The Elder Scrolls Online: 9 Attractions Make It Still Worth Playing
Posted: Sep 14, 2020
Posted: Sep 14, 2020
Source: IGGMElder Scrolls Online was launched in 2014, and the start was not smooth, but as the bugs were fixed and botters were solved, more and more players found the fun of ESO. Zenimax took full advantage of their strong points, such as their storytelling, and greatly improved their dungeon content.
1. A World Without Borders
Zenimax opens the boundaries and encourages players to fully explore this magical continent. After completing the main questline, players will get a new quest, encouraging them to experience the stories of other alliances. With a bit of daedric magic, other alliances don't recognize your character and treat you like other citizens. This even provides a new perspective on the war for the most patriotic players and adds a deeper level of depth and immersion.
2. New Player Friendly
All the characters begin with a simple starting experience and slowly introduce them to different game elements. They learn the basics of movement, combat, looting and questing. Early dungeons contained content suitable for entry players, but few advanced mechanics.
3. Explore Anywhere at Anytime
The character's level does not determine where they can go to adventure, even at the first level, players can safely cross Tamriel.
4. Fast-Paced, Action Combat
ESO uses a screen-locked crosshair that requires proper aiming spells and the ability to land. Rarely, if any, can both lock the character in place and allow fluid and fast-paced movement throughout the encounters. For casters and other ranged archetypes, there is a bit assist to help. Unlike the original modern action combat MMO, TEAR, as long as a spell is aimed fairly close to the target, it locks. However, if you are too far away from the target, this spell will miss.
5. Play Alone or With A Group
ESO has content for everyone. Players who like to play alone can take risks in a series of fantasy stories and epic scenes. For those players seeking more social aspects, they can form a guild that specializes in PvE, PvP, RP or trading. Trade-centric guilds can bid for merchants who open guild stores in locations in the Tamriel. Some locations require higher bids from merchants, but the higher bids are usually worth the amount of gold it earns.
6. Endless Customization
Once players reach level 50, they open up a whole new level of customization called Champion Points. Players earn these points by completing quests and other activities within the game. The more points earned, the more players expend within a new set of talent trees, similar to those seen in The Elder Scrolls 5: Skyrim. Spending a large number of points within a single constellation tree earns special passive abilities. For example, those who put most of their points in The Lord get increases to healing and armor. As of the release of Greymoor, the current champion point maximum cap remains at 810, giving players over 800 points to spend in their constellation trees.
7. Thriving Open World PvP
This game comes with a massive, open-world PvP area within the boundaries of the province of Cyrodiil. It's the heart of the game's base story, The Three Banners War. All three factions battle it out, fighting for territory control. Cyrodiil comes with exciting features like destructible buildings, trebuchets, and even the Elder Scrolls, themselves. Players must formulate and execute well-thought-out strategies as the locations of each keep determine the space of territory owned. Along with keeps, there are other points of interest such as farms, that players capture in order to gain resources. Conducting activities within Cyrodiil earns Alliance Points and players with a combination of the most points and alliance territory advantage earn their shot at becoming emperor.
8. Class Gameplay Flexibility
This is the most attractive point of ESO. In other words, even if you choose the archetype of Sorcerer, you can still use every weapon in the game. Players can choose a predictable route, using staves and upgrade their stave skill, or they can upgrade both staves and one-handed swords, create a hybrid class.
9. Frequently Updated Story
ESO is a game that pays great attention to the storyline. All quests have voice-overs. The characters will grow and develop over time, and the story will not fade away soon after the DLC or expansion is released. ESO released a wave of new missions and stories throughout the life of each DLC.
If you are thinking of trying this game, it is definitely a correct choice, it is worth playing, hope you can enjoy the game.
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