After the limited-time PvE test for ARC Raiders ended, the most pressing question for players shifted from the test experience to whether this mode would be implemented. The studio released an initial statement confirming that more time is needed to analyze player feedback and game data, and plans to provide further information in November.
Meanwhile, Store Update 2.2.0 has also been released, adjusting the enemy spawn mechanism and combat performance in ARC. These changes are also worth noting for players still engaging in regular raids.
The follow-up arrangements for PvE test and the actual changes in Store Update 2.2.0 will jointly influence the future gameplay experience of ARC Raiders.
PvE Test Ends: Over 30 Million Matches

The limited-time PvE matchmaking toggle test for ARC Raiders accumulated over 30 million matches, with a peak concurrent player count of 185,443 on Steam alone. This translates to approximately 4.28 million matches per day, an extremely high level of participation for a limited-time test with only a one-week window.
However, with the test's end, the number of concurrent players dropped significantly. The Steam peak on the last full day of PvE test was approximately 126,000 players, falling to approximately 87,500 the following day, a drop of about 30% in a single day. This indicates that a considerable number of players chose to temporarily leave after PvE ended, rather than returning to regular PvPvE.
Even with such strong data indicating a player preference for PvE, the official team did not immediately announce whether to retain the mode, stating instead that they needed time to analyze the data and collect feedback.
They stated they were particularly interested in understanding two aspects: how PvE mode differs from regular matches, and whether the experience of regular PvPvE matches changed during testing.
This arrangement indicates that the development team is evaluating not only the popularity of PvE but also its impact on the overall matchmaking environment, player retention, and gameplay experience.
The Future of PvE Mode: Player Needs and Game Balance

The core appeal of PvE mode lies in allowing players to focus on exploring the map, gathering resources, fighting ARC enemies, and cooperating with other Raiders, without constantly being on guard against attacks from other players. This provides ARC Raiders with an experience different from traditional PvPvE.
However, launching a standalone PvE mode is not simply about shutting down player-to-player damage mechanics. For the studio, the key is how to meet the needs of cooperative players while avoiding undermining the balance of the existing PvPvE ecosystem.
To this end, the development team needs to evaluate not only the performance of PvE itself but also its impact on regular matches.
During the testing phase, the developers reduced loot rewards in PvE matches and slightly increased base loot levels in regular matches, attempting to minimize the impact of the mode switch on the game economy and player distribution.
Player team composition is also a factor to consider. Compared to solo players, duo and trio teams are more likely to encounter opposing players in regular PvPvE matches.
The standalone PvE mode can provide a more stable cooperative environment for players who want to explore and complete missions with friends. However, the addition of this mode may also divert players, affecting matchmaking efficiency and the overall experience of regular matches.
Therefore, the ultimate fate of PvE cannot be determined solely by the number of participants during the testing phase or short-term feedback. Analyzing player dwell time in the mode, willingness to replay, and continued activity after the test is essential.
If PvE returns, what adjustments are needed?
If PvE mode returns, the development team needs to focus on addressing two key issues: reducing malicious interference between players and increasing the challenge.
PvP Conflict Persists
While the PvE test provided a more relaxed, cooperative environment, disabling player-versus-player damage didn't eliminate all conflict. Players can still use Bull Rush to knock others off heights, block passageways, or steal loot after other players have killed ARC enemies.
These issues demonstrate that even without direct player combat, resource contention and malicious interference can still undermine the cooperative experience.
If PvE is tested again in the future, the development team could consider improving the loot distribution mechanism, such as giving contributors a more equitable loot priority or adjusting drop rules for specific combat scenarios.
Lack of Challenge to Ensure Long-Term Appeal
Another issue is challenge. With the removal of player threats, ARC enemies will become the primary source of danger in matches. If there aren't enough enemies and the combat mechanics lack variation, PvE may quickly lose its appeal.
However, the developers have previously stated that the number of ARCs the server can handle is limited by resource budget. Therefore, increasing the number of enemies may not be a viable solution for ARC Raiders.
With a limited number of enemies, a more reasonable approach might be to increase the strength of some ARC enemies, adjust environmental conditions, or design special battles that require players to cooperate.
For example, more challenging large-scale ARC battles, multiplayer cooperative objectives, and missions requiring squad division of labor could all increase the motivation for sustained PvE gameplay.
Store Update 2.2.0: Adjustments to Enemy Spawn and Combat Mechanics

Store Update 2.2.0 was released simultaneously after PvE testing phase, primarily adjusting ARC enemy spawn mechanism, combat behavior, and some mission and movement mechanics, while also adding Wreck Sets.
The changes to ARC Turbine spawn location are particularly noteworthy in this update. In Buried City, Riven Tides, Blue Gate, and Spaceport, ARC Turbines will now spawn in the vast majority of matches.
However, this objective no longer appears in normal matches and most map conditions in Dam Battlegrounds. Players looking for ARC Turbines should prioritize the other four map conditions.
For players still engaged in regular raids, understanding the spawn patterns of ARC Turbines can help optimize looting routes and improve resource acquisition efficiency. If you want to acquire gear faster, you can also buy ARC Raiders items to facilitate your next extraction.
In terms of combat, Hydra's attacks are now more effectively distributed across multiple targets, with increased base damage and more effective melee attacks. Furthermore, some issues with ARC's hit rate against sliding players have been fixed, and players using the Gondola Transceiver will now trigger ARC's attention.
Movement and quest mechanics have also been optimized. Grappling Hook rappelling, auto-vaulting, and rope climbing are smoother, the Tether Launcher can now be repaired in-game, and To the Skies quest can now be completed on any map.
November will be a crucial month for observation
Overall, the ARC Raiders PvE testing has demonstrated a significant player demand for cooperative gameplay. For players hoping for a PvE return, the most important thing now is to keep an eye on official announcements in November, including whether a second round of testing, gameplay adjustments, or a full release plan will be announced.
If the development team can further improve loot distribution, add cooperative objectives, and resolve malicious interference issues, PvE has the potential to evolve from a limited-time test into a more complete gaming experience.
Meanwhile, Store Update 2.2.0 has already brought several useful adjustments to regular raids. Players can adjust their loot routes based on changes to ARC Turbine spawns and keep an eye out for changes to Hydra, Grappling Hooks, and quest mechanics. Until the final destination of PvE is announced, these updates remain an important part of the current gaming experience.







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