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News Tag: FFXIV Dawntrail?id=Fuzzy

  • FFXIV: The Latest Changes In Dawntrail That All Players Should Watch Out For!

    Posted: Jun 28, 2024

    Did you know that with the official release of FFXIV Dawntrail on July 2nd, you’ll still have access to some really nice changes in the game even if you don’t own the in-app expansion?

    Here I’ll highlight some changes I know from the preliminary patch notes that affect all players, including base gamers. If you’re preparing to jump into the new expansion, don’t miss this guide. Let’s get started!

    Before Entering

    Before we get started, I want to remind you that these patch notes are available on the official FFXIV website. The patch notes will let you know which items require which paid expansions to unlock. For example, if you only own Stormblood, any 2.x items will work for you, but as soon as you sign up for Shadowbringers, you’ll also get access to 5.x content, and so on.

    But here I’m going to focus on the content that all players have been able to access since the official release of the expansion on July 2nd.

    Quest Changes

    The first item we saw was the quest they added to give everyone a free Fantasia to go along with the graphical upgrade. This will show you where you can pick up the quest, the name of the quest giver, and the requirements. For example, if you are class level 1 or higher, and you complete the quest “Scions of the Seventh Dawn”, which is about 30 quests in ARR MSQ series.

    You can temporarily hide the display of nearby player characters when interacting with quest-related NPCs or objects. It will be in your character configuration menu under General and “Quest Progression Settings”.

    You can also choose to automatically advance on-screen text dialogue during voiced conversations. And, quests where you type in “say” chat will be a little more lenient with your input. Think of some quests that had punctuation or uppercase letters before, which looked like lower case letters.

    Some Former Beast-Tribe Quests will now be Allied Society Quests in an attempt to improve relations with the more refined members of the aforementioned groups.

    Also, some quest battles can no longer be played with limited jobs. For example, Blue Mage is OP, and Beastmaster is even more so. They won’t let you play with them on MSQ.

    Quality Of Life Changes

    The studio has added new craftable items for any FC leader, as well as new areas and items for Airship/Submersible programme, and new levels for Submersible.

    They have also changed the settlement classifications for sparsely populated worlds. You can now kick people out of your house and lawn (10 days).

    There will be new prizes in Gold Saucer, including new Furniture, Orchestrion Rolls, Aquarium Fish, and Seeds! Card numbers have been added to the item descriptions of all Triple Triad cards.

    If you already own Shadowbringers, you can also play as a female Hrothgar, with a new hairstyle.

    The layout of Blue Magic Spellbook has been adjusted, and the execution of Monk and DRG Limit Break animations has changed. Buffs may disappear when changing areas, and each job below your highest level now gives a 100% Armoury Bonus until level 90. Then 50% from levels 90 to 99.

    New World and Preferred World character rewards now apply to all jobs at level 89 or below. You can pick up Viper and Pictomancer weapons from Deep Dungeon Vendors (like PotD vendor).

    Duty Finder has been reorganized. Level 50/60/70/80 Roulette is now High-level Dungeon Roulette. You can now leave mid-fight if you enter out of sync.

    New Items

    New items in Wolves’ Den for Trophy Crystals and Wolf Marks! New PVP Serieses Face wear becomes a slot. Some fashion accessories will become face slot items, so if they are missing from your fashion accessories list, make sure to pick them up from Calamity Salvagers in your starting city. They will give you an equippable item of equivalent.

    Fantasia and Retainer Fantasia now looks different. Dyes have also changed a lot, you can add 2 colors to many pieces of gear, and more colors will be added in additional patches. As long as you have enough FFXIV Gil, you can change the appearance of your gear to any amount you want!

    Men and Male Viera can now wear princess dresses. And new armor can be obtained in exchange for Silver Chocobo Feather.

    Allied Society now has some new items. Survival and Engineering manuals now tell you when you need to read them again. Crafters’ and Gatherers’ Scrips have changed color. Spiritbond when gathering will be based on the gear level of the gear instead of the item level. You also get extra Spiritbond when you catch a big fish. Desynth caps and stacks still work even if you accidentally click on a single item.

    There are also new mounts, minions, and fashion accessories. After using Fantasia, you have 60 minutes of in-game time to re-edit your appearance.

    Other Changes

    The new and improved Blacklist has a bunch of new features. You can also mute people and filter messages with specific terms from the chat.

    What’s more, Retainers can now be assigned adventures from the companion app! This is a big deal for people who actually pay for and use the app, as any additional features will make it work.

    That’s all for today. While not an exhaustive list, here are all the things I felt were noteworthy in the latest patch notes. Hopefully, this helps! We’ll see you guys in-game!

  • FFXIV: What About The New Jobs Coming To Dawntrail? - Viper & Pictomancer

    Posted: Jun 18, 2024

    With the release date of FFXIV Dawntrail getting closer, here I will talk about the two new jobs that will be added in the new expansion, Viper and Pictomancer.

    In this guide, I will give an overview of these jobs and their play styles. I will not discuss job potential at all, mainly because this is pre-release, so the numbers are not final. At the end, we will also talk about my personal thoughts on the two new jobs.

    Before I get into it, I want to remind you that it is very important to have enough FFXIV Gil if you want to unlock the new jobs in the new expansion as soon as possible and make it to the level cap. Let’s get straight into it.

    Viper

    Viper is a job that combines Monk, Samurai, and Reaper with an extreme simplification. Its Awakened mode is basically like Enshroud, but somehow even more busy and flashy, and the base rotation is a more complex version of Monk Combo Tree.

    One of its attacks applies a debuff to enemies, just like Reaper, while the other two buffs apply damage and speed buffs to you, just like Samurai. On top of that, it also has a resource giving attack that gives you access to three more attacks.

    Let’s break down the most confusing part, the main combo. This is probably because, despite being very similar to Samurai, the combo is condensed down to just two buttons.

    We have the basic form with two buttons, one of which applies a debuff to your target for 20 seconds, stacking up to 40 seconds. Whichever button you press, both will move to the second step. One of them will give you an attack buff, while the other will give you an attack speed buff.

    Depending on which of the two buttons you press, they will move to a different pair of buttons. Two rear position skills, or two flanking positions. The speed buff always results in the rear position, while the damage buff results in the flanking position. The way these positions work is that they have a set pattern. You can start the fight with any of them at will. After that, they will combo with each other specifically.

    This part is mostly automated. The on-screen sword gauge will tell you which skills you should use, but the game will also light up the skills you need to hit in the correct order to follow the buff sequence.

    All in all, the only part you really need to pay attention to is the first time you hit the combo to ensure the debuff on the boss stays put. The rest of the time, you just need to press another button.

    Next, for its two skills, they share cooldowns and recharges, but we’re only focusing on this single target version. This will grant you one Red Gem, up to three, and apply your debuff to the target.

    Red Gems are used for this skill, which is also an AoE, and each use of this skill will enable you to make three additional attacks. The two “proc” skills are hooked up to your buffs, and they will give you damage and speed buffs, respectively.

    They also have positions, the same as the main combo. The attack up button is the flank position, and the speedup is the rear position. You’ll want to use these, of course, but it’s not as simple as just pressing them.

    Using a Red Gem or attack buff will cause the button on the left to light up, and pressing that button will cause the button on the right to light up for the combo. Pressing the speed up skill will cause the button on the right to light up, combo with the button on the left. You can use oGCD exactly twice, so you need to follow the correct combo order.

    Overall, this is actually a pretty simple job. The confusing part is what’s hidden behind the button condensing and procs.

    Pictomancer

    Moving on to Pictomancer, this one is completely different. I would describe it as an upkeep job. You have to constantly upkeep on your paintings to get the most damage.

    At the start of any mission, you need to paint on all three canvases, which have long cast times in combat, but no cast times outside of combat.

    We have a basic spell combo for a single target and AoE. Completing this combo will grant you 25 gauge and a color splotch. With 50 gauge, you can use Subtractive Palette, which turns one of your color splotch into a dark splotch.

    If you don’t have it on the palette, the buff will be applied the next time you get it. If you have a dark splotch, you can spend these on Holy or Dark Comet. Naturally, Dark Comet is more powerful because of the restrictions.

    Subtractive Palette also allows you to use a combination of minor spells with three Aetherhue GCDs. These spells take longer to cast, but do more damage. Despite requiring Subtractive Palette, this combination also gives you a white splotch.

    With the paintings, things start to get complicated. We have creature, weapon, and landscape, in that order. The creature section will cycle through four different paintings.

    The weapon painting here is a little weird. Hitting oGCD does not cause an attack, but gives you access to a dedicated button to instantly cast a three-hit combo. Finally, the landscape painting gives us access to a two-minute cooldown.

    Next up is Inspiration. The cast and recast time of Star Prism and Aetherhue spells will be reduced by a quarter. Star Prism can be used once, which also gives you Starstruck. Hyperphantasia is the stack you want to deplete by using Star Prism, Aetherhue spells, and Comet.

    Your special Rainbow Drip skill will go into effect immediately after you use up all your mana, and it has a long cast time, so it might also be a good pre-pull cast.

    So let’s wrap it up. The key to this job is to use your base combo to get gauge and paint splotches. Subtractive Palette can darken them and get a more powerful combo.

    Your entire toolkit is pretty much AoE skills, too. You just need to swap AoE versions of the two combos to switch between the two.

    We also have other non-offensive skills. The first is Tempera Coat, a 20% max HP shield. The other is Tempera Grassa, which turns your coat into an AoE that gives 10% max HP to the team. So protect yourself or protect the team. It’s your choice.

    That’s all I know about the two new jobs, Viper and Pictomancer. If you know of some details that I didn’t pay attention to, please share! Good luck!

  • FFXIV: New Expansion Dawntrail Will Give You The Best Summer Vacation!

    Posted: Jun 11, 2024

    Final Fantasy XIV released Endwalker at the end of 2021, and since then, the seeds for the game’s future have been planted. Dawntrail, the fifth expansion for the long-running MMO, is the product of those seeds. It takes players to a Mesoamerican-inspired Tural, also known as New World.

    Publisher Square Enix recently provided a small preview of Dawntrail, and I could explore it, including the new dungeon and two new jobs in the new expansion. In addition, I could discuss other goals of the development team with game director Naoki Yoshida.

    Based on the feedback from some preview players, Dawntrail will be an exciting and deep expansion for Final Fantasy XIV.

    Summer Vacation

    There is a running joke in Final Fantasy XIV that just when everything seems to have settled down and Warrior of Light is ready to rest after saving the world, another conflict begins to emerge and prevents players from taking a well-deserved rest. The same is true for Dawntrail, which will pull players to a brand new map. But game director Naoki Yoshida told us directly not to worry, and to think of Dawntrail as Warrior of Light’s summer vacation.

    Tural is the new continent that appears in Dawntrail, and it seems to be the perfect place to spend a summer vacation. Because it is located in the tropics, it looks very warm. Many of Tural’s cultural inspirations come from Mesoamerican countries, such as Mexico. And it will be released in June and July, just like a real island summer vacation.

    The development team also promised to introduce a lot of interesting new plots, including but not limited to the tournament storyline that everyone will be very interested in. Although the preview version I played only saw a small part of the interaction with the people of Tural, it looked like a part of the real Mesoamerican continent!

    Latin American Culture

    Throughout the conversation, we talked about the inspiration for Dawntrail. Naoki Yoshida told us that during the long period of Latin American immigration, Latin Americans have spread all over the world and formed their own culture and language in each region. Dawntrail and Tural are two completely different cultures because the creative team wanted to explore a place that had never been explored before.

    Naoki Yoshida said that before creating a new culture, the team had conducted detailed research on Latin American region in order to give players an immersive feeling in the game. Of course, Naoki Yoshida also understood that players wanted to see tacos in the game. He smiled and said that considering that food is a cultural carrier with a large differentiation, and adhering to the key strategy of understanding, tacos were not added to the game.

    When we wanted to ask Naoki Yoshida and his team if they were excited about exploring a culture beyond their scope of authority, he shook his head and refuted it. He emphasized that the team did not think that Final Fantasy XIV’s research on Latin American culture was to absorb different cultures for some kind of quota.

    Instead, Naoki Yoshida wants players to think of him and his team as a magician who can conjure up more fantasy for players, and hopes that players can see his love for Final Fantasy universe. He has shaped Final Fantasy XIV into what players like time and time again, because he obviously puts the feedback of Final Fantasy XIV community first. Because of this, the preview version of Final Fantasy XIV Dawntrail has received unanimous praise.

    In addition to the cultural research, Yoshida and his team are most proud of how they handle the food of each culture. As he said, food is the touchstone of any culture, and the various towns and villages around Tural, such as the center of Tuliyollal, will have their own food, which differs from each other.

    So don’t expect to find the same dishes or exports that you can get with FFXIV Gil in Urgopacha that you can find elsewhere. This shows that the team at least took the time to make sure the many differences in Latin culture are represented throughout Tural. Incidentally, the names of every place on Dawntrail are very Latin American.

    Summer Jobs

    Besides some of the above updates, Dawntrail also offers players brand new jobs to apply as they take on Tural’s new challenges. These jobs are melee DPS Viper and ranged DPS Pictomancer. They are so different both visually and tonally that it’s hard to believe they’re in the same expansion.

    Viper has a roguish, swashbuckling pirate vibe. If you have seen the Dawntrail trailer before, you have seen the Warrior of Light’s stand-in wearing Viper’s costume. The Viper isn’t just complicated by her gimmick, it’s also complicated by her extensive equipment and skills. Her weapon starts out as a one-handed weapon, but later becomes a double-edged sword.

    See More: What Quality Of Life Updates To Expect In FFXIV Dawntrail?

    Things That Don’t Change

    While the preview has a lot of new gameplay and quests, the main event-a lone dungeon-remains the same. Players shouldn’t expect too much from it, but it’s still an exciting quest.

    You’ll have three boss fights in Dawntrail, each with its own set of mechanics that you’ll need to master to survive. The first fight is relatively simple and requires you to use dodge in order to survive.

    There are also some comprehensive changes to Final Fantasy XIV’s graphics, which make Final Fantasy XIV more beautiful and more visual fidelity in version 7.0. All things considered, Dawntrail is becoming a promising extension.

    This is not only a big step forward for the game and its team but also a huge step forward for Final Fantasy XIV development team. Now all that’s left to do is see if Dawntrail can successfully give players the best summer vacation possible when it arrives on July 2, 2024.

  • FFXIV: Will These Job Changes In Dawntrail Expansion Bring New Life?

    Posted: May 23, 2024

    With just over a month left until Final Fantasy XIV: Dawntrail’s official release, the developers recently shared some of the big changes that will be coming to the expansion. This time focusing on a number of changes being made to every single job.

    In a lengthy clip, the developers detailed a host of changes, with several jobs like Monk receiving the most radical changes. More than anything, these changes seem to be contributing to a growing feeling among some longtime players that Dawntrail will represent a reboot for Final Fantasy XIV, as well as a fresh start to attract new players.

    In this guide, we’ll talk about some of the major changes that will be made to FFXIV’s jobs in Dawntrail expansion. While there may not be a lot of job changes that can be covered here, we’ll cover some of the bigger ones to help you get ready.

    Of course, if you want to see everything, you can watch the entire clip on FFXIV’s official website. As we said, there’s a ton of information here, and there’s even a detailed look at the new jobs, Viper and Pictomancer. The developers even released a 20-minute Job Actions trailer showing off the new level-100 actions being added in the expansion.

    If you don’t have more time, this guide will give you a basic understanding of the changes to jobs in Dawntrail. Also, I need to remind you that if you want to have a pleasant trip once you enter Dawntrail, it’s definitely a wise choice to stock up on FFXIV Gil in advance. Without further ado, let’s get started!

    Monk

    Monk will be the most changed job by far, as the entire rotation has basically changed. The job will no longer be centered on maintaining buffs or dealing damage over time. Instead, performing actions in a certain order will increase the effectiveness of the next action.

    The developers say that while the essence of the job will remain largely unchanged, new UI elements will be introduced. These changes are mainly to alleviate the uncertainty of what to do when the rotation is interrupted, whether it’s by an enemy or trying to avoid something.

    Dark Knight

    On the tank side, Dark Knight is seeing the biggest changes, with a focus on streamlining the burst phase, laying the groundwork for making the job more unique in 8.0.

    To that end, the job is seeing fewer inputs during the burst phase. Blood Weapon is getting an upgrade to Delirium, and effects of Blood Weapon are being added. Additionally, the developers are adding a new action for Living Shadow to use.

    Astrologian

    Finally, Astrologian looks to be the most significantly different as far as healers go. The biggest change here is the card mechanic, which no longer randomly draws buffs.

    You’ll now draw cards with offensive, defensive, and healing effects at the same time, and you’ll be able to choose the most effective card depending on the situation. You can draw four cards every 60 seconds.

    To go with this new style, Astrodyne will be removed entirely, but the new trail will increase the number of stacks of Essential Dignity.

    Role Actions Changes

    Every job has these changes, with some jobs changing overall and others offering only minor changes. Besides these job-specific changes, there are also some changes being made to role actions as a whole.

    For example, the healer’s Swiftcast recast time will be reduced to 40 seconds across the level 90 range. DPS potency of Second Wind will be buffed across the level 90 range. The 30% damage reduction buff for tanks will also be buffed across the level 90 range.

    Final Thoughts

    Overall, the developers say that all of the job changes are about improving ease of use, which seems to indicate a lot of what’s going on with Dawntrail.

    You could argue that a lot of these tweaks are homogenizing the job system in FFXIV, and to some extent that’s true, but that’s not necessarily a bad thing.

    As Endwalker represents the end of a decade for FFXIV, the development team is now eager to create a foundation that they can build on for the next decade. Dawntrail is clearly intended to be a new foundation for MMO, with a massive graphical update, a brand new zone and story, and now these job changes.

    While massive job changes are definitely not going to please everyone, the impetus behind these changes is to make the game easier for newcomers to learn. Especially those who want to start with Dawntrail without being limited by a decade of expansions and story.

    FFXIV is a phenomenal MMO, but it's not easy to get into. If you really want to catch up, there are hundreds of hours of story missions to sift through and nearly two dozen jobs to choose from. There are rich crafting options, alliance raids, and more.

    That's a ton of content, but creating a new baseline starting point with Dawntrail could help MMO attract a new group of players. It might not be the most favorite move among existing players, but ultimately, it's a smart move when it comes to making more iterations and improvements in the years to come.

    What do you think of the changes to jobs in Dawntrail expansion? Which changes do you like or hate the most? Let us know what you think. We’ll see you next time!

  • FFXIV: A Comprehensive Barebones Guide Before Dawntrail Expansion Begins

    Posted: May 16, 2024

    Hello fellow adventurers. In this guide, I want to give you an overview of what it’s like during an expansion release, specifically for casual players, by looking back at my personal experience with previous expansions. I’ve been playing Final Fantasy XIV since 1.0. So I’ve seen quite a few versions of the expansion and feel pretty confident about what to expect.

    Additionally, I wanted to show off a tiny detail that people may have missed before that adds to the charm of each expansion update. There is no maximum uptime and readiness check, perfect time management and fastest upgrade experience. Just a look at the next two months, from one casual player to another.

    From now on, I will go through it in chronological order until the release of Dawntrail. Before we start, I still want to remind you that if you want to have a comfortable gaming experience after entering the new expansion, it is a wise choice to purchase FFXIV Gil in advance.

    Will Dawntrail Conduct A Media Tour?

    First, let’s start with the media tour. By the way, all times and dates are from a European perspective.

    The media tour will be held from May 15th to May 30th. This is an exclusive event for media, where invited media guests and influencers will get the first look at new abilities, trailers, and test job changes through a limited run of play, usually the first dungeon of an expansion.

    Additionally, they will have the opportunity for exclusive interviews. All of this will be done in secret, and you won’t hear much about it until the embargo is lifted.

    PLL

    During this media tour, there will also be a letter from the producer live on May 16th. In this demo, we regular players will also see at least a job action trailer, some job changes, and possibly a new start screen for Dawntrail.

    The second letter from producer live is scheduled to be sent out on Friday, June 14th. This will probably feature a release trailer.

    The launch trailer is a story-focused video showcasing actual footage from the game. It will contain a lot of spoilers that many people may want to avoid, so they don’t know what to expect in the next expansion.

    In the trailers, you’ll see and hear things that are completely taken out of context, and there are often a lot of red herrings.

    Maintenance

    The next big thing on the list is Early Access starting on Friday, June 28th and the associated major maintenance.

    Every expansion release to date has been subject to 48 hours of maintenance, and this release also has one scheduled for maintenance. But there is a chance it can be extended to 72 hours.

    This is because not only did we get a big software update, but the data center also got a physical update with the implementation of a new EU DC called Shadow. Obviously, preparations are already underway, but these times could still change.

    On Lodestone, you’ll get actual maintenance times for your region and the usual patch notes. While these patch notes will be quite lengthy this time around, please note that some notes may contain spoilers, such as quest names, potential bosses and screenshots of cut scenes.

    Typically, around half of the downtime, updates to the new launcher client and the game itself can be downloaded and installed by opening your usual launcher.

    As a reminder, you must be logged in to get game updates. Simply opening the launcher will only update the launcher itself, so be sure to log in ahead of time and get game updates.

    Early Access

    The official release date is Tuesday, July 2, but most players will need to pay some additional fees to get into Early Access on Friday, June 28.

    During this period, the logging queue will be very long. So be prepared to wait, maybe even up to an hour, for the line to finally clear up.

    Frequent errors and queue crashes were common on Early Access launch day. Once you successfully enter the game, there is always the possibility of disconnection. So please be patient.

    Also note that there is usually an auto-disconnect feature active that automatically logs you out if you haven’t moved for 30 minutes to avoid wasting time.

    Because of new graphics updates, loading times may increase and overall frame rate and performance may decrease significantly. There will definitely be a detailed guide to the new graphics settings on Lodestone. Take the time to study them beforehand and it is recommended to set them up to your liking before jumping into MSQ.

    Tips

    The new main scenario quest will probably begin in Ojika Tsunjika in Old Sharlayan, where the previous quest ended.

    Also, this small entrance hall can be very crowded. Check which button on your keyboard or controller is set to target the nearest NPC. By the way, please don’t stand on top of any quest NPCs so people can target them more easily.

    It is important to note that one thing that can be activated to reduce the load on the server and clients is so-called instance. In the past, all new regions would have a maximum of three instances when the expansion launched. You can use command /instance to check the instance your character is currently on.

    To switch to a different instance, you can go to Aetheryte in the area and select the instance you want to go to. Alternatively, if you have access to the zone border, you can exit and return to get a prompt asking which instance you want to access.

    This comes in handy if you’re playing with a group of people, as party members may appear in different instances, even if you travel and teleport together.

    Each extension update brings new job actions and abilities. Additionally, some may change and be updated or replaced. Please check your hotbars and the functionality there, and read the tooltip carefully to see if any changes have been made. You will read all the information about job changes on Lodestone in advance.

    To unlock the latest area of flying, you may need to collect Aether Currents again. With Endwalker, Aether Compass, a device that helps you locate them, changes from a key item to a collection entry.

    Once you complete all available main scenario quests in an area, the mount’s speed on land will increase. However, SDS Fenrir Mount allows you to drive faster on land in no time. If you plan on moving forward as quickly as possible, you may want to consider purchasing a store-exclusive mount before the expansion releases.

    As for flying, possibly using Bicolor Gemstones or other new currencies to purchase additional riding maps will also increase flying speed.

    As for inventory and items, make sure you have some form of food ready for the 3% XP bonus, as well as enough free space for all the loot and items that will drop.

    Easter Egg

    There may be a slight variation at the end, some even call it Easter Egg.

    The extension may update images of Roulette of Duty Finder. For example, graphics of Expert Roulette and the highest level dungeon Roulette will always feature newly added jobs and races.

    In Endwalker, this is Sage, Reaper and Male Viera. So in Dawntrail, expect to see Viper, Pictomancer and a Female Hrothgar appear in these images.

    Now the last and most important thing is to have fun and take your time. You can only experience this new story chapter for the first time once. So you can explore new worlds at your own pace. Have a nice day!

  • FFXIV: The 5 Most Worth-Trying Classes When Entering Dawntrail Expansion!

    Posted: Apr 29, 2024

    Hello players! FFXIV Dawntrail is nearly two months away from its official release, so here I want to talk about the 5 best classes to start the new expansion to help you prepare.

    In this guide, we’ll consider factors such as ease of use, versatility, and enjoyment of the game to find the class that best suits your play style. So, let’s start finding Final Fantasy XIV class that’s right for you!

    1. Dragoon

    Anyone who knows me knows that Dragoon has been my dominant class for the past many years, and there’s definitely a reason for that!

    First, it’s easy to learn. Rotations slowly increase as you level up, and early level actions are focused on restoring health while dealing extra damage.

    What’s more, with the role ability, Second Wind for emergency healing, limited support actions, and the ability to jump in and out of combat almost at will, Dragoon’s versatility is very high, while the required skill level is quite low. This is very advantageous for players who are short of FFXIV Gil early in the game.

    The biggest problem with this class is that some people find the repetitiveness of the lower level rotations too boring. But if you find it fun to stab things with a stick, or enjoy jumping around an arena, Dragoon is definitely a good choice!

    2. Paladin

    I know a lot of players are tired of the advice to play tanks, but even if tanks aren’t for you, Paladin is a great option to help the class level up.

    With excellent defense and the ability to heal himself, Paladin is the king of tanks in single-player games. Whether you’re fighting your way through MSQ, farming for XP, or guiding your Duty Support team through dungeons, Paladin is the best early-game tank class with incredible forgiving abilities.

    You don’t even have to master your rotation to accomplish most things, and your various magic and physical AOE attacks make you the most powerful killer on the field early on.

    Paladin is easier to learn than other tank classes and is a lot of fun with massive giant sword AOEs. If you like a class that has both survivability and damage, Paladin might be a superb choice for you!

    3. Machinist

    Physical ranged classes are very useful for some low-level players, as they allow you to run anywhere on the battlefield dodging AOEs and still have the ability to damage what you want.

    Machinist is very good at damaging enemies and has some amazing burst damage. But they also have the benefit of having nothing expected in group content other than being the major force between battles. You don’t have to worry about supporting actions like Bard, choosing a dance partner like Dancer, or helping healers with raises like some Magic DPS.

    You just jump into whatever fight you’ve got lined up and do your thing. Once you get good at understanding all of your abilities and adapting to your rotation, you can summon your Automaton Queen to the battlefield. She can ignore the mechanics because no one can tell her what to do.

    You have to reach Ishgard during Heavensward to unlock this class, but when you do, it starts at level 30, allowing you to bypass the starting area as you level up. If you just want to experience immersive combat and own a Flamethrower, Machinist might be for you!

    4. Samurai

    If you are looking for a more up-close and personal class, Samurai is the answer. Like Machinist, Samurai is a DPS with almost no party utility. No matter what happens, your role is to deal as much damage as possible in order to end the fight faster.

    Keep in mind that the rotation of each Samurai takes a little time, but once you understand how it works, the class is relatively easy to play. It’ll provide the capabilities to suit almost any situation you find yourself in.

    This isn’t available until you reach level 50, though, so it’s a bit of a wait for new players. But it starts at level 50, so you don’t need to go through the usual leveling process from scratch. If you’re not interested in your current class, this is a great option to try new things without feeling like you’ve lost any progress in the game.

    5. Summoner

    Maybe after reading this you are still not sure what you want to choose after entering Dawntrail. If you want to try everything, but you don’t have the time to play to upgrade everything you want, then maybe you should check out Summoner.

    Summoner has been reworked to be easier to learn than before, and rotation has been made easy, but there’s still some wiggle room for refinement for those with a desire to learn.

    You can pick Arcanist at level 1 so you can grab this from the start, and pick Summoner as your job at level 30. You also get a raise so you can help out the healers during tough times and get some extra rewards for being a valuable member of the team.

    Perhaps the most rewarding part of playing as a Summoner is that it also automatically increases your Scholar level. Even if you haven’t accepted the job yet, when you do, it will be at the same level as your Summoner.

    This way, if you want to complete healer role quests in Dawntrail, or are brave enough to try a healer, you don’t have to spend time leveling up!

    So what do players think? What class do you want to play? What classes do you think I’ve missed that are more early-stage friendly? See you in the game!

  • FFXIV: Level Up Your Character To The Level Cap Of 90 To Prepare For Dawntrail!

    Posted: Apr 13, 2024

    Recently, Final Fantasy XIV was finally confirmed to release its expansion, Dawntrail, on July 2, 2024. And in this expansion, the character’s level cap will be increased from 90 to 100. So, as the release date gets closer, it’s urgent that we quickly upgrade our characters from level 80 to level 90.

    That’s where this guide comes into play. Here, we’ll provide some ways to help you farm XP and help your character reach the current level 90 cap as quickly as possible. Whether you’re new to FFXIV or a veteran returning to the new expansion, this guide will help.

    Before jumping in, I want to remind you that purchasing some FFXIV Gil in advance will make your upgrade process twice the result with half the effort! Without further ado, let’s get started!

    Leveling Roulette Dungeons

    First, our priority is to participate in Leveling Roulette. Leveling Roulette in FFXIV contains a variety of dungeons and is one of the best ways for you to earn XP, Gil, and Company Seals.

    Especially later in your journey, Leveling Roulette dungeon will also be a significant source of Allagan Tomestones. This is also key to getting powerful gear for other jobs you decide to upgrade.

    In addition, this is also a good way to complete the weekly challenge log, as challenging “Feeling Lucky” and “Dungeon Master” can be a good experience point increase. Just run it every day to get rewards, and you’ll also get tons of XP from challenge log entries.

    However, the downside is that you need to queue to enter the dungeon. Don’t worry though, the best way to shorten your queue is to join right after the daily reset, as this is when the most people are online.

    Complete Daily Reputation

    While you’re waiting for the queue to pop up, you can start with priority two, Daily Reputation quests. However, there are only two reputations you need to focus on: Pixies from Shadowbringers and Arkasodara from Endwalker. If you’re lucky enough to complete Leveling Roulette dungeon before completing your daily reputation, join Frontline Roulette now.

    Frontline Roulette

    Frontline is a large-scale PVP mode that features three teams of up to 24 players each.

    But many friends are hesitant to join PVP, worried about wasting time because of failure. But actually joining the queue with 23 other allies, there’s absolutely nothing to worry about. Because no matter what, over 80% of people join this queue just to get Roulette reward.

    And adding Frontline is a benefit for everyone, since it requires 72 people to start the game. So, put one of your spells in your hot bar, follow the crowd, and you’ll be fine.

    Spam Dungeons Of Similar Levels

    Let’s move on to the next leveling method, which is finding the dungeon closest to your level and spamming it. The only enemy here is queue time. Likewise, joining immediately after the daily reset will significantly reduce queue times.

    There is an option here to use AI for teammates, which I recommend doing if you plan on upgrading multiple jobs.

    Essentially, you have to level them up from level 71 to level 90 by running dungeons with them. It’s called Trust system and you can find it under Duty Menu.

    Some dungeons allow you to sync them to the desired level, so you can spam a level 89 dungeon, for example, even if you’ve never accessed them before.

    Bozjan Southern Front

    Finally, for those of you who are complete strangers, there is a somewhat hidden place called Bozjan Southern Front. This is level 71 Field Operations introduced by Shadowbringers. What can you do there that’s worth your time?

    You can do this by finding a group in chat and start doing FATEs with them. Normal FATEs, also known as Skirmishes, award you a small amount of XP, while Big FATEs, also known as Critical Engagements, award you a large amount of XP.

    The nice thing about it is that you can grind as much as you want in there. I need to remind you that many people have focused on farming Bozjan Clusters but have not been awarded XP because XP only comes from completing FATEs.

    That’s all for today. If you’re a veteran and find yourself here, be sure to share your own tips on how to level up effectively! Good luck!

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