Diablo 4: Lightning Storm Druid Build Guide - Mechanics And Gameplay
Posted: May 18, 2023
Posted: May 18, 2023
Source: IGGMA quick demo of my take on Lightning Storm Druid today. It’s fun to play, and I really like the look and sound of those Lightning hitting enemies in front of me.
So I decided to test this build in multiple equipment stages with and without Legendary items to really get a feel for it and troubleshoot issues that popped up along the way. This is what I’ve been looking for, too.
Mechanics And Gameplay
First, let’s explain how this Lightning Strikes works. This ability has some very interesting issues due to the channel requirements that increase its strength. Just holding down the button of your choice will increase the number of Lightning Strikes, capped at level 5. After each Lightning Strike will roll its own Lucky Hit, Critical Strike and Overpowered chance.
These phases also do not increase the spirit cost of the spell. This refers to the passage phases and strikes that occur automatically. So, it’s basically per cast.
Now, Channeling takes some time. This greatly limits our DPS. The solution to this problem is provided by improving the ability for the first time, which keeps this phase within bounds and refreshes every time we hit Lightning Storm. Tapping the button was also much faster than channeling, which in turn allowed us to pump out a lot of spellcasting in a very short amount of time.
Some might think that this is an effortless ability to understand. Could it be that the more attacks, the better? Sadly, things are not that simple. Increasing the number of Strikes also increases the area in which these Strikes can occur.
Also Read: Why Supports Will Play A Huge Role In The Meta For Diablo 4?
Each Strike also has its own area of effect that must overlap the target for maximum damage. This means that the more stages you get, the less likely you are to hit the same target with multiple bolts.
The sweet spot I’ve found for a single target seems to be 2 phases, with two attacks always hitting the desired enemy. Some bosses are stronger, like Butcher. This makes it sometimes better to use Diablo 4 Gold to upgrade Strikes effect. Also World Bosses Ashava, do some nasty damage regardless of Charges, which is something we’d love to see.
So, single target DPS depends on the size of the enemy we want to kill. On the other hand, the cleanup pack wasn’t too bad, and 5 Charges gave us some pretty good AOE. We combine this with Poison Creeper, a very powerful AOE CC skill that immobilizes targets. I can use later this for other synergy purposes, and some Lucky Hits require that Ailment to trigger.
Additional Thoughts And Gameplay
I’ve also used Ravens, but I think Blood Howl or Trample are better options. Both give you additional Spirit and benefits like healing, movement, or being unstoppable.
We can also swap Earthen Bulwark for Trample, but I’m missing points in the level 20 beta so it doesn’t feel that great. Most of our Spirit Generation comes from Spirit regeneration after Wind Shear hits an enemy.
Plus, we get +0.1% Resource Generation per point of Intelligence, which further improves the whole Spirit Generation issue. There will be more additional ways to get Spirit, but it locked those behind endgame and legend, so I’ll stop talking about it for now.
Outro
I’ll go into more depth before posting the beginner’s guide and endgame builds. If you have any other thoughts on this build, don’t forget to discuss it with the community players. Hope you can have a pleasant game process.
Recommended Article
-
Diablo 4 Season 7 Fugitive Heads Farming: How To Collect This New Currency Fast?
The arrival of Diablo 4 Season 7 introduces a brand new currency, Fugitive Heads. This is not only a necessary material for making Occult Gems, but can also be transformed into Restless Rot, which is an important resource for improving builds, so it is highly sought after by players in the new season.
However, Fugitive Heads are very rare, and they are even rarer than Greater Affixes Legendary items under Torment difficulty. This is interesting for ordinary items, and it is entirely possible that players will not see a Head until they reach very high Paragon levels. Now let’s guide you step by step on how to get these Fugitive Heads.
Using Draught Of Whispers
First, if you have Draught of Whispers, use it first. This is a consumable elixir in Diablo 4 that increases your chance of encountering Fugitive Heads by 50%, and the effect lasts for one hour. Draught of Whispers can come from multiple sources, for example, they can come from Whisper Caches, or from Rootholds Dungeons, or from Headless Husks, all of which increase your chances of getting Fugitive Heads.
Playing On The Highest Difficulty
Next, you should play with the highest difficulty. You may have noticed that Fugitive Heads only drop at Torment difficulty. So if you play at any difficulty below Torment, you will hardly get any Fugitive Heads.
And since the chance of getting Fugitive Heads increases with Torment Difficulty Tier. So ideally, if you want to maximize your farming efficiency, you should farm in Torment IV, if your character is capable of doing so. So, if you want to get more Heads in a short period of time, don’t be stingy about investing Diablo 4 Gold in your build to better optimize the build effect.
Farming Headhunts
By far, the best source of Fugitive Heads is Headhunts. These Headhunts are the new seasonal areas in Diablo 4, and all you have to do is go there and start doing Whispers, any Whisper objectives will do. This is because when you complete any Whisper objective in the new Headhunts area, Exposed Roots will spawn around. You should click on these Exposed Roots, and then a bunch of random things will happen. Of course, the most anticipated result is that after clicking on Exposed Roots, a boss will be summoned, so you have a better chance of getting a Fugitive Head drop.
So you should run around in Headhunts and click on all Exposed Roots you find. If you are lucky, then clicking a few times will summon a boss.
You know the boss has been summoned when you get a ping on your mini-map, but other people will get this prompt too. So if someone else clicks on Exposed Roots and then summons a boss, your map will also ping, and you should go there. So once your map pings, you know the boss will eventually spawn at this location.
Now, this boss could be a Headless Husk. Unfortunately, you won’t drop a Fugitive Head when you kill it, but the boss itself has a random chance of spawning a Fugitive Head. The chance of a Fugitive Head spawning increases with each Difficulty Tier, and also with your Draught of Whispers applied. This is why you have to play on the highest difficulty, and ideally with Draught of Whispers buff.
For example, if you play on the highest difficulty, Torment IV, and have Draught of Whispers buff applied, there is a 15% chance of a Fugitive Head spawning instead of a Headless Husk. The chance of this happening is less on lower difficulties, though, and this only applies to Torment Difficulty.
Running Rootholds Dungeon
Aside from that, Fugitive Heads can also be obtained from Rootholds Dungeon. Rootholds are mini-dungeons in Diablo 4 Season 7 that operate similarly to Nightmare Dungeons. To get into it, you need to prepare some Whispering Wood Sigils. These Sigils come from Whisper Caches, so when you farm Fugitive Heads in Headhunts, you can also get these Whispering Wood Sigils in your inventory by completing Whispers.
When you enter Rootholds, you will go through a dungeon, and at the end of the dungeon you will meet a boss. This boss has a chance to be a Headless Husk and also has a chance to be a Fugitive Head. Unfortunately, the chance of them being Fugitive Heads is not very high.
I think this way of collecting Fugitive Heads is not better than Headhunts. Because the chance of getting Fugitive Heads from Rootholds is very low, and it takes longer. Therefore, I only recommend going to Rootholds to get Fugitive Heads if you need items with Greater Affixes or if you have already completed all Headhunts and are waiting for the next Headhunt to appear.
Summary
Finally, let’s summarize it once more. We recommend that you prioritize collecting Fugitive Heads while running Headhunts, and don’t forget to run around completing Whisper objectives during this time, which will spawn Exposed Roots for you. You should click on all of these Exposed Roots and try to get the boss to spawn, and if any other player spawns a boss, you should also run to that place so that you have a chance to spawn and drop Fugitive Heads.
If you have completed all Headhunts areas, then you can go into Rootholds Dungeon and try to get Fugitive Heads from there. Remember, for both Rootholds and Headhunts, you should use Draught of Whispers if you have them, as they increase your chances of getting Heads. If you are short of these items, then you might as well pay attention to IGGM Discord, where the giveaway channel occasionally launches some sweepstakes. So hurry up and get active here. Maybe you will be the next lucky person!
-
Diablo 4 Season 7 New Changes And Features: How Much New Game Experience Will You Get In The New Season?
Some time ago, Diablo 4 Season 7 was officially announced, with the theme of Season of Witchcraft. A lot of new game content has been added, such as Witchcraft Powers, which pays tribute to Witch Doctor class in D3, and new gear, etc., which will make players curious and look forward to this new season.
However, since many new contents in this season have been modified by the developers, many players are not clear about the specific details, which may be detrimental to the thorough exploration of D4S7. So in order to avoid this situation, this guide will list the most important features and changes to the gameplay in Diablo 4 Season 7 for you, so that you can start exploring at will when you enter the new season.
1. New Seasonal Powers
The first thing I have to introduce is the theme of this new season, which is also Witchcraft Powers that can change the gameplay the most. They are unique passive activation skills with various effects. You can unlock these powers at new altars in the improved Tree of Whispers in Season 7, each of which corresponds to a different Witchcraft ability tree.
In addition, you also need to complete whisper bounties and defeat new Headrotten enemies to obtain the exclusive seasonal currency - Restless Rot, in order to gain the favor of Coven to fully unlock the very powerful seasonal power. Among all Witchcraft Powers, the most powerful are Lost Powers, which you need to unlock at Forgotten Altars. You can put one or two of them in your build to enhance your character’s damage ability or defense ability.
I believe that with the powerful help of this Witchcraft Powers, some correct builds may allow you to complete many game contents very smoothly and easily, even endgame, so that you can get Diablo 4 Gold and other loot from it very easily.
2. Class Changes
It is worth mentioning in Season 7 that Spiritborn class, the darling of the previous DLC, has been weakened here in order to achieve harmony and balance among the classes in the entire game. This may be a little annoying for players who like to use this class to explore most of the game content, but from the perspective of overall game balance and build diversity, it is beneficial for players to make more new builds with different abilities based on the current stage of improvements to adapt to all explorations.
As for other Classes in the base game, first of all, Druid’s Shred has received a buff to increase poison damage, and other skills have also added a lot of functions that can perfectly synergize with poison damage effects, making this elemental damage another possibility in this Class build that focuses on physical damage. Necromancer’s Blood Mist and Blood Wave have also received some powerful buffs, and the latter has a Unique that can be cleverly matched.
Although Sorcerer’s performance in D4’s testing of this new season was not satisfactory, it has received some very important passive enhancements and some changes to the recast action function in the official season, which is very worth a try. Rogue also received some new functions from Death Traps and Caltrops; Barbarian’s Hammer of Ancients, Whirlwind, and Iron Maelstrom have all received some degree of enhancement.
3. Paragon Board
Paragon Board has already undergone a major overhaul last season, and it has changed again in Season 7. First of all, as some players have already experienced, you can share the experience of Paragon Board between all characters. Secondly, all experience on Paragon Board can be transferred to Eternal Realm, and the upper limit has been increased from 200 to 300. At the same time, many of the nodes have been redesigned or enhanced.
This means that your exploration in the endgame stage may produce a lot of new builds to adapt to this new mechanism. In addition, the developers have added Armory so that you can switch between different builds at will, including skills, gear and Paragon Points. This change is something that D4 players have wanted for many years, because it will prevent players from spending a lot of time and Diablo 4 Gold to rebuild or change their builds when facing battles of different difficulties.
4. Tree Of Whispers
As just mentioned, Tree of Whispers plays a new role in Season 7 - not only can you exchange Favors here for Caches that can provide you with high-value D4 Items, you will also get new seasonal powers from here. In addition, the newly added Headrotten enemies to the game also come from here, so Tree of Whispers may be the center of this season.
It is worth mentioning that the reward system in the previous Tree has also been enhanced. Your chances of getting Ancestral Collections from it have been greatly improved, which may reduce your pressure to grind and farm these high-value items in those very difficult bosses, making you more willing to explore the rest of the game content.
5. New Dungeons And Enemies
In Season of Witchcraft, you will see that Sanctuary is full of new enemies. For example, Heads near the Tree of Whispers are gone, replaced by Headrotten enemies. In addition, a new seasonal dungeon called Rootholds has been added to the game, which you can enter through Whisper Wood Sigils obtained from Whisper Caches and Silent Chests.
Although each new season will provide you with some new enemies and dungeons to keep you fresh in the game, it is different in S7. The rewards and game experiences they provide you are not available in previous seasons, which may subvert your stereotype of this game that can only be played for grinding.
6. New Gear
As with all seasonal updates of Diablo 4, the developers will add new Legendary Aspects and Uniques to Classes in the game to increase the diversity of build types and maintain the balance between all classes. In addition, Runewords, which were newly added in the last season, have also received some fresh blood.
However, what is emphasized here is not them, but a new gem - Occult Gems, which can increase your basic armor value by 160 points and increase resistance to all elemental damage by 8%. Besides this benefit, it also has additional synergistic benefits to your new Witchcraft Powers when you place it in a jewel slot in your build, such as increased damage capabilities of the power, increased effectiveness against hexed enemies, and enhancements to attributes in the build.
The above are the specific features in Diablo 4 Season 7 that have significant changes to the overall gameplay and game experience. I hope that with the help of these changes and new features, you can better explore this new Season of Witchcraft and get a different gaming experience from it.
By the way, if your game progress is slow due to lack of gold or items in the new season, you can try to participate in the giveaway channel in IGGM Discord, where game product giveaways are held from time to time, which will make your exploration smoother. I wish you a happy game!
-
Diablo 4 Season 7 Unique Items: Which Items Are Essential To Builds?
The content of Diablo Season 7 has changed the power of each build again. Each build relies on different things. Some builds rely on skills, some builds may become powerful due to Witch Power of Season 7, and some builds rely on certain unique items. Without these items, these builds may become unpopular.
Not all builds will lose their power without unique items, but without these unique items, the gameplay of these builds will definitely change.
Here are the unique items that will affect the strength of your build:
Kessime’s Legacy
Kessime’s Legacy is a new item on Season 7. It brings great power to Necromancer in Season 7. This piece of equipment almost completely enhances Necromancer’s Blood Wave skills. After you equip your Necromancer with Kessime’s Legacy, your Blood Wave will be able to summon waves on both sides of you and finally converge at your feet. Enemies caught in the wave will be dragged in front of you and damaged.
This unique item gives Blood Wave the ability to make multiple damage, while making it difficult for enemies on either side of Necromancer to escape. Kessime’s Legacy expands the range of Blood Wave Necromancer’s attack.
Blood Wave Necromancer is the first-tier build in Season 7, whether it is leveling up, farming Diablo IV items, or dealing with bosses. It is absolutely inseparable from the help of Kessime’s Legacy.
Eyes In The Dark
Eyes in the Dark is a pant just as Kessime’s Legacy. This equipment is very important for Death Trap Rogue Build because this equipment greatly enhances Death Trap, making this skill 50-150% more damage.
This skill will allow Death Trap Rogue to deal very high damage and make the skill cool down faster. After triggering Eyes in the Dark, it will immediately rearm itself once. This saves you precious time.
Death Trap Rogue Build is not too outstanding in Season 7. Although this build can deal decent damage and has the ability to control the whole team. However, the operation difficulty of Death Trap Rogue Build is too high, and it has strict equipment requirements. If you don’t have Eyes in the Dark, then it is not recommended to try this build.
Mantle Of Mountain’s Fury
Hammer of the Ancients Barbarian cannot leave the help of Mantle of Mountain’s Fury. This chest armor is almost tailormade for Hammer of the Ancients Barbarian. This equipment will allow Barbarian to double the damage caused within five seconds after releasing Hammer of the Ancients, and Hammer of the Ancients will leave a seismic line on the ground after being released. The affected enemies will be slowed down, and after 4 seconds, this line will burst and cause a lot of damage.
Mantle of Mountain’s Fury gives Barbarian extremely violent damage, allowing him to crush all enemies in front of him. Hammer of Ancients Barbarian was almost forgotten in the previous season, but after the appearance of Mantle of Mountain’s Fury, Hammer of the Ancients Barbarian has successfully become one of the best speed farming builds. You will be able to obtain Diablo 4 Gold, potions, gem fragments, and other materials easily on the map.
Airidah’s Inexorable Will
Airidah’s Inexorable Will can be said to be a piece of equipment specially made for Druids. This unique ring can provide the wearer with a large amount of ultimate skill cooldown, and Willpower will also be increased to a certain extent. At the same time, the wearer will greatly increase the damage to close-range enemies.
At the same time, when you use your ultimate skill, you will also pull distant enemies in front of you and make physical damage to them. For every point of willpower you have, the physical damage you deal to the enemy will increase by 10%.
This is undoubtedly very suitable for Shred Druid. Shred Druid has strong mobility and can quickly attack and knock down enemies. Airidah’s Inexorable Will will provide great help for melee Druids.
Flameweaver
Flameweaver is a unique piece of equipment that completely transforms Fire Bolt Sorcerer. This equipment completely enhances Sorcerer’s ability to cast fire spells, making Firewall larger, allowing Sorcerer to cast more Fire Bolts, and also increasing the number of Fire Bolts that pass through Firewall from one to three.
Flameweaver provides high damage to Sorcerer, allowing Sorcerer to cast many Fire Bolts from a safe distance, almost like Sorcerer standing behind Firewall and shooting at monsters with a shotgun.
Fire Bolt Sorcerer is a very interesting build, and of course the upper limit is very high. You can try to use this build to clear The Pit. If you don’t have Flameweaver, don’t try it. Flameweaver is a must-have item for Fire Bolt Sorcerer!
If you feel that it is difficult to get started in the seventh season of Diablo 4, you can enter IGGM Discord, where there are often some giveaways, which may help you get through the early difficulties.
The above are the unique items that have the greatest impact on the build in the seventh season of Diablo 4. Their strength almost determines the performance of these builds in the seventh season. If you get these Diablo 4 items in the game, you can try these builds.
-
Diablo 4 Season 7 Quake-HOTA Barbarian Build: How To Build It?
The exciting Diablo 4 Season 7 has finally arrived. Are you ready to face all the challenges and threats brought by the new season? In addition to the necessary consumables such as sufficient gold coins and items, a qualified construction plan is also a necessary preparation for starting a new season journey. Here, we will start to introduce a Quake-HOTA Barbarian Build that is very powerful in Season 7 in the future.
The core of this build is the new Chest Armor, which allows us to make Earthquakes explode through Hammer of the Ancients. As early as on PTR, we can clearly feel that the damage potential of Earthquake in the new season is slightly higher than HOTA itself, so this build is also more focused on Earthquake damage.
However, with the new body armor and gloves, you can also reach a Hammer of the Ancients skill level of more than 50 points. So it also has a variant that focuses on HOTA damage, and in theory you can even try to create a balanced combination of the two. How to build it depends on your game style.
Skill Tree
Let’s start with the skill tree. First, HOTA and Whirlwind, one point each. Damage scaling is crucial for Hammer of the Ancients, as it increases all the damage we deal, and overpower hits will happen quite often.
Alternatively, we can also take the passive skill below, Warpath, and use Iron Skin as our only defensive skill, which will provide additional damage reduction and make Aspect of the Iron Warrior unstoppable.
Then we have War Cry and Leap, each Leap will generate additional Earthquakes. And Aggressive Resistance will provide some nice protection. Since we will always apply Berserking in Weapon Mastery Cluster, it has very good synergy with some of the passive skills at the bottom of the skill tree to increase our Earthquakes damage. Finally, we also need Key Passive, Unconstrained.
For the pure HOTA variant, maximizing HOTA effect is of course a no-brainer, and at the same time, we also need to invest 3 points each in Heavy Handed and Brute Force. For both variants, we choose Two-Handed Axe Mastery and use a one-handed weapon to perform all other attacks except Hammer of the Ancients.
Paragon Board
Next, let’s look at Paragon Board system. For the starter board, we chose Challenger Glyph. Here we have a weapon aspect that increases our Earthquake damage proportional to our Strength value. So we want to stack as much as possible on Paragon system and equipment.
On equipment, Force Of Nature is a must-have for an Earthquake build. So for Legendary nodes, we stack damage to close enemies on equipment. Meanwhile, on this board, we also light Dominate for continuous powerful attacks.
Next up is the classic Blood Rage Dominate board. Like we said before, we also continuously stack Berserking, so we can get a double damage bonus here. In addition, there is Paragon Glyph, Rumble, which is the most important Glyph regarding Earthquake damage, so there are a lot of Strength nodes on this board to maximize its effect.
Then there is Decimator board, which also provides a solid damage bonus, depending on whether we need more Berserking damage or damage to close enemies.
The last board is Bone Breaker, which provides an additional vigorous attack, which will not only increase our damage but also generate additional Earthquake on this board. However, since we already use Exploit Glyph for a pure HOTA build and want to use Weapons Master board with Crusher and Wrath Glyph, we will abandon Force Of Nature and the last two glyphs.
Equipment
For the necessary equipment required for this build, the first thing we mention must be Ugly Bastard Helm. Because it converts all our direct damage into fire damage and then provides a significant bonus to all our fire damage.
In addition, the new Mantle of the Mountain’s Fury is also a good unique Chest Armor choice. Because we always want a higher chance to deal double Earthquake damage, and the unique item effect causes Earthquake to explode, dealing all the damage in one burst. That’s why we definitely want to increase Earthquake duration, because longer duration means more damage from the explosion.
For gloves, we used Earthstriker’s Runic Gloves. To be honest, HotA rank isn’t as important as the extra Strength and Temper here. So we prefer to choose a gear that deals more damage to close enemies and has more Earthquake size. Of course, you can definitely choose other gear, depending on how much Diablo 4 Gold you have.
Then we equipped Aspect of the Iron Warrior on the pants, and Temper determines Earthquake size and Iron Skin cooldown.
Additionally, since we need Fury per second to make sure our resource management works on Amulets, we use Aspect of Bul-Kathos, which makes our Leap generate additional Earthquakes and provides additional damage reduction when standing in an Earthquake.
New Patch Buffs
Thanks to the new patch, we also get a powerful damage multiplier that scales with Strength stat. So that’s why we stack so much Strength to easily reach over 1,000% damage bonus. Of course, Temper to maintain the duration of Earthquake and damage to melee enemies are also important.
Items Needed For Pure HOTA Variant
For the pure HOTA variant, we want to add as many ranks as possible, so we have different priorities here. For equipment, we chose Banished Lord’s Talisman, Ring of Starless Skies, and Ring of Red Furor.
In the meantime, because we also want to stack strength and critical strike damage here, different weapons are also needed. You can add Grandfather Unique Two-Handed Sword to this setup, insert Runewords into the armor pieces, and fill the weapon with red gems to deal more overwhelming damage.
If you need more good equipment to optimize your build, then you might want to follow IGGM Discord, where some giveaways from time to time may allow you to get some free resources.
Final Thoughts
In short, the above is all for this guide. Because this build has only been tested on Season 7 PTR so far and still needs to be patched and optimized, Quake-HOTA Barbarian Build you use must be much stronger than what you see so far, and you can customize it to your play style. However, keep in mind that when playing this build, the biggest damage comes from Earthquake, otherwise you can also try pure HOTA Barbarian, which is also fun and should be able to run high-level Pit. Let’s look forward to this build making Barbarian class shine in the new season!
-
Diablo 4 Season 7 Best Leveling Guide: How To Quickly Reach The Level Cap Of 60?
Wanderer, the new Diablo 4 season is about to start. Are you ready? For every player, the initial goal of a new season journey is to level up, and although some people don't mind seeing the scenery halfway, the vast majority of people want to reach the level cap as quickly and efficiently as possible so that they can enter the endgame mode they really want to play.
With this in mind, here, we will discuss some tips on leveling in Season 7, especially the overall leveling plan and specific strategies, on how we can optimize them and make them better according to the changes in the new season.
It is worth mentioning that most of the information we have at present comes from D4 Season 7 PTR, which may affect some parts of it, both because of the nature of Public Test Realm and because they have changed the game since the second edition, but they do tell us some new content.
Do You Need To Skip Campaign?
The first big question is whether you skip Vessel of Hatred Campaign, and the answer is very likely. If you skip the dialogue and scenes in the expansion campaign entirely, you can actually finish it and level up in a few hours.
Especially in Season 7, you don’t have to do the campaign because some new changes severely limit the actual benefits of doing so, but Vessel of Hatred Campaign itself is not actually a slow way to level up. So if you want to do Diablo 4 DLC campaign, it’s not a direct fault, but there are better ways, especially ones that overlap more with long-term goals.
Mercenaries
A quick note first, at this point we’re not sure what will happen to Mercenaries in the new season. If you skipped the campaign on both the live servers and PTR, you already have Mercenary unlocked from your main character, of course, provided your main character has already completed the campaign, and Mercenary levels are shared between characters. However, we’re not sure if skipping the campaign will automatically unlock Mercenary in the new season, or if we’ll have to do the quest again.
Regardless, for Mercenaries, I specifically recommend Subo, as he’ll help you find herbs more easily, which will help you keep your Elixirs stocked up to ensure that XP buffs from Elixirs never wear off.
Beyond that, there are more general uses in between, and it’s recommended that you use Varyana and her passive skill, which gives you extra movement speed when you kill things with Massacre Bonus. It’s a perfect open world leveling combo.
Completing Headhunts
Next, let’s look at the mainstay of the new season mechanics, Witch Powers, which are all tied to Tree of Whispers, and the result of that is a new sub-region takeover event called Headhunts.
Among these events will be a whole new and improved set of Whispers of the Dead activities that will offer more rewards, there will be a ton of new monsters in there, and when you complete them, you can repeatedly turn them in for tons of Diablo 4 Gold and XP.
Since this is Whispers of the Dead event, combined with the fact that open world activities don’t scale in difficulty with the player’s level, we’re guessing the more people you interact with, the more efficient your leveling will be.
What’s more, the developers have said that they will reduce the density of monsters and elites in Headhunts areas in the last patch made between PTR and release, so this means that the fastest way to level up is expected to be in these Headhunts areas unless they completely eliminate the monster density in them.
So let’s continue to assume that they won’t completely destroy the monster density in Headhunts and make it our main activity. Players will complete Whispers in Headhunts areas, however, it will eventually spawn a boss around the main tree of the area.
If your goal is just pure pursuit of leveling speed efficiency, I would say that you should never kill the boss. Honestly, most leveling builds in Diablo 4 don’t focus on bosses or single target damage, so it makes sense to stick to your strengths and keep doing Whispers. If you run out of Whispers in an area, just move on to another Headhunts area.
Season Questlines
It is well known that the best way to level up in Diablo 4 is to interact with the season questlines themselves, and Season 7 is no exception, especially since this season will be directly tied into Coven’s Favor Reputation.
This is the new Reputation system for Season 7, and it unlocks things for you, like more parts of the questline, and Witch Powers that you can’t get from anywhere else. So, combined with the actual reward boxes from Whispers of the Dead Caches, this has the potential to give you some really nice power upgrades when you level up, speeding up your leveling process.
Rootholds Dungeon
Also of note are the new Rootholds mini-dungeon activities, which let you get Sigils from Silent Chests and Whispers Caches. What’s more, they’re highly intensive activities, so they’re completed very quickly compared to regular dungeons, and they have decent rewards, too.
The only downside is that there’s always a boss at the end of a Roothold, so whether or not you do this when leveling up depends on your single target damage. If your single target damage isn’t good, the general Whispers in Headhunts area will be more effective, but if single target damage is good, then you can do whatever Rootholds you encounter when you run into them.
Choosing Difficulty Tiers
The next big question is how to choose your Difficulty Tiers, how difficult these activities should be when you do them.
This is a pretty easy problem to solve, just do it and don’t try to prove anything to someone. Start with Normal Difficulty, get to level 15 or so, then if you’re only half as fast on Hard Mode as you are on Normal, then maybe you can try to bump it up to Hard Mode, because the extra gold and XP from running on Hard Mode is worth it. But if it takes twice as long to kill monsters, then it’s not worth it.
So if you want to increase your leveling efficiency by increasing Difficulty Tier, the most important thing is to keep up the speed. This is an efficiency game, so only do it when your build and gear are good enough, no matter how good you think it is subjectively.
Using Elixirs
It is well known that Elixirs give you 5% extra experience as long as they are activated. These Elixirs are easy to make early on, especially the high-level Elixirs, which give you 8% extra experience once you can start making and using them. Of course, this number itself is not high, but every little bit counts, and if you activate them 100% of the time, then it will definitely accumulate.
Season Journey
Meanwhile, Season Journey itself is also a consideration. Based on information leaked by the developers, we’ve learned that our early-game quests should be more effectively aligned with the efficient leveling activities of the first few chapters of Season Journey. This means that if we’re lucky enough, it will directly align with what we’re already doing and give us some nice little power boosts when we open those reward caches.
Season Blessings
The last thing to talk about is season boosts, which you can unlock with Smoldering Ashes after reaching them on the free track of Season 7 Battle Pass. The one consistent function they have always had is to get Boost XP buffs by killing monsters. So if you only care about leveling speed, this is also where you want to stick with the first four Smoldering Ashes.
Outro
In short, these methods should allow you to level up to level 60 easily and quickly. Of course, we still need to pay attention to the new seasonal activities, interact with them, and enjoy the new content they add in Season 7, and the new things they provide also happen to be a very effective way to level up. If you want to better welcome the new content that is coming, then you can pay attention to the giveaways that are often launched in IGGM Discord. Here is your chance to get free D4 products and help you conquer the Sanctuary! Anyway, I hope you enjoy the new season!
-
Diablo 4 Season 7 Battle Pass: What Rewards Can You Get? - Armors, Mounts And More
Diablo 4 Season 7 will soon replace Season 6 and meet with players. Season 7 will be officially launched on January 21, 2025. The theme of this season is Witch Power. Players can obtain 4 different schools of Witch Power by increasing the reputation level of Coven.
There are 20 levels of Coven reputation in total. When you open these reputation chests, you can get a variety of equipment, gold, unique items, materials, potions, etc. At the same time as Season 7 is launched, Diablo 4 Season 7 battle pass will also be launched. Unlike the reputation reward chests of Coven, Season of Witchcraft battle pass will have a total of 90 rewards for players to unlock.
Season 7
Season 6 have lasted for a long time. Season of Hatred Rising brings a new class, Spiritborn, to players. This class is very powerful. Apart from the bugs of this class, it is also one of the best classes. At the same time, have you unlocked the rewards of Season 6 battle pass? The armory in Season 6 battle pass is really cool.
Of course, the armor in Season 7 battle pass is also very cool. Compared with the blue armor in Season 6, the armors in Season 7 equipments are dark and mysterious. This matches the theme of Season 7, Season of Witchcraft.
The story on Season 7 is a continuation of season story. Players need to get a task from Witches of Hawezar faction to find the heads stolen by Tree of Whispers. These stolen heads will wander around Sanctuary, looking for a suitable body. Players and Hawezar witch faction are mutually beneficial. Players protect Sanctuary as wanderers, and Hawezar Witch faction teaches players Witch Powers.
Battle Pass
Battle pass has a total of 90 unlockable rewards, 28 of which are free and can be unlocked by all players. Battle pass provides players with resources such as Diablo 4 gold, materials, and buffs. Players who unlock Premium Pass can get all 90 pass rewards.
New appearance transmogrifications and mounts are available in Premium Pass, in addition to rewards such as town portal skins, badges, and emotes.
How To Progress Battle Pass?
It is not very difficult to progress to battle pass. Basically, as long as you participate in various activities in Season 7, your progress battle pass will naturally progress.
There are two most direct ways:
- Earn Favor
- Unlock Tiers
Favor is an item that players will get in the normal game. Giving it to Tree of Whispers will bring players a reward, including materials for making Occult Gems. When players gain Favor, your battle pass will progress.
There are two ways to get Favor:
- Complete dungeons, kill monsters, and participate in headhunts.
- Achieve Season Journey Objectives.
Unlock Tiers
- You can upgrade your pass to an accelerated battle pass.
- Use the last 200 Platinum to jump Tiers.
If you want to get more Diablo 4 items in the game, you can enter IGGM Discord, which often provides some giveaways.
Battle Pass Rewards
Normal battle pass (28 Tiers in total):
- 20 Smoldering Ashes
- 1 Mount Trophy
- 1 Title
- 1 Town Portal
- 6 Armor Basics
- 5 Weapon Transmogs
Premium battle pass (90 Tiers in total):
- Free battle pass rewards
- 12 Armor Transmogs
- 19 Weapon Transmogs
- 5 Emotes (for, Necromance, Barbarian, Rogue, Druid, and Sorcerer)
- 2 Mounts
- 5 Mount Trophies
- 2 Mount Armors
- 2 Titles
- 700 Platinum (across 11 tiers)
- 2 Town Portals
- 3 Emblems
- 4 Headstones
Accelerated battle pass rewards:
- Premium battle pass rewards
- 20 Tier Skips
- 1 Emote (for all classes)
The biggest prize of the battle pass in Season of Witchcraft is undoubtedly a full set of armor. The name of this set of armor is Grand High Witch Armor. This set of armor looks like an iron statue, and its theme is snake. When players wear this set of armor, they will look like an important member of the coven.
At the same time, players who only have free passes can also get good rewards:
- Black Masquerade set includes five weapon transmogs
- A set of roleplaying armor with a dress ball theme
- A new title
- Special visual effects for the town portal
- Some Smoldering Ashes of Season Bless
However, players with advanced passes can naturally get more. They have two additional sets of suits and can also get two mounts Wightscale and Nightwinder. The basic colors of these two horses are one black and one white, and their bodies are covered with snake scales, which is very cool. For some players who like mounts, these two mounts may be better than Grand High Witch Armor.
The above is the general content of Diablo 4 Season 7 battle pass. As always, the developers have brought a lot of cool things to the players. Whether it is Witch Armors or the new mounts, they are very attractive. They fit the theme of this season very well. 90 pass rewards sound like a lot, but for players, the more pass rewards, the better!