life a couple of times as well.

    Mount Faster

    With the Season 4 Eternal Frost, there are lots of news about the new Expedition, Season Pass, artifacts, and everything else. I also prepared enough New World Coins to purchase the items I like.

    Powerful Cavalier Crest

    Something massive that I haven’t seen anyone talking about and kind of got added in under the radar was the addition of the Powerful Cavalier Crest Legendary Mount Strap to the game.

    It was always in the game files, but there was never a drop source for this awesome item. But now, there are several ways you can get it.

    Previously, we had the Epic Mount Strap - Cavalier Crest, which in itself was great, bringing mount summon times down from 3 seconds to two. But now, being able to get that down even lower to 1 second is massive in all aspects of the game.

    Whether you’re pushing in a PvP situation and your opponent is getting away, to be able to mount up faster than them and catch up can be vital. Or, you’re running and trying to stay alive. That extra second can be the difference between life and death.

    Plus, with how many times you’re mounting up and dismounting throughout a play session, those extra seconds will add up to a massive amount of time savings.

    How To Get?

    Now, let’s go over how you can get yourself one of these powerful items so you can take your mount game to the next level.

    Basically, every mob in the Savage Divide expedition has a chance at this item dropping. You do need to be at least mutation level 1 though for it to drop.

    If you’re able to clear this Expedition easily, just keep grinding it out until you get it. Or, if you’re struggling, you can just go through killing whatever you can before resetting the Expedition and going again.

    Killing the final Mammoth boss in the Expedition whilst it’s mutated can also give you a chance at getting the Endless Thirst artifact. So, if you still need that one, this grind can have you working towards 2 great items.

    We do have the time gate of the Savage Divide having to be mutated to get this item. But if it isn’t currently mutated for you, just wait a bit.

    In the meantime, make sure you get at least one of the normal runs done before it gets mutated so you can jump right into mutations when they occur.

    Move Faster In Water

    Next up, we got a new way to move faster underwater in New World. And I’m not sure if this was intended or not, but while we have it, we might as well take advantage of it to keep ourselves from drowning.

    Whenever you drop into deep water in New World, your character slows down to a walking pace. If you don’t reach high ground before the timer is up, you can die, and it can be extremely frustrating because it’s a broken system in the game.

    But now, with the addition of the skating emote, whenever you drop into deep water, if you hit this emote, you can skate around underwater at a much faster speed, which can be the difference between life and death depending on how deep the water you fall into.

    Do note though, this emote can only be gotten during the Winter Convergence Festival that’s currently going on. So, if you have yet to unlock it, it’s worth grinding for and slotting this emote to a hotkey because it can be the difference between life and death in many situations.

    It’ll take a while to get used to using it because you move your character while they’re skating with the mouse instead of the keys. But once you get the hang of it, it can be a really helpful tool to know about.

    Are you happy with the arrival of the new Mount Charm? And do you think this ice skating emote will be patched to prevent the underwater speed boost?

  • New World: How To Prepare For Season 4? - 5 Ways

    Posted: Dec 12, 2023

    If you’re looking for ways to prepare for Season 4 of New World, then this guide is for you. I believe that after mastering these methods, you can better face the arrival of the new season and easily earn more New World Coins!

    1. Do Arenas

    First things first, if you’re not already level 200 PVP track, you’re going to want to start doing some Arenas and here’s why.

    With the recent update coming to Season 4, the overall rewards for doing Arenas is getting nerfed big time by over 50% actually. So, if you actually win a 3v3 Arena, you are awarded 1,200 XP and 500 Salts, which is a big time drop compared to what it previously was.

    2. Do OPRs

    Same story when it comes to OPRs (Outpost Rush), but a little different.

    These aren’t actually getting nerfed, but the current OPR crates are not as good as they will be.

    So, start doing some OPRs if you’re bored and just stockpile on these OPR crates because they are going to be buffed big time once Season 4 is PVP live.

    3. Do Influence Races

    Last but not least, in regards to PVP, it’s 100% worth doing in Influence Races.

    Why are they worthwhile? Long story short, the actual caches you get whether it’s a win or a loss from Influence Races will have better rewards also in Season 4.

    So, across the board, just save those caches. It’s worth doing these anyway just because you get some easy Faction Tokens as well as PVP XP and it just helps the whole situation there.

    Plus, you have a pretty good chance of getting some legendary items. For me, I can pick up probably 6 or 7 legendary items from a huge clump. So, it is totally worth doing, and it’s a good use of time.

    4. Craft Artifacts

    Next up, we know for a fact that a handful of new artifacts are coming, which means the prices for weapon, armor and jewelry matrix are going to increase.

    So, start crafting a few of those and get ready to sell them within the first few days of Season 4.

    5. Grind Out More Dark Matter

    Last but not least, new artifacts mean more things you have to upgrade.

    So, you’re going to want to start grinding out more Dark Matter. You can do this a handful of ways. Check out my previous Dark Matter Farming Guide. It kind of highlights a few more different ways you can accumulate Dark Matter.

    But you can really just grind out named bosses, you can do the Sandworm and do M3s. There’s a handful of different ways.

    Again, just start stockpiling these Dark Matter because you have to keep in mind you’re going to be using a lot of this with some of the new artifacts that are coming in Season 4.

    Conclusion

    All in all, there is not a ton of new content coming to Season 4 and what do you do in the meantime?

    Here’s just a few quick ways on how you can spend your time playing New World in preparation for Season 4.

  • New World: The 8 New Artifacts In Season 4 Revealed! - Preview & Speculate

    Posted: Nov 09, 2023

    New World Season 4 is coming, and with it comes the exciting addition of 8 new artifacts. Four artifacts have been revealed and we will provide insights into their applications. While the other four remain a mystery, we can speculate on what they might offer.

    In this guide, we’ll delve into the details of these artifacts, discussing their potential and the impact they can have on your gaming experience.

    Boltcaster

    Let’s start with Boltcaster, an artifact that is sure to interest bow users. This artifact converts 99% of your damage into lightning damage, while providing a 20% damage boost to both of your weapons.

    What’s more interesting is that this artifact allows you to stun your opponent with maximum health when hit. This can cause a devastating burst of damage to an unsuspecting enemy.

    However, it’s worth noting choosing the lightning damage route may leave your bow vulnerable to Elemental Aversion debuff. Also, Bow and Rapier Build has the exciting potential of combining lightning damage for some effective attacks. If you are a bow user, then this Artifact is definitely worth paying attention to.

    Boltcaster brings a huge damage boost to an already powerful weapon. Bow users with precise aim can rely on it to inflict significant damage to enemies and farm New World Coins quickly.

    But my concern is that the potentially high damage could make game balancing difficult. Because the player has little room to fight back after being knocked unconscious. Players may become frustrated when they are stunned and unable to react.

    Vengeance

    Vengeance is a Life Staff Artifact that is an amazing addition for healers. When you successfully heal someone, it increased your damage to the enemy by 1% for 10 seconds, stacking up to 20 times.

    This means that if you’re an active healer, you can quickly rack up significant damage bonuses. But the problem is that this artifact may not appeal to every healer due to its excessive focus on damage output.

    But its possible Vengeance has additional unique advantages that make it more attractive, similar to Abyss. Regardless, this Artifact will have a big impact on players’ gameplay.

    Related: New World Season 4 Eternal Frost Update Notes! - Release Date & New Content

    Gladiator

    Gladiator is a Round Shield with unique abilities. When a melee opponent hits you, it causes bleed, providing an interesting twist to combat. Of course, its perks make this shield even more enticing, including Diminishing Shield Bash and Fortifying Shield Rush.

    We should note that blood effect of this artifact is only effective on melee attacks and has no effect on ranged attackers. This narrows its usefulness, especially in games with various weapons and play style combinations.

    In solo PVE, the blood effect might have some utility, but it’s not a game changer. In group PVE, you won’t get hit in the melee very often, so this perk becomes effectively useless. This also implies that Gladiator is primarily designed for PVP.

    However, we don’t currently know if the blood effect applies when you block an attack or only when you take damage. This difference may significantly affect the practicality of this Round Shield. While its blocking ability may not be as good as other shield options, it still offers more protection than most weapons.

    Quickdraw Gloves

    Quickdraw Gloves are new light armor gloves that provide a brief half-second of immunity from damage when you swap weapons and have a 12-second cooldown. While the short duration and cooldown may affect the gameplay experience, the potential to eliminate damage is a game changer.

    Defensive light builds are already strong, and with Quickdraw Gloves, players can further enhance their survivability. This change has the potential to make them dominant in PVP.

    We should note that timing is crucial to this artifact. Because a well-executed exchange can protect you from devastating attacks. If players can master the timing of this artifact, it has the potential to be a game-changing addition to your kit. It’s a high-risk, high-reward choice that can either save your life or leave you vulnerable.

    Conjectures About Other Artifacts

    While we haven’t yet seen all the stats and details for the remaining four Artifacts, per the developer update, we know there will be two Boot Artifacts, one Leg Artifact, and one Ice Gauntlet Artifact. The possibilities are interesting, and we look forward to seeing how these artifacts will affect the game.

    With New World Season 4 about to be released, the introduction of 8 new Artifacts promises to bring exciting changes to the game. From Boltcaster to the unique abilities of Quickdraw Gloves, players have a lot to look forward to.

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