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Diablo 4 DLC: New Class And Dungeon Invite Comparisons With Path Of Exile

Posted: Oct 31, 2024

Diablo 4 has always been compared to Path of Exile, because the source of inspiration of the latter comes from Diablo 2 and they share the same ARPG roots. Although the two games have many similarities, there are also some important differences, such as the aspect of ARPG core gameplay loop.

In terms of the presentation of game content, Diablo 4 and Path of Exile have also developed in their own ways, with the former giving much emphasis in reinvention, while the latter pays much attention to the persistent improvement over the course of more than 10 years.

Diablo 4 DLC: New Class And Dungeon Invite Comparisons With Path Of Exile

New Vessel of Hatred expansion of Diablo 4 has introduced one of the most polished and overwhelming classes - Spiritborn, which features a variety of different combinations of skills and powerful builds that can be chosen. But the addition of this new class has caused players to discuss character construction, especially the comparison of class design of Path of Exile. This issue is more prominent.

Kurast Undercity in Vessel of Hatred campaign provides new inspiration and reference points for the upcoming Path of Exile 2, which is bound to cause a new wave of discussion.

This article mainly discusses the comparison and discussion between the game and Path of Exile caused by the addition of Spiritborn and Kurast Undercity in Vessel of Hatred.

Path of Exile Offers A Recipe For Class Design

Spiritborn has undoubtedly become the first choice for the majority of players. Whether in terms of character strength or game experience, Spiritborn has been widely praised. For game developers, it is the most beneficial choice to introduce more classes in subsequent series.

But if the seventh class is really introduced, Diablo 4 risks overshadowing all other classes like what Spiritborn did. This undoubtedly puts the character mechanism into a dead end and invites complaints among players.

Therefore, Diablo 4 needs to draw lessons from Path of Exile, and achieve innovation and balance of classes by adding two or more subclasses to each class. And that is to say Path of Exile’s class system is exactly what Diablo 4 is desperate for.

Ascendancy system contributes to the base ground of Path of Exile, which features three specializations for each base class.

Path of Exile features seven base classes and 19 Ascendancy classes. This is enough to support the creation of more build options.

Each Ascendancy class is designed to offer the base classes with new, multiple power-ups, which are not available to be unlocked at once. Therefore, players may repeatedly make the same class and constantly try new builds to fully utilize the character’s potential.

Path of Exile’s subclasses mechanism supports character customization, which features a three-dimensional imagine. This design is easier said than done, not to mention that Diablo 4 has never tried it before. But we still expect a huge ideological update in class designs for Diablo series.

Spiritborn and Druid in Diablo 4 Vessel of Hatred DLC attracted comparisons early on, and were considered having too many similarities. Therefore, whether it is to innovate new classes or adjust existing classes, the problem of class design is very urgent.

Kurast Undercity Is The Epitome Of Endgame

Here is what Path of Exile should learn from Vessel of Hatred DLC - Kurast Undercity endgame mechanic.

Kurast Undercity serves as one of two new contents of endgame at the end of Diablo 4 Vessel of Hatred campaign. It is a timed trial with adjustable difficulty and rewards.

Players can not only run Kurast Undercity according to the basic settings of the game, but also add multiple modifiers to increase the difficulty and customize the type and quality of rewards they receive. This is especially applicable to those players who have gotten the deep known of various new Torment difficulty levels and excel the potential of their builds by devoting some Diablo 4 Gold.

Kurast Undercity brings players a customizable gaming experience. Under the assistance of modifiers, players can challenge various difficulties and continue to dig out more new things. The difficulty is proportional to the rewards obtained. This mechanism makes players willing to spend time and effort to embrace those charming loot.

But it is not the same case in Path of Exile. In the endgame, Path of Exile is pretty demanding in the aspects of currency investment for high-end content such as T16 or T17 Maps. Generally speaking, the best loot usually appears at the end of the game or even after fighting the ultimate boss, unless you use those gears with farming-specific affixes.

Path of Exile only provides 6 chances to clear each map, which is a rather strenuous task for most players. Especially regarding the endgame content, it often makes players feel stressed and frustrated because it is too difficult.

But on the other side, Kurast Undercity reward players even better loot and class-specific Uniques, which makes players surprised and exciting.

Because, in the upcoming Path of Exile 2, we expect an endgame mode that is similar to highly customizable Kurast Undercity and gives us more encouraging contents and rewards.

Path of Exile 2 has received much attention recently, and the activities like Kurast Undercity can not only attract new players but also refresh old players. Even if it adopts a paid model, it is worth a try.

The above is the content about Spiritborn and Kurast Undercity in Diablo 4 Vessel of Hatred DLC that has aroused much discussion. For more real-time consultation, please enter IGGM discord, and there will often be raffles held in Giveaway channel. Thanks for reading.

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