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Diablo 4 Season 8 Boss Powers: What Are Their Effects?

Posted: Mar 13, 2025 Views: 31

Posted: Mar 13, 2025

Source:  IGGM

Views: 31

In 2.2.0 PTR released on March 11, I believe that players must have learned about the new powers in Season 8. The theme of Season 8 will be Boss Power! That’s right, when you defeat Bosses, in addition to gold, materials, and equipment, you will also gain their powers! This news is much more shocking than Witch Power! This time Boss Powers and Witch Powers are somewhat similar but different in detail.

Any Boss killed in Sanctuary will grant you a Boss Power. Magic Powers Powers can be obtained at any difficulty. Lair Boss Powers are unlocked by defeating them at Torment 1 or higher.

Diablo 4 Season 8 Boss Powers: What Are Their Effects?

Boss Powers

There are a total of 24 Boss Powers in Season 8, which are divided into three qualities:

  • Magic Powers: 10
  • Rare Powers: 9
  • Legendary Powers: 5

Players can only carry 1 Boss Power and 3 modifiers at a time. All 24 Boss Powers can be used as primary powers or modifiers. Primary Boss Powers work by enhancing the abilities of your class. Modifiers are used to amplify Boss Powers. These Boss Powers will be a great help when farming Diablo 4 Gold, exploring dungeons, or challenging The Pit.

Legendary Powers

Andariel’s Flaming Skull

  • Source: Andariel, Maiden of Anguish.
  • Main: After standing for 1 second, summon a skull for 4 seconds that spins around you and spews flames, burning enemies for 1,200% damage over 3 seconds.
  • Modifier: Damage over time effects that burn enemies deal 21% more damage. For 5 seconds after activating Main Boss Power, all your other attacks will burn enemies for 1,800% damage over 3 seconds.

Belial’s Eye Beams

  • Source: Belial, Lord of Lies.
  • Main: After drinking a healing potion, gain 75% damage reduction for 2 seconds and summon eye beams that corrupt enemies for 1,750% damage over 3.5 seconds. Your healing potions will then become inactive for 5 seconds. You can drink healing potions at full health.
  • Modifier: Activate your main Boss power to gain 2 seconds of unbreakable Stealth. While Stealth, you deal 11% [x] more Overpower Damage.

Duriel’s Burrow

  • Source: Duriel, King of Maggots.
  • Main: You now burrow underground when you Evade, incapacitating nearby enemies for 5 seconds and dealing 200% damage when you enter and leave. While burrowed, you deal 200% damage every 0.25 seconds. Evade’s cooldown is increased by 4 seconds, and Evade’s cooldown reduction effect is 50%.
  • Modifier: Activating your main Boss power increases your chance to dodge by 21% [+] for 2 seconds. Whenever you dodge an attack, you incapacitate nearby enemies for 3 seconds.

Lilith’s Wind Of Hate

  • Source: Echo of Lilith.
  • Main: When casting a skill, attack enemies with a spike wave that lasts for 2 seconds, dealing 250% physical damage. Each time Wind of Hate hits an enemy, enemies take 60% [x] more damage, up to a maximum of 300% [x].
  • Modifier: Hitting an elite enemy with the main Boss power creates a Blister Clone with 10% of their maximum health for 15 seconds. Killing a Blister removes 5.25% of Elite’s health. Elites can have up to 3 Blisters active at once, excluding World Bosses.

Harbinger Of Hatred’s Volley

  • Source: Harbinger of Hatred.
  • Main: After damaging a vulnerable enemy, fire a piercing projectile for 1.3 seconds that deals 400% Fire damage and applies Vulnerability. Deal 40% [x] bonus damage to vulnerable enemies.
  • Modifier: Casting a basic skill at max resources consumes all resources, making all nearby enemies vulnerable. Activating the main Boss power increases vulnerability by 11% [x] for 5 seconds.

Diablo 4 Legendary Powers

Rare Powers

Beast in the Ice’s Sleet

  • Source: Beast in the Ice.
  • Primary: After casting 3 skills that apply crowd control or stagger effects, fire a hail spike that deals 800% Cold damage and Freezes enemies for 2 seconds.
  • Modifier: your main Boss power now Freezes enemies, and it damages by 2.5% [x].

Belial’s Crystal Decoy

  • Source: Belial Lair Ambush.
  • Main: When you cast an Agility, Defensive, or Macabre skill, a crystal is created that taunts enemies and explodes after 3 seconds for 600% Shadow damage.
  • Modifier: Activating your main Boss power causes nearby enemies to be feared for 0.75 seconds and deal 50% Shadow damage to them.

Varshan’s Life Steal

  • Source: Echo of Varshan.
  • Main: Whenever you lose 25% of your maximum health, attach a life steal beam to attackers, restoring 10% of your maximum health and dealing 1200% Corrosive damage to them over 3 seconds.
  • Modifier: Activating your main Boss power deals 200% Corrosive damage over 2 seconds to nearby enemies.

Grigoire’s Lightning Square

  • Source: Grigoire, the Galvanic Saint.
  • Main: After casting a core ability, lightning shoots outward for 1.2 seconds, dealing 300% Lightning damage per hit.
  • Modifier: Each time you activate, damage an enemy with your main Boss power, stunning enemies hit for 0.25 seconds.

Lord Zir’s Blood Pool

  • Source: Lord Zir.
  • Main: After you damage an enemy, create a pool of blood that deals 400% Bleeding damage per second for 4 seconds. You can have up to 3 active blood pools.
  • Modifier: Activating your main Boss power heals you for 5.5% of your maximum health over 3 seconds.

Urivar’s Lobbed Bombs

  • Source: Urivar.
  • Main: After casting your ultimate, drop 4 bombs that deal 800% Fire damage and reduce the cooldown of your ultimate by 5 seconds.
  • Modifier: Killing an enemy with your main Boss power reduces the cooldown of your ultimate by 0.2 seconds.

Ashava’s Poison Breath

  • Source: Ashava the Pestilent.
  • Main: Hitting an enemy affected by Damage Over Time creates a wave of acid that deals 400% Poison damage over 4 seconds. Poison increases by 10% for every 1% of the target’s current health taken by Damage Over Time.
  • Modifier: Each time activated, damaging an enemy with your main Boss power also deals 45% Poison damage over 3 seconds.

Avarice’s Explosive Ore

  • Source: Avarice the Gold Cursed.
  • Main: When you gain excess main resources, create a block of ore. After 2.5 seconds, the ore explodes, dealing 700% Fire damage. You can create up to 3 blocks of ore at a time.
  • Modifier: Activating your main Boss power consumes all of your primary resources, increasing its damage by 1.5% [x] for each resource point consumed.

Wandering Death’s Chest Beam

  • Source: Wandering Death.
  • Main: While channeling a skill, create a beam that deals 300% Frostbite damage per second. Enemies hit take 50% [x] increased damage for 1 second.
  • Modifier: your main Boss power instantly executes non-Boss enemies below 15% health. When you execute an enemy, you gain 25 primary resources.

In Season 8, killing a World Boss will now grant Rare Powers in addition to gold and large chests, with no difficulty limit.

Buy Diablo 4 Season 7 Gold And Items From IGGM.com

Magic Boss Powers

Allek’s Talons

  • Source: Allek Apparition.
  • Main: Casting a basic skill deals 200% spark damage to enemies hit for 4 seconds.
  • Modifier: Gain 5% increased movement speed, and for every 1% cooldown reduction, increase movement speed by 0.5%, up to a maximum of 11%.

Beastmaster’s Training

  • Source: Beastmaster Apparition.
  • Main: Whenever you cast a summon skill or call in a mercenary for reinforcement, one of your summons or mercenaries taunts an enemy and gains 40% reduced damage.
  • Modifier: Your summons deal 5% [x] more damage, and for every 1% extra critical damage you gain from items and paragons, increase it by 0.25% [x], up to a maximum of 17% [x].

Blackmailer’s Sabotage

  • Source: Blackmailer Apparition.
  • Main: Casting a core skill while shielded knocks down nearby enemies for 1.1 seconds. This effect cannot occur more than once every 5 seconds on the same enemy.
  • Modifier: Whenever you gain a fortify, gain 20% more shield.

Flesh Reaper’s Disruption

  • Source: Flesh Reaper Apparition.
  • Main: Damaging a vulnerable enemy removes the vulnerability, then stuns them and surrounding enemies for 0.5 seconds. This stun applies 100% stagger to Bosses.
  • Modifier: Gain 5% [x] vulnerability, increasing by 0.25% [x] for every 1% bonus to crowd control duration, up to 10.5% [x].

Hatred’s Embrace’s Haste

  • Source: Hatred’s Embrace Apparition.
  • Main: Casting a Shadow or Fire skill increases movement speed by 1.1% for 3 seconds, up to 11%.
  • Modifier: Gain 5% [+] critical strike chance, increasing by 0.5% [+] for every 1% Shadow resistance, up to 22.5% [+].

Kirma’s Sparks

  • Source: Kirma Apparition.
  • Main: When you dodge, deal 200% Spark damage over 4 seconds to close enemies.
  • Modifier: Your dodge cooldown is reduced by 5%, and for every 1% increase in Lightning Resistance, your dodge cooldown is increased by 0.2%, up to a maximum of 11%.

Outlaw Sharpshooter’s Eye

  • Source: Outlaw Sharpshooter Apparition.
  • Main: Deal direct damage to a ranged enemy, slowing them and nearby enemies by 40% for 5 seconds.
  • Modifier: The farther away an enemy is from you, the more damage you deal to them, up to a maximum of 10.5% [x].

Sinerat’s Flames

  • Source: Sinerat Apparition.
  • Main: Use mobility skills to burn close enemies, dealing 200% Burn damage over 4 seconds.
  • Modifier: Increases damage from all elements by 5% [x]. For every 1% increase in elemental resistance, increase the damage of that element by 0.2% [x], up to a maximum of 15.5% [x].

Skerg’s Toxins

  • Source: Skerg Apparition.
  • Main: When an enemy applies Damage Over Time effect to you, inflict 1000% Poison Damage to them over 4 seconds.
  • Modifier: When you take damage from Damage Over Time effect, you have a 5% chance to be healed, with a bonus of 50% increased Poison Resistance, up to a maximum of 12%.

Torusk’s Rage

  • Source: Torusk Apparition.
  • Main: Damaging a disabled enemy makes them and surrounding enemies Unstoppable, but increases your damage, attack speed, and movement speed by 10.5% [x] for 3 seconds.
  • Modifier: Gain 5% [+] attack speed, and for every 1% damage dealt to controlled enemies, the attack speed will increase by 0.25% [+], up to a maximum of 10.5% [+].

Diablo 4 Magic Boss Powers

The above are Boss powers of Season 8. There should be some changes before Season 8 is officially launched. But this should only be an adjustment to the numerical aspects, and there should not be too many changes in other aspects. Let us wait and see.

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