Path Of Exile 2 Towers Updates In Patch 0.2.0: Can These Changes Bring Back A New Life To Towers?
Posted: Mar 01, 2025 Views: 305
Since Path of Exile 2’s Early Access release, players have been very enthusiastic about many of the existing systems and features, but there are still a few mechanisms that are still controversial. For example, Towers in POE 2, players question its necessity and would rather Towers disappear from the game.
In order to improve players’ perception of Towers and give this mechanism a new lease of life, GGG plans to introduce some new changes to Towers in Patch 0.2.0, allowing all content, including bosses, to spawn in Tower maps. This seems to be a good move, as these new additions make Towers more interesting. However, GGG overlooked that many players don’t even want to fight Towers, so spending more time to complete Towers may only make the feature worse in the minds of players.
Towers Explained
First, let’s take a look at how Towers actually work. Towers in Path of Exile 2 are structures that can be found in the endgame map system, once you reach a Tower you can place Waystones into it and run that map like any other map.
However, Towers have specific layouts and can only be rolled on a Tower map that is randomly selected from five layouts. Once you complete a Tower map, you can place Precursor Tablets into Tower to add extra content to the unfinished map within the radius of Tower.
For example, a Breach Precursor Tablet can add extra Breaches, or an Overseer Precursor Tablet can add map bosses, you can also roll tablets to add extra power-ups such as Item Quantity and Item Rarity dropped.
Running Maps Inefficiently
Now, this system presents the first problem, players who want to be more efficient need to figure out the best map route to reach Tower.
First, they need to reach Tower with the worst layout and the least juice maps, so that they can use Precursor Tablets to provide better support for the layout of the surrounding map. But this problem becomes more severe when there are multiple Towers, because their radius overlaps on multiple maps.
Now, players need to find the best route to each Tower without exhausting the best maps in the surrounding area. They need to reach all Towers first, and then they can use Tablets to support the remaining maps. However, many players just want to run maps and collect Divine Orbs, and don’t want to solve puzzles on Atlas.
Without a doubt, Towers are one of the biggest problems with POE 2’s Atlas map system, and they just cause unnecessary friction.
Tower Updates In Patch 0.2.0
And through the update trailer for the upcoming POE 2 patch 0.2.0, we saw GGG’s new adjustments to Towers. They will give all content the ability to spawn in Tower maps, including Bosses, which means that Towers will have the same clearing requirements as regular maps, and you need to meet these requirements to activate Tower.
In addition, Towers will be able to randomly spawn content on Atlas, and they can also obtain content by using Tablets on other Towers within this radius.
The Problem Could Get Worse
We can see GGG’s efforts to get players to like Tower mechanic again, but it may be the opposite, and this update will only exacerbate the problems of Tower in the upcoming patch.
Towers can now spawn additional content, such as Ritual, Atlas, or map bosses, and they can also add additional content by providing any Precursor Tablets to other Towers in range. However, they now also have the same completion conditions as normal maps, so you need to kill all rare creatures and any existing map bosses to complete Tower before you can apply Towers to enhance the surrounding map.
Bad Layout
This may seem like an upgrade, but this change leads to more problems. The first is that no one wants to run content like Breaches in this layout. Because it’s bad enough when Breaches spawn in the bad layout of normal maps and you can’t take advantage of them, but in several Tower maps, this is almost always the case.
This is because their layouts are always terrible for this type of content, meaning you always need to kill all the bosses and win rare items and materials to complete Towers. This is so inefficient that some players who are just trying to farm POE 2 Currency quickly might as well just run a normal endgame map.
While this is fine for layouts like Bluff, which is pretty much the only really good Towers layout, for layouts like Lost Towers, you really just want to get to the end of the Tower as quickly as possible to complete it. This is really bad because it inevitably leads to a lot of backtracking to find some rare items you missed.
Tablets Are Wasted
Honestly, this was already a common problem with most bad layouts in normal maps, but now there’s more of a problem. Because Towers maps can now add additional content by applying Tablets from other nearby completed Towers, this means that Towers will now consume one of your Tablets of progress again.
This can be beneficial if you want to top up Bluff map, but if that Tower has a bad layout, which happens often, then you have to make sure to reach every Tower in the area before placing any Tablets into it to avoid topping up other poorly laid out Towers.
Imagine adding more Breaches to Lost Towers map. Towers can then spawn the map boss, preventing some players from completing them. If they can’t beat that boss, they still need to run a low-level Waystone to complete the Towers, meaning that any extra content that exists on that map is worthless and any Tablets that were taken up by that Tower are wasted.
It’s clear that the problem with Towers isn’t that they don’t have any extra content, but rather their functionality and how players deal with them. If GGG doesn’t make changes to this fundamental problem, perhaps this patch will end up being a waste of time.
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