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News Tag: Dofus Kamas

  • Dofus: A Complete Guide To Cra Archers

    Posted: Nov 16, 2023

    Dofus is a MMO game by Ankama Games that has a large and faithful fan base, even though it is not as well-known as other MMORPGs. The game has a prequel called Wakfu Online, which expands the world of Dofus. 

    However, this article is not about how successful Dofus is, but about helping players to master one of the most popular classes in the game, the Cra or archer. If you have enough Dofus Kamas, you can also quickly upgrade your Cra. In this way, combined with the following strategies, your Cra will become more powerful!

    Turn Based Doesn’t Mean Useless

    Archers in RPGs often have a lot of mobility and space to maneuver. Their main difference from other classes is their lack of close-range combat skills.

    Dofus is a tactical turn-based RPG, but archers still work the same way. Ankama balanced the long-range class well to use the battlefield effectively in Dofus.

    However, the main role of the Cras in Dofus is not to deal damage, but to weaken, manipulate and deter enemies. The Cras have various attacks that can disable, damage or control enemies.

    Leveling And Battle Tactics

    Early on, as a Cra, you’ll find that most attacks are geared for standard kill-quick and kill-fast tactics

    The beginning skills for the Cra leave little room for error and helps put players on the fast track of recognizing that it’s essential to stay on the move and keep a distance from enemies.

    At later levels the Cra can lay done some mean suppression fire by poisoning enemies as well as dampening the distance of enemy fire to keep them from attacking, even up close. 

    For tactical gamers who enjoy the support role of a strong DPS with ranged abilities and AOE attacks, the archer fits the role quite well, but for anyone who likes to tank during a fight you might want to look elsewhere for another character in the Dofus universe.

    Cra Archer Skills And Abilities

    Level – NA – Dispersing Arrow: A ranged AOE skill that pushes back enemies. Requires an exchange for Doploons to use.

    Level 1 – Retreat Arrow: An air elemental attack that pushes enemies back by a space. Essential for keeping enemies from getting close.

    Level 1 – Magic Arrow: A medium fire damage attack good for dwindling an opponent’s HP.

    Level 1 – Poisoned Arrow: A standard poison attack. This is a good move to use before you decide to move your character and or reposition. Works good as a DOT.

    Level 3 – Frozen Arrow: A weaker version of the above Magic Arrow, however it reduces the target’s AP to compensate.

    Level 6 – Burning Arrow: A high damage fire arrow attack that also pushes back the designated target. Perfect as a counter move during group battles.

    Level 9 – Distant Shooting: This is very similar to the Eagle Eye talent buff for the archers on Allods Online. This skill is a passive buff that permanently increases the range of all Cra projectile attacks.

    Level 13 – Atonement Arrow: A devastating arrow attack that does high water damage at a long range.

    Level 17 – Bat’s Eye: A water life steal attack that also reduces the range of all targets within the AOE attack. This skill is another excellent preemptive disabler before moving your Cra out of the attack range of the enemy.

    Level 21 – Critical Shooting: Another active passive buff that permanently increases the critical hit rate of all your attacks.

    Level 26 – Paralyzing Arrow: A medium water damage attack that also steals MP. This skill is great to have on hand when you need to replenish MP and a single target enemy is nearby.

    Level 31 – Punitive Arrow: A medium earth damage attack that also increases the damage of subsequent attacks briefly.

    Level 36 – Powerful Shooting: A passive damage buff that permanently increases the standard damage of all projectile attacks.

    Level 42 – Plaguing Arrow: A useful attack that has low air damage but with the tradeoff being that this attack can be used with no line of sight.

    Level 48 – Lashing Arrow: Another earth damage attack with an additional bonus of reducing the MP of the target.

    Level 54 – Tormenting Arrow: Dual elemental attack with fire and ice attacking a target while requiring very little MP to do so.

  • Dofus: How Do You Feel About This MMORPG?

    Posted: Nov 16, 2023

    Dofus is a French subscription-based isometric turn-based MMORPG. It's a poorly optimized game with cartoon and 2D graphics and like other games it's filled with botting and RMT. 

    But beyond that, it's probably the only MMO that's really clicked for me. Having plenty of free time and disposable income as an adult in their late-twenties I decided to look for a game to progress through. So I gave Dofus a try, finally bought a subscription and I've been enjoying it ever since for the past 3 months.

    Why some people may dislike the game? It's turn-based combat means it's slow and you'll have to wait your turn. But at the same time it makes strategy in the game something so much more real than other games. 

    Some fights present themselves as puzzles to be solved with the tools you have beyond brute force and raw stats. Some fights are literally puzzles of their own that ignores a players level and gear. 

    All of this content coalesces into the end-game content known as Infinite Dreams where every boss room, boss and enemy is randomized and buffed up as you progress through the levels. You should require a knowledge of all problematic bosses and mobs and optimize your strategy to it's fullest. 

    But if you're not into PvM then PvP is also a lucrative option for having fun and making Dofus Kamas. PvPing can be extremely expensive or cheap depending on what you're aiming for. It contains a varying meta as people PvP using the highest level gear or twinked out lower level characters whose gear costs are much more affordable. 

    This then goes into the unique variety of classes the game offers. You have some generic archetypes you can't go wrong with and then you have insane classes who break the game or radically change how battles are fought. 

    Eliotropes literally play with portals. Rogues can setup bombs over several turns to one-shot bosses. Fecas can make people invulnerable to damage. Osamodas can swarm the map with summons and so many other things can be going on that makes every fight unique. 

    Now, I've largely been talking about the mono-account server of Dofus but some people do choose to play multiple accounts, purchase multiple subscriptions and play all by themselves on their own team on the multi-account servers. Dofus embraces it's multiplayer. It's not an ARPG with multiplayer, the game expects you to acquire help. While you can solo a good portion of the game the content was not designed for solo in mind. 

    Dungeons are hard. Bosses are difficult. Some classes literally cannot do certain dungeons without help! Some quests ask for other people to help you. One dungeon requires 48 people standing on 48 tiles at the same time separated in four different maps! 

    Multiplayer is a regular thing in Dofus and if you want an MMO where guilds meant anything, this is it! I got into a guild ASAP and they've been helpful ever since and I've helped them out as well. 

    The downside of such community oriented gameplay in Dofus is that the game is primarily populated by the French. So your mileage on how many people are recruiting or searching for a group to do certain content may at times be gated if you rely on them to group up. Not that there aren't International or English speaking guilds. But peak market, peak easy to find a group times as such tend to be best when the French are awake. 

    Another issue is the language barrier and as such there often lacks good and detailed English based resources or guides for a lot of content.

    And it's just that there's so much content to the game it's amazing. So many dungeons, so many quests and achievements to do or things to chase. Such as the name of the game to collect the Dofus. There are cons to the game but many aren't as serious or hold the game back. 

    RMT doesn't make the game worse, botting makes items cheaper and the market is fine. My only issue with botting is that it makes gathering professions nearly impossible to honestly level up as there are only a limited amount of resources at a time in the world before they respawn. 

    But otherwise Dofus just has everything right for me. It has a ton of content, it has variety for PvM and PvP builds, it could use some more class balancing maybe and it's got a solid no-complaints free market economy without any rampant inflation or deflation. There are so many ways to play the game and at your own pace. 

    I know guys who level up crafting by spending currency and then reselling it for a profit because no one takes the time to put items on the market. So long as you're doing something and productive in the game you'll make currency. It's great! 

    What do you think? Have you considered Dofus?

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