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Diablo 4 Season 1: Five Dungeons That Can Help You Level, Loot & Upgrade Your Glyphs

Posted: Aug 05, 2023

Here, I would like to introduce you to some dungeons that are especially good for leveling, looting, and upgrading your glyphs. Of course, there are several more, which are not bad either. But these are my favorite ones.

Sarat’s Lair

Sarat’s Lair is a spider cave where you only have to destroy three targets and then complete a boss fight. The map is very compact and the layout hardly varies. The bathroom is always in the middle and outside around you’ll find some map objectives. 

There are many Elite mobs in small space and those many small spiders are also great for getting XP. The tests are quickly done. And after the fight with a giant spider, the dungeon is completed. You’ll also get some random Diablo 4 Items for it. All in all, Sarat’s Lair is a nice dungeon in every aspect. 

Diablo 4 Season 1: Five Dungeons That Can Help You Level, Loot & Upgrade Your Glyphs

Hoarfrost Demise

Hoarfrost Demise has very similar qualities. You only need to destroy three skeleton constructs and you get access to the boss chamber.

The map is very compact, and you can run in a circle to destroy the constructs. So, you don’t have to run the same way twice. The monsters are mainly goat men and skeletons. Elite mobs often appear in groups. If you have a strong build, you’ll be able to harvest a lot of Diablo 4 Gold in a short amount of time.

Uldur’s Cave

I have already recommended Uldur’s Cave in my previous guide. And this season, it is even a Nightmare Dungeon. The tests destroy three barricades and then kill all the monsters in the last section.

However, this is not a problem. As with the other two maps, the corridors are all very narrow.

Komdor Temple

The Komdor Temple is structured similarly to the dungeon Champion’s Demise. There are three arms in three different directions. Here, you just don’t have to drag around any blocks but only kill three targets, one at the end of each arm. 

We fight against goat men again. So, in higher dungeons, you should be careful.

Mercy’s Reach

Unlike the other four dungeons, Mercy’s Reach isn’t quite as compact, but it’s still one of my favorite dungeons. Because it has masses of Elite mobs.

After the first section, you come to the spot where you should place the Bloodstones. From there, two short ways either lead to the room where the stone is lying. Sometimes, the two paths are opposite to each other, sometimes at an angle.

Already in the corridor, you often find a few Elite groups. But the real action is in the stone room. There are about 10 Elite monsters, maybe even more. 

This can be a bit dangerous. You need a strong character. With my wolf, I do it like that. I lead the monsters from the corridor into the room and there I cast my ultimate to pull all the monsters together. When that happens, I move a bit to the side, cast some Tornadoes, and dash down the monsters with shreds. You can see the result pretty well here.

Hurricane should also be active. And when standing in the crowd, you should have a finger on a bloodhole. In case of an emergency, it’s best to press it several times. Often, it doesn’t ignite the first time because you are interrupted by attacks. After the two rooms, there is only another short section and the boss fight. 

With all the dungeons of course, the level should not overwhelm the character and also unfavorable affixes should be avoided if possible.

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