Last Epoch: The Best Endgame Unique Belt That Fire Build Can’t Miss! - Immolator’s Oblation
Posted: Mar 14, 2024
Posted: Mar 14, 2024
Source: IGGMUntil now, you could get dozens of legendary items in Last Epoch, but the truly powerful ones only appeared in the endgame. Among them, Unique Leather Belt called Immolator’s Oblation is one of the key items you can get in the endgame, and it is crucial for all players who focus on fire builds.
In this guide, we’ll focus on explaining what Immolator’s Oblation does and how you can find and obtain this Unique Belt. Without further ado, let’s jump right in!
Immolator’s Oblation Belt Explanation
Immolator’s Oblation Belt requires players to be level 46, plus it comes with four Potion Slots and five additional modifiers. Below are all the modifiers of this Unique Belt:
- (46-100%) Chance to ignite yourself when using Fire or Necrotic Skill.
- (+4-6) Spell damage per stack of Ignite Fire or Necrotic Skill (max 40).
- (4-6%) When you directly use Fire or Necrotic Skill with each stack of ignite, you have a chance to gain Frenzy for two seconds.
- (10-16%) Increases Ignite duration.
- (100%) Potion has a chance to cleanse all Ailments.
Immolator’s Oblation Belt is a very useful piece of gear for any character who specializes in fire skills. So if you want to try wearing it in Last Epoch, I recommend spending some Last Epoch Gold to level up your build to be ready for the boss to fight ahead.
How To Get Immolator’s Oblation Belt?
There’s only one way to get Immolator’s Oblation Belt, and that’s by defeating the specific boss of Last Epoch. You can’t find it any other way, so you’ll need to farm this single boss until luck favors you and the boss drops the belt.
The boss you need to fight is Cremorus, the final Fire Lich boss of Soulfire Bastion Dungeon. This dungeon is located in Felled Wood area of Imperial Era in Last Epoch, and players will need Soulfire Bastion Key to enter the dungeon.
Collect Soulfire Bastion Key
It’s important to remember that you’ll need a key every time you want to run a dungeon. So if you want to beat the boss, you need to keep finding Soulfire Bastion Key until you get Immolator’s Oblation.
Soulfire Bastion Key can be obtained by completing Monolith of Fate, Arenas, and as drops from random enemies and bosses. Once you have one, you can head to the dungeon and enter.
Select Dungeon Tier
Before you get started, however, you need to choose which Dungeon Tier you want to complete. Immolator’s Oblation Belt only drops from Fire Lich Cremorus boss in Tier 3 and 4, so simply completing a Tier 1 or 2 dungeon will not drop the belt.
To reach Tiers 3 and 4, you need to complete the dungeon once on each previous level. This means you need to complete all three first tiers to reach Tier 4.
Of course, this also means that you need to find at least four Soulfire Bastion Keys to have a chance of getting Immolator’s Oblation drop from Fire Lich Cremorus boss.
Drop Rate
It’s important to note that you don’t get the belt immediately after defeating the boss, you may need to try several times to get it. For reference, Immolator’s Oblation has a 12% chance to drop at Tier 3 and an 18% chance at Tier 4. So, try it a few times. Maybe you will be the lucky one!
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Last Epoch Patch 1.1.7: Revealed New Content About This Imperial Uprising Event
After a successful February 2024 release, Last Epoch has decided to rework its upcoming seasonal content plans, and the latest event, Imperial Uprising, revealed in a recent official blog post, as well as the accompanying quality of life patch, shows the developer’s determination to seek more changes.
However, there is also some bad news for Last Epoch fans, namely that the highly anticipated Patch 1.2 has been delayed to the first quarter of 2025. But on the other hand, we also have more time to prepare for this update, and this Imperial Uprising Event is an excellent opportunity!
This Last Epoch Cycle Refresh Updates, Imperial Uprising Event brings players a lot of new content and opportunities to seek character advancement, giving everyone a fresh start. In this guide, we will talk about the duration of this event, the new changes and features, and the quality of life changes brought by the update. Without further ado, let’s get started!
Event Duration
According to the official blog post, Last Epoch Imperial Uprising Event runs from September 19th to October 20th.
After the one-month event is over, the cycle will continue, but modifiers will revert to their original state. Updates will remain, and players’ characters will remain in the cycle until the next cycle event or patch 1.2.
New Additions
Imperial Uprising will introduce many exciting features, including new enemy types, Loot Lizards, Shrines updates, and a new Stash Tab Priority System. In addition, players will enjoy several improvements to Last Epoch Bazaar as part of the new quality of life changes. Let’s take a look at them in detail.
New Buffs
During Imperial Uprising Event, players can get huge buffs in Cycle, Legacy, Online, and Offline modes. You don’t have to do anything to get these boosts, you just have to log in and start killing.
- 50% More Favor Gain: Get more Favor by killing enemies.
- 50% More Reputation Gain: Since Reputation is closely tied to Favor, the total gain from Reputation is increased by 125% during the event.
- 50% More Gold Drop Rate: Increases the amount of gold dropped by enemies, helping players gain wealth faster.
- 50% More Random Unique Drop Rate: Encourages players to collect rare and unique items by increasing the drop rate.
New Enemies
In addition, more enemies will appear during Imperial Uprising, including Loyalist Undead packs and Skeletons, which will have various rare leaders and special powers, as well as a group of followers. Players will face a larger number of enemies in Monolith of Fate, including areas where Undead do not normally spawn.
But more worthy of players’ attention are Loot Lizards, which are actually Treasure Goblins that can appear randomly. They will flee from the player and rush to the enemy pack, dropping Last Epoch Gold behind them. You must try to chase them before they escape, reducing their health until they drop the loot. Note that you must defeat them in a timely manner, as they will completely disappear from the map if you wait longer than 20 seconds.
There are five different types of Loot Lizards, each with their own unique loot pool, making hunting them a rewarding and engaging activity.
New Shrines
Eterra introduces 28 new Shrines that provide buffs and cast powerful skills to aid players, including 15 Player Skill Shrines, 2 Loot Lizard Shrines, 10 Power Shrines, and 1 Dungeon Shrine. Player Skill Shrine will allow players to automatically cast a given player skill at regular intervals, granting powerful temporary buffs from their skill tree when applicable. This is great for helping you get some big loot explosions while chasing Loot Lizards.
I must warn you, though, that Shrine power will disappear when you enter an Echo or Dungeon Boss Floor, so don’t rely on it too much!
Stash Tab Priority System
This update also introduces a new feature, Stash Tab Priority System, which enables players to more efficiently organize their inventory management by setting the priority configuration of Stash Tab. Once the tabs are configured, quickly moving items into Stash will place the items into the tab that matches the item’s attributes, regardless of which tab you currently have open. This will greatly avoid the situation of chaotic item storage that was previously encountered.
Players can prioritize items based on various criteria, such as players can prioritize by item type. If only one item type is selected, players can also select specific sub-types, such as Citadel Boots.
This feature can also prioritize items based on rarity, such as sorting by restrictions such as Unique and Legendary Potential items or items with Weaver’s Will. Of course, players can also set Class, Tier, Item Faction restrictions to better organize their Stash.
Bazaar Updates
For quality of life improvements, several updates to Bazaar will enhance the player experience, especially in terms of item trading and inventory management.
In addition to better navigation and search functions, new options have been added to the item affixes and sub-types available to players. Players can now list items directly from their Stash for easier trading. And when items are listed in Bazaar, Favor will now update immediately.
This is just part of the update. The developers will also introduce another quality of life improvements aimed at simplifying trading and item management.
Anyway, these are all the key changes brought by this Last Epoch Imperial Uprising Event update. I hope you can make full use of this one-month limited-time Cycle Refresh and prepare for the arrival of Patch 1.2!
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Last Epoch: Which One Is Acceptable To Player In Patch 1.1 Harbingers Of Ruin? - Legacy Or Cycle?
In Last Epoch, players will be asked to create their characters in either Legacy or Cycle.
If you are not a very familiar player of Last Epoch, this may be very confusing to you, and it is not explained clearly in the pop-up screen of the game.
In order to distinguish between the two gameplays, today we head to the world of the Last Epoch to understand the differences between Legacy and Cycle.
What Is Legacy & Cycle?
Many people may not know that in Last Epoch, their updates are called cycles.
It is basically the same as seasons of Diablo or League of Legends, and each season will have new core content. They won’t have any temporary content. Core content is released at the start of each season and then removed after the season ends.
Each Cycle lasts about three to four months, and once a Cycle ends, the next Cycle takes over. All characters and content created in the previous Cycle will be moved to Legacy, and you can continue their progress.
Legacy characters maintain all your previous characters and stash in Cycle.
They Are Actually The Same Game
Cycle and Legacy are two different realms that do not interfere with each other in Last Epoch.
However, from code to game content, they are exactly the same. This means that new evasion mechanisms, hundreds of balance changes, updated passive trees and unique skills, all of which will appear in Cycle and Legacy.
World view of Cycles is basically the same as Legacy, except for Cycle themes or special items unique to Cycle.
Differences Between Cycle And Legacy
Cycle is designed to give new and returning players a chance to start a game again, starting a campaign from scratch with a brand new character, and encouraging them to try out the new builds.
But characters created in Cycle cannot interact with characters in Legacy, and the same is true for Legacy. This means that if you and your friends are in different realms, you can’t play together unless one of you is willing to create a new character in the other realm.
Obviously, more people are playing Cycle now. If you choose Cycle, there will be new characters and a new economy. Everyone will start from scratch, meaning no one is much stronger than other players, and there is no more Last Epoch Gold to occupy. You can also play with your friends.
Besides, there is actually a small additional benefit in Cycle. Pinnacle boss will not appear in Legacy until it is killed or enters Cycle for seven days. Therefore, in Legacy, you need at least seven days to fight a new pinnacle boss.
Legacy is a long-term world. It will not reset every once in a while like Cycle, and we cannot interact with Cycle players before Cycle character is transferred to Legacy. But Legacy players also have advantages, you will have a huge advantage over new players.
How To Choose?
If you are a new player, or enjoy the fun of multiplayer interaction, racing and new experiences more, then Cycle may be your only choice. Your factions, your gear, your stash, your Last Epoch Gold, your characters are absolutely fresh. You can be 100% easy to understand.
But if you don’t have time or desire to start over, you can also continue your game progress in Legacy.
Game is identical, and you have the option to choose whether continue your progress or start over according to the above content and your own situation.
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Last Epoch: A Detailed Guide To Sorcerer Build In Patch 1.1 Harbingers Of Ruin - Maximize Mana And Damage Output
In Last Epoch Patch 1.1 Harbingers Of Ruin, players are eager to master how to optimize their Sorcerer builds to maximize Mana and damage output to quickly defeat bosses. This article will provide a game guide including equipment selection, skill matching, and in-game strategies to ensure that your Sorcerer can play to its maximum potential when facing powerful enemies.
Key Strategy And Equipment Selection
You can choose to use Glacier as a utility item, as a Mana recovery, and use wards on hits. There are also some scavenging effects for utility. You also need Focus for Mana for bosses, not really needed for Monoliths, a Teleport, of course, and Flame Ward.
Now to the build, it is just a standard Madison Deck in Sorcerer; the items are not optimized at all, but it does have some very important parts, namely jewelry Rings. Jewelry Rings with spell damage or intelligence will do a lot of damage, try to get it. If you really want a Mana or Intelligence Slam, chest is very important.
But even if there is nothing, this chest is still very worth using. Because it has a lot of Manas, the Mana range rolls 10 to 120, so only use it if you roll high Mana. If you roll 10 Mana, it’s not worth it at all.
Efficient Use Of Mana
So remember, the very powerful Chest Amulet is only worth using if you have Mana on it. The same is true for slams. If you don’t have any LP on your Strong Mind, don’t use it. Just use Last Epoch Gold to exchange for a normal level six or level seven Exalted Mana Amulet and boots. Boots don’t require any LP; they are very powerful, basically every time you move and stop, it’s like a burst of a thousand Wards, it’s a crazy two second cooldown, it happens every two seconds.
Other than that, its viability is huge. You need 1,000 Mana to switch this build. You need exactly 1,000 Mana because, for Arcane Mage class, the value here is tripled. If you have 1,000 Mana, you are guaranteed to refund 20% of your Mana cost, which is very important until you get 1,000 Mana.
You switch to this variant, and then you are chilling again. The damage of this build is very high. You just pre-place some Glacier, and then cast a Corruption, maybe two seconds or two and a half seconds, and that’s the damage of the build, it’s very high.
Mana Cost And Crit Casting Mechanism
When the tooltip has no buffs, it is 300 Corruption Static Orb, and for every Mana you get, it increases the damage by a large amount. Also wanted to mention why there is no cast crit for those who want it, because apparently there may be a bug, or there may be a nerf that is not mentioned, that requires more Mana to play cast crit Meteor version.
So the person who originally built this version did make an update and said that 1900 Mana is where you start to play net neutral. In this setup, his play style before this you could meter alone, or just damage glacier. You didn’t actually need 1900 Mana, so something has changed, like, there may be a bug, or there may be a hidden nerf.
But unfortunately you need more Mana to play cast crit setup now, but it’s not a big deal. Because this build is really too powerful, the damage is ridiculously high, and there are so many scales to get, like with more gear, don’t be surprised if this build can easily kill 1,000 Corruption Shade in 3 seconds, because it is very powerful, and it is also viable for Pinnacle Boss.
Strands Of Souls
Min-Max gear you want is actually the same as Cast on Crit build, except for Harbinger of stars. If you want to play this Cast on Crit bonus, you may want to use Strands of Souls. The only reason you don’t use Strands of Souls is that your character is really bad.
This is the ideal build. You want exactly all these items right here except the belt. You only need to use Strands of Souls. One other thing to mention, adding two Static Orbs is absolutely huge for damage, adding two Static Orbs increases damage by about 50% to 60%. So it’s very important to wear your helmet as soon as possible and have Mana on every item.
That’s it, this is the entire update, this is a very powerful build, extremely high damage.
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Last Epoch: Breaking Down Nemesis Boss System In Patch 1.1 Harbingers Of Ruin - Mechanics Explained & Best Builds
The arrival of Last Epoch Patch 1.1 adds a ton of new and improved content to the game. Among them, Nemesis is the new boss system implemented in Harbingers of Ruin update. What’s more, the update also introduces Cycle 2, which means that all players must create new characters in order to participate in the content.
Don’t worry, though. In this guide, we’ll go into detail about how this Nemesis Boss System works, what items players can get as rewards from it, and which Harbingers of Ruin builds players can choose to succeed in the new cycle. Without further ado, let’s get straight to it!
How Does Nemesis System Work?
As a new boss type, Nemesis is a challenging enemy with its own new loot system.
Throughout Campaign and Monolith of Fate maps, players will have the opportunity to fight one of these new bosses. Nemesis is somewhere between the difficulty of a normal enemy type and a Pinnacle Boss.
Since it can take a long time for new players to become strong enough to fight a Pinnacle Boss, the developers wanted to provide a challenge they would also see in regular play. What’s more, the fight with Nemesis is optional for players, and they can choose to ignore it if they don’t feel they are strong enough to defeat them.
Loot Drops
When players interact with a Nemesis found in Last Epoch, they will be shown the loot that will drop after they are defeated. Players will see three new loot options added in Harbingers of Ruin Cycle update.
Banish
If the player chooses Banish option, the fight will be ignored. This will be your first choice, especially if your build is not strong enough to defeat Nemesis. However, when you have the right gear and skill points, choosing one of the other two options will have more benefits.
Challenge
When the player wishes to fight Nemesis, they will choose Challenge option. This option will initiate a boss fight, causing Nemesis to attack the player. If the player successfully defeats the challenged Nemesis, they will be rewarded with the loot shown to them before the fight.
Empower
If Empower option is chosen, Nemesis boss fight will be exactly the same difficulty as Challenge option. However, the slight difference is that once Nemesis is defeated by the player, they will disappear and can be fought again later at a higher power level.
Note that when Empower is chosen, Nemesis will not drop loot for the first defeat. However, when it is encountered and defeated a second time, it will drop enhanced loot.
Loot enhanced in this way may result in better Affix Tiers, Forging Potential, or Legendary Potential. You’ll also have the opportunity to gain upgrades that weren’t previously available in Last Epoch, such as Tier 6 and 7 Item Affixes, through these loot.
Best Build Choices
Given the complexity of the different skills and passives, it's hard to decide which builds to choose when you’re ready to take on Nemesis. To help players find the right choice, we’ve listed some of the best builds to try. Don’t forget to stock up on Last Epoch Gold if you want to get the most out of these builds!
Avalanche Shatter Shaman
Avalanche Shatter Shaman is a brand new build for Last Epoch Cycle 2. This is a powerful setup that will allow you to complete all of the early game content with a very simple play style. It’s recommended for both new and returning players.
This Shaman build relies on using Avalanche skill to activate Unyielding Storm and Excavation Passives. Activating these Passives will automatically cast your Upheaval skill four times in a row, giving you massive single target and AOE damage.
Mana Stacking Meteor Sorcerer
Mana Stacking Meteor Sorcerer build is great for new players just starting out with Harbingers of Ruin. It’s an easy build to learn, especially if you haven’t unlocked Last Epoch upgrade path and need to go through the major story.
This build uses Meteor as the source of almost all of its damage. In the past, Meteor was difficult to use because of its high mana cost, but the new passive has fixed that. The strongest synergy with this build is the new Archmage Passive, which makes up for Meteor’s high mana cost and allows for multiple consecutive casts.
Mana Lightning Sorceror
Mana Lightning Sorceror is also a standout because it requires almost no input if played correctly. Its auto-bombing style attacks also make it good at AOE damage.
Its two main abilities are Static Orb and Lightning Blast, which work together to create a lightning blast field around your character. By investing skill points into a Cloud Answer node, your Lightning Blasts can apply Spark Charges to anything they hit. These charges will cause your enemies to explode and spread damage to all monsters around them.
To make this build as powerful as possible, you will also need two Legendary items. The first item is a Fragment of the Enigma, an Off-Hand Catalyst. The second is Triboelectra, a new Wand added in Patch 1.1.
Avalanche Storm Bolt Shaman
Avalanche Storm Bolt Shaman is a simple and safe build that can be used until the end of the new patch.
Avalanche will become your primary skill. It synergizes with Maelstrom and also grants Storm Stacks when used. When you consume Storm Stacks with this build, you will have the opportunity to cast Maelstrom for free, which will greatly enhance your physical damage.
All skills and their passives will automatically work together, making your Avalanche an unstoppable and powerful skill for both AOE and single target.
Spark Charge Runemaster
Spark Charge Runemaster is unique because it can make up for the nerf to Sorcerer in Patch 1.1 update. It can give itself Lightning Aegis by using Static Orbs. And this build also stacks additional damage reduction, allowing you to safely focus on attacking.
Its key skill is Elemental Nova, a sendable AOE that can be used against all types of enemies. This build can use different legendary items such as Mad Alchemist’s Ladle and Prismatic Gaze to make it more powerful, but these are not absolutely necessary.
That’s all we know about Nemesis Boss system in Harbingers of Ruin update. I believe the arrival of this new mechanism will bring new fun to your open world journey! Have a nice day!
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Last Epoch: Patch 1.1 Harbingers Of Ruin Brings New Contents And Many Changes!
With the release of Last Epoch Patch 1.1 Harbingers of Ruin, some players have already started to experience the new challenges and new game mechanics in the new patch. From the new Evade Skill to the bosses and encounters of additional Harbingers and Nemesis, there is a lot of new content for players to explore slowly.
This guide will take a detailed look at some of the new content added in Last Epoch Harbingers of Ruin and explain how the new game mechanics work. In addition, this update also makes several changes to skills and passive abilities. Let’s take a look!
New Contents
Starting A New Cycle
As of the day before the official release, Last Epoch has officially started a new cycle. This means that all of your existing characters will be classified as “Legacy” characters, and any shared storage associated with these characters will be moved to the old version.
The good news is that the items can be taken out by any character with the same optional challenge set, and the items can be retrieved, but it should be noted that you cannot add new items to it.
Essentially, characters from the previous cycle will retain all the access they had before, just moved to Legacy. So you need to create a new character to participate in the current cycle.
It is important to note that your legacy characters will still have a normal storage room that can be used to store and access items, but if your storage room is related to the optional challenge set of the previous cycle, it can only be removed.
Harbingers Of Ruin
Harbingers of Ruin is not only the name of the new patch but also the new enemies that will appear after you defeat any of the timeline bosses in any of 10 Monolith Timelines. These powerful timeline bosses absorb the power of the supreme boss that spawned them, and will drop Harbinger Eyes when defeated.
It is important to note that each Harbinger is guaranteed to drop Harbinger Eyes the first time it is defeated, but it is not guaranteed to drop Harbinger Eyes after that. If you just want to enjoy the battle, you can turn off Harbingers in Boss Rewards Echo Panel.
Nemesis Encounters
Another new enemy type you encounter in Harbingers of Ruin is Nemesis. They are initially found floating on the bodies of people killed by Harbinger, and can be found in any Campaign or Monolith of Fate.
When you approach these remains, you’ll be presented with a window that shows a list of loot you can get from Nemesis, which includes Last Epoch Gold and some special items. In addition to this, it will give you three options - Banish Nemesis, Challenge Nemesis, and Empower Nemesis.
Of the three options, the third one is probably the most confusing - why would you want to empower Nemesis? Don’t worry, I’ll explain it to you.
Empowering Nemesis means that the next time you encounter Nemesis, you may encounter the same Nemesis, but it will appear as a time rift instead of a corpse next to the armor. In addition, it will provide higher Affix Tiers, Forging Potential, or Legendary Potential for your loot.
Nemesis will sometimes offer you Egg of Forgotten as loot. Whether you drop a Nemesis or empower it, it will become random loot, and you can replace it with a unique item that is exclusive to you, but it will lack a bit of legendary potential. If you choose to empower a Nemesis, you can turn it into legendary potential.
Evade
When you start Last Epoch Harbingers of Ruin, all classes and their variants use Evade. Evade allows the character you control to leap a short distance to avoid powerful attacks from bosses and enemies.
Not only can Evade be used by all classes, but it can also be used at various levels, even from level 1. This makes it very easy to use for some new players. It also has two chances to recharge, only a 4-second cooldown, and most importantly, it doesn’t consume any mana.
As your character level increases, the cooldown of Evade gradually decreases at a rate of 0.5% per level. However, this does not mean that the use of Evade is mandatory for all builds. A build with high mobility may not need Evade. But many players prefer stronger movement abilities, and some high-level players are not satisfied with the mobility of high mobility builds, so the developers created Evade.
Gameplay Changes
Boss Changes
In previous games, bosses gained variable damage reduction in damage taken from you, which has now been replaced by Ward Breakpoints. Each boss has a little breakpoint on their health bar, and once these breakpoints are reached, the boss gains Wards based on their maximum health.
Wards decrease over time, but otherwise function the same way as the player’s Ward. Most bosses have two Ward Breakpoints, but some major bosses may have more.
Additionally, bosses will receive 50% more effective health for Stun and Freeze Effects you cast, and Freeze Chance will also take Ward into account.
Ward Changes
The player’s Ward is calculated using a different formula than before, in order to balance builds that provide players with less Ward, while also suppressing any abnormal values that generate numerous wards very quickly.
After learning about these new contents and changes, are you eager to enter Last Epoch Patch 1.1 Harbingers of Ruin to find out? I hope you can have fun in the new patch!
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Last Epoch: Find Out Reasons That You Have To Play Patch 1.1 Harbingers Of Ruin
Many people are looking forward to the release of 1.1, which shows how popular this game is.
So far, many people think that Last Epoch is the best ARPG. There is a reason why Last Epoch is popular, let's take a look at the reasons why you have to play it.
Direct
For most players, this game is very simple and easy to understand. DND 3.5 and Path of Exile 1 are already recognized as one of the most complex versions of Uber Splat games. However, Diablo 4 and DND 4 Edition are considered being the simplest and most accessible versions. Last Epoch is like previous DND 5th Edition. Many people think that this is a great version because the number of DND players has accelerated in this version.
Playing Last Epoch gives me a very wonderful experience. When you play this game, you can know exactly what you should do in the game and you will not feel confused at all. This game is not as difficult as POE 1 nor as simple as Diablo 4.
In the game, you can slowly to look at your character, skills, items, and even your Last Epoch Gold acquisition situation. You can carefully determine your position in the game and then determine which location we should go. This is really great for many ARPG players.
We hope that Last Epoch can be known by most people, so that people can understand that this ARPG is a game that can be played without a game guide. We can easily play the game. It sounds easy, but it is not. Most other games need a game guide to really play.
For example, Path of Exile 1 is like A Song of Ice and Fire and Game of Thrones. It is very complicated and we need to spend time to understand it. But Diablo 4 is like Shrek. The plot is very simple. Basically, you can know what happened in the story after one play.
But Last Epoch is like Lord of Rings trilogy. We all know that Lord of the Rings trilogy has movies and books, so it is very rich. Last Epoch is very story-based like Lord of the Rings, but it is very intuitive. If you want to study it, there is still a little depth.
NO FOMO
Last Epoch is not like other ARPG games. Last Epoch has no battle pass since at least 1.1. We have to earn some rewards in or outside the game. You just need to find monoliths in the game to fight new Pinnacle boss in 1.1, and get looted through these.
Other than that, there are no daily quests or world events that must be completed at a specific time. This is also why people like POE. Although POE already has Kirac’s Vault Pass and challenge system, I can still join and play whatever I want at any time.
I like this very much. We can do everything at our leisure. We don’t have to be tied to the game. We can enter and exit at will. I can play any game content when I want.
And in Last Epoch, you don’t have to worry about missing anything. Seasons or leagues added in the previous cycle of Last Epoch have also been added to the core game. So you don’t need to worry about your favorite mechanic or item disappearing in the next cycle.
Of course, future updates will only be limited to the content within the cycle, but currently we are completing the initial update for the basic construction of Last Epoch. When I was playing the Path of Exile, there were many mechanics that I really liked, but they will not appear in the next cycle or season or league.
For example, Crucible, which can forge mechanics and forge monsters, and Crucible passive weaponries are very popular, but these parts have all been deleted. There are also some items that I didn’t have time to experience that were deleted in next DLC.
Diversity
In addition to the above two reasons, Last Epoch not only has class diversity but also has very clear fantasies. Although classes of Last Epoch are limited and you can’t create what you want with any class, this is a disadvantage, but it’s not a big deal.
Last Epoch has five groups of classes, each class has three masteries associated with it, and each mastery has a set of skills and different fantasies. We can find items for a specific class or fantasy or mastery additionally at a completely different time depending on our Mastery in class.
In game Last Epoch, each skill we can use has a unique skill tree, so we build differently in the skill tree. Currently, this game world is not meta. But as mentioned before, everything you build in this game is truly your own thing, and you don’t have to rely on a guide to complete it.
You can directly choose the stuff you like and start building from the skill tree. There are also some skills in the game that are very interesting. For example, there is a skill that can summon a lot of squirrels, and there is a skill that can summon a lot of bees. Don’t you think these skills are interesting? Don’t you want to try it?
I am looking forward to the release of 1.1. I believe it will bring us more surprises and fun. The above are the core features of this game that I think, and it is precisely because of these features that many people like the game Last Epoch.