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News Tag: Diablo 4 Gold

  • Diablo 4 Season 8 Belial’s Return April Competitors: Who Are They?

    Posted: Mar 31, 2025

    April will be a very competitive month. There are three games of the same type, including Diablo 4, that will be updated this month. Diablo 4 is at the end of this month, Path of Exile 2 is at the beginning of this month, and poor Last Epoch is sandwiched in between them.

    All three games will usher in a new season in April, and all players will have to start from scratch. Whether it is Diablo 4 Gold, Last Epoch Gold or POE 2 currency, they will be reset to zero. There is a lot of new content waiting for players to experience.

    Diablo 4 has the best graphics and the largest fan base, but this does not mean that Last Epoch and Path of Exile 2 cannot pose a threat to it. In fact, the fan bases of these three games overlap a lot, so they face fierce competition.

    Diablo 4 Season 8

    The new content of Diablo 4 Season 8 is mainly the new pinnacle boss Belial and the new season power Boss Powers. In PTR, this is a more powerful force than Witch Powers in Season 7, and can even serve as an important way to output damage. Therefore, it is obvious that in the builds of Season 8, Boss Powers are more important than Witch Powers.

    But players should not be too happy too soon. Boss Powers can only be obtained through the seasonal event Apparition Incursions in Season 8. Similarly, if you want to upgrade Boss Powers, you also need to farm Apparition Incursions again and again. There are very few upgrade materials available in the early stage of the game. Even if you reach Torment 1, it takes a long time to upgrade Boss Powers to the maximum rank.

    To make matters worse, the developers increased the difficulty and reduced the drop rate of legendary items in Season 8. As a result, players will be much slower in the early stage of the game, whether upgrading or farming Diablo 4 Gold, than in Season 7.

    For casual players, such changes make them not very satisfied. They don’t have many opportunities to get legendary items. Now that the drop rate is reduced, it will be more difficult for them to get legendary items in the new season. In addition, many players are also dissatisfied with the developer’s delay in releasing Season 8.

    POE 2 Patch 0.2.0

    Path of Exile 2 is definitely the strongest competitor of Diablo 4. Although it still lags behind Diablo 4 in terms of graphics, the gameplay depth of Path of Exile 2 is much deeper than that of Diablo 4. It has a rich skill combination and replaces the gold economy in Diablo 4 with a currency system. In comparison, the skill tree bound to the class and the equipment crafting system with great restrictions in Diablo 4 are not good enough.

    But this also makes Path of Exile 2 very complicated. New players need to learn for a long time to understand the role of various mechanisms. Players who like simple things may prefer Diablo 4.

    The current game content of Path of Exile 2 is not complete. The game currently only opens the first three acts and the endgame content. In the 0.2.0 patch, the seventh class Huntress and the new endgame boss battle will be added. The new boss is related to Tetzcal, the Blazing Guardian.

    In addition, new weapons and new unique items will be added to the game. It can be said that the ambition of Path of Exile patch 0.2.0 is very big. However, Path of Exile 2 is currently only a semi-finished product. Players who want to experience POE 2 with 12 classes and a complete 6 acts may have to wait until 2026.

    Last Epoch Season 2

    If you plan to find a balance between Path of Exile 2 and Diablo 4, then this balance may be Last Epoch. Last Epoch has a more interesting class system and a complete plot than Diablo 4. Because it is a small studio, the art of Last Epoch cannot be compared with Diablo 4 and Path of Exile 2.

    The official name of Last Epoch Season 2 is The Tombs of the Erased. The main content of the second season is to add some end-game content, introduce a new faction called Woven, and remake of Sentinel class. Last Epoch may not pose too much threat to Diablo 4, but it can be an excellent substitute for Diablo 4.

    In addition, the original release date of Last Epoch Season 2 was April 2. But since the release date of the new patch of Path of Exile 2 was postponed to April 4, Last Epoch did not intend to compete with it directly, so the release date was postponed for 2 weeks. This is undoubtedly a wise decision.

    In addition to the above two games, the pixel-style game Legacy of Baal inspired by Diablo 4 will also be officially launched on Steam in the second quarter. It certainly does not pose any threat to Diablo 4. But it can let you find a little fun while waiting for the eighth season.

    There is still nearly a month before Diablo 4 season 8 is launched. If you are already tired of the seventh season, then these two Diablo-like games can enrich your April.

  • Diablo 4 Season 8 Best Builds: Which Builds Should You Choose For Your Base Class?

    Posted: Mar 28, 2025

    Every class has been affected by Season 8 of Diablo 4. Some unique items in season 7 have been greatly weakened, which may make some builds that rely on these unique items unpopular in season 8.

    The main changes in the 2.2.0 PTR patch are the addition of a new mechanic that caps the ultimate skill damage by 200%, and the rework of Rogue’s unique equipment Fists of Fate. The effect of Fists of Fate applying random control to enemies has been removed, and it has been replaced with Vuluerability. So let’s take a look at the power changes of these builds based on the performance of the 2.2.0 PTR patch.

    Barbarian

    As one of the most destructive builds in the game, Mighty Throw and Steel Grasp have been changed to no longer provide cooldown reduction, but increase damage by 125-250%. The new unique gloves Bane of Ahjed-Den can also greatly increase the damage of Mighty Throw. Although Mighty Throw Barbarian build is not the best Barbarian build, it has been buffed to be powerful enough for the endgame. HotA Barbarian build was not nerfed in Season 8, so it is still very powerful. You can upgrade your character to level 60 with a normal upgrade build, and then use Diablo 4 Gold to reset your skills and switch to HotA Barbarian build.

    Here are the recommended Barbarian builds for Season 8:

    • HotA Barbarian Build
    • Mighty Throw Barbarian Build
    • Whirlwind Barbarian Build
    • Leapquake Barbarian Build

    Necromancer

    Blood Wave Necromancer is obviously what the developers didn't want, and they nerfed the build in Season 8, making Blood Wave’s damage lower. The developers greatly buffed Necromancer summons in Season 8, making Skeleton Mage, Golem Damage, and Skeleton Warrior more powerful.

    However, over-reliance on summons will expose the fragile characteristics of Necromancer. If the boss can quickly deal with summons, then Necromancer player will be helpless. In addition, summons are not very smart and sometimes ignore some monsters, causing them to run in front of Necromancer. Therefore, Necromancer build that relies on summons is not very stable. However, Necromancer is very good at upgrading and farming gold in the early game, which is an advantage of this class.

    Let’s take a look at Necromancers worth recommending in season 8:

    • Blood Wave Necromancer Build
    • Blood Spear Necromancer Build
    • Bone Spirit Necromancer Build
    • Sever Affliction Necromancer Build

    Sorcerer

    Sorcerer has been comprehensively enhanced in Season 8, whether it is the new unique item or Boss Powers, Sorcerer has benefited from it. This makes Sorcerer have many choices in Season 8.

    The unique helmet Hail of Verglas enhances the effect of Ice Shards, making this skill more like a machine gun. Aspect of Contamination increases the damage taken by Chilled or Staggering enemies by 25-40%. These changes make Ice Shards Sorcerer one of the best builds in Season 8.

    The original Sorcerer had a hard time dealing with bosses due to its lack of survivability, but now Ice Shards increases the Sorcerer’s single-target DPS, making this class an advantage in both single and group fights.

    Here are the recommended builds for the Sorcerer:

    • Ice Shards Sorcerer Build
    • Fire Bolt Sorcerer Build
    • Chain Lightning Sorcerer Build
    • Frozen Orb Sorcerer Build
    • Blizzard Sorcerer Build

    Rogue

    It is a difficult problem for Rogue in choose build in Season 8. Many builds that rely on Fists of Fate have almost lost their power due to the rework of Fists of Fate. Rogue players have to focus on traps and poison.

    The new unique gloves Band of Ichorous Rose enhances the power of Rogue Poison Traps, so Rogue players can try related builds.

    Rogue builds rely more on unique items and various props. After the opening of Season 8, Rogue players may not have so many items to use. You can enter Diablo 4 Items Giveaways In IGGM Discord. This channel will hold raffles from time to time and bring various prizes to players.

    Here are the recommended Rogue builds:

    • Death Trap Rogue Build
    • Rapid Fire Rogue Build
    • Dance of Knives Rogue Build

    Druid

    Druid’s best build, Cataclysm Druid build, has been weakened. Players need to calculate the CD time of skills more accurately to arrange how to release skills. The new unique items Gathlen’s Birthright and Legendary Aspect added in Season 8 have limited enhancements to Druid. Gathlen’s Birthright requires 200 to 400 Critical Strikes to trigger the unique effect, which is too harsh. Therefore, this new unique item is probably not used by many players. In summary, the overall strength of Druid’s build in Season 8 has not changed much.

    The following is the recommended build for Druid in Season 8:

    • Cataclysm Druid Build
    • Lacerate Druid Build
    • Bouldercane Druid Build
    • Lightning Storm Druid Build

    Spiritborn

    The new unique items of Spiritborn have brought some insignificant enhancements to it. The unique effect of the unique amulet Sunbird’s Gorget requires players to collect feathers to trigger it. This enhancement method is not stable and cannot send Spiritborn Builds to the top tier. Quill Volley Spiritborn build is still the best Spiritborn build at present.

    Below are the recommended Spiritborn builds;

    • Quill Volley Spiritborn Build
    • Razor Wings Spiritborn Build
    • Crushing Hand Spiritborn Build
    • Payback Spiritborn Build

    The above are the recommended builds for Season 8 for each class. In Season 8, all players need to start from scratch and collect Boss Powers. Boss powers are very powerful and may become an important part of builds. Players can try to reset the skill tree with gold and then find the best combination of Boss powers and various skills.

  • Diablo 4 Season 8 Mighty Throw Barbarian Endgame Build: How To Make The Most Of This Powerful Build In The New Season?

    Posted: Mar 26, 2025

    In the first few seasons of Diablo 4, Mighty Throw Barbarian build has become a favorite for players who want to challenge the very difficult endgame stages. It can throw its weapons with dominant force and destroy multiple enemies at once, which is very effective against enemies with poor physical defense and groups.

    Although the cooldown of Mighty Throw may hinder your ability to quickly clear with this build, it and Steel Grasp have undergone a very significant overhaul in the upcoming Season 8, and The Third Blade Unique, which can make up for this shortcoming, has also received some additions in the new season, making this build likely to continue to play a major role in D4S8.

    If you haven’t tried this powerful Mighty Throw Barbarian endgame build before, this guide will give you an introduction to its pros and cons and possible changes in the next season. For players who have tried or are using this build, here are some build options that will make you more powerful in the next season.

    Pros And Cons

    The main reason why many D4 players like to use Mighty Throw Barbarian build is because of its semi-ranged play style, which allows you to attack enemies from a distance, thereby reducing the threat posed by enemies in close combat, which is very important for Barbarian class, which is not very flexible.

    In addition, the high burst damage of the entire build can support you to complete most of the game content and challenges in the endgame stage in one go, whether the enemy appears as a single target or a group. Of course, Barbarian’s own super high defense ability allows you to easily survive in such a very difficult battle.

    However, this Mighty Throw Barbarian build is not completely without disadvantages. The first and most important thing is that it has a high gear dependency, such as The Third Blade just introduced. After you have it and spend a lot of D4 Gold to upgrade it to the highest level, the cooldown time of the main skills in the entire build will become very short, thus having a higher damage ability.

    Not only that, when you use this build to fight some battles, you also need to carefully manage Fury you generate to ensure that your damage output is always stable, otherwise you are likely to be hit by enemies or bosses and cause a lot of damage when you lack Fury.

    Most importantly, the player threshold for using this Mighty Throw Barbarian build is actually very high, requiring players to have the ability to accurately rotate skills and strategic positioning, which fundamentally excludes some ordinary players who like to have super defense and damage capabilities but low levels.

    Skill Selection

    If you understand the pros and cons of Mighty Throw Barbarian build and continue to use this powerful build, then the following skill selection may be very helpful to you, because it determines whether you can have better damage and defense capabilities in battle.

    Bash can be regarded as the foundation of the entire build, because it can continuously generate Fury and ensure that Overpower, which has an enormous increase in your damage output, can accurately hit the enemy.

    For the core skill of this build, you can choose Hammer of the Ancients, which can deal extremely high damage and suppress the enemy. For defense, which you don’t have to worry too much, you can choose Rallying Cry to bring some benefits to your poor movement speed and resource generation.

    The key point of the entire Mighty Throw Barbarian build is that you must choose Mighty Throw and Steel Grasp for your weapon mastery slots. The former can cause threatening damage to single targets and groups of enemies, and the latter can reduce the distance between enemies and you to deal with critical strikes more effectively and make them more vulnerable.

    For your boss-only ultimate, Call of the Ancients, which summons Ancients to help you fight and buff you, is probably your best bet. Finally, you can choose Unbridled Rage as your key passive, which increases the damage output of Core skill but requires your Fury.

    Skill Rotation

    When you have equipped all the skills in Mighty Throw Barbarian build and enter the battle, you can choose the corresponding skill rotation according to the situation you are facing. When facing a regular single enemy or a group of enemies, you can use Steel Grasp to gather the enemies together first.

    Then activate Rallying Cry, and your Fury will continue to increase and enter Unstoppable status. After that, you can use Mighty Throw to deal a lot of area damage to the enemy. Repeat this way, basically these enemies will be successfully defeated by you after 2-3 rounds, and reward you with a lot of Diablo 4 Gold.

    However, when facing a boss, you may need to use Bash first to generate a lot of Fury and apply Overpower to the enemy to increase more damage. After that, you can continue to use Rallying Cry and Mighty Throw, two skills with strong damage, in order. If the enemy you are facing has a high health value, you can use Call of the Ancients to deal more damage.

    Items

    Of course, to maximize the effectiveness of Mighty Throw Barbarian build, it is not enough to just select skills. You also need to select some Gear, Legendary Aspects or Gems and so no that can provide buffs to your other attributes. Here are some Diablo 4 Items options worth trying in Season 8, but please note that the statistics are based on PTR and previous seasons, and may change on April 29.

    Gear

    • Harlequin Crest - All skills have additional ranks and have reduced overall cooldowns.
    • Shroud of False Death - Increases resource generation and improves all stats.
    • Tibault’s Will - While unstoppable, you gain resources and your damage increases.
    • Yen’s Blessing - Activating a skill can cause a non-mobility, non-ultimate skill on cooldown to activate.
    • The Third blade - Turns Weapon Mastery skills into core skills that have no cooldown but consume Fury.
    • Ring of Starless Skies - Rank on your core skills and overall resistance to all elements.

    Legendary Aspects

    • Aspect of Apogeic Furor - At 10 stacks, ultimate damage bonus and cooldown reset.
    • Aspect of Encroaching Wrath - Weapon Mastery Skill Damage Increase when 100 Fury is consumed.
    • Earthstriker’s Aspect - After 8 weapon swaps, your next non-basic skill becomes Overpowered.
    • Aspect of Limitless Rage - Overflowing Fury Points increases the damage of your next core skill, stacking up to 15 times.
    • Blood Boiling Aspect - when using your core skill Overpower, creates three volatile blood droplets that explode and deal massive damage to enemies.
    • Aspect of Herculean Spectacle - Increases the damage output of Mighty Throw.

    Gems

    • Ruby - Increases 60 Strength in Armor slot and Increases 90% Overpower Damage in Weapon slot.
    • Elder Sigil - Increased damage and defense against hexed enemies.
    • Phantom Sigil - Increased Overpower damage on hexed enemies.
    • Witching Hour - Core skills are treated as Eldritch.

    Witchcraft Powers

    • Doom Orb - Enemies take damage from ominous orbs floating around them.
    • Abyssal Resonance - After using its primary resource, it explodes, dealing shadow damage to enemies.
    • Shaken Soul - Eldritch effects apply vulnerability to enemies.
    • Aura of lament - Enemies tainted by Aura of lament are slowed down and you regain 3 primary resources every second.
    • Aura Specialization - Increases critical strike damage against enemies within the aura effect range.
    • Twilight Warding - Gain a barrier of 30% of your maximum life every 14.5 seconds.

    The above are the specific descriptions of Mighty Throw Barbarian build that may play a big role in Diablo 4 Season 8 and some of the build options that can be selected for it. Once again, the statistics and attributes of some of the items or skills recommended for you here are based on the just-concluded S8 PTR and previous seasons, and may be subject to some changes in the future. We will also continue to pay attention and wish you a happy game!

  • Diablo 4 Season 8 Virtual Currency: EU Guidelines Will Impact It

    Posted: Mar 26, 2025

    Although Diablo 4 can be considered a stand-alone game, it can actually be played online and has some in-game transactions. The developers have made a lot of money from players through the battle pass, limited-time skins, and mounts launched each season. Perhaps it would be more appropriate to call this game a “semi-stand-alone game”.

    However, this part of the transaction is not transparent to players because these developers deliberately confuse their value, making it difficult for players to figure out how much money they have wasted on these contents.

    Recently, Consumer Protection Cooperation Network (CPC) coordinated with European Commission to publish a set of guidelines specifically for virtual currencies in games, with the aim of protecting children and people who are susceptible to gambling temptations, as well as providing a more transparent player experience and complying with EU consumer protection laws. The virtual currency here does not refer to in-game currencies such as Diablo 4 gold or POE 2 currency, but refers to currencies such as FIFA 25 Points and Diablo 4 Platinum.

    In-Game Virtual Currency Principles

    CPC Network lists the following non-exhaustive key principles that CPC expects video game companies and gambling operators to follow when offering in-game virtual currency:

    • 1. Product value display should be clear and transparent.
    • 2. Practices that conceal the cash required for in-game digital content and services should be avoided.
    • 3. Practices that force consumers to redeem unwanted in-game virtual currency should be avoided.
    • 4. Consumers should be provided with clear and understandable pre-contract information.
    • 5. Consumers’ right of withdrawal should be respected.
    • 6. Contract terms should be fair and written in simple and clear language.
    • 7. Game design and gameplay should respect different consumer vulnerabilities.

    These terms are intended to make the value of in-game virtual items more intuitive and understandable, and also to prevent developers from secretly manipulating and inflating the value of virtual items. And players as consumers have a right of withdrawal.

    These provisions are not laws, but a set of guidelines agreed upon by national authorities within the alliance that regulate gambling activities. This means that if a gaming company does not follow these guidelines, anyone who sues the company will have the support of national authorities and is likely to win. So the effect is immediate.

    Will Diablo 4 Be Affected?

    Undoubtedly, yes! Aside from the transactions between Diablo players, the game publisher has also introduced a currency called Platinum in the game. It is different from Diablo 4 Gold. It is a “premium currency” specifically used to unlock passes or limited skins.

    For example, it takes 1,000 Platinum to unlock a season pass, which is about 10USD, but the developers of Diablo 4 will not show you this when you intend to unlock the pass.

    And this is exactly the opacity that CPC wants to eliminate. Game developers must clearly mark the value of their virtual products. And because of the existence of this clause, “Should avoid forcing consumers to invest in unwanted game virtual currency.” Players will be able to unlock these in-game contents directly with cash, rather than exchanging cash for Platinum in the game and then using them to unlock in-game virtual items.

    The key point of virtual currency is that it can distinguish the value you actually get from the amount you have to use. Since digital assets can be freely distributed, while companies benefit from people using currency for short-term consumption, they actually prefer you to use and recharge virtual currency as much as possible because this is the driver of their ongoing revenue. Therefore, people not making frequent consumption and becoming conservative with virtual currency will hurt the revenue of game publishers.

    These provisions will effectively combat situations where in-game items cost $6 to unlock, but you can only redeem $5 of virtual currency. Diablo 4 often faces this problem in Platinum, where the 1,000 Platinum pack is too little to unlock most skins, but the 2,800 Platinum pack will leave some Platinum to entice players to continue consumption to “not waste”. In other words, this clause will combat the practice of game developers forcing consumers to consume.

    What Should Diablo 4 Do?

    In order for game publishers to avoid being investigated by state laws due to Consumer Protection Act, any electronic games or other content released should be reviewed and modified if necessary. These new key principles will bring significant changes to many existing games because they target practices that are currently common in the market.

    If the developers of Diablo 4 fail to complete the review and transformation in time, they may face a fine of up to 4% of their annual turnover.

    In any case, this is a good thing for players. This new clause does not affect the exchange of Diablo 4 Gold and items between players, but mainly targets the publishers of the game. Currencies such as Platinum will not disappear in a short time, because the value of these virtual currencies is not fixed and can be manipulated by game developers at will. However, publishers, including Diablo 4, should mark the real product value below the virtual items.

    If this policy is implemented smoothly, we can predict that other game manufacturers, including Diablo 4 developers, will use the trick of “using virtual currency is more favorable than using real money” to attract players to exchange their virtual currency with real money.

    The actual results of these new guidelines remain to be seen. All companies need some time to adjust, and the changes should happen in the next period. Perhaps we will see these changes in Season 8. Although this only applies to players in Europe, once there is a clear and mature set of rules regarding in-game virtual items, it will be beneficial to all consumers.

  • Diablo 4 Season 8 Apparition Incursions: How Does It Work?

    Posted: Mar 25, 2025

    The official release date of Diablo 4 season 8 has been confirmed, and players will be able to play it on April 29. There is still more than a month to go before this date, which is really a long wait for players.

    During this month, the developers will conduct multiple public tests to test Boss Powers of season 8. From the recent tests, the performance of Boss Powers is far better than Witch Powers, because the new mechanism can even become a main means of output damage instead of just a supplement.

    Similar to Witch Powers, Boss Powers also need to be upgraded to unleash their full potential, and the materials required for upgrading must be obtained from the seasonal event Apparition Incursions.

    What Is Apparition Incursions?

    The world event of Season 7 was Headhunts, and the world event of season 8 is Apparition Incursions. You can get Diablo 4 Gold, items and Spectral Ash in this event.

    This new seasonal area event is somewhat similar to boss rush. Various enemies will spawn periodically around Sanctuary. You can see a status bar with a timer at the bottom of the minimap. You need to kill as many enemies as possible to fill the status bar before the timer runs out.

    Once the status bar is filled successfully, an Apparition Boss will spawn at a fixed location. You can see an Apparition Incursion icon on the minimap. When you successfully kill it, another Incursion icon will appear on the map. Then repeat the above steps to continue killing monsters until Apparition Boss appears.

    There are 10 types of Apparition Bosses in total, and only two of them will appear in each Apparition Incursions. They appear randomly in no fixed order, and even the same Apparition Boss may appear twice in an Incursion.

    The last Apparition Boss is Belial’s lesser form. Killing it will complete the event and get a reward.

    Reward

    All monsters and Apparition Bosses you kill in Apparition Incursions event will drop equipment of any quality. The reward box that appears after successfully defeating the lower-level form of Belial will also contain gold, items and Obols.

    After the arrival of Season 8, all players need to start from scratch. Due to the increase in difficulty and the change in item drop rate, it takes longer for you to level up. If you want to make it easier in the game, you can enter Diablo 4 Giveaways In IGGM Discord. There are some lottery events here every week, and every player has the opportunity to get various precious materials.

    Strategy

    Although Apparition Incursions activity requires players to kill all monsters within a specified time, this time is not very tight and can be easily completed by a single player, and it will be faster if you cooperate with friends.

    The more difficult ones are Apparition Boss, but as long as the players’ equipment is not too backward, defeating these bosses is basically not a big problem. Belial is the boss that is most likely to fail players. If you don’t prepare legendary aspects or suitable equipment, it is best to avoid the obvious red void areas on the ground, the V-shaped lines extending from Belial, and any poisonous ground. This will help you increase your chances of survival and successfully complete Apparition Incursions.

    Spectral Ash

    Spectral Ash is the currency required to upgrade Boss Powers. In the public test, it takes 3,225 Spectral Ash to upgrade a Magic Boss Power to level 20.

    Spectral Ash only appears during Apparition Incursions, and is obtained by killing the last Belial’s lesser form. The first two Apparition Bosses also provide Spectral Ash after being defeated, but usually only 1 or 2.

    There are also wandering Apparitions in the wild, which can also give you very little Spectral Ash after killing them.

    In Normal to Penitent difficulty, no more than 50 Spectral Ash can be obtained from completing each Apparition Incursion. If there were no seasonal quests that directly provided Spectral Ash to the player, the player would have to spend a lot of time in Apparition Incursions in Season 8.

    Starting from Torment 1, the amount of Spectral Ash obtained from the killing Apparition of Belial will be tripled, and the amount of Spectral Ash rewarded will increase by about 30% for each additional Torment level.

    How To Farm Spectral Ash faster?

    During Apparition Boss, kill as many monsters as possible. At lower difficulty levels, the main goal is to defeat Apparition of Belial, as the chance of Spectral Ash dropping from normal monsters is low.

    After reaching Torment 1 and above, the time required to reach the final battle will increase due to the increased difficulty. You can try to kill as many enemies as possible, because the chance of Spectral Ash dropping from normal monsters has increased, and killing monsters will bring you good benefits.

    Try to participate in Belial battle. After killing Belial, you will be able to get a lot of Spectral Ash. If you don’t participate, you will lose it.

    Torment 1 is the beginning of your Spectral Ash farming. Before this difficulty, you only need to participate in Apparition Incursions according to the requirements of the seasonal quests. Completing the seasonal questline may determine the time you spend in the Apparition Incursions. Farming Spectral Ash before Torment 1 is very inefficient, so don’t waste time on difficulties lower than Torment 1.

    Learn More: How To Get Unique Items Faster In Diablo 4 Season 7?

    The above is the general content of Apparition Incursions. Apparition Incursions will be the main content of the endgame activities for players on Season 8. This part of the content will definitely be related to seasonal tasks and seasonal reputation. Completing Apparition Incursion will definitely get more rewards, including gold, legendary items and precious materials.

  • Diablo 4 Season 8 Belial’s Return Class Balance: What Changes Will Happen To The Base Class?

    Posted: Mar 21, 2025

    Season 8 PTR has ended, and the rankings for each class in Season 8 have been revealed. With Season 8 now live, the official has to make major adjustments to each class. Some top builds in Season 7 may not perform so well in Season 8.

    Please read below to see where your favorite class stands in Season 8. And consider whether you need to change your main character in Season 8.

    Barbarian

    Thankfully, Barbarian’s position in Season 8 has barely changed. Earthquakes Barbarians is still one of the best Barbarian builds in Season 8. That’s not to say that Barbarian has not been affected at all. The overall difficulty of Season 8 has increased, and Earthquakes is not as dominant as it was in Season 7, but fortunately the boss powers are powerful enough to bring more powerful damage to the various characters. Especially Belial’s Eye Beams, and this Boss Power makes Barbarian truly brutal. This doesn’t mean that Earthquakes Barbarians is the only endgame build, in fact, Mighty Throw and Whirlwind Barbarians are both very good.

    Barbarians’ leveling speed from level 1 to 60 in Season 8 has not slowed down as expected, and farming Diablo 4 Gold is still very efficient. However, the interval between level 60 and reaching the maximum level of boss power is very long. All classes will face this problem.

    Druid

    Despite the nerfs suffered by Druids in Season 7, Cataclysm Druid build is still one of the best builds in the game. However, Druids in Season 8 are not as good as they were in Season 7. The main reason is that Druids’ new unique items and legendary aspects in Season 8 have very average performance and do not bring much improvement to Druids. Druids’ new unique helmet Gathlen’s Birthright needs to be combined with other parts to work. And while the new unique affix can enhance Nature’s Fury Druid, it can’t reliably trigger Perfect Storm and Earthen Might.

    Aspect of Impending Deluge has also become less useful in World Tier 4, and it will not be useful in Season 8 unless it is greatly enhanced. In general, Druid is currently in a dilemma, that is, the current Druid build relies more on Aspects, but the overall performance of various Aspects is not very strong. With the difficulty of Season 8 increasing, Druid’s performance will not be as good as Season 7.

    Necromancer

    The performance of Necromancer in Season 8 can be described as disappointing. The new unique items and legendary aspects of Necromancer have strengthened the strength of Necromancer in summons. However, due to the excessive strength of Necromancer in Season 7, he suffered a comprehensive weakening in Season 8.

    Blood Wave Necromancer was very good in Season 7 because the build was not very dependent on summons, which gave it an advantage in leveling, farming gold, and fighting bosses. In Season 8, despite the increase in the skill cap, the related unique items and legendary items were severely nerfed.

    Another bad thing is the rework of Blood Lance, which was previously an area skill and lacked AoE effects. After the redesign, Blood Lance increased the damage to single enemies, but became worse against groups of enemies.

    If you were a Necromancer main in Season 7, you may want to consider changing your main.

    Rogue

    If there is any class that performed the worst in Season 8, it is definitely Rogue. The performance of this class in Season 7 was only average, and it was behind Spiritborn in almost every aspect. Now the key items of Rogue builds, Fists of Fate and Worldly Fortune, suffered a devastating blow in Season 8. They lost the effect of applying various control effects on monsters, which many Rogue builds are built around.

    Rogue’s enhancements in Season 8 are mainly focused on traps, and Death Trap Rogue build should perform better in Season 8. But overall, Rogue has almost completely lost the characteristics of this class, and the developers may need to redesign this class.

    Sorcerer

    The biggest beneficiary of Season 8 is here. Sorcerer has not performed well in previous seasons. In Season 8, Sorcerer may become the best class. The main reason for this is the impact of BOSS Powers, Andariel’s Flaming Skull. It can bring amazing fire damage to Sorcerer, and there is also Combustion, which can convert various Burning synergies into multiplier damage. When the two are combined, Combustion can convert the modifier value of Andariel’s Flaming Skull into the main output damage of Sorcerer.

    As a leveling build, Hydra Familiar Sorcerer will rise in the builds rank in Season 8. With enhanced fire damage, Sorcerer will be very outstanding at clearing dungeons, completing seasonal activities, and farming gold.

    Spiritborn

    Spiritborn is not affected much in Season 8. It still has a flexible build method, but it will not have the dominance like Season 6. Its damage is in the middle of all classes. The new items Sunbird’s Gorget and Rip and Tear Aspect cannot push Spiritborn back to the S-tier.

    The developers said that Spiritborn is in a state of balance, and in Season 8, Spiritborn will rely more on boss powers such as Ashava’s Poison Breath and Andariel’s Flaming Skull. In any case, Spiritborn will still be an interesting class in Season 8.

    The above is about the adjustments to various builds in Season 8. Players can use this as a reference. Before Season 8 is officially launched, the specific values may be changed.

  • Diablo 4 Season 7 Item And Affixes: How To Choose Them?

    Posted: Mar 18, 2025

    In Diablo 4, the game content of the player is simply to fight monsters, gain experience and level up, and then continue to fight monsters. Of course, the real game situation is much more complicated than this process. I believe that many players have such a consensus that when you feel that your weapon has changed and the damage to monsters is not as high as before, and you know that you should change your equipment at this time.

    However, weapons and equipment are not good just because they are high in level. Players usually have to consider the type, affix and quality of items. Here is a brief introduction on how to choose your items.

    Quality

    In addition to the main quality, the quality in Diablo 4 also has two subqualities. You can think of the main quality as the rarity of the item.

    Main Qualities

    • Normal
    • Magic
    • Rare
    • Legendary
    • Unique
    • Mythic Unique

    Normal has no affixes, magic items have one affix, rare items have two affixes, and legendary items have three affixes and a Legendary Aspect. Unique items have four fixed affixes and unique powers and cannot be tempered or enchanted by Occultist. A Mythic Unique is similar to a unique item with the same number of affixes and unique powers, but more powerful.

    Subqualities

    Subqualities are less complex than the primary qualities, and there are only two types: Normal, and Ancestral. Ancestral items have a higher power limit than normal items. They also have at least one Greater Affix, and a maximum of 4 Greater Affixes. These affixes have a maximum roll multiplier of 1.5, making them the strongest affixes in the game.

    If you don’t like the affixes on an item, you can reroll them at Occultist with Diablo 4 Gold and materials.

    Item

    Diablo IV’s item system is modular, specifically divided into these four modules:

    • Inherent Physical Characteristic: Physical Characteristics included according to the item type.
    • Item Affixes: Contains different numbers of affixes depending on the quality of the item.
    • Legendary Aspect: Powerful bonus of legendary items, which could be stored in Codex of Power.
    • Unique Power: Unique power of unique items.

    Physical Characteristics

    Physical Characteristics are attributes assigned to the item type. This attribute is permanent and cannot be changed. However, the higher the item level, the higher the value of Physical Characteristics will usually become.

    Armor and Jewelry Fixed Characteristics:

    • Amulet: +X% All Resistances
    • Ring: +X% Resistance to All Elements, +X% Specific Elemental Resistance
    • Helm, Chest, Gloves, Pants: Flat Armor
    • Boots: flat Armor and choose one of them: Max Evade Charge(s)/Evade Grants X% Movement Speed1.5 Seconds/Attacks Reduce Evade’s Cooldown by 1.0 Seconds

    Weapon Fixed Characteristics

    • Ax (1H/2H): +X% Damage Over Time
    • Bow: +X% Critical Strike Damage
    • Dagger: +X% Damage to Close Enemies
    • Crossbow: +X% Vulnerable Damage
    • Mace (1H/2H): +X% Overpower Damage
    • Polearm +X% Vulnerable Damage
    • Scythe (1H/2H): +X% Summoning Damage
    • Staff: +X% Damage Over Time
    • Sword (1H/2H): +X% Critical Strike Damage
    • Wand: +X% Vulnerable Damage

    Off-hand Fixed Characteristics

    • Focus: +X% Lucky Hit Chance
    • Shield: Flat Armor, +20% Block Chance, + [25-45]% Blocked Damage Reduction, +80% Main Hand Weapon Damage, +Thorns
    • Totem: +X% Lucky Hit Chance

    Weapons

    Although there are nearly 20 weapons in the game, not all classes can use them. Each class has its own weapons.

    • Barbarian: 1H Axe, 2H Axe, 1H Mace, 2H Mace, Polearm, 1H Sword, 2H Sword
    • Druid: 1H Axe, 2H Axe, Dagger, 1H Mace, 2H Mace, Polearm, Staff, 1H Sword, Totem
    • Necromancer: 1H Axe, 2H Axe, Dagger, 1H Mace, 2H Mace, 1H Scythe, 2 H Scythe, 1H Sword, 2H Sword, Wand, Focus, Shield
    • Rogue: Bow, Crossbow, Dagger, 1H Sword
    • Sorcerer: Dagger, 1H Mace, Staff, 1H Sword, Wand, Focus
    • Spiritborn: Glaive, Polearm, Quarterstaff

    Combining Physical Characteristics of weapons and equipment, you can know how you should choose weapons based on Physical Characteristics you need. If you like to knock out enemies with Critical Strike, then maybe Sword is more suitable for you.

    Affixes

    Affixes only appear on Magic, Rare, Legendary, and Unique items. Although there are a lot of affixes, they are not always useful for your class.

    When the player level reaches 15, you will automatically receive the quest “Tempering,” and after completing the quest, you can obtain Temper Manuals. Temper Manuals allows players to add Temper affixes to legendary and rare items to customize their equipment. Each item has a maximum of 2 slots for two Temper affixes.

    Adding affixes to items requires a certain amount of resources. You can enter Diablo 4 Items Giveaways In IGGM Discord to participate in the lottery event in this channel to replenish resources.

    Here are the number of affixes each item can gain:

    • Magic Item: 1
    • Rare Item: 3 + 2 Tempered Affixes
    • Legendary Item: 4 + 2 Tempered Affix + 1 Legendary Aspect
    • Ancestral Legendary Item: 4 (1 Greater Affix) + 2 Tempered Affixes + 1 Legendary Aspect
    • Unique Item: 4 Preset Affixes + 1 Unique Power
    • Ancestral Unique Item: 4 Preset Affixes (1 Greater Affix) + 1 Unique Power
    • Ancestral Mythic Unique Item: 4 Preset Affixes (1 Greater Affix) + 1 Mythic Unique Power

    Legendary Aspects

    Legendary Aspects are special affixes that appear on Legendary items. Once you gain them, they are saved in your Codex of Power.

    There are two ways to gain Legendary Aspects. One is to collect Legendary Aspects from other Legendary Items, and the other is to obtain them through dungeons. However, please note that when you collect a Legendary Aspect from a Legendary Item, Legendary Item will be destroyed.

    Legendary Aspects are divided into five categories: Defensive, Offensive, Resource, Utility, and Mobility. Different equipment can only accept certain types of Legendary Aspects.

    You can use gold to assign Legendary Aspects to rare or legendary items at Occultist, but this method cannot make rare items legendary. Its number of affixes remains unchanged.

    Repair

    Each time the player dies, the durability of the equipment will decrease by 10%, which can be repaired at the blacksmith with gold.

    The above is the basic content about how to choose equipment in Diablo 4. Diablo 4’s forging system is relatively complex. If you want to create the strongest build, you must have a full understanding of this system.

  • Diablo 4 Season 8 New Unique Items And Aspect: Do They Have A Big Impact On Classes?

    Posted: Mar 15, 2025

    In Season 8 of Diablo 4, a ton of items will be added to the game. The good news is that boss summoning items are being removed in Season 8, making your backpack a lot cleaner.

    In Season 8, each class will have a new unique item and a new Legendary Aspect. This will definitely have an impact on the performance of each build. Let’s take a look at what items are added to each class.

    Barbarian

    Ancestral Unique Gloves: Bane Of Ahjad-Den

    • [8.0 - 12.5]% Cooldown Reduction
    • + [4 - 6] to Mighty Throw
    • + [114.0 - 150.0]% Critical Strike Damage
    • + [7 - 10] Fury per Second

    Every 12 seconds, your next Mighty Throw will immediately detonate a pulse, dealing Fire damage, and dealing [400.0 - 600.0]% [x] bonus damage.

    Aspect Of Delayed Extinction

    Allowed Item Types:

    • 1H Weapon
    • 2H Weapon (Power increased by 100%)
    • Gloves
    • Amulet (Power increased by 50%)
    • Ring

    Mighty Throw and Steel Grasp now gain multiplicative damage from Cooldown Reduction instead of Cooldown, and their damage is increased by an additional [125 - 250]% [x].

    Mighty Throw Barbarian was great in Season 7 due to its high damage, but the best endgame build was HotA Earthquake Barbarian. With these buffs, Mighty Throw Barbarian may become the best endgame build.

    Druid

    Ancestral Unique Helm: Gathlen’s Birthright

    • +128 Armor
    • Anima of the Forest grants 15% attack speed
    • + [10.5 - 15.0]% Willpower
    • + [2 - 3to] Humanity
    • + [224 - 296] Armor
    • + [17.5 - 23.0]% Movement Speed in Human Form

    While in Human Form, critically hitting an enemy with Nature Magic [400 - 200] times grants you Anima of the Forest for 10 seconds. After infusing Anima of the Forest, you will gain Perfect Storm and Earthen Might key passives.

    Aspect Of Impending Deluge

    Allowed Item Types:

    • 1H Weapon
    • 2H Weapon (Power increased by 100%)
    • Gloves
    • Amulet (Power increased by 50%)
    • Ring

    Storm Strike’s damage is increased by 50% [x], and the target takes [20 - 40]% [x] more damage from other spells for 6 seconds.

    Druids are already very strong in the game, and this buff to Storm Strike makes them more efficient at farming Diablo 4 Gold and clearing dungeons in season 8.

    Necromancer

    Ancestral Unique Two-Handed Sword: Sanguivor, Blade Of Zir

    • 496 Damage Per Second
    • [397 - 595] Damage per Hit
    • 1.00 Attacks per Second (Slow)
    • +60.0% Skeleton Mage Damage
    • +60.0% Golem Damage
    • + [160 - 188] Intelligence
    • + [1,222 - 1,316] Maximum Life
    • +2 to Skeletal Warrior Mastery, Golem Mastery and Skeletal Mage Mastery
    • + [32.0 - 50.0]% Chance for Army of the Dead to Deal Double Damage

    Damage dealt by your summons causes enemies to be affected by Vampiric Curse. Consuming corpses also contributes a soul to Vampiric Curse, which can now stack up to 20 souls.

    Army of the Dead can now release Vampiric Curse souls, increasing the damage done by Army of the Dead and souls by [5.0 - 10.0]% [x] per soul released.

    Aspect Of Service and Sacrifice

    Allowed Item Types:

    • Amulet (Power increased by 50%)
    • 1H Weapon
    • 2H Weapon (Power increased by 100%)
    • Gloves
    • Ring

    Skeleton Warriors explode upon death, dealing [150 - 300] physical damage to nearby enemies. They lose 25% of their health per second in combat. Skeleton Mages take 90% less damage and deal [50.0 - 100.0]% [x] more damage.

    Summoning-dependent Necromancers are able to perform well in leveling up and farming gold, but their performance in the endgame is average, not as good as Blood Wave Necromancers, and this may not change in Season 8.

    Read More: Diablo 4 New Expansion Will Be Delayed Until 2026!

    Rogue

    Ancestral Unique Gloves: Bands Of Ichorous Rose

    • 64 Armor
    • +4 Maximum Poison Traps
    • + [18.5 - 27.5]% Poison Trap triggers twice
    • + [10.5 - 15.0]% Attack Speed
    • + [3.0 - 5.0]% Maximum Poison Resistance
    • + [41.5 - 55.0]% Poison Resistance

    Poison Traps always deal full damage over 3 seconds, and benefit from all upgrades, increasing damage by [50.0 - 100.0]% [x].

    Poison Trap also:

    • Benefits from Combo Points
    • Has no Cooldown during Inner Sight
    • Cooldown is reduced by Preparation

    Aspect Of Contamination

    Allowed Item Types:

    • Amulet (Power increased by 50%)
    • 1H Weapon
    • 2H Weapon (Power increased by 100%)
    • Gloves
    • Ring

    When triggered, Poison Trap explodes, dealing [225 - 375] Poison damage. If this explosion is a critical hit, you deal [20 - 40]% [x] Poison damage for 5 seconds.

    Poison Trap is not a mainstream skill in Rogue and has little impact on Rogue builds. Perhaps it can be slightly enhanced for Death Trap Rogue builds.

    Sorcerer

    Ancestral Unique Helm: Hail Of Verglas

    • 128 Armor
    • +7.5% Maximum Cold Resistance
    • +50.0% Cold Resistance
    • + [4 - 6] to Ice Shards
    • + [10.5 - 15.0]% Intelligence
    • + [10.5 - 15.0]% Attack Speed
    • [13.0 - 17.5]% Maximum Life

    Ice Shards now spread 2 additional shards. Each time Ice Shards damage an enemy, the damage dealt is increased by [1.0 - 1.5]% [x] over 5 seconds, up to a maximum of [50.0 - 75.0]% [x].

    Shivering Aspect

    Allowed Item Types:

    • 1H Weapon
    • 2H Weapon (Power increased by 100%)
    • Gloves
    • Amulet (Power increased by 50%)
    • Ring

    Depending on how Frozen or Stunned the enemy is, they take up to [20 - 40]% [x] more damage. The Chill you apply is increased by 15%.

    Ice Sorcerer underperformed in Season 7 and was abandoned by players. The best Sorcerer builds focused on Lightning and Fire builds. This buff may help Ice Sorcerer perform a little better in the endgame.

    Spiritborn

    Ancestral Unique Amulet: Sunbird’s Gorget

    • + [16.0 - 25.0]% Movement Speed
    • + [2 - 3] to Acceleration
    • + [2 - 3] to Furnace
    • + [2 - 3] to Potent

    Pick up a Storm Feather to create a Firestorm around you that lasts for 8 seconds, dealing [225 - 450] Fire damage every 0.5 seconds. For every 5 additional Storm Feathers you pick up, Firestorm grows stronger, increasing its damage by 100% [x], but does not refresh its duration. Firestorm counts as an Eagle, Jaguar, and Storm Feather Skill.

    Rip And Tear Aspect

    Allowed Item Types:

    • 1H Weapon
    • 2H Weapon (Power increased by 100%)
    • Gloves
    • Amulet (Power increased by 50%)
    • Ring

    Rushing Claw deals [10 - 30]% [x] more damage, and is enhanced based on the number of charges you have when you cast it:

    • 1. Restores 15% of your maximum health.
    • 2. Guaranteed suppression.
    • 3. Guaranteed critical hit.
    • 4. Attacks once more.

    Spiritborn is a very strong class, and performs well in leveling up, farming gold and completing quests. This unique item is undoubtedly another big boost for Spiritborn.

    The above are the new unique items and Aspects of Season 8. They may have an impact on the next season, but the overall impact is not significant. They just provide players with more choices.

  • Diablo 4 Season 8 Boss Powers: What Are Their Effects?

    Posted: Mar 13, 2025

    In 2.2.0 PTR released on March 11, I believe that players must have learned about the new powers in Season 8. The theme of Season 8 will be Boss Power! That’s right, when you defeat Bosses, in addition to gold, materials, and equipment, you will also gain their powers! This news is much more shocking than Witch Power! This time Boss Powers and Witch Powers are somewhat similar but different in detail.

    Any Boss killed in Sanctuary will grant you a Boss Power. Magic Powers Powers can be obtained at any difficulty. Lair Boss Powers are unlocked by defeating them at Torment 1 or higher.

    Boss Powers

    There are a total of 24 Boss Powers in Season 8, which are divided into three qualities:

    • Magic Powers: 10
    • Rare Powers: 9
    • Legendary Powers: 5

    Players can only carry 1 Boss Power and 3 modifiers at a time. All 24 Boss Powers can be used as primary powers or modifiers. Primary Boss Powers work by enhancing the abilities of your class. Modifiers are used to amplify Boss Powers. These Boss Powers will be a great help when farming Diablo 4 Gold, exploring dungeons, or challenging The Pit.

    Legendary Powers

    Andariel’s Flaming Skull

    • Source: Andariel, Maiden of Anguish.
    • Main: After standing for 1 second, summon a skull for 4 seconds that spins around you and spews flames, burning enemies for 1,200% damage over 3 seconds.
    • Modifier: Damage over time effects that burn enemies deal 21% more damage. For 5 seconds after activating Main Boss Power, all your other attacks will burn enemies for 1,800% damage over 3 seconds.

    Belial’s Eye Beams

    • Source: Belial, Lord of Lies.
    • Main: After drinking a healing potion, gain 75% damage reduction for 2 seconds and summon eye beams that corrupt enemies for 1,750% damage over 3.5 seconds. Your healing potions will then become inactive for 5 seconds. You can drink healing potions at full health.
    • Modifier: Activate your main Boss power to gain 2 seconds of unbreakable Stealth. While Stealth, you deal 11% [x] more Overpower Damage.

    Duriel’s Burrow

    • Source: Duriel, King of Maggots.
    • Main: You now burrow underground when you Evade, incapacitating nearby enemies for 5 seconds and dealing 200% damage when you enter and leave. While burrowed, you deal 200% damage every 0.25 seconds. Evade’s cooldown is increased by 4 seconds, and Evade’s cooldown reduction effect is 50%.
    • Modifier: Activating your main Boss power increases your chance to dodge by 21% [+] for 2 seconds. Whenever you dodge an attack, you incapacitate nearby enemies for 3 seconds.

    Lilith’s Wind Of Hate

    • Source: Echo of Lilith.
    • Main: When casting a skill, attack enemies with a spike wave that lasts for 2 seconds, dealing 250% physical damage. Each time Wind of Hate hits an enemy, enemies take 60% [x] more damage, up to a maximum of 300% [x].
    • Modifier: Hitting an elite enemy with the main Boss power creates a Blister Clone with 10% of their maximum health for 15 seconds. Killing a Blister removes 5.25% of Elite’s health. Elites can have up to 3 Blisters active at once, excluding World Bosses.

    Harbinger Of Hatred’s Volley

    • Source: Harbinger of Hatred.
    • Main: After damaging a vulnerable enemy, fire a piercing projectile for 1.3 seconds that deals 400% Fire damage and applies Vulnerability. Deal 40% [x] bonus damage to vulnerable enemies.
    • Modifier: Casting a basic skill at max resources consumes all resources, making all nearby enemies vulnerable. Activating the main Boss power increases vulnerability by 11% [x] for 5 seconds.

    Rare Powers

    Beast in the Ice’s Sleet

    • Source: Beast in the Ice.
    • Primary: After casting 3 skills that apply crowd control or stagger effects, fire a hail spike that deals 800% Cold damage and Freezes enemies for 2 seconds.
    • Modifier: your main Boss power now Freezes enemies, and it damages by 2.5% [x].

    Belial’s Crystal Decoy

    • Source: Belial Lair Ambush.
    • Main: When you cast an Agility, Defensive, or Macabre skill, a crystal is created that taunts enemies and explodes after 3 seconds for 600% Shadow damage.
    • Modifier: Activating your main Boss power causes nearby enemies to be feared for 0.75 seconds and deal 50% Shadow damage to them.

    Varshan’s Life Steal

    • Source: Echo of Varshan.
    • Main: Whenever you lose 25% of your maximum health, attach a life steal beam to attackers, restoring 10% of your maximum health and dealing 1200% Corrosive damage to them over 3 seconds.
    • Modifier: Activating your main Boss power deals 200% Corrosive damage over 2 seconds to nearby enemies.

    Grigoire’s Lightning Square

    • Source: Grigoire, the Galvanic Saint.
    • Main: After casting a core ability, lightning shoots outward for 1.2 seconds, dealing 300% Lightning damage per hit.
    • Modifier: Each time you activate, damage an enemy with your main Boss power, stunning enemies hit for 0.25 seconds.

    Lord Zir’s Blood Pool

    • Source: Lord Zir.
    • Main: After you damage an enemy, create a pool of blood that deals 400% Bleeding damage per second for 4 seconds. You can have up to 3 active blood pools.
    • Modifier: Activating your main Boss power heals you for 5.5% of your maximum health over 3 seconds.

    Urivar’s Lobbed Bombs

    • Source: Urivar.
    • Main: After casting your ultimate, drop 4 bombs that deal 800% Fire damage and reduce the cooldown of your ultimate by 5 seconds.
    • Modifier: Killing an enemy with your main Boss power reduces the cooldown of your ultimate by 0.2 seconds.

    Ashava’s Poison Breath

    • Source: Ashava the Pestilent.
    • Main: Hitting an enemy affected by Damage Over Time creates a wave of acid that deals 400% Poison damage over 4 seconds. Poison increases by 10% for every 1% of the target’s current health taken by Damage Over Time.
    • Modifier: Each time activated, damaging an enemy with your main Boss power also deals 45% Poison damage over 3 seconds.

    Avarice’s Explosive Ore

    • Source: Avarice the Gold Cursed.
    • Main: When you gain excess main resources, create a block of ore. After 2.5 seconds, the ore explodes, dealing 700% Fire damage. You can create up to 3 blocks of ore at a time.
    • Modifier: Activating your main Boss power consumes all of your primary resources, increasing its damage by 1.5% [x] for each resource point consumed.

    Wandering Death’s Chest Beam

    • Source: Wandering Death.
    • Main: While channeling a skill, create a beam that deals 300% Frostbite damage per second. Enemies hit take 50% [x] increased damage for 1 second.
    • Modifier: your main Boss power instantly executes non-Boss enemies below 15% health. When you execute an enemy, you gain 25 primary resources.

    In Season 8, killing a World Boss will now grant Rare Powers in addition to gold and large chests, with no difficulty limit.

    Magic Boss Powers

    Allek’s Talons

    • Source: Allek Apparition.
    • Main: Casting a basic skill deals 200% spark damage to enemies hit for 4 seconds.
    • Modifier: Gain 5% increased movement speed, and for every 1% cooldown reduction, increase movement speed by 0.5%, up to a maximum of 11%.

    Beastmaster’s Training

    • Source: Beastmaster Apparition.
    • Main: Whenever you cast a summon skill or call in a mercenary for reinforcement, one of your summons or mercenaries taunts an enemy and gains 40% reduced damage.
    • Modifier: Your summons deal 5% [x] more damage, and for every 1% extra critical damage you gain from items and paragons, increase it by 0.25% [x], up to a maximum of 17% [x].

    Blackmailer’s Sabotage

    • Source: Blackmailer Apparition.
    • Main: Casting a core skill while shielded knocks down nearby enemies for 1.1 seconds. This effect cannot occur more than once every 5 seconds on the same enemy.
    • Modifier: Whenever you gain a fortify, gain 20% more shield.

    Flesh Reaper’s Disruption

    • Source: Flesh Reaper Apparition.
    • Main: Damaging a vulnerable enemy removes the vulnerability, then stuns them and surrounding enemies for 0.5 seconds. This stun applies 100% stagger to Bosses.
    • Modifier: Gain 5% [x] vulnerability, increasing by 0.25% [x] for every 1% bonus to crowd control duration, up to 10.5% [x].

    Hatred’s Embrace’s Haste

    • Source: Hatred’s Embrace Apparition.
    • Main: Casting a Shadow or Fire skill increases movement speed by 1.1% for 3 seconds, up to 11%.
    • Modifier: Gain 5% [+] critical strike chance, increasing by 0.5% [+] for every 1% Shadow resistance, up to 22.5% [+].

    Kirma’s Sparks

    • Source: Kirma Apparition.
    • Main: When you dodge, deal 200% Spark damage over 4 seconds to close enemies.
    • Modifier: Your dodge cooldown is reduced by 5%, and for every 1% increase in Lightning Resistance, your dodge cooldown is increased by 0.2%, up to a maximum of 11%.

    Outlaw Sharpshooter’s Eye

    • Source: Outlaw Sharpshooter Apparition.
    • Main: Deal direct damage to a ranged enemy, slowing them and nearby enemies by 40% for 5 seconds.
    • Modifier: The farther away an enemy is from you, the more damage you deal to them, up to a maximum of 10.5% [x].

    Sinerat’s Flames

    • Source: Sinerat Apparition.
    • Main: Use mobility skills to burn close enemies, dealing 200% Burn damage over 4 seconds.
    • Modifier: Increases damage from all elements by 5% [x]. For every 1% increase in elemental resistance, increase the damage of that element by 0.2% [x], up to a maximum of 15.5% [x].

    Skerg’s Toxins

    • Source: Skerg Apparition.
    • Main: When an enemy applies Damage Over Time effect to you, inflict 1000% Poison Damage to them over 4 seconds.
    • Modifier: When you take damage from Damage Over Time effect, you have a 5% chance to be healed, with a bonus of 50% increased Poison Resistance, up to a maximum of 12%.

    Torusk’s Rage

    • Source: Torusk Apparition.
    • Main: Damaging a disabled enemy makes them and surrounding enemies Unstoppable, but increases your damage, attack speed, and movement speed by 10.5% [x] for 3 seconds.
    • Modifier: Gain 5% [+] attack speed, and for every 1% damage dealt to controlled enemies, the attack speed will increase by 0.25% [+], up to a maximum of 10.5% [+].

    The above are Boss powers of Season 8. There should be some changes before Season 8 is officially launched. But this should only be an adjustment to the numerical aspects, and there should not be too many changes in other aspects. Let us wait and see.

  • Diablo 4 Season 8 Boss, Difficulty And Drop Rates: Next Season Brings Big Changes

    Posted: Mar 11, 2025

    The delay of Diablo 4 Season 8 to April 29 is somewhat frustrating. But the good news is that the developers will bring major changes in Season 8. Previously, the developers claimed that an “old friend” would return in Season 8. Players have been speculating and guessing about this. Now the answer has been revealed. It is Belial, the boss in Diablo 3.

    Changes

    There has been such a saying in Diablo 4 player community. The fun of Diablo 4 is to level up and obtain equipment before clearing the game constantly. Once the endgame is reached, the character basically becomes invincible, and even the boss is difficult to challenge.

    Therefore, in the endgame of Diablo 4, even if the player obtains a lot of Diablo 4 Gold, unique weapons or legendary equipment, it is difficult to have the excitement of the game’s pioneering period. In other words, the game becomes boring due to the excessive performance of the character in the late game.

    To change this situation, the developers announced that they will introduce the following changes in the next season:

    • Players will reach level 60 more slowly, and Torment will become more difficult
    • Three new bosses will be added to the game in Season 8, including Belial from Diablo 3
    • Re-adjust the drop rate of legendary equipment

    Difficulty

    The developers intend to increase the difficulty of the game in Season 8 greatly. In Season 7, half of the players reached the highest difficulty of the game, Torment 4, which was far beyond their expectations. The development team estimated that the number of players was only 10%. Therefore, in order to reach this number, the difficulty in Season 8 will be greatly increased, making Torment 4 like “real hell”.

    I hope that the developers will not only make changes in the numerical value, because the simple numerical change will not satisfy the players. Because the monsters that were originally easy to kill suddenly have extremely high health and attack power in the next difficulty, which will make players feel that their upgrades are not rewarded, giving players a sense of frustration. It would be better to introduce some mechanical changes.

    Boss

    I’ve always felt that Diablo 4 doesn’t have enough bosses, especially compared to Path of Exile 2. Fortunately, Season 8 will add three new end-game bosses: Urivar, Harbinger of Hatred, and Belial, the Lord of Lies.

    Belial, the Lord of Lies, will serve as the game’s pinnacle boss. He must have left a deep impression on players of Diablo III’s multi-stage second act battle, and in the final stage, this hideous demon’s huge body took up most of your screen. Diablo IV’s lead season designer Deric Nuñez told players: “He is climbing his way to the top of the lair boss ladder. He is the new exalted pinnacle challenge within the ladder. He is the highest challenge, the highest reward.”

    The theme of Season 8 should be bosses. After defeating a boss, players will unlock the boss’s skills and use them. It is said that there will be 24 boss skills for players to collect, experiment with, and combine. Honestly, playing a boss is way more fun than playing a witch. I’m already excited about Season 8.

    In addition to the new boss powers, the team also announced that the boss summoning conditions will be simplified in Season 8. Summoning bosses no longer requires a variety of summons. These messy summons really pollute the player’s inventory. Boss Ladder system will be removed and replaced by Lair Key system. Each boss requires its own Lair Key, and the main purpose of these keys is to unlock the loot after defeating the boss. Without a Lair Key, even if you defeat the boss, you can’t even get any Diablo 4 Gold in the treasure chest.

    In addition, Apparition Incursions will be introduced in Season 8. In simple terms, this is a boss rush mode. You need to defeat 10 random bosses in sequence. This is definitely a difficult challenge, and wish you good luck.

    Learn More: Diablo 4 New Expansion Will Be Delayed Until 2026!

    Drop Rates

    During Diablo 4 campfire chat, the developers were apparently a bit surprised by the record-breaking pace at which players reached max level in Season 7, so in Season 8, the team’s goal is to slow down the pace of players’ play throughs and then reduce the drop rate of legendary items to make the power increase more enjoyable for players. It’s hard to see that exciting orange glow from a pile of Diablo 4 Gold anymore.

    According to design director Colin Finer, the purpose of these changes is to make players “more rewarding and satisfying as you go through these levels.“

    It seems that the developers are working hard to make Diablo 4 more playable, whether it is introducing new bosses or increasing the difficulty, and it is for this purpose. But for players, the changes in Season 8 are not all pleasing. Some players are dissatisfied with the adjustment of loot drop rate.

    Players reported that the drop rate of Ancestral legendary items in this game is already very low, and this probability will be reduced in Season 8, which makes Ancestral legendary items even rarer. And the affixes of Ancestral legendary items are always unsatisfactory. Players seem to never get the corresponding level of equipment as they grow up. They are tired of this change that makes things worse.

    The above are the changes that Diablo 4 will bring in Season 8. Which changes do you think are good and which changes will ruin the game? Are you looking forward to Season 8?

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