Diablo 4: Level 50 In 40 Minutes! Fast XP With A Simple Trick
Posted: Jun 27, 2023 Views: 2669
We just leveled a new Character from 1 to 50 in 40 minutes. Let me present you three methods, the story way, the grind way and the power Boost.
The Story Way
Let's begin with a story, a standard way. The best way to level up like this, is gonna be finish the main campaign. Sounds pretty trivial but it's actually that, you're just going to do the main I know there's diversions. You want to look left but you want to look right, but you're not going to do that until Act four.
At the beginning of Diablo 4 Act 4 you have the mound and there will be a quest called "Donan's Favor". And with the mound you're then going to be able to do more, so you can start discovering statues of Lilith right to certain Dungeons, that you need for your Aspects, All of these will increase your reputation, by the time you reach level 50, each region has at least 3 reputations, to get all the bonus skill points.
If you want to reach level 50 in due time, you won't be level 5 prestige, it's not feasible. You want five prestige at the end of the day, in fact you can have Ancestral item drop and other Diablo 4 Items there first. In the long run, this will be more effective for your overall upgrade and itemization aspects.
The Grind Way
If you want to be a bit quicker and take it a step further that's what I did with my Hardcore character. Instead of following the story, I jumped from Lilith statue to Dungeon. The position of every Lilith statue in detail, which is basically how I level up my Character incredibly fast.
The upside is that you just gained a ton of reputation, so you'll start with a Java shot, or however you pronounce it, from a statue to a Dungeon, to your reputation stage 3, then straight to the next area and do the same there. Until you have every single region covered, and boom you're gonna be level 50.
This approach won't work for your first Character, but it will work better for your second. Because as you skip the campaign you have the mound, with Grim favors and you have everything going on.
See More: Everything We Currently Know About Diablo 4 Season 4! - Anticipated Changes & Additions
Lvl 50 In 40 Minutes
Now let's jump to the true crazy 1 to 50 Subaru Boost. That is a little tricky, because you will need one friend, and we made a deal, both me and the boys were having 76 plus care discs. So each of us helps the other one to just get a 50 Characters under an hour super quick. This method works perfect for second characters, you make a new one and you skip the campaign.
What you straight up do is, you enter together Capstone Dungeon in World tier 2. You'll be stuck at the beginning, your friends will just take a few seconds to get through, and you've got the first 10 or 11 levels. Actually, you don't need to move a centimeter, just stand there while entertaining your friend while he's helping you.
Second step swap to World tier 3, and your friend enters Capstone Dungeon there as well. You teleport to him and stand at the starting point again until he beats Eli on the cheek like a war drum. Again don't move you're only gonna make it more complicated for your friend, and if there's any Legendaries dropping, you can pick them up from your chest later on, because that's where Legendaries are being deposited. That gives you a few other levels.
Now, for the final step, we're going to World tier 4, and the whole reason we're doing it is, World Air Force 200 rewards XP to make everything go faster. Now you might have heard about that one spot where everyone goes for grinding it's called Champions Demise, and is actually really funny because you can do this, non-hardcore for insane amounts of XP. Now you make your friend go to Champ Demise again, teleport to him, and it's wiped out, and you'll see your levels skyrocket like there's no tomorrow.
The last step takes X runs, and drinking Potions actually helps, so just go to the Alchemist and make some for yourself for a 5% XP bonus.
Interestingly enough it's helpful if you have another low level friend just standing next to you. Because you'll get the constant five percent XP Boost, if he's just sitting next to you.
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Diablo 4 Season 8 Apparition Incursions: How Does It Work?
The official release date of Diablo 4 season 8 has been confirmed, and players will be able to play it on April 29. There is still more than a month to go before this date, which is really a long wait for players.
During this month, the developers will conduct multiple public tests to test Boss Powers of season 8. From the recent tests, the performance of Boss Powers is far better than Witch Powers, because the new mechanism can even become a main means of output damage instead of just a supplement.
Similar to Witch Powers, Boss Powers also need to be upgraded to unleash their full potential, and the materials required for upgrading must be obtained from the seasonal event Apparition Incursions.
What Is Apparition Incursions?
The world event of Season 7 was Headhunts, and the world event of season 8 is Apparition Incursions. You can get Diablo 4 Gold, items and Spectral Ash in this event.
This new seasonal area event is somewhat similar to boss rush. Various enemies will spawn periodically around Sanctuary. You can see a status bar with a timer at the bottom of the minimap. You need to kill as many enemies as possible to fill the status bar before the timer runs out.
Once the status bar is filled successfully, an Apparition Boss will spawn at a fixed location. You can see an Apparition Incursion icon on the minimap. When you successfully kill it, another Incursion icon will appear on the map. Then repeat the above steps to continue killing monsters until Apparition Boss appears.
There are 10 types of Apparition Bosses in total, and only two of them will appear in each Apparition Incursions. They appear randomly in no fixed order, and even the same Apparition Boss may appear twice in an Incursion.
The last Apparition Boss is Belial’s lesser form. Killing it will complete the event and get a reward.
Reward
All monsters and Apparition Bosses you kill in Apparition Incursions event will drop equipment of any quality. The reward box that appears after successfully defeating the lower-level form of Belial will also contain gold, items and Obols.
After the arrival of Season 8, all players need to start from scratch. Due to the increase in difficulty and the change in item drop rate, it takes longer for you to level up. If you want to make it easier in the game, you can enter Diablo 4 Giveaways In IGGM Discord. There are some lottery events here every week, and every player has the opportunity to get various precious materials.
Strategy
Although Apparition Incursions activity requires players to kill all monsters within a specified time, this time is not very tight and can be easily completed by a single player, and it will be faster if you cooperate with friends.
The more difficult ones are Apparition Boss, but as long as the players’ equipment is not too backward, defeating these bosses is basically not a big problem. Belial is the boss that is most likely to fail players. If you don’t prepare legendary aspects or suitable equipment, it is best to avoid the obvious red void areas on the ground, the V-shaped lines extending from Belial, and any poisonous ground. This will help you increase your chances of survival and successfully complete Apparition Incursions.
Spectral Ash
Spectral Ash is the currency required to upgrade Boss Powers. In the public test, it takes 3,225 Spectral Ash to upgrade a Magic Boss Power to level 20.
Spectral Ash only appears during Apparition Incursions, and is obtained by killing the last Belial’s lesser form. The first two Apparition Bosses also provide Spectral Ash after being defeated, but usually only 1 or 2.
There are also wandering Apparitions in the wild, which can also give you very little Spectral Ash after killing them.
In Normal to Penitent difficulty, no more than 50 Spectral Ash can be obtained from completing each Apparition Incursion. If there were no seasonal quests that directly provided Spectral Ash to the player, the player would have to spend a lot of time in Apparition Incursions in Season 8.
Starting from Torment 1, the amount of Spectral Ash obtained from the killing Apparition of Belial will be tripled, and the amount of Spectral Ash rewarded will increase by about 30% for each additional Torment level.
How To Farm Spectral Ash faster?
During Apparition Boss, kill as many monsters as possible. At lower difficulty levels, the main goal is to defeat Apparition of Belial, as the chance of Spectral Ash dropping from normal monsters is low.
After reaching Torment 1 and above, the time required to reach the final battle will increase due to the increased difficulty. You can try to kill as many enemies as possible, because the chance of Spectral Ash dropping from normal monsters has increased, and killing monsters will bring you good benefits.
Try to participate in Belial battle. After killing Belial, you will be able to get a lot of Spectral Ash. If you don’t participate, you will lose it.
Torment 1 is the beginning of your Spectral Ash farming. Before this difficulty, you only need to participate in Apparition Incursions according to the requirements of the seasonal quests. Completing the seasonal questline may determine the time you spend in the Apparition Incursions. Farming Spectral Ash before Torment 1 is very inefficient, so don’t waste time on difficulties lower than Torment 1.
Learn More: How To Get Unique Items Faster In Diablo 4 Season 7?
The above is the general content of Apparition Incursions. Apparition Incursions will be the main content of the endgame activities for players on Season 8. This part of the content will definitely be related to seasonal tasks and seasonal reputation. Completing Apparition Incursion will definitely get more rewards, including gold, legendary items and precious materials.
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Diablo 4 Season 8 Belial’s Return Class Balance: What Changes Will Happen To The Base Class?
Season 8 PTR has ended, and the rankings for each class in Season 8 have been revealed. With Season 8 now live, the official has to make major adjustments to each class. Some top builds in Season 7 may not perform so well in Season 8.
Please read below to see where your favorite class stands in Season 8. And consider whether you need to change your main character in Season 8.
Barbarian
Thankfully, Barbarian’s position in Season 8 has barely changed. Earthquakes Barbarians is still one of the best Barbarian builds in Season 8. That’s not to say that Barbarian has not been affected at all. The overall difficulty of Season 8 has increased, and Earthquakes is not as dominant as it was in Season 7, but fortunately the boss powers are powerful enough to bring more powerful damage to the various characters. Especially Belial’s Eye Beams, and this Boss Power makes Barbarian truly brutal. This doesn’t mean that Earthquakes Barbarians is the only endgame build, in fact, Mighty Throw and Whirlwind Barbarians are both very good.
Barbarians’ leveling speed from level 1 to 60 in Season 8 has not slowed down as expected, and farming Diablo 4 Gold is still very efficient. However, the interval between level 60 and reaching the maximum level of boss power is very long. All classes will face this problem.
Druid
Despite the nerfs suffered by Druids in Season 7, Cataclysm Druid build is still one of the best builds in the game. However, Druids in Season 8 are not as good as they were in Season 7. The main reason is that Druids’ new unique items and legendary aspects in Season 8 have very average performance and do not bring much improvement to Druids. Druids’ new unique helmet Gathlen’s Birthright needs to be combined with other parts to work. And while the new unique affix can enhance Nature’s Fury Druid, it can’t reliably trigger Perfect Storm and Earthen Might.
Aspect of Impending Deluge has also become less useful in World Tier 4, and it will not be useful in Season 8 unless it is greatly enhanced. In general, Druid is currently in a dilemma, that is, the current Druid build relies more on Aspects, but the overall performance of various Aspects is not very strong. With the difficulty of Season 8 increasing, Druid’s performance will not be as good as Season 7.
Necromancer
The performance of Necromancer in Season 8 can be described as disappointing. The new unique items and legendary aspects of Necromancer have strengthened the strength of Necromancer in summons. However, due to the excessive strength of Necromancer in Season 7, he suffered a comprehensive weakening in Season 8.
Blood Wave Necromancer was very good in Season 7 because the build was not very dependent on summons, which gave it an advantage in leveling, farming gold, and fighting bosses. In Season 8, despite the increase in the skill cap, the related unique items and legendary items were severely nerfed.
Another bad thing is the rework of Blood Lance, which was previously an area skill and lacked AoE effects. After the redesign, Blood Lance increased the damage to single enemies, but became worse against groups of enemies.
If you were a Necromancer main in Season 7, you may want to consider changing your main.
Rogue
If there is any class that performed the worst in Season 8, it is definitely Rogue. The performance of this class in Season 7 was only average, and it was behind Spiritborn in almost every aspect. Now the key items of Rogue builds, Fists of Fate and Worldly Fortune, suffered a devastating blow in Season 8. They lost the effect of applying various control effects on monsters, which many Rogue builds are built around.
Rogue’s enhancements in Season 8 are mainly focused on traps, and Death Trap Rogue build should perform better in Season 8. But overall, Rogue has almost completely lost the characteristics of this class, and the developers may need to redesign this class.
Sorcerer
The biggest beneficiary of Season 8 is here. Sorcerer has not performed well in previous seasons. In Season 8, Sorcerer may become the best class. The main reason for this is the impact of BOSS Powers, Andariel’s Flaming Skull. It can bring amazing fire damage to Sorcerer, and there is also Combustion, which can convert various Burning synergies into multiplier damage. When the two are combined, Combustion can convert the modifier value of Andariel’s Flaming Skull into the main output damage of Sorcerer.
As a leveling build, Hydra Familiar Sorcerer will rise in the builds rank in Season 8. With enhanced fire damage, Sorcerer will be very outstanding at clearing dungeons, completing seasonal activities, and farming gold.
Spiritborn
Spiritborn is not affected much in Season 8. It still has a flexible build method, but it will not have the dominance like Season 6. Its damage is in the middle of all classes. The new items Sunbird’s Gorget and Rip and Tear Aspect cannot push Spiritborn back to the S-tier.
The developers said that Spiritborn is in a state of balance, and in Season 8, Spiritborn will rely more on boss powers such as Ashava’s Poison Breath and Andariel’s Flaming Skull. In any case, Spiritborn will still be an interesting class in Season 8.
The above is about the adjustments to various builds in Season 8. Players can use this as a reference. Before Season 8 is officially launched, the specific values may be changed.
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Diablo 4 Season 7 Item And Affixes: How To Choose Them?
In Diablo 4, the game content of the player is simply to fight monsters, gain experience and level up, and then continue to fight monsters. Of course, the real game situation is much more complicated than this process. I believe that many players have such a consensus that when you feel that your weapon has changed and the damage to monsters is not as high as before, and you know that you should change your equipment at this time.
However, weapons and equipment are not good just because they are high in level. Players usually have to consider the type, affix and quality of items. Here is a brief introduction on how to choose your items.
Quality
In addition to the main quality, the quality in Diablo 4 also has two subqualities. You can think of the main quality as the rarity of the item.
Main Qualities
- Normal
- Magic
- Rare
- Legendary
- Unique
- Mythic Unique
Normal has no affixes, magic items have one affix, rare items have two affixes, and legendary items have three affixes and a Legendary Aspect. Unique items have four fixed affixes and unique powers and cannot be tempered or enchanted by Occultist. A Mythic Unique is similar to a unique item with the same number of affixes and unique powers, but more powerful.
Subqualities
Subqualities are less complex than the primary qualities, and there are only two types: Normal, and Ancestral. Ancestral items have a higher power limit than normal items. They also have at least one Greater Affix, and a maximum of 4 Greater Affixes. These affixes have a maximum roll multiplier of 1.5, making them the strongest affixes in the game.
If you don’t like the affixes on an item, you can reroll them at Occultist with Diablo 4 Gold and materials.
Item
Diablo IV’s item system is modular, specifically divided into these four modules:
- Inherent Physical Characteristic: Physical Characteristics included according to the item type.
- Item Affixes: Contains different numbers of affixes depending on the quality of the item.
- Legendary Aspect: Powerful bonus of legendary items, which could be stored in Codex of Power.
- Unique Power: Unique power of unique items.
Physical Characteristics
Physical Characteristics are attributes assigned to the item type. This attribute is permanent and cannot be changed. However, the higher the item level, the higher the value of Physical Characteristics will usually become.
Armor and Jewelry Fixed Characteristics:
- Amulet: +X% All Resistances
- Ring: +X% Resistance to All Elements, +X% Specific Elemental Resistance
- Helm, Chest, Gloves, Pants: Flat Armor
- Boots: flat Armor and choose one of them: Max Evade Charge(s)/Evade Grants X% Movement Speed1.5 Seconds/Attacks Reduce Evade’s Cooldown by 1.0 Seconds
Weapon Fixed Characteristics
- Ax (1H/2H): +X% Damage Over Time
- Bow: +X% Critical Strike Damage
- Dagger: +X% Damage to Close Enemies
- Crossbow: +X% Vulnerable Damage
- Mace (1H/2H): +X% Overpower Damage
- Polearm +X% Vulnerable Damage
- Scythe (1H/2H): +X% Summoning Damage
- Staff: +X% Damage Over Time
- Sword (1H/2H): +X% Critical Strike Damage
- Wand: +X% Vulnerable Damage
Off-hand Fixed Characteristics
- Focus: +X% Lucky Hit Chance
- Shield: Flat Armor, +20% Block Chance, + [25-45]% Blocked Damage Reduction, +80% Main Hand Weapon Damage, +Thorns
- Totem: +X% Lucky Hit Chance
Weapons
Although there are nearly 20 weapons in the game, not all classes can use them. Each class has its own weapons.
- Barbarian: 1H Axe, 2H Axe, 1H Mace, 2H Mace, Polearm, 1H Sword, 2H Sword
- Druid: 1H Axe, 2H Axe, Dagger, 1H Mace, 2H Mace, Polearm, Staff, 1H Sword, Totem
- Necromancer: 1H Axe, 2H Axe, Dagger, 1H Mace, 2H Mace, 1H Scythe, 2 H Scythe, 1H Sword, 2H Sword, Wand, Focus, Shield
- Rogue: Bow, Crossbow, Dagger, 1H Sword
- Sorcerer: Dagger, 1H Mace, Staff, 1H Sword, Wand, Focus
- Spiritborn: Glaive, Polearm, Quarterstaff
Combining Physical Characteristics of weapons and equipment, you can know how you should choose weapons based on Physical Characteristics you need. If you like to knock out enemies with Critical Strike, then maybe Sword is more suitable for you.
Affixes
Affixes only appear on Magic, Rare, Legendary, and Unique items. Although there are a lot of affixes, they are not always useful for your class.
When the player level reaches 15, you will automatically receive the quest “Tempering,” and after completing the quest, you can obtain Temper Manuals. Temper Manuals allows players to add Temper affixes to legendary and rare items to customize their equipment. Each item has a maximum of 2 slots for two Temper affixes.
Adding affixes to items requires a certain amount of resources. You can enter Diablo 4 Items Giveaways In IGGM Discord to participate in the lottery event in this channel to replenish resources.
Here are the number of affixes each item can gain:
- Magic Item: 1
- Rare Item: 3 + 2 Tempered Affixes
- Legendary Item: 4 + 2 Tempered Affix + 1 Legendary Aspect
- Ancestral Legendary Item: 4 (1 Greater Affix) + 2 Tempered Affixes + 1 Legendary Aspect
- Unique Item: 4 Preset Affixes + 1 Unique Power
- Ancestral Unique Item: 4 Preset Affixes (1 Greater Affix) + 1 Unique Power
- Ancestral Mythic Unique Item: 4 Preset Affixes (1 Greater Affix) + 1 Mythic Unique Power
Legendary Aspects
Legendary Aspects are special affixes that appear on Legendary items. Once you gain them, they are saved in your Codex of Power.
There are two ways to gain Legendary Aspects. One is to collect Legendary Aspects from other Legendary Items, and the other is to obtain them through dungeons. However, please note that when you collect a Legendary Aspect from a Legendary Item, Legendary Item will be destroyed.
Legendary Aspects are divided into five categories: Defensive, Offensive, Resource, Utility, and Mobility. Different equipment can only accept certain types of Legendary Aspects.
You can use gold to assign Legendary Aspects to rare or legendary items at Occultist, but this method cannot make rare items legendary. Its number of affixes remains unchanged.
Repair
Each time the player dies, the durability of the equipment will decrease by 10%, which can be repaired at the blacksmith with gold.
The above is the basic content about how to choose equipment in Diablo 4. Diablo 4’s forging system is relatively complex. If you want to create the strongest build, you must have a full understanding of this system.
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Diablo 4 Season 8 New Unique Items And Aspect: Do They Have A Big Impact On Classes?
In Season 8 of Diablo 4, a ton of items will be added to the game. The good news is that boss summoning items are being removed in Season 8, making your backpack a lot cleaner.
In Season 8, each class will have a new unique item and a new Legendary Aspect. This will definitely have an impact on the performance of each build. Let’s take a look at what items are added to each class.
Barbarian
Ancestral Unique Gloves: Bane Of Ahjad-Den
- [8.0 - 12.5]% Cooldown Reduction
- + [4 - 6] to Mighty Throw
- + [114.0 - 150.0]% Critical Strike Damage
- + [7 - 10] Fury per Second
Every 12 seconds, your next Mighty Throw will immediately detonate a pulse, dealing Fire damage, and dealing [400.0 - 600.0]% [x] bonus damage.
Aspect Of Delayed Extinction
Allowed Item Types:
- 1H Weapon
- 2H Weapon (Power increased by 100%)
- Gloves
- Amulet (Power increased by 50%)
- Ring
Mighty Throw and Steel Grasp now gain multiplicative damage from Cooldown Reduction instead of Cooldown, and their damage is increased by an additional [125 - 250]% [x].
Mighty Throw Barbarian was great in Season 7 due to its high damage, but the best endgame build was HotA Earthquake Barbarian. With these buffs, Mighty Throw Barbarian may become the best endgame build.
Druid
Ancestral Unique Helm: Gathlen’s Birthright
- +128 Armor
- Anima of the Forest grants 15% attack speed
- + [10.5 - 15.0]% Willpower
- + [2 - 3to] Humanity
- + [224 - 296] Armor
- + [17.5 - 23.0]% Movement Speed in Human Form
While in Human Form, critically hitting an enemy with Nature Magic [400 - 200] times grants you Anima of the Forest for 10 seconds. After infusing Anima of the Forest, you will gain Perfect Storm and Earthen Might key passives.
Aspect Of Impending Deluge
Allowed Item Types:
- 1H Weapon
- 2H Weapon (Power increased by 100%)
- Gloves
- Amulet (Power increased by 50%)
- Ring
Storm Strike’s damage is increased by 50% [x], and the target takes [20 - 40]% [x] more damage from other spells for 6 seconds.
Druids are already very strong in the game, and this buff to Storm Strike makes them more efficient at farming Diablo 4 Gold and clearing dungeons in season 8.
Necromancer
Ancestral Unique Two-Handed Sword: Sanguivor, Blade Of Zir
- 496 Damage Per Second
- [397 - 595] Damage per Hit
- 1.00 Attacks per Second (Slow)
- +60.0% Skeleton Mage Damage
- +60.0% Golem Damage
- + [160 - 188] Intelligence
- + [1,222 - 1,316] Maximum Life
- +2 to Skeletal Warrior Mastery, Golem Mastery and Skeletal Mage Mastery
- + [32.0 - 50.0]% Chance for Army of the Dead to Deal Double Damage
Damage dealt by your summons causes enemies to be affected by Vampiric Curse. Consuming corpses also contributes a soul to Vampiric Curse, which can now stack up to 20 souls.
Army of the Dead can now release Vampiric Curse souls, increasing the damage done by Army of the Dead and souls by [5.0 - 10.0]% [x] per soul released.
Aspect Of Service and Sacrifice
Allowed Item Types:
- Amulet (Power increased by 50%)
- 1H Weapon
- 2H Weapon (Power increased by 100%)
- Gloves
- Ring
Skeleton Warriors explode upon death, dealing [150 - 300] physical damage to nearby enemies. They lose 25% of their health per second in combat. Skeleton Mages take 90% less damage and deal [50.0 - 100.0]% [x] more damage.
Summoning-dependent Necromancers are able to perform well in leveling up and farming gold, but their performance in the endgame is average, not as good as Blood Wave Necromancers, and this may not change in Season 8.
Read More: Diablo 4 New Expansion Will Be Delayed Until 2026!
Rogue
Ancestral Unique Gloves: Bands Of Ichorous Rose
- 64 Armor
- +4 Maximum Poison Traps
- + [18.5 - 27.5]% Poison Trap triggers twice
- + [10.5 - 15.0]% Attack Speed
- + [3.0 - 5.0]% Maximum Poison Resistance
- + [41.5 - 55.0]% Poison Resistance
Poison Traps always deal full damage over 3 seconds, and benefit from all upgrades, increasing damage by [50.0 - 100.0]% [x].
Poison Trap also:
- Benefits from Combo Points
- Has no Cooldown during Inner Sight
- Cooldown is reduced by Preparation
Aspect Of Contamination
Allowed Item Types:
- Amulet (Power increased by 50%)
- 1H Weapon
- 2H Weapon (Power increased by 100%)
- Gloves
- Ring
When triggered, Poison Trap explodes, dealing [225 - 375] Poison damage. If this explosion is a critical hit, you deal [20 - 40]% [x] Poison damage for 5 seconds.
Poison Trap is not a mainstream skill in Rogue and has little impact on Rogue builds. Perhaps it can be slightly enhanced for Death Trap Rogue builds.
Sorcerer
Ancestral Unique Helm: Hail Of Verglas
- 128 Armor
- +7.5% Maximum Cold Resistance
- +50.0% Cold Resistance
- + [4 - 6] to Ice Shards
- + [10.5 - 15.0]% Intelligence
- + [10.5 - 15.0]% Attack Speed
- [13.0 - 17.5]% Maximum Life
Ice Shards now spread 2 additional shards. Each time Ice Shards damage an enemy, the damage dealt is increased by [1.0 - 1.5]% [x] over 5 seconds, up to a maximum of [50.0 - 75.0]% [x].
Shivering Aspect
Allowed Item Types:
- 1H Weapon
- 2H Weapon (Power increased by 100%)
- Gloves
- Amulet (Power increased by 50%)
- Ring
Depending on how Frozen or Stunned the enemy is, they take up to [20 - 40]% [x] more damage. The Chill you apply is increased by 15%.
Ice Sorcerer underperformed in Season 7 and was abandoned by players. The best Sorcerer builds focused on Lightning and Fire builds. This buff may help Ice Sorcerer perform a little better in the endgame.
Spiritborn
Ancestral Unique Amulet: Sunbird’s Gorget
- + [16.0 - 25.0]% Movement Speed
- + [2 - 3] to Acceleration
- + [2 - 3] to Furnace
- + [2 - 3] to Potent
Pick up a Storm Feather to create a Firestorm around you that lasts for 8 seconds, dealing [225 - 450] Fire damage every 0.5 seconds. For every 5 additional Storm Feathers you pick up, Firestorm grows stronger, increasing its damage by 100% [x], but does not refresh its duration. Firestorm counts as an Eagle, Jaguar, and Storm Feather Skill.
Rip And Tear Aspect
Allowed Item Types:
- 1H Weapon
- 2H Weapon (Power increased by 100%)
- Gloves
- Amulet (Power increased by 50%)
- Ring
Rushing Claw deals [10 - 30]% [x] more damage, and is enhanced based on the number of charges you have when you cast it:
- 1. Restores 15% of your maximum health.
- 2. Guaranteed suppression.
- 3. Guaranteed critical hit.
- 4. Attacks once more.
Spiritborn is a very strong class, and performs well in leveling up, farming gold and completing quests. This unique item is undoubtedly another big boost for Spiritborn.
The above are the new unique items and Aspects of Season 8. They may have an impact on the next season, but the overall impact is not significant. They just provide players with more choices.
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Diablo 4 Season 8 Boss Powers: What Are Their Effects?
In 2.2.0 PTR released on March 11, I believe that players must have learned about the new powers in Season 8. The theme of Season 8 will be Boss Power! That’s right, when you defeat Bosses, in addition to gold, materials, and equipment, you will also gain their powers! This news is much more shocking than Witch Power! This time Boss Powers and Witch Powers are somewhat similar but different in detail.
Any Boss killed in Sanctuary will grant you a Boss Power. Magic Powers Powers can be obtained at any difficulty. Lair Boss Powers are unlocked by defeating them at Torment 1 or higher.
Boss Powers
There are a total of 24 Boss Powers in Season 8, which are divided into three qualities:
- Magic Powers: 10
- Rare Powers: 9
- Legendary Powers: 5
Players can only carry 1 Boss Power and 3 modifiers at a time. All 24 Boss Powers can be used as primary powers or modifiers. Primary Boss Powers work by enhancing the abilities of your class. Modifiers are used to amplify Boss Powers. These Boss Powers will be a great help when farming Diablo 4 Gold, exploring dungeons, or challenging The Pit.
Legendary Powers
Andariel’s Flaming Skull
- Source: Andariel, Maiden of Anguish.
- Main: After standing for 1 second, summon a skull for 4 seconds that spins around you and spews flames, burning enemies for 1,200% damage over 3 seconds.
- Modifier: Damage over time effects that burn enemies deal 21% more damage. For 5 seconds after activating Main Boss Power, all your other attacks will burn enemies for 1,800% damage over 3 seconds.
Belial’s Eye Beams
- Source: Belial, Lord of Lies.
- Main: After drinking a healing potion, gain 75% damage reduction for 2 seconds and summon eye beams that corrupt enemies for 1,750% damage over 3.5 seconds. Your healing potions will then become inactive for 5 seconds. You can drink healing potions at full health.
- Modifier: Activate your main Boss power to gain 2 seconds of unbreakable Stealth. While Stealth, you deal 11% [x] more Overpower Damage.
Duriel’s Burrow
- Source: Duriel, King of Maggots.
- Main: You now burrow underground when you Evade, incapacitating nearby enemies for 5 seconds and dealing 200% damage when you enter and leave. While burrowed, you deal 200% damage every 0.25 seconds. Evade’s cooldown is increased by 4 seconds, and Evade’s cooldown reduction effect is 50%.
- Modifier: Activating your main Boss power increases your chance to dodge by 21% [+] for 2 seconds. Whenever you dodge an attack, you incapacitate nearby enemies for 3 seconds.
Lilith’s Wind Of Hate
- Source: Echo of Lilith.
- Main: When casting a skill, attack enemies with a spike wave that lasts for 2 seconds, dealing 250% physical damage. Each time Wind of Hate hits an enemy, enemies take 60% [x] more damage, up to a maximum of 300% [x].
- Modifier: Hitting an elite enemy with the main Boss power creates a Blister Clone with 10% of their maximum health for 15 seconds. Killing a Blister removes 5.25% of Elite’s health. Elites can have up to 3 Blisters active at once, excluding World Bosses.
Harbinger Of Hatred’s Volley
- Source: Harbinger of Hatred.
- Main: After damaging a vulnerable enemy, fire a piercing projectile for 1.3 seconds that deals 400% Fire damage and applies Vulnerability. Deal 40% [x] bonus damage to vulnerable enemies.
- Modifier: Casting a basic skill at max resources consumes all resources, making all nearby enemies vulnerable. Activating the main Boss power increases vulnerability by 11% [x] for 5 seconds.
Rare Powers
Beast in the Ice’s Sleet
- Source: Beast in the Ice.
- Primary: After casting 3 skills that apply crowd control or stagger effects, fire a hail spike that deals 800% Cold damage and Freezes enemies for 2 seconds.
- Modifier: your main Boss power now Freezes enemies, and it damages by 2.5% [x].
Belial’s Crystal Decoy
- Source: Belial Lair Ambush.
- Main: When you cast an Agility, Defensive, or Macabre skill, a crystal is created that taunts enemies and explodes after 3 seconds for 600% Shadow damage.
- Modifier: Activating your main Boss power causes nearby enemies to be feared for 0.75 seconds and deal 50% Shadow damage to them.
Varshan’s Life Steal
- Source: Echo of Varshan.
- Main: Whenever you lose 25% of your maximum health, attach a life steal beam to attackers, restoring 10% of your maximum health and dealing 1200% Corrosive damage to them over 3 seconds.
- Modifier: Activating your main Boss power deals 200% Corrosive damage over 2 seconds to nearby enemies.
Grigoire’s Lightning Square
- Source: Grigoire, the Galvanic Saint.
- Main: After casting a core ability, lightning shoots outward for 1.2 seconds, dealing 300% Lightning damage per hit.
- Modifier: Each time you activate, damage an enemy with your main Boss power, stunning enemies hit for 0.25 seconds.
Lord Zir’s Blood Pool
- Source: Lord Zir.
- Main: After you damage an enemy, create a pool of blood that deals 400% Bleeding damage per second for 4 seconds. You can have up to 3 active blood pools.
- Modifier: Activating your main Boss power heals you for 5.5% of your maximum health over 3 seconds.
Urivar’s Lobbed Bombs
- Source: Urivar.
- Main: After casting your ultimate, drop 4 bombs that deal 800% Fire damage and reduce the cooldown of your ultimate by 5 seconds.
- Modifier: Killing an enemy with your main Boss power reduces the cooldown of your ultimate by 0.2 seconds.
Ashava’s Poison Breath
- Source: Ashava the Pestilent.
- Main: Hitting an enemy affected by Damage Over Time creates a wave of acid that deals 400% Poison damage over 4 seconds. Poison increases by 10% for every 1% of the target’s current health taken by Damage Over Time.
- Modifier: Each time activated, damaging an enemy with your main Boss power also deals 45% Poison damage over 3 seconds.
Avarice’s Explosive Ore
- Source: Avarice the Gold Cursed.
- Main: When you gain excess main resources, create a block of ore. After 2.5 seconds, the ore explodes, dealing 700% Fire damage. You can create up to 3 blocks of ore at a time.
- Modifier: Activating your main Boss power consumes all of your primary resources, increasing its damage by 1.5% [x] for each resource point consumed.
Wandering Death’s Chest Beam
- Source: Wandering Death.
- Main: While channeling a skill, create a beam that deals 300% Frostbite damage per second. Enemies hit take 50% [x] increased damage for 1 second.
- Modifier: your main Boss power instantly executes non-Boss enemies below 15% health. When you execute an enemy, you gain 25 primary resources.
In Season 8, killing a World Boss will now grant Rare Powers in addition to gold and large chests, with no difficulty limit.
Magic Boss Powers
Allek’s Talons
- Source: Allek Apparition.
- Main: Casting a basic skill deals 200% spark damage to enemies hit for 4 seconds.
- Modifier: Gain 5% increased movement speed, and for every 1% cooldown reduction, increase movement speed by 0.5%, up to a maximum of 11%.
Beastmaster’s Training
- Source: Beastmaster Apparition.
- Main: Whenever you cast a summon skill or call in a mercenary for reinforcement, one of your summons or mercenaries taunts an enemy and gains 40% reduced damage.
- Modifier: Your summons deal 5% [x] more damage, and for every 1% extra critical damage you gain from items and paragons, increase it by 0.25% [x], up to a maximum of 17% [x].
Blackmailer’s Sabotage
- Source: Blackmailer Apparition.
- Main: Casting a core skill while shielded knocks down nearby enemies for 1.1 seconds. This effect cannot occur more than once every 5 seconds on the same enemy.
- Modifier: Whenever you gain a fortify, gain 20% more shield.
Flesh Reaper’s Disruption
- Source: Flesh Reaper Apparition.
- Main: Damaging a vulnerable enemy removes the vulnerability, then stuns them and surrounding enemies for 0.5 seconds. This stun applies 100% stagger to Bosses.
- Modifier: Gain 5% [x] vulnerability, increasing by 0.25% [x] for every 1% bonus to crowd control duration, up to 10.5% [x].
Hatred’s Embrace’s Haste
- Source: Hatred’s Embrace Apparition.
- Main: Casting a Shadow or Fire skill increases movement speed by 1.1% for 3 seconds, up to 11%.
- Modifier: Gain 5% [+] critical strike chance, increasing by 0.5% [+] for every 1% Shadow resistance, up to 22.5% [+].
Kirma’s Sparks
- Source: Kirma Apparition.
- Main: When you dodge, deal 200% Spark damage over 4 seconds to close enemies.
- Modifier: Your dodge cooldown is reduced by 5%, and for every 1% increase in Lightning Resistance, your dodge cooldown is increased by 0.2%, up to a maximum of 11%.
Outlaw Sharpshooter’s Eye
- Source: Outlaw Sharpshooter Apparition.
- Main: Deal direct damage to a ranged enemy, slowing them and nearby enemies by 40% for 5 seconds.
- Modifier: The farther away an enemy is from you, the more damage you deal to them, up to a maximum of 10.5% [x].
Sinerat’s Flames
- Source: Sinerat Apparition.
- Main: Use mobility skills to burn close enemies, dealing 200% Burn damage over 4 seconds.
- Modifier: Increases damage from all elements by 5% [x]. For every 1% increase in elemental resistance, increase the damage of that element by 0.2% [x], up to a maximum of 15.5% [x].
Skerg’s Toxins
- Source: Skerg Apparition.
- Main: When an enemy applies Damage Over Time effect to you, inflict 1000% Poison Damage to them over 4 seconds.
- Modifier: When you take damage from Damage Over Time effect, you have a 5% chance to be healed, with a bonus of 50% increased Poison Resistance, up to a maximum of 12%.
Torusk’s Rage
- Source: Torusk Apparition.
- Main: Damaging a disabled enemy makes them and surrounding enemies Unstoppable, but increases your damage, attack speed, and movement speed by 10.5% [x] for 3 seconds.
- Modifier: Gain 5% [+] attack speed, and for every 1% damage dealt to controlled enemies, the attack speed will increase by 0.25% [+], up to a maximum of 10.5% [+].
The above are Boss powers of Season 8. There should be some changes before Season 8 is officially launched. But this should only be an adjustment to the numerical aspects, and there should not be too many changes in other aspects. Let us wait and see.
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Diablo 4 Season 8 Boss, Difficulty And Drop Rates: Next Season Brings Big Changes
The delay of Diablo 4 Season 8 to April 29 is somewhat frustrating. But the good news is that the developers will bring major changes in Season 8. Previously, the developers claimed that an “old friend” would return in Season 8. Players have been speculating and guessing about this. Now the answer has been revealed. It is Belial, the boss in Diablo 3.
Changes
There has been such a saying in Diablo 4 player community. The fun of Diablo 4 is to level up and obtain equipment before clearing the game constantly. Once the endgame is reached, the character basically becomes invincible, and even the boss is difficult to challenge.
Therefore, in the endgame of Diablo 4, even if the player obtains a lot of Diablo 4 Gold, unique weapons or legendary equipment, it is difficult to have the excitement of the game’s pioneering period. In other words, the game becomes boring due to the excessive performance of the character in the late game.
To change this situation, the developers announced that they will introduce the following changes in the next season:
- Players will reach level 60 more slowly, and Torment will become more difficult
- Three new bosses will be added to the game in Season 8, including Belial from Diablo 3
- Re-adjust the drop rate of legendary equipment
Difficulty
The developers intend to increase the difficulty of the game in Season 8 greatly. In Season 7, half of the players reached the highest difficulty of the game, Torment 4, which was far beyond their expectations. The development team estimated that the number of players was only 10%. Therefore, in order to reach this number, the difficulty in Season 8 will be greatly increased, making Torment 4 like “real hell”.
I hope that the developers will not only make changes in the numerical value, because the simple numerical change will not satisfy the players. Because the monsters that were originally easy to kill suddenly have extremely high health and attack power in the next difficulty, which will make players feel that their upgrades are not rewarded, giving players a sense of frustration. It would be better to introduce some mechanical changes.
Boss
I’ve always felt that Diablo 4 doesn’t have enough bosses, especially compared to Path of Exile 2. Fortunately, Season 8 will add three new end-game bosses: Urivar, Harbinger of Hatred, and Belial, the Lord of Lies.
Belial, the Lord of Lies, will serve as the game’s pinnacle boss. He must have left a deep impression on players of Diablo III’s multi-stage second act battle, and in the final stage, this hideous demon’s huge body took up most of your screen. Diablo IV’s lead season designer Deric Nuñez told players: “He is climbing his way to the top of the lair boss ladder. He is the new exalted pinnacle challenge within the ladder. He is the highest challenge, the highest reward.”
The theme of Season 8 should be bosses. After defeating a boss, players will unlock the boss’s skills and use them. It is said that there will be 24 boss skills for players to collect, experiment with, and combine. Honestly, playing a boss is way more fun than playing a witch. I’m already excited about Season 8.
In addition to the new boss powers, the team also announced that the boss summoning conditions will be simplified in Season 8. Summoning bosses no longer requires a variety of summons. These messy summons really pollute the player’s inventory. Boss Ladder system will be removed and replaced by Lair Key system. Each boss requires its own Lair Key, and the main purpose of these keys is to unlock the loot after defeating the boss. Without a Lair Key, even if you defeat the boss, you can’t even get any Diablo 4 Gold in the treasure chest.
In addition, Apparition Incursions will be introduced in Season 8. In simple terms, this is a boss rush mode. You need to defeat 10 random bosses in sequence. This is definitely a difficult challenge, and wish you good luck.
Learn More: Diablo 4 New Expansion Will Be Delayed Until 2026!
Drop Rates
During Diablo 4 campfire chat, the developers were apparently a bit surprised by the record-breaking pace at which players reached max level in Season 7, so in Season 8, the team’s goal is to slow down the pace of players’ play throughs and then reduce the drop rate of legendary items to make the power increase more enjoyable for players. It’s hard to see that exciting orange glow from a pile of Diablo 4 Gold anymore.
According to design director Colin Finer, the purpose of these changes is to make players “more rewarding and satisfying as you go through these levels.“
It seems that the developers are working hard to make Diablo 4 more playable, whether it is introducing new bosses or increasing the difficulty, and it is for this purpose. But for players, the changes in Season 8 are not all pleasing. Some players are dissatisfied with the adjustment of loot drop rate.
Players reported that the drop rate of Ancestral legendary items in this game is already very low, and this probability will be reduced in Season 8, which makes Ancestral legendary items even rarer. And the affixes of Ancestral legendary items are always unsatisfactory. Players seem to never get the corresponding level of equipment as they grow up. They are tired of this change that makes things worse.
The above are the changes that Diablo 4 will bring in Season 8. Which changes do you think are good and which changes will ruin the game? Are you looking forward to Season 8?