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News Tag: Fallout 76 Items?id=Fuzzy

  • Fallout 76: New Enemies Have Arrived In Skyline Valley!

    Posted: Jun 28, 2024

    The first map expansion in Fallout 76 brings players a lot of new tasks, events, weapon plans, etc., as well as some essential new enemies. Although they are somewhat similar to the enemies in previous games, they still give players a different gaming experience.

    As you explore Skyline Valley, you’ll encounter a variety of new enemies. Some have very high health and are difficult to kill, others attack you very quickly, and some even look weird. But everything remains the same, and you need to understand their advantages and disadvantages to win every battle.

    Thrashers

    Thrashers look a lot like oversized turkeys. Although its attack power is not very strong, it moves very fast, making it difficult for you to catch it accurately. In addition, they often appear in groups, making it even more difficult for you to defeat them. But as long as you aim more accurately, you can kill with a few moves.

    There are three different types of Thrashers you can encounter in Skyline Valley: regular Thrashers, Toxic Thrashers, and Alpha Thrashers. Of the three types, Alpha Thrashers are the most difficult to defeat, as their attack power and health are slightly stronger than the other two.

    You can bring any decent weapon with you to defeat them, but you still have to pay attention to accuracy. And since they often move in groups, your best shot is to jump onto any nearby building and shoot at them from above.

    The Lost

    The Lost are well known in Skyline Valley. They are charged enemies, some of which are feral and some of which are not. Regardless of whether they are feral or not, they will blindly attack you outside of Vault 63.

    With a little thought, the most dangerous enemy is the Lost that has not yet been feralized, as they can still attack you with weapons and armor, while the Lost that has been feralized will only attack you with their bodies. There are 9 different types of Lost that you will encounter:

    • Feral Lost
    • Lost Dweller
    • Lost Builder
    • Lost Welder
    • Lost Engineer
    • Lost Heavy Engineer
    • Lost Robot Master
    • Lost Champion
    • Lost Exalted Champion

    Usually, these enemies are not difficult to deal with, and only require you to fire a few bullets or use a few melee weapons. The toughest Lost are those wearing Power Armor, as they are tanky enemies with high health and are difficult to defeat. So for new players, this can be a bit difficult and challenging.

    Read More: Can You Complete The Powerhouse Of The Cell Quest In Fallout 76? - Steps & Rewards

    Thunder Crab

    Thunder Crab is a special variant of the hermit crab that appeared in previous games, and you can find it in Mire Region. The only difference between it and the regular hermit crab is also reflected in its name - it can be charged by lightning.

    Thunder Crab becomes active during a Dangerous Pastimes event. And it is a three-star legendary enemy with a lot of health and strong attacks, so you try to keep a certain distance from it.

    In order to complete a Dangerous Pastimes event, you have to knock it down. In this battle, the best way is to find a few more people to kill it with you; if the number of friendly people is too small, you can jump on the substation tower and shoot it from above.

    Because of its strength, the player will gain a lot of XP after knocking it down. And after completing the Dangerous Pastimes event, you will also receive:

    • V-63-BERTHA
    • Red Terror
    • Plan: Burnt Vault Chemist Coat
    • Plan: V63 Security Outfit
    • Plan: Moe The Mole Safety Cutout

    Storm Goliaths

    Similar to the previous Scorchbeast Queen and Earle Williams, Storm Goliaths are also part of Nuked event. Neurological Warfare is the latest endgame boss battle in Skyline Valley. You need to fight three Storm Goliaths in Hawksbill Weather Station.

    Storm Goliaths are three giant electrically charged enemies. Speaking of electrically charged enemies, who else do you think of? That’s right! It’s Lost, and there is a certain connection between them. Looking forward to your follow-up exploration. Storm Goliaths have much more attack power than Lost and extremely high damage resistance.

    This battle also has a time limit. You need to defeat all three Storm Goliaths within 25 minutes. This seems to be a tough challenge, but don’t forget that they also have weaknesses.

    The ordinary non-legendary Gamma Guns you have can easily defeat them. After you complete it, it will reward you with three legendary Fallout 76 Items and a lot of XP. Like Thunder Crab, you will also be rewarded with the following after completing Neurological Warfare:

    • V63-OLGA
    • V63-HELGA
    • Anchorage Ace
    • Plan To Craft V63 Zweihaender

    After reading this guide, are you more confident in facing these new “friends” in Skyline Valley? I hope you have a good time exploring Skyline Valley and have fun in Season 17.

  • Fallout 76: What Relationship Do You Want To Have With Hugo Stolz In Skyline Valley?

    Posted: Jun 19, 2024

    Fallout 76 Skyline Valley was officially released on June 12, and it is the first new content from Fallout TV show that has brought the game back to the top.

    In just one week, Skyline Valley has been praised by players as the most comprehensive update to Fallout 76 so far, including new areas to explore, new story chapters, and new main characters. Hugo Stolz is one of the main characters in Fallout 76 Skyline Valley, and his fate will determine how the entire story unfolds. So you need to choose your relationship with him carefully.

    Hugo Stolz is one of the first NPCs you meet in Skyline Valley. He is a friendly ghoul, the founder and CEO of Stolz Enterprises, a very successful business company before the war, and Overseer of Vault 63.

    He will welcome you into Vault 63 and assign you some simple chores before you can get to know him better. I believe many players will doubt what Hugo’s true intentions are, and his plans are uncertain, but before making a final decision, it is worth affirming that he has a wonderful personality.

    Become Friends With Hugo

    In daily interactions, once you gain Hugo’s trust, he will tell you the truth about Vault 63: this Vault was not completed before the bomb fell, so everyone here was exposed to excessive radiation. Some people died, but the survivors also experienced ghoulization. Hugo’s wife Cassidy was one of the first to begin the transformation.

    In daily life, Hugo accidentally discovered that Vault 63’s weather machine can mitigate the effects of feralization. He first brought his wife there and turned it on. He was surprised to find that the energy released by the weather machine slowed Cassidy’s progression. But there are also certain side effects, which will make Vault dwellers become a special kind of feral ghouls called the Lost.

    Because the Lost lacks all sensory perception, they will be hostile to anything that stands in their way and attack indiscriminately. Some survivors wanted to lock the Lost in an unused room in Vault 63, but Cassidy’s condition deteriorated again, and Hugo had to activate the machine again. Eventually, it created a huge, permanent thunderstorm over Skyline Valley, destroying the hidden rooms, and the Lost rushed into the valley and began wandering around.

    The resulting explosion will also disable the weather machine, and in a quest called Gathering Clouds, you’ll discover that the machine won’t heal the Lost, but will give Hugo the power to command them. Hugo will tell you that he wants to repair the machine and restart it, not only for his wife but also to gain full control of his Lost army.

    However, the player will find a note in Old Crimora Mines that says Hugo must pay. This means that the power and status Hugo wants will cost the lives of many innocent survivors. You need to make a choice here!

    If you befriend Hugo and help him complete his plan, he will gain access to another weather machine during Eye of the Storm. He will continue his plan to expand his Lost army to include his detractors, Audrey, Oberlin, and Hilda.

    This can be considered an ending, although it doesn’t have much impact on the subsequent content, but it will also cause the other major characters in Skyline Valley to be half dead. In the end, you will see a tyrannical Overseer and an army that does not allow others to question you.

    Betray Hugo

    Back to the beginning of your choices. If you find out that Hugo has fled to the weather machine, two of his former collaborators will offer you a choice of betrayal - either killing him or imprisoning him. Oberlin suggests capturing him and imprisoning him, while his daughter Audrey suggests killing him.

    If you follow Oberlin’s advice and imprison Hugo, then Oberlin will take his place as Overseer of Vault 63. Hugo will have to survive in the Vault’s prison, but he will still be able to continue researching the Lost and the weather machine, but without any abilities.

    If you follow Audrey’s advice and kill him, then Audrey will also take his place as Overseer of Vault 63. Research on the Lost will be slowed down, and the survivors of Vault 63 can continue to live and work.

    Both options can be called the good endings of Skyline Valley, and it’s up to you which one you want in the end. But it should be noted that Hugo can recover health during the battle with you, so make sure you bring enough Stimpaks and ammunition to deal with a long battle.

    But as it stands, Fallout 76 doesn’t tell us what the ultimate fate of Vault 63 will be if players and Hugo turn against each other. After many players’ speculation, Vault 63 will basically remain in a state of stagnation for the foreseeable future, which is neither good nor bad.

    No matter what players choose, the rewards for completing the last mission in Skyline Valley are exactly the same. Besides a certain amount of XP, some Bottle Caps, some Fallout 76 Items that can be used for healing, and some explosives, you will also receive V63 Zweihaender. This is a plasma cutter weapon that can deal more damage to some enemies with lower HP and increase your defense while charging.

    Although Hugo is very evil, the choice is always in the hands of the player. Some players may feel that he is justified in pursuing his rights and choose to help him complete his “great achievements”. There will also be players who hate evil and feel that Hugo deserves to die, and want to protect the survivors in Vault 63. No matter which one you choose, it’s completely fine.

  • Fallout 76: 4 Things You Should Expect In Season 17 Skyline Valley

    Posted: Jun 13, 2024

    Fallout 76 has come a long way since its initial release in 2018. Whether you’re a longtime Fallout fan or a newcomer to the hit series on Prime Video, Skyline Valley, the first major update to the game’s universe, is well worth the wait.

    In the latest free update, players will travel across Savage Divide to a new picturesque region in southern Appalachia: Skyline Valley. New locations to explore are introduced here, allowing players to experience the game even better this time around.

    At the recent Fallout 76 preview event in London, Creative Director Jonathan Rush shared that in order to expand the game's reach and make players more comfortable playing, the team has been discussing how to make the game more attractive to both new and old players.

    He touched on specific aspects, such as changes to the initial vault exit experience. From now on, players can choose to exit at level 20 and choose from five different loadouts, or even go the more hardcore route. Besides this, the team is placing more points of interest around the vault as a means of introducing players to combat and different factions.

    Not only does this mean that there are a lot of gaps that need to be filled in the game, but the team needs to spend more time researching the mythology just to find new things to help the game, including the new electrified ghouls that will take over the newly built Vault 63.

    Rush also said that the team’s primary goal is to make Skyline Valley a part of Appalachia and have its own unique characteristics, rather than being an isolated small part.

    For example, the story of Vault 63 just mentioned, the team needs to spend a lot of time researching that space and their backstory, so it will reflect why Vault 63 has become what it is. Speaking of the inhabitants of Vault 63, Rush revealed that they have become “The Lost” because of their nature.

    Rush was obsessed with Vault 63 and wanted to say: "When players find their leader Hugo Stolz and talk to him, do you want to make friends with him or..." Until the development team pulled Rush away, he still wanted to share more about Vault 63. Then wait for the players to explore it themselves!

    There are many places worth experiencing in Skyline Valley, but here are four key highlights to help you get started quickly.

    1. Secrets Behind Vault 63

    The first thing to bear the brunt is secrets behind Vault 63 that Rush just mentioned, which consists of 12 missions at 20 points of interest. Players will find the specific location of Vault 63 in the center of the mysterious red lightning storm and uncover its secrets - learn the truth about the refugees living in Vault 63 and the surrounding “The Lost” electrified Ghouls.

    Vault 63 has an overseer named Hugo Stoltz who is particularly lively and forms a huge contrast with the refugees. “The Lost” will live in their own twisted reality, unable to communicate with people and protect themselves from all outsiders.

    2. Endgame Event: Neurological Warfare

    This new endgame event Neurological Warfare is triggered by nuke and takes place in the arena of Hawksbill Weather Station in the north of Skyline Valley. After being hit by a nuclear bomb, the weather in the entire Skyline Valley area changes.

    The beginning of the endgame event will be signaled by the appearance of three oversized robot brains, which are created by the great minds of Vault 63. After defeating these three Storm Goliaths, players can get legendary loot and Fallout 76 Items from each robot.

    3. Public Event: Dangerous Pastimes

    Dangerous Pastimes is a new public event that takes place at Thunder Mountain Substation TM-03 in the northeast of Skyline Valley. It should be noted that before participating, please make sure that your player level is at level 50 and above, otherwise you cannot participate in this event.

    During this event, players can team up to help some settlers conduct dangerous lightning collector experiments around the substation. The entire event is actually very simple. Players need to run around the substation and collect a bunch of lightning collector parts to power the collector in the middle of the substation. During your collection process, you will fight against waves of electrified Ghouls, and finally, you will challenge a huge Thunder Crab as the ultimate boss.

    4. Milepost Zero Skyline Valley Update

    Blue Ridge Caravan Company in the game has been operating routes along Skyline Drive, and players are needed in this update. The caravans are mainly led by some two-headed mutated cattle Brahmin, and you can pat them to make them run faster!

    In addition, it was announced in Skyline Valley launch trailer that players can play as ghouls for the first time in any Fallout game in an update in early 2025. This is very worth looking forward to and experiencing.

    At this stage, Fallout 76 Skyline Valley update has been officially launched on major platforms on June 12. Jonathan Rush said that he is looking forward to players expressing their love for this update on social media and wishing players a happy exploration.

  • Fallout 76: These Locations Are Ideal For Farming Abundant Lead

    Posted: May 31, 2024

    In Fallout 76, if you want to make your own ammo, you're going to need a lot of materials, one of which is lead. If you don't know how to find them, then I'm going to show you some of my favorite places to get lead. And if you follow this guide, then you should be able to get over 400 lead in less than 10 minutes! Let's get started!

    One thing I need to warn you about is that these items have a spawn limit, so if you take them all in one day, they may not respawn until the next day. You can also try server hopping, but I've noticed that sometimes server hopping doesn't reset them. And there are other players on the server who may have already obtained lead. So before you go there, remember to check if anyone has already entered the area.

    Charleston Fire Department

    First, we can head to Charleston Fire Department. Once there, enter through the front door and quickly turn right. Open the door in front, then turn left for twice and you can reach the gym. Here, you'll find dumbbells of various weights scattered on the ground, including 20lb, 40lb, 80lb, and 160lb dumbbells.

    After collecting these lead weights inside Charleston Fire Department, you can also search nearby for other sources of lead that can be utilized, including tinker's workbench in the corner. If not, utilize any other available benches for scrapping. By scrapping these to collect lead, you will be able to obtain more.

    Vault-Tec University

    Then, we can head to Vault-Tec University, situated on the edge of The Forest, making it a relatively low area. Upon arrival, head through the main gate with 2 red doors. Enter as the team leader to create your own instance, where you can easily obtain lead even in a crowded lobby.

    Once inside, turn right, bypass any enemies you encounter, and take the first left turn to find a small gym. There, you'll find dumbbells similar to the previous location I mentioned. Loot these dumbbells from the floor, as those on the bench can not be obtained. While Vault-Tec doesn't usually offer an abundance of lead, every source counts when looking for resources.

    After collecting dumbbells, you can return to your camp, where may be more conveniently located for scrapping. Though Vault-Tec University may not be the best place to find lead, scrapping the collected dumbbells will still yield some valuable lead resources.

    Monorail Elevator

    The next location we're going to is Monorail Elevator, which is located next to Savage Divide, right next to Cranberry Bog. You can get to the top of Monorail Tower-house via Monorail Elevator, and that's where you need to go. Be very careful once you're up there. Because if you jump off from that height, you'll die from fall damage.

    Then, right in the middle of this big elevator, you'll see a bunch of weights, and among them are 10lb, 25lb lead weights. This is also where you can get a lot of cement. One thing you may have overlooked is the rattle on the ground. Because all baby toys will give you a little lead because the paint on them is considered lead and paint.

    There's also some lead on Monorail Tower-house. If you need to get back over there, you can pop up the survival tent. Of course, if you have power armor, you can also just jump down.

    Bunkers

    The last location we're going to is at Bunker Alpha. Before you are there, be aware that in order to access this area, you'll encounter a fight, and you must complete the 'I Am Become Death' mission, which allows you to drop a nuke. Additionally, expect hostile enemies upon arrival, so ensure you're well prepared and have good energy resistance.

    Once there, quickly deal with the enemies and clear the area. In the gym, you'll find an 80lb dumbbell and a few more scattered around. Keep in mind that looting enemies may yield additional lead, but be more mindful of your safety during a fight.

    All missile silos have the same layout, so whether it's Bunker Alpha, Bravo, or Charlie, you'll find similar lead deposits. You can visit all the 3 sites for maximum lead collection. After looting the area, utilize your survival tent to scrap the acquired lead. Each time you visit a bunker, it should yield about 73-75 lead, which is a great contribution for you to craft. The lead amount remains consistent across all sites. After looting all the 3 bunkers and other areas I mentioned before, you should leave with approximately 420 lead.

    The only place you can always find lead is in a bunker, unless someone has already gone there and got it. When you are in a bunker, you can keep fighting the many robots that spawn there, as some of them will drop lead. Keep in mind that lead availability may vary depending on the actions of other players in your server.

    That's all I have to say for today. If you already know how to get it in these locations, you will be able to get over 400 lead in about 10 minutes. Good luck.

  • Fallout 76: Does The Existence Of Fallout 1st Cause The Game To Become Pay To Win?

    Posted: May 30, 2024

    I often see people saying that Fallout 1st is a means of pay to win in Fallout 76. This view seems to come from people who may have played the game a long time ago but have not actually played it for a long time. So, let me answer a question that I think a lot of people may have: Do you need Fallout 1st to enjoy Fallout 76?

    Fallout 1st is a premium membership that you can get benefits by paying a monthly subscription. Obviously, it does give players a better gaming experience, otherwise why would anyone buy it? But is it essential for you?

    So let me break it down so you can know if it is worth it for you to do so. I think as someone who has not relied on Fallout 1st, I can tell you what the real benefits are.

    What Are The Benefits Of Fallout 1st?

    Assuming you subscribe to Fallout 1st, what does it get you? You get two new types of stash boxes. One of them, Scrapbox, allows you to store unlimited garbage. The other type of Ammo box allows you to store unlimited ammo.

    To complement these crates, you also get Survival Tent. This is a mini-camp that you can place wherever you want, giving you access to your stash at all times.

    Depending on the skin you use, you get additional benefits, such as a bed, cooking station, and some workbenches.

    You can also play in private worlds. Private worlds are the same as normal worlds, but only players you invite can enter the world. There are also custom worlds, in which you can tweak the rules however you want.

    Subscribing also automatically gets you Fallout 1st exclusive season items and Atomic Shop items, as well as 1,650 Atoms per month to spend. You also get some free icons, emotes, and Ranger Armor costume as a bonus.

    Do You Really Need A Scrapbox & Ammo Box?

    The above is just a list of benefits on paper, but let’s see how it actually affects your gameplay.

    Fallout 1st is actually designed to entice kleptomaniacs to subscribe with its unlimited Scrapbox and Ammo boxes. So, in theory, you can collect and store all the scraps in every location you visit.

    This synergizes well with the tent. Because it lets you clear a spot, set up a tent outside, and store all your new scrap and ammo without having to trek to your camp or somewhere else with those stash boxes.

    You can also play in a private world if you’re hunting for rare items or something in high demand. Anything you do there carries over to your normal game play, so you can harvest as many Fallout 76 items as possible, knowing that no one else can take it.

    Note that being able to take over all the workshops on the map can give you quite a bit of resources. I was lucky enough to get Fallout 1st Trial during Invaders from Beyond event, which gave me a ton of Circuits.

    And whenever Earle showed up, I’d also try to kill him to get Screws I needed for a long time. That’s not even counting the tens of thousands of Steel and other common materials I just picked up during the trial. But is it really essential?

    When you’re crafting a ton of new weapons or armor, it’s handy to have materials on hand. Once you have endgame armor and weapons, you don’t actually use the stuff in your Scrapbox. As a result, we’re not usually at risk of running out of materials quickly. But even if you do need scrap, you can loot the same place repeatedly by server hopping, so getting scrap isn’t a problem.

    People who build camps frequently will undoubtedly find it convenient to have a large variety of materials on hand. But again, how often do you find yourself building a lot of camps frequently?

    By default, you start with two camp slots. Of course, you can spend Atoms to get more. Let’s say you have 5 camps. Even if you build a lot of stuff at each camp, you still won’t use that many materials.

    For most materials, you can collect them when you need them, with the one big exception being Stable Flux. Each Flux takes up 1 capacity of your stash, so if you collect more than one Flux, it will quickly use up all your available space. Because of this, I personally tend to use up Flux as soon as I get it.

    But if you’re one of those players who often collects Flux and uses it to craft, then Scrapbox will be very useful. But except for very special cases, most of the time Scrapbox isn’t necessary. It’s undoubtedly useful and convenient, but not something you have to have to enjoy the game.

    The same can be said about Ammo box. Especially now that Contextual Ammo drops more frequently, most of the time you’ll find that you have more than enough ammo for your weapons. So stockpiling extra ammo isn’t that great. Or maybe it’s hard to get ammo, in which case you don’t have ammo to stockpile. In either case, you don’t have much use for Ammo box.

    Does It Make It Easier To Complete Challenges?

    A lot of daily challenges and special events involve getting items or scrapping for some material. Spring Cleaning Event a while ago is a good example. Because everyone is looking for the same items, it ends up being hard to find. But if you can create a private world, then you’re guaranteed to find items without having to compete with everyone else.

    The same goes for materials. A lot of challenges involve scrapping for a material, and if you have Fallout 1st, you can simply batch craft an item, disassemble it, and put it back in Scrapbox. It’s the easiest way to win a challenge, and it only costs a little Plastic.

    But recently the developers seem to have realized this, so a lot of challenges are scrapping for materials that can’t be batched, so the benefit that Fallout 1st brought has been weakened again.

    I have to remind you that almost all of these challenges can be completed without Fallout 1st. While having things like private worlds is very convenient, they are by no means essential.

    Unlocking Exclusive Items

    If you look at Atomic Shop and Season Board, you’ll notice that some items are exclusive to Fallout 1st. This means that the only way to access them is to have Fallout 1st perk.

    But in the new Season format, you can spend 1500 Atoms to unlock exclusive items. And since Fallout 1st items contain Atoms, you’ll eventually get them back if you progress far enough, so it ends up being almost free.

    But for Atomic Shop items, you have to subscribe. Some of them can be pretty nice, so this is definitely a benefit for players who tend to collect everything.

    The fact that you also get extra Atoms each month means you can buy more stuff in the shop. And your Scrapbox means you can build more camp items. This is definitely a synergy for collectors and people who like to build unique camps.

    But camp building is not essential, and a pleasant camp doesn’t make you play better. So again, being able to get a bunch of unique items is nice, but it’s not essential.

    Is Fallout 1st A Must?

    So let me get back to the question I originally wanted to answer. Is it essential to have Fallout 1st? Obviously, it’s not. It’s convenient, but it’s not something you have to have in order to enjoy the game.

    But it has to be said that this is actually a good thing for Fallout 76. It means that the barrier to entry for new players is low, and they can enjoy the game just as much as some people who spend a lot of money. This encourages them to stay, which in turn expands the player base.

    On the other hand, some of these players will in turn find the convenience of Fallout 1st worth subscribing, which in turn increases the game’s revenue. This is exactly the kind of virtuous cycle you want, and it’s what makes the game thrive.

  • Fallout 76: Where Can We Find The 6 Mysterious Map Fragments?

    Posted: May 29, 2024

    While playing Fallout 76, you might have found a mysterious map fragment that presents unexpected messages. They are introduced in Wastelanders update and are 6 miscellaneous items in a Fallout 76 unmarked quest called Treasure Unknown. In this guide, I will show you how to get them and everything you need to know. Let's dive in!

    How To Start This Quest?

    The easiest place to start this quest is from Grafton Station. On the second row of streets, you can go right inside the door. This is an instanced area, but you're just alone to be here now, and just inside the door, you can get a little clue that we are in the right place.

    Because you have got an Eviction Notice from Flavia Stabo, and what you have to do is go upstairs, go around the stairs, and there is a sunken area. Then you'll see other things - Detective Case Files, Army Graduation Papers These are just things you can add to your inventory, but they have nothing to do with the quest.

    Turn on the black light, and right on the wall, we have these words - Gasman, Spelunker, Teach, Halo, Cryptid, and The Meat, and these are actually clues that will tell you where all the map pieces are. They are 6 in total, and these are the keys to the locations or clues to the locations. So we're going to go to all the locations, and I'll tell you where they are.

    Wren's Fragment (Teach)

    So the first location you're going to go to is Morgantown High School, which is where classes are held, so we're just going to go in through the front door and then go up to the second floor. We're going to go through a kitchen area and then go into a classroom.

    There's a broken terminal here, and near here, we're going to find Mysterious Map Fragment: Wren. When you pick up the map fragment, you're going to see a message that you'll sometimes get a pop-up message when you log into a server, and this is the first map fragment, there are 6 in total.

    Barry's Fragment (Gasman)

    Our next location is the Red Rocket Mega Stop, located at the far east end of the map, right next to the Pumpkin House. But where you actually want to go to is Red Rocket filling station across the street. We'll then go inside this station. On the counter is the cash register, and just on the other side of the radio, you'll find another mysterious map fragment - Mysterious Map Fragment: Barry.

    Jessica's Fragment (Halo)

    The next location we're going to is located in The Mire, and it's called Haven Church. It's just south of Dire Chemical, and you'll hear organ music as you get close. You can walk right in, but you'll run into a Ghoul or 2 or Bloodworms. There are many Fallout 76 Items here and just above the counter, we can find Mysterious Map Fragment: Jessica.

    Finn's Fragment (The Meat)

    The next location we are going to is General's Steakhouse. There would be The meat. It's right across the street from RobCo Research Center and is near Camp Venture. It's kind of at the top of the Cranberry Bog, and there are full of Super Mutants.

    So you need to go right inside the front door, painted wood door, and usually there's a Super Mutant right there. But maybe we could sneak around because really what we want is actually in here. Then, we need to enter the bar. On the edge of the bar, by the cash register, we have another mysterious map fragment, and this time it is for Finn.

    Constance's Fragment (Spelunker)

    So, the next location we head to is Uncanny Caverns. It is at the kind of the bottom of Forest, right above Ash Heap. That would be the clue for Spelunker. And we actually don't go into the caverns. The building that says gift shop is where we need to go.

    After going inside this place, right on the counter, there's another cash register there, and then you can see there's a Mothman Museum poster. That up, we get what we need - Mysterious Map Fragment: Constant, and after having this one, now we have 5 out of 6.

    Fernando's Fragment (Cryptid)

    The last place we're going to is Point Pleasant, which is the clue to Cryptid. Then the place you're going to is Mothman Museum. The thing about this area is that you can go completely invisible and then fight a bunch of Cultists. But that would take too long because they're on the roof.

    Find the Mothman statue next to the giant Mothman sign. Behind the locked door, there's at least one Mothman you need to defeat. Then, right on the counter next to cash register, we'll find the last map fragment we need, and this time is for Fernando.

    Go Back To Pawn Shop

    Once you have collected all the fragments, you go back to the pawn shop. There's a board in the area where the black light is projected, and it's asking us to add the incomplete or add the map fragments. When you do that, you just click once and it's going to put all the map fragments up there.

    Now notice, let's say you don't want to do the mission and you only have one map fragment in your inventory and you want to remove that message. You can actually come here and put one, two, or three. Whatever number you have in your inventory, you can put them here. It's going to remove them from your inventory and you won't get that message again.

    So even if you don't want to do the mission just to remove the fragments, you can come here and do that. So once we have that, it looks like we have a map or a partial map. If we use the black light again, you can see that the clue is still there.

    That concludes all the key information about Mysterious Map Fragments in Fallout 76 and you can just follow this guide and find them as soon as possible.

  • Fallout 76: Are These Rare Plans & Mods In Minerva’s Big Sale Worth Grabbing?

    Posted: May 27, 2024

    It’s Minerva’s Big Sale time again! Minerva is a traveling vendor in Appalachia, and she’ll bring you some great deals on rare plans you’ve been hoping for, but you might not have enough Gold Bullions to get at full price. So I hope you’ve been saving up, because it’s time to go YOLO and spend all your money.

    Minerva will appear every Monday through Wednesday in one of three locations: Foundation, Crater, or Fort Atlas. This week she’ll most likely be in Foundation.

    As usual, I’ll talk about the must-have plans first and the worst plans last. The sale starts on May 27th and ends on May 29th. Note that my server is on US Eastern Time, so for most of the world she’ll appear on the 27th or even the 28th. So you might as well check after the daily challenges reset on the 27th.

    Secret Service Armor

    If you’re one of the new players joining after Amazon series, this is Fallout 76 item you’ve been waiting for. All of the parts for Secret Service Armor are here, and the total price is about 3200 Gold Bullion (without the helmet).

    One thing to note is that the helmet is purely cosmetic. You don’t get any protection or even any bonuses other than protection from the toxic air. The only reason to get it is if you want the set bonuses from legendary perks, but you can usually get that from five pieces of armor, so the helmet is completely redundant. Basically, my advice is to not get the helmet unless you have too much gold.

    For Utility mod, either go for Deep Pocket, which you can get from Secret Service mod vendor, which is what I prefer, or Ultra Light mod, which you can get from Minerva in July.

    For the chest, you should go for Buttressed mod and Jet Pack. You can only get Buttressed mod from Secret Service vendor in Vault 79 after completing Gold Vault quest. Jet Pack mod will be available on June 10th for 1500 gold.

    Chemist’s Backpack Mod

    Chemist’s Backpack Mod is very popular because it functions exactly like Level 3 Travelling Pharmacy perk. So if you lack perks under Strength, then this is an excellent choice. But of course the backpack does not work in Power Armor, so keep that in mind.

    In my case, I use High Capacity Backpack Mod because I use all the weight-reducing perks, anyway. But if this mod is useful to you, make it a priority to get it.

    Farmable Dirt Tiles

    This plan is very useful if your camp is located in a place where there is not much available soil, because it allows you to farm anywhere.

    So if you are one of those people who builds a camp on a cliff, looking down at the farmers scratching in the dirt below, then this is the right choice for you. You can get foundations and upper floors of various sizes to build with.

    An added benefit is that placing your crops on top of a building protects them from spawning enemies. Unfortunately, you can’t place a Water Extractor on bricks. If that works, it would be amazing.

    Gauss Minigun Mods

    If you’re a fan of Carl Friedrich Gauss Minigun, then you’ll want to get Gunner Sights to improve your accuracy. This one has no downsides, so it’s a must-have.

    There are also Tesla Capacitor and Tesla Dynamo mods for sale here. They’re fun because you get more energy damage and a larger magazine. Capacitor does the same total damage as Prime Receiver and gets a reload speed bonus. Dynamo does less damage and reloads slower, but it has the largest magazine.

    I personally still prefer Prime Receiver, but Capacitor is a brilliant choice because you basically do the same damage and get a bonus. You can try both Prime Receiver and Capacitor and see which one you like better.

    War Glaive & Cattle Prod

    For War Glaive, I actually don’t recommend this weapon, especially at this price. For melee users, it’s fun if you like Heavy Weapon because it has various elemental mods and the damage is pretty good. Generally, it plays like most other Heavy Weapons.

    Cattle Prod gives you a one-shot medium-speed weapon with shock damage. Both are effective, but the new season in June will give you a similar weapon from the questline, so don’t waste your gold just yet.

    Super Reactor

    Super Reactor is a reskin of Fusion Reactor. They cost exactly the same and give you the same power, so there’s no benefit to buying this one.

    I personally recommend getting Fusion Reactor instead. After level 30, you can find it at Free States vendor in Whitespring Resort. It’s a camp item that will cure you of diseases for free. But personally, I don’t think diseases are serious enough to worry about.

    One might worry about what happens if a character gets Dysentery? It doesn’t really matter, because you’ll automatically heal after a while, so diseases aren’t something to worry about. But if you happen to care, Whitespring has a free disease cure that anyone can use.

    From here, head towards Gazebo. Go all the way to Gazebo. Inside you’ll find a water dispenser. It looks like the other ones, but this one cures diseases. Collecting water does not cure diseases, only drinking it has that effect. Regardless, don’t waste your money on it.

    That’s all the useful rare plans and mods you can get in this week’s Minerva’s Big Sale. Which items do you think are the most valuable or the worst? See you next time!

  • Fallout 76: These Five Crucial Things Will Increase Your Ability

    Posted: May 25, 2024

    We’re going to do five things every Fallout player should know about. Some tips for new players and some seasoned people.

    If you want to complete these tasks more easily, you can go to the store to add Fallout 76 Items to the cart.

    1. Workbench Repair

    Now, the first one I want to talk about and the most important is Workbench Repair. I go over because it seems to be the one that gets overlooked quite a bit for new players, especially. This is going to save you real money and do not spend money buying repair kits.

    It kind of gets overlooked because it is hidden at the bottom Workbench Repair. Yes, you can repair your guns if you just go scrap and then get the items necessary for each gun. Do not buy repair kits, I mean you can earn them at Atomic Shop.

    They like to give them to you for free sometimes as rewards. But make sure you are just getting scrap to repair your guns and if you do not have enough items, you can get them in the world.

    Just by going and getting junk, you can do this with your guns and your armor. It is available for everything you need. And if you do not have the available stuff, you can toggle it. So it will show up with a magnifying glass so when you’re out and about in the world.

    It will put a magnifying glass next to items and it’ll alert you. You need this to repair your items. So I need adhesive. This tells me when I’m out to keep a lookout for like duct tape things like that glue.

    Make sure you’re always aware of that it might just take a little time to go out.

    2. Bundling Junk

    Let’s talk about the opposite now. If you have so much junk that you don’t know what to do with it and you need some extra or caps. If you look at your junk, you notice that most of it doesn’t sell for really anything. No value whatsoever. But you just are sitting on a bunch of it. What do you do with it ?

    If you go over to your Tinker bench, and you bulk it up and make bundles of it. You need to scroll down to bulk and say you have a ton of bulk oil. You will see that it now has a value and you can take it to a vendor. And you can then sell it. So that is an easy way to turn around and make some extra caps at a vendor.

    3. Crouch Killing

    Next up, crouching in combat. Now this is going to be great for new players especially. But crouching in combat helps to stabilize when you’re aiming and makes you a lot harder to hit and it gives you a little of a boost in damage.

    And it gives you a nice little handy thing at the top of your screen. It lets you know if to be cautious it and you’re detected. Or let you know if you’re out of their range. And if they don’t know if you’re there or not. I also run a perk that lets me cloak for a little. So overall, it’s a great little thing to do, especially to help you stabilize your aim.

    4. Photomode Trick

    If you haven’t already changed your drop bag over or if you lose your bag sometime. You need to be something a little more noticeable. This is something you should definitely try out.

    This is also great if you have killed a bunch of enemies. First, there are a lot of grassy areas on the map. Second, if you hit M and you go into photo mode with T. If you zoom out, you can easily find your drop bag. You can find the bodies that you’ve killed. Finally, if you move your field of view, out all the way with the slider.

    You can see everything you can find your drop bag. That little brown bag gets easily lost. Skull and Crossbones is not very accurate. You can find the bodies that have dropped everywhere and find your drop bag. It’s a great way to find your missing objects. So you can use that and turn your depth of field off.

    5. Posters

    Something I find important that some new players might not know about. I know a lot of season players will have picked up on this. But this board right here is covered in not just decoration but posters. So new players, these are important because posters give us missions. They’re not just nice posters to hang on the wall.

    Click on these if you see these out and about in the world. They will reward you with some new side missions. Most of these are interesting little things we can pick up now.

    And Vault one next to this on this board is really cool. I highly recommend this one.

    Lastly, we’re going to be going over Atomic Shop.

    Now most people think this is pretty straightforward. This is just where you buy things. But there are some hidden things in here that people are not aware of. We’re going to be talking about the icons section. So a lot of times we unlock things that they give us for free and people are not aware that this is actually where we change our icons as well.

    So if you own it, just go in Atomic Shop. And if you do not like the icon that you have on currently,you can also go in the icon section and change it. If you own it in here, but if you don’t like what you have equipped because you just unlocked it. Because it’s what you have on as default, this Atomic shop where you can change it. Same with Emotes, if you own it you can change your Emote wheel in here.

    So if you don’t like what you have equipped, you can go in here and change that as well. This is also where you can change your bag if you die to be something more noticeable. So you do not lose it like I previously talked about. You can have it to be your both your drop bag and your death bag. Or you can have it one or the other.

    So I highly recommend doing that so it’s a little easier to find or you can use my trick if you would like.

    But I recommend doing something a little more noticeable so you do not lose it. And another piece of advice I would like to say is to make sure you are always looking through all of these categories here. To make sure that they did not break down the bundles if you’re tempted to buy one of the bundles for an individual item.

    Because a lot of the times actually, they will piece out the items for individual sale from the bundles. But they’re kind of hidden down in here. And a lot of people don’t realize it and will just settle for one of the bundles.

    And they’re kind of hidden down here pretty far because people don’t want to spend the time to look way down here. So and they’ll be pretty cheap too, like a hundred points just for an item instead of 1100 to 1200. Make sure you’re spending the time to find if you’re really tempted to buy a bundle for just one or two items.

    These are five things I hope you’ll notice in the game. This will give you a closer look at Fallout 76. Hope you enjoy it.

  • Fallout 76: The 10 Worst Vaults You’ll Ever Visit Once And Never Want To Go Again

    Posted: May 23, 2024

    Fallout 76 is experiencing a resurgence in popularity as a game thanks to a new TV series set in Fallout 76 series being aired on Amazon Prime. Immersed in the TV series and game characters, it’s easy to be so engrossed in exploring the wasteland that we forget there’s a sanctuary created by Vault-Tec. These vaults appear to be designed to protect people in the game from radiation, but in fact, the “safety” they call isn’t something that many inhabitants have access to.

    Vault-Tec designed most of its vaults not to protect them, but to conduct horrific experiments on the inhabitants without their knowledge or consent. Things like Control Vault are relatively lucky, where inhabitants can survive without the interference of Vault-Tec. However, most of the inhabitants hidden in the vaults will become test subjects in cruel experiments.

    If you want to survive easier, you can enter the mall to spend Fallout 76 Items that can be used to enhance your character.

    10. Vault 81

    Vault 81 is one of the strangest Vault-Tec experiments in Fallout 4, and the main reason for this is because the experiment that was supposed to take place in Vault 81 never happened. So when you first enter Vault 81, you will still see many active and healthy inhabitants, just like any other vault. But if Vault-Tec’s plans go as planned, the inhabitants living here will begin to get sick and the population will plummet.

    This intended experiment in Vault 81 easily makes it one of the most uninhabitable vaults. It may be peaceful when you first enter, but once the experiment begins, there’s no escape. Vault-Tec’s original intention was to use it to create a universal cure that could cure diseases, but the premise was that the inhabitants living here needed to be constantly exposed to the disease first, and then treated before the disease could repeat the process, which was not scientific enough. However, the Overseer assigned to the vaults did not perform this experiment.

    9. Vault 77

    Vault 77 appears in Fallout 3 and is where numerous social experiments are conducted. The refuge began as a home for a man and a group of puppets, whose mental state gradually deteriorated as he had the puppets as his only source of socialization for many years. The story about him also became a legend, causing the subordinate trader to take a detour.

    Additionally, the odds of ending up as an inhabitant in this vault are very low, as there is only one man living in Vault 77. Therefore, it doesn’t rank high on the list.

    8. Vault 92

    Vault 92 is one of Vault-Tec’s many dark experiments in Fallout 3. On the surface, Vault-Tec promises that Vault 92 will be a home for musicians, where they will be locked inside but can continue to work together. In fact, the purpose of Vault-Tec is to add white noise so that the inhabitants living here can’t stand it until they become violent.

    As more musicians enter the vault, more and more white noise is generated. Eventually, one inhabitant became violent, killing three other inhabitants until he was restrained. But Overseer in the vault did not give up. Instead, he decided to increase the volume of white noise in the vault. Eventually, the inhabitants had enough, and their actions led to the collapse of Vault 92.

    7. Vault 22

    Vault 22 is the vault used by Vault-Tec for experiments in Fallout: New Vegas. Unlike many other vaults, this one actually has good intentions. Vault-Tec’s goal is to create a food source from fast-growing plants so that other plants can thrive as well. But Vault 22 encountered some problems, and he conducted an experiment aimed at controlling pests. Beauvaria Mordicana, a fictional fungus.

    The spores of this fictional fungus infect pests and take over their bodies to spread to other pests. Eventually the spore infected humans, killing inhabitants and using their corpses to spread. Although on the surface this was an unpredictable variable during the experiment, evidence found later in the game showed that Vault-Tec knew in advance that humans would die as a result, but he continued the experiment regardless.

    6. Vault 94

    Vault 94 appears in this Fallout 76, and the fate of this vault is destined to end in death. The inhabitants who live here are peace-loving people who believe in the religion of non-violence.

    Vault-Tec devised a plan to allow outsiders to attack Vault 94, even though Overseer revealed the experiment to them and asked them to arm themselves to protect themselves. But the inhabitants rejected Overseer’s advice and firmly believed in the pacifism they believed in.

    Finally, Vault 94 was indeed attacked by outsiders, and none of the inhabitants in Vault 94 were spared. While this is an unfortunate ending, it could also be the purpose of Overseer or Vault-Tec’s experiment.

    Look at how some people who believe in pacifism respond to foreign invasion. While Overseers went against their duty and attempted to save the sanctuary, the inhabitants ignored their advice and ultimately met violent deaths.

    5. Vault 106

    Vault 106 also appeared in Fallout 3. This vault had undergone medical experiments provided by Vault-Tec, which included adding psychoactive drugs to the vault through ventilation ducts. Vault inhabitants are constantly exposed to these psychotropic drugs, which can lead to violence. Until now, the eventual fate of the inhabitants in this vault has not been known.

    On the one hand, these psychotropic drugs can alleviate the pain of death for some inhabitants in the vault, because they do not know what is happening around them. On the other hand, it would be very bad if they didn’t die in this state.

    4. Vault 108

    Vault 108 also appeared in Fallout 3. This vault experiment can be said to be the most disturbing. The experiment began by putting some terminally ill inhabitants in charge of actual power. After their premature death, the power they controlled would expire after 20 years.

    In addition, Vault-Tec provided three times the normal amount of supplies to their armory. In addition, Vault-Tec also provided Vault 108 with a cloning device to test what would happen if a person named Gary was cloned multiple times.

    In fact, the last straw for Vault 108 was this cloning device. It clones Gary multiple times, and each Gary will have more violent tendencies than the previous Gary. He also hates inhabitants who are not Gary clones. In the end, the clone Gary used violence to kill all the inhabitants in the vault, causing tragedy.

    3. Vault 111

    Vault 111 exists in Fallout 4, and like most vaults, the inhabitants have no idea whether they are participating in the experiment. Here, Vault-Tec still wanted to study the long-term effects of cryogenic stagnation. Because the inhabitants didn’t know what was going on, the inhabitants were not very cooperative and even entered a stagnant state unwillingly. In fact, the vault was in a semi-abandoned state until a power outage, leaving only one inhabitant alive.

    In theory, the inhabitants in this vault are not the worst. They have not experienced pain or violence. But in fact, inhabitants cannot escape from the vault after a power outage. Their death is relatively quiet, but subjectively the last thing they want to experience.

    2. Vault 11

    Vault 111 and Vault 22 are both found in Fallout: New Vegas. It’s part of an experiment, but a sad one nonetheless. The inhabitants are told that they need to sacrifice one person every year, otherwise the entire refuge’s inhabitants will be wiped out.

    On the other hand, if people decide not to sacrifice anyone, then the vault opens and they can leave. But inhabitants only know the first half and don’t know how to break the game. So they elect an Overseer every year and become that sacrifice at the end of the year.

    One year, an Overseer changed the situation by allowing a random inhabitant to sacrifice, which led to an uprising of other inhabitants, causing numerous casualties. In the end, the last five remaining inhabitants chose not to sacrifice anyone, and the true nature of this vault was discovered.

    1. Vault 112

    Vault 112 is located in Fallout 3. The experimental purpose of this vault is to ensure the survival of inhabitants of the model. It seems like a perfect world, a paradise where inhabitants can live indefinitely. But when Overseer, a sadist, finally took full control of the model, things changed drastically.

    Vault 112’s Overseer, who turned this model into a cruel world for his own entertainment. For example, he would torture the inhabitants in the vault repeatedly, causing them to die and be reborn. When Lone Wanderer found the vault, the inhabitants were still in dire straits. According to statistics, this vault has been running for more than 200 years. Even though it’s a game, it still makes Vault 112 the most uninhabitable vault.

    The result is horrific reminders of how one company took advantage of people’s desire to live and instead tormented them in the world of Fallout.

  • Fallout 76: Unlock Exciting Rewards By Obtaining These Special Items

    Posted: May 18, 2024

    Greeting fellow gamers! Here is a new guide of Fallout 76. Today, I have prepared several important items that can be vendor for amazing rewards. If you are interested in this content, just follow my step and take a closer look!

    US Government Supply Requisition

    First thing we're going to talk about is the US Government Supply Requisition. You can find it under your holotapes menu in your Pip-Boy kit or in your stash. You usually obtain these off of enemies that you've killed in Fallout 76, usually the Ghouls. With this holotape, you can take it to any Relay Tower.

    When you arrive at the Relay Tower, kill the enemies and jump onto the terminal that's inside. You're going to want to hit 'load holotape', selecting the US Government Supply Requisition, and then request an emergency air drop. Now, once you've done that, load up your map. You may also have to put the side quest for and get the supply drop.

    Then, we're going to go to the Bolton Greens. Once you spawn in, you're going to go over to where it shows you on the compass, and within that area, you'll find an air drop. You might have to wait like 30 seconds for it to drop, but eventually it will drop. If you don't see it, look for the orange smoke. Once you get over to it, you might have to use a Bobby Pin if you don't have Master Infiltrator on, but you'll get some good stuff from there.

    Pleasant Valley Claim Tickets

    Next one we're going to talk about is the Pleasant Valley Claim Tickets. You're going to want to spawn in at the Pleasant Valley Ski Resort. Once you're here, you're going to make your way over to the front entrance that's close to Top of the World. Right here, you're going to want to go upstairs and then down 2 flights of stairs.

    Now, once you're down here, there is a quest in order to be able to get through this doorway. It is called the Key to the Past, and you'll just have to complete that in order to gain access to this room. Once you're in here, you're going to want to talk to the bellhop there.

    If you have Pleasant Valley Claim Tickets on you, they're under miscellaneous in your Pip-Boy kit. Even if you have multiple tickets on you, you'll have to give them one by one. You can have them all on your character at a time, but you'll have to keep clicking him until you're done giving him the tickets.

    Technical Data

    Next, let's discuss the Technical Data. You can find these in desks, safes, blue and orange cylindrical filing cabinets, AMS Corporate Headquarters, Sugar Grove, Watoga High School, and the Silo locations. You can usually find them in the Filing Cabinets at West Tek. You might need to complete a quest to access the basement, but you can also check upstairs in the West Tek, where you might find Technical Data.

    Once you've collected the Technical Data, you'll receive the quest called 'Forbidden Knowledge'. Head to Fort Atlas to deliver the data to the Brotherhood of Steel scribe. If you have multiple pieces of Technical Data, it's best to deliver them one at a time.

    If you give them all at once, it reduces your chances of getting rare rewards. I recommend going to a stash box, taking out one piece of Technical Data at a time, and delivering them individually. Although it takes some time, you can repeat this process for each piece of Technical Data you have.

    Claim Tokens

    Next, let's talk about Claim Tokens. If you've participated in the Load Bearing event, where you help robots stay alive while they dig up resources, you've likely gained some Claim Tokens. After completing the event, you also receive 10 additional tokens as part of the rewards, making it worthwhile to participate. During the event, you earn two tokens every few minutes as you keep the robots alive for the 4 to 5-minute duration.

    Now, what do you do with those Claim Tokens? Head to the Terminal. If you have some tokens, you can exchange them for various hauls, such as the Jackpot Haul. From the Claim Tokens you get, you can receive a significant amount of scrap, ammo, and other valuable Fallout 76 Items.

    Mr. Fuzzy Tokens

    Lastly, let's talk about the Mr. Fuzzy Tokens. Head over to the Camden Park. By completing three daily quests involving carnival games, you can earn three Mr. Fuzzy Tokens for each game or quest you complete.

    Chow Line: Participate in the hotdog eating contest. Some hotdogs are moldy, but if you eat 6 hotdogs within a minute, you'll earn 3 Mr. Fuzzy Tokens. It's very easy to do.

    Dross Toss: Toggle this on your daily quests. Talk to Zach to start. Pick up the dross, which equips like a grenade, and try to throw it into the tires. If you miss, just keep throwing until you run out of drosses. Wait a few seconds for the event to complete and receive your tokens.

    Lucky Mucker: Talk to Zeke and grab the coal bucket. Deposit the coal into 4 Wheelbarrows located around the Camden Park. After depositing the coal, return to Zeke for 3 more tokens.

    Once you’ve completed all 3 quests, or if you already have some Mr. Fuzzy Tokens, head to The Company Store and use the terminal. Here, you can see what prizes you can afford with your tokens. The prizes range from minor items to the Mr. Fuzzy costume and the Mr. Fuzzy costume head, which may take a long time to obtain. But if you’re interested, it’s worth picking up.

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