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Diablo 4: Speculation About The Pre vs Post Buff Monster Density Comparison In Patch 1.1.1

Posted: Aug 04, 2023

After the release of Diablo 4 Patch 1.1.1, we discovered the developers made some changes to the monster density in some areas in Diablo 4. So here I want to talk about the difference in monster density between pre-buff and post-buff in the new patch.

Increased Monster Density

One thing that really bothers me right now is the lack of specificity in the monster density increase percentage this time around. We’re having trouble seeing a specific percentage increase in monster density in Nightmare Dungeons, and the increase in elite density is also vague.

Diablo 4: Patch 1.1.1 Season 1 Patch Notes Review

However, during the second developer campfire chat, they actually pulled an example of Nostrava Deepwood dungeon on screen. As part of the monster density increase, where they actually showed how the monster density changed before and after the buff.

This shows the monster density once you enter Nostrava Deepwood dungeon. Of course, not all dungeons are like this. This is one example. Then in patch 1.1.1 it will change, so you can see more mobs here.

Diablo 4 Patch 1.1.1: Nostrava Deepwood Monster Density

Pre vs. Post Monster Density Buff Comparison

Now, while we know that’s not necessarily the final conclusion, we’re not sure every dungeon will see the same increase in monster density. But what I really want to do is compare before and after.

All the individual monsters and Animus Elites we can see count side by side, and they actually give us that image. So what you actually see on the screen is on the left. Here you can see the pre-gain before the Nostrava Deepwood change. According to calculations, the density of monsters in this area has reached 120, including Animus Elites.

Also Read: How To Target Farm Specific Diablo 4 Unique Items And Double Unique Drop Chance?

Now, when we look at the image on the right, you can see that the total count is 181. But still in the same area. Right now, that almost means about a 50% increase in monster density. This also means that we have more chances to kill monsters and drop Diablo 4 Gold and XP, to achieve the purpose of leveling up quickly.

Although this conclusion is not completely certain, and this is just a theoretical guess. But I still support the view that we expect to see a 50% increase in monster density in some areas in Diablo 4. I don’t think they actually show us there before and after visuals if you can’t artificially dissect them yourself.

Diablo 4 Patch 1.1.1: Monster Density Comparison - Pre vs. Post Buff!

Monster Density Closing Thoughts

Again, it’s important to note that we know this isn’t the final conclusion. We don’t know if it’s in every dungeon. But I think we might see some increase in cascading coverage.

The only thing we know for sure is that we’re going to see a little buff in Helltides. We probably shouldn’t expect it to be as straightforward an addition as Nightmare Dungeons. Because they believe that certain Helltide sequences in certain areas are quite sufficient.

Overall, I hope we see an overall increase in the number of elite and farmable Diablo 4 Items. But we’ll have to wait until next week’s official release on August 8th.

Do you have any thoughts on the current state of this monster density increase? Is it possible that my guess about the change in the density growth of this monster will become a reality? Please share your thoughts, as I’d be interested to hear what else you think we might see in the form of monster density.

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