Sign Up
  • Verification Code
I want to get information about activities, sales and personal offers

or continue with social networks

twitch google steam reddit discord
Already have an account?
Log In
Remember me Forgot your password?

or continue with social networks

twitch google steam reddit discord
Not a member? Sign up now

News Tag: Diablo 4 Druid

  • Diablo 4: How To Achieve The Best Combination Of Druid’s Hurricane?

    Posted: May 17, 2023

    Here I want to talk about how to create the best combination of Druid’s Hurricane, play its best effect, and why Hurricane may be better in the late game.

    Best Combination Of Hurricane

    Hurricane itself is not like some super baffling DPS ability. Because this is an auxiliary skill. It does have a lot of utilities built in, and it’s free. So this could save you quite a bit of Diablo 4 Gold. It’s not a super powerful DPS like that, it has a long duration. So its skill damage is also much lower.

    So the combination I used to achieve this is Provocation and Hurricane. So there’s a passive on Android in RAF cluster that gives you a guaranteed super every 20 seconds.

    You can actually use this effect with any other skill. It often works synergistically with this Werebear playstyle. But that’s not the only way to achieve this. You will gain strength every 20 seconds as long as you are in better shape. Also Hurricane actually has a 20 second cooldown. So it sounds like a really good combination to me right now.

    Of course, there’s some timing in it. It’s not that easy to just like blindly pressing Hurricane. Whenever possible, you must keep track of your stacks and attach a position buff. Hurricane damage goes up by 20%, then it’s overwhelming the next time you use any ability.

    Hurricane can even hit your basic attack. You have to be careful because it’s not that easy to use. But you can get stacks by swinging it into the air, transforming into a Werebear.

    If you try this passive during service time, it might have some bugs. Sometimes they don’t even start stacking right away, so this passive is a bit of a problem. But when it works well, it does so consistently. Once this bug is fixed, I think this will be a very effective Hurricane combo.

    Also Read: Diablo 4: 5 Tips For Beating Ashava During Server Slam!

    Synergy Of Hurricane

    That’s not the only synergy Hurricane brings. First up is Endless Tempest, which has roughly half the start time without any other synergies. But it also has a very strong skill-specific aspect of the game.

    For Hurricane, Aspect of The Tempest helps you gain 15 damage while active. So in the 9th second you cast your Hurricane, you’ll get a 135% bonus. So you also get almost 70% more damage from this aspect on average.

    In fact, I’m just taking the average here to get an idea of how strong it is on top of that. There’s another potentially baffling combo that goes with the whole thing, Symbiotic Aspect. It actually allows you to have a permanent Hurricane. So this could actually be a potential way of breaking things.

    You can stack this Symbiotic Aspect infinitely. But no one has really tried it yet, because we can’t access those key passes at the bottom of the tree, anyway.

    So with this I want to promote some thinking outside the box. You know skills like Hurricane, which is probably what most people consider the biggest Memes skill in the game. It can actually be quite powerful too, if used in the right combination.

    There are a ton of other mechanics in other classes in Druid itself that probably have this out-of-the-box potential as well. You may have some other really baffling and interesting ideas that may or may not be successful when the game launches. But I’m looking forward to how they will work.

  • Diablo 4: Is Druid The Best Class?

    Posted: May 05, 2023

    Druid is still awesome in Diablo 4. What can you expect to play this Druid? Is it the same as Diablo 2? Is the same as in other ARPGs that you may or may not have been playing? Let’s take a quick look.

    What Is The Druid?

    First of all, the identity of the Druid can shift basically on your build. You can be a shapeshifter and you can specialize in Werewolves or Werebear abilities. In Diablo 4, the Druid doesn’t maintain its shapeshift a hundred percent of the time, at least not by default by just pressing it and having it. 

    There are ways to alter that and manipulate that in different ways. Each specific shapeshift ability keeps you in that form for the remainder of the animation. Now, that doesn’t really mean much at lower levels. However, later on, you will unlock passives that will make it matter how long you stay in a specific form, which is actually pretty cool.

    Another form of Druids that you can play is the caster slash Elementalist and slash Mage. Not really. You will be casting a lot of Storm, Earth and Wind abilities and no longer Fire abilities like in Diablo 2. But that’s okay. Because the Earth, Storm and Wind are actually pretty cool and you have a lot of iconic abilities making a return. 

    There’s also the Summoner, which is a kind of like sub-specialization because there’s not really a specialization in summary. You have Summoner skills. You have your pets that you might have seen.

    However, you’ll have your Wolves and Vine and Ravens, which are pretty cool. You can optimize them a little, but they won’t become the core of your build style and, of course, you can also be a hybrid. You can pick in between these and make a mishmash and create a really fun custom build that you can play with depending on what you need as you level up.

    With this, Druid does have some of the highest versatility in terms of play cell or what you want to do. Whether you play solo or whether you play with your friends, you can be a beefy bear tank. You can be a fast wolf or you can sit in the back and catch your spells like a proper sorcerer. 

    Basic Skills

    What are the actual abilities?

    The way that the Druid functions is pretty similar to all the other classes. You have building abilities that build or at least fill your downtime with damage when your resource is filling up.

    But as far as Druid is concerned, you actually build Spirit by using abilities like Maul for Werebears’ Claw, for Werewolves’ Earth, Storm and Wind abilities, for the specific casting choice that you may have chosen. And these will generate Spirit, which is your resource and your meta if you want to call it that way.

    Also Read: Diablo 4: Surprise Third Server Slam Beta Is Coming!

    Core Skills

    You will use this mainly on your finishers or consumers or however where you want to use them. The game calls them core abilities: Pulverize for Bear when you slam the ground really hard, Shred for wolves when you shred enemies to death and, of course, for the spell casting abilities.

    You have Landslide, Tornado and Lightning Storm. Some of these abilities have different play styles versus Lightning Storm has a really neat interaction with how you use it and how it functions, while the other ones are very straightforward.

    Wrath Skills

    On top of this, you will have big cooldowns, which for Druid are called Wrath Skills, obviously, one for each style of playstyle gameplay. 

    Trample will be the Werebear ability where you just charge into an area to deal damage and knock enemies away. And if you knock him into a wall, they get stunned, which makes it for really cool gameplay when you want to use your surrounding to your advantage. And of course, on top of the damage, add some crowd control.

    Rabies is for the Werewolves and you essentially spread poison on everybody and it deals with damage over time and you can essentially use this for a Werewolf build.

    Hurricane is obviously the storm of version of it, which is pretty reminiscent of Diablo 2.

    And Boulder, which is also a kind of reminiscent of Diablo 2. Except in Diablo 2, it was a Fire ability. Now, it is an Earth ability. 

    Ultimate Skills

    You will get ultimate as you level up and ultimates again cater to the specific playstyle. By the way, if you want to level up faster, using your Diablo 4 Gold will be a good choice.

    Grizzly Rage is for the Werebear when you become a big bear. This skill can deal a lot of damage and you stay in that bear for its duration. You can only use bear abilities. The longer you stay here by optimizing with its upgrades and stuff, you can extend the duration. And this goes on further into skill tree to be further augmented by multiple other passives.

    Lacerate will be for the Werewolf where you like zip around and just a Lacerate target, which makes you insolvable for the duration, or at least that’s what we’ve been able to notice. It’s pretty cool. It is on a long cooldown though and maybe not as flashy or meaty as Grizzly Rage.

    Cataclysm is the elemental storm slash wind ability. It is probably a replacement of the old Armageddon that we had in Diablo 2. 

    Petrify is the Earth one, which is a very cool ability where you encase your targets into stone and they take more crit damage or crit chance. 

    Companion Skills

    Let’s not forget the companions that I mentioned Wolves, Ravens and Vine.

    Wolves: You don’t have to summon one at a time, but you can’t order them to jump on the target and attack it. Obviously, you can increase their damage with four passives as well. 

    You have the Ravens, also that you are familiar with from Diablo 2 and the carrion Vine (Vine Creeper). Their function is slightly different from their Diablo 2 counterparts, depending on the upgrades that you take for them.

    Defensive Skills

    Of course, you will be tackling the forces of hell. With some proper defensives, there are quite a few options.

    Cyclone Armor is one of your first ones and it offers some non-physical damage reduction passively and you get to push stuff away from you to kind of keep you safe in that caster form away from enemies and just slap them with spells.

    Earthen Bulwark is probably the most iconic one that we’ve been able to test and probably the best one so far just absorbs damage. Debilitating Roar makes you roar from your bear form and then just make everybody deal all a lot less damage to you.

    Blood Howl will be the Werewolf one where it actually heals you, so each of these individual defensive abilities does something specific for their themed playstyle. You can even have more than one literally and combine them to become even bulkier and even tankier because you might need it.

    Passive Skills

    Last but not least, the kind of cater ends round up all the play cells that you might encounter as a Diablo 4 Druid. You have a lot of passives, which I’m not going to go over all of them. 

    But the main idea of these passes on top of them, giving you more damage, giving you more spiritual generation from your spells, giving you shape-shift buffs for staying in the form longer than I mentioned. For instance, for Werebear form giving you passive companion damage as well tankiness damage reduction, lucky hit, chant, influence and all of that stuff will round up a proper build once you decide which path to take. 

    Druid is a very fun and very visually meaty and satisfying class to play whether you go full caster and just bring down the storm on your enemies or go into a big beast form. Whatever the choice may be - whether it’s a Werebear or a Werewolf, you will have a lot of fun and it’s my personal favorite class in Diablo 4. 

Surplus stock:
Connecting to online customer service, please wait.

.