Language & Currency

Language

English

English

Deutsch

Français

Español

Italiano

Netherlands

Português

عربى

Display Currency

$ USD

$ USD

€ EUR

£ GBP

A$ AUD

C$ CAD

N.Kr. NOK

S.Kr. SEK

D.Kr. DKK

I.Kr. ISK

CLP CLP

COP COP

S/. PEN

ARS ARS

zł PLN

S.R. SAR

﷼ QAR

AED AED

Sign Up
  • Verification Code
I want to get information about activities, sales and personal offers

or continue with social networks

twitch google steam reddit discord
Already have an account?
Log In
Remember me Forgot your password?

or continue with social networks

twitch google steam reddit discord
Not a member? Sign up now
hotnewsGame Recent Hot Games News hotnewsGame

General News

Latest
  • Category: Torchlight Infinite

    Torchlight Infinite SS12 Scent Weaver Sage Build Guide | Is This the Most Broken Hero?

    Posted: Apr 18, 2026Views: 8

    Dear adventurers, with the arrival of SS12 Lunaria, a lot of new content is coming to us! It is worth mentioning that this is almost the norm in every new season. A new hero is always added to the game, and of course Lunaria season is no exception! This time it's Scent Weaver Sage. The abilities of this new character are not as simple as her appearance. Her extremely high damage and mobility in the final stage will definitely make your jaw drop!

    For example, she can easily stack 40,000 points of armor, more than 130% defense improvement, 50% Injury Buffer, 100% AoE damage bonus, 300% movement speed, and more outrageous and perverted attributes. 

    Although it is almost impossible to activate all of these attributes at the same time, the wide variety and extremely powerful tools Sage has in her hands give her extremely high mobility, allowing her to easily compete in many different build playstyles. Once it enters the later stages and is fully equipped, Scent Weaver Sage can show its extremely terrifying combat capabilities.

    Obviously, Sage is still a growth hero. Although he may be a little hesitant at the beginning compared to other veteran heroes, he will achieve explosive growth soon! Therefore, we guess that this hero will most likely be significantly weakened in SS13, so now is a good time to experience her!

    Next, let us talk about what this Sage hero is capable of and how she stacks up those abnormal attributes.

    Torchlight Infinite SS12 Scent Weaver Sage Build Guide | Is This the Most Broken Hero?

    Elixir Skills System

    In fact, the core of the entire build revolves around the reworked system of Elixir Skills; through these skills, she can choose one as a base to concoct her own customized elixir.

    Custom elixir

    First, you need to choose one of the many options as a starting base for elixir. After configuring it into Hero Trait, you can further add an offensive and a defensive ingredient to it.

    • Offensive Ingredients: Increases extra damage on critical hits; gains a chance to trigger Double Reaps (this even stacks to 100%); automatically applies a layer of debuffs to enemies each time a skill is cast.
    • Defensive ingredients: Add Injury Buffer; Damage Taken as Mana; Physical Taken as Elemental, which also has a chance to stack to 100%!

    It is worth mentioning that once these ingredients are selected and added, they are completely integrated into elixir itself and become an integral part of it. This means that the elixir buffs you stack up through various means will also act on the attributes provided by these ingredients, thus further amplifying their effects.

    Level 45 traits

    In addition, when your character reaches level 45 and unlocks the corresponding traits, you will also gain a means to make these elixir effects last forever.

    Another additional benefit brought by level 45 traits is: you will gain the ability to automatically cast Empower Skills and Curse Skills; moreover, the effects of these automatically cast skills will be dynamically increased according to your flask gain effect, doubling their power.

    However, Elixir Skills themselves cannot be automatically cast through Sage skills. Therefore, you still need to reserve a Preparation support skill for it, or use the season-specific Activation Medium to trigger it manually later.

    Level 75 traits

    For Scent Weaver Sage, the elixir you choose as the base for custom potion is very important, because it will directly affect the hero's skill effects and damage. Among the many options, there are many options with extremely powerful effects.

    Faced with these attractive elixir options, how to choose is indeed a very confusing problem. However, the good news is that this decision-making process will become slightly easier after reaching trait level 75. Because at this point you can unlock and craft a second bottle of custom elixir.

    Although this second bottle of elixir cannot use the same ingredient as the first bottle, it has its own exclusive ingredient pool. For example, you can choose to convert the overflow life recovery into energy shield recovery; or obtain a multiplier bonus that can greatly increase the chance of blocking. Moreover, this second bottle of customized elixir can also enjoy the bonus of level 45 trait, thus achieving permanent coverage of the potion's effect.

    How to improve the elixirs effect?

    Next, let's dive into how to further enhance these elixir effects. In this regard, there are indeed many excellent matching solutions.

    Steel Vanguard

    First, Steel Vanguard is getting a minor rework, aiming to give Sage some additional elixir charge generation speed increases, additional damage bonuses, and some elixir effect buffs.

    However, the real core highlight of this change is the new Tailored Remedy notable talent: as long as you use two or more Elixir Skills at the same time, you can get up to 60% additional Elixir effect bonus.

    If you only use one Elixir Skill, although you can still get Elixir effect bonus, it will come with an extremely severe penalty: the duration of the potion is greatly reduced by 40%. In short, this is definitely a powerful talent with great value. Almost every Sage player will choose to light up this talent without hesitation.

    Unique items

    In addition, Torchlight Infinite SS12 also introduces new unique items specially designed for Scent Weaver Sage: including a pair of new gloves Omni that can provide elixir effect bonus and can permanently maintain an elixir active state; and a new belt Golden Touch with staggeringly powerful attributes. This belt not only provides the defense attributes and life bonus that Sage covets but also greatly increases the rate of charge generation.

    Even for other builds, this is a piece of equipment with excellent attributes. More importantly, if you can use Elixir Skill frequently and continuously, this belt will provide you with a huge damage multiplier.

    Pets & Hero Memory Revival

    In addition, new pets can also provide massive elixir effect bonuses. With the new Hero Memory Revival mechanism, you can also add the elixir effect bonus to one of your Hero Memory to achieve further multiplication of the elixir effect.

    Build gameplay

    Finally, as a new hero, the question you may have been thinking about is: how exactly does she play? What are the build options?

    In fact, it's the projectiles or AoE builds that we think really shine. In SS12, the most powerful build core of Scent Weaver Sage is Chromatic Shot Sage. This build takes full advantage of Sage's unique ability to convert damage into random elements and cause explosions. It improves output efficiency by focusing on high-speed AoE damage clearing, and uses Licorice Note and Basic Scent Bottles to mix ingredients to obtain various buffs, thereby creating a unique and extremely fast-paced gameplay.

    One of the core features of this genre is that it triggers an explosion when killing an enemy, producing a wide range of green AoE damage, thereby achieving an efficient screen clearing effect.

    In addition to this, you can also try armor stacker play in the late game, because we can get a ridiculous amount of armor just by combining armor and defense elixir even with a relatively small investment of Torchlight Infinite Flame Elementium.

    Completing an armor stacker with Sage was much easier than the extreme budget required for any other build. And later in the game, since the armor stacker doesn't require anything other than movement speed, you can simply switch to Blurry Steps and Movement Speed ​​potion to get 400% movement speed, making it the single fastest armor stacker variant. You can easily blow up the entire screen in a very satisfying way.

    Whether you want to use Chromatic Shot to clear the screen in one second, or you want to build the most powerful armor stacker at a very low cost, this Sage advanced guide is an essential manual for you to dominate Torchlight Infinite SS12! Good luck!

  • Category: ARC Raiders

    ARC Raiders Third Expedition Mechanism Has Been Changed | Forget about Stash Value, focus on damage!

    Posted: Apr 18, 2026Views: 12

    ARC Raiders is rolling out a major update at the end of April, including a new map and an all-new boss. Around the same time, the third Expedition window is also set to open in late April, making this a very significant moment.

    On April 17, the team released an article titled A Triumphant Exit, which essentially serves as the official announcement for the third Expedition. It lays out the timing for the third Expedition, key adjustments to the seasonal reset, and several welcome changes compared to previous Expeditions. Let's break down the details.

    ARC Raiders Third Expedition Mechanism Has Been Changed | Forget about Stash Value, focus on damage!

    Third Expedition Date

    The specific window for the third Expedition has now been confirmed to open on April 28, aligning closely with earlier estimates. This date also marks the release of Riven Tides update. It will be the first time an Expedition window opens on the same day as a content update - previously, the update would arrive first, followed by Expedition window a day or two later.

    The only difference is that the window will open a few hours after the update goes live. This Expedition window will last for five days. The opening and closing times, by time zone, are as follows:

    • UTC: April 28, 11:00 – May 4, 07:00
    • PDT: April 28, 04:00 – May 4, 00:00
    • BST: April 28, 12:00 – May 4, 08:00
    • CET: April 28, 12:00 – May 4, 08:00
    • AEST: April 28, 21:00 – May 4, 17:00
    • JST: April 28, 20:00 – May 4, 16:00

    Expedition Requirements

    If you've been hoarding wealth or high-value items throughout this season, most of that accumulation has now become largely irrelevant. Unlike previous seasons, where coins and stash value were the final targets for earning top rewards, this Expedition requires you to deal damage to enemies during the window to obtain the highest reward: 5 Skill Points.

    This adjustment is now the standard rule for the current version, whether you are taking part in your first, second, or third Expedition. The number of Expeditions you've completed doesn't matter - what counts is the total damage you deal between April 28 and May 4.

    How to Meet the Damage Requirement?

    To earn all 5 Skill Points for this season, you need to deal damage to any target except the shooting range within the five-day window. This change is clearly meant to encourage active combat. However, the exact damage threshold has not yet been revealed.

    The team has already stated their intention to reform Expedition system, moving away from a monotonous gold grind and reshaping core mechanics such as ARC Raiders blueprints and Skill Point allocation. This shift was therefore to be expected.

    Players who enjoy PvE will need to find ways to eliminate ARC enemies on the map, while PvP players can expect even more chaos and relentless killing during the window. Stella Montis is sure to become a bloody battlefield. 

    Stash Value

    Although your stash value is no longer needed for this Expedition, the catch-up mechanic still relies on coins and stash value for conversion. Similar to the previous Expedition, you can use 300,000 (combined coins and stash value) to make up for each Skill Point you missed earlier. However, you must first obtain the 5 skill points from the current Expedition by completing the damage challenge.

    For example, suppose you earned only 3 out of 5 Skill Points in the last Expedition (missing 2). This time, you complete the damage challenge and earn all 5 Skill Points. If, when the window closes, you have a combined stash and coin value of 600,000, you will receive a total of 7 Skill Points. If you also missed points from the first Expedition, you can continue to catch up, but that will require even more value.

    Last Call

    A major issue with past Expedition windows was that players had to actively confirm and agree to depart within the five-day window. If you missed it, the entire Expedition window became void - no reset, no benefits.

    Now, a new feature called Last Call has been introduced. It allows players who have completed all the prerequisite steps for an Expedition and are only waiting for departure confirmation - even if they missed the five-day registration window - to still depart the next time they log in, after the window has closed and the reset has already taken place.

    The only difference is that because you depart through this option without needing to meet the damage requirement, you will not earn any Skill Points. However, you will still receive the basic rewards, including:

    • Patchwork outfit (evolved)
    • Expedition Indicator icon
    • Stash capacity increase

    More importantly, Last Call also allows you to retain your Consecutive Buffs. If you fail to depart, those buffs would be lost. Last Call gives you one final chance - even if you can't obtain all the rewards, you can still advance your progress and make up for what you missed in the next Expedition window.

    Rewards

    Permanent Rewards

    Patchwork outfit from Expedition rewards will continue to evolve. However, the announcement mentions that the fourth Expedition will feature a completely different appearance. The evolved skin actually already existed in the game files in an unimplemented state after the last Expedition update, and it will now be officially awarded as the reward for the third Expedition. Depending on whether you are participating in your first, second, or third Expedition, you will receive the corresponding version of the outfit.

    Stash capacity: Each Expedition adds 12 stash slots. After upgrading to the maximum capacity:

    • First Expedition: 292 slots
    • Second Expedition: 304 slots
    • Third Expedition: 316 slots

    Each Expedition grants up to 5 Skill Points, plus any additional points you catch up on. Note that you can obtain at most 5 extra points via the catch-up mechanic per Expedition, for a total of 10.

    Consecutive Buffs

    Depending on how many Expeditions you have completed, these buffs will stack cumulatively, up to a maximum of three stacks.

    • General experience bonus: 5% → 10% → 15%
    • Scrappy materials boost: 6% → 12% → 18%
    • Repair value increase: 60% → 70% → 80%

    If you complete the third Expedition but skip the fourth, these buffs will drop back to the base level, and you will need to complete three Expeditions in a row again to restore them to their current tier.

    This third Expedition is certainly more engaging than simply hoarding stash value, but the window is rather short, and many players may miss out. The current approach to Expedition doesn't feel fully mature. Given that the team is considering adjustments to various aspects of the game, these changes may well be temporary.

  • Category: D2 Resurrected

    Diablo 2 Resurrected Season 14 PTR 3.2 Worldstone Shards, Sunder Charms and Heralds Changes Explained

    Posted: Apr 18, 2026Views: 62

    While Diablo 2 Resurrected PTR 3.2 primarily centers on adjustments to the Sorceress, the changes to Terror Zones and item drops are just as noteworthy.

    The developers have made several alterations to the drop rate of Worldstone Shards in Terror Zones, as well as to the spawn frequency and loot tables of Heralds. These adjustments directly affect how Sunder Charms are obtained.

    Diablo 2 Resurrected Season 14 PTR 3.2 Worldstone Shards, Sunder Charms and Heralds Changes Explained

    Worldstone Shards

    Worldstone Shards serve as a key currency for transforming an entire game session into a Terror Zone. Although PTR 3.2 patch notes merely stated that the drop rate of Worldstone Shards is no longer influenced by player count, testing suggests that the shards now drop far more frequently - roughly once every 5 to 7 minutes. They are practically everywhere. This shift presents both advantages and drawbacks for players.

    For some, an item's worth is tied to its rarity. If shards become so abundant that they start piling up to maximum stack sizes, their trade value will naturally plummet, rendering them about as valuable as a Perfect Gem.

    On the other hand, players who dislike Terror Zone mechanic previously had little control; without shards, Terror Zones would appear randomly across the map. For builds specializing in a specific damage type, certain zones could be an absolute nightmare to navigate.

    With a significantly higher drop rate, players gain the freedom to convert acts into Terror Zones at will. You can stockpile shards from a particular act and activate the terrorized state exclusively in areas that suit your character's strengths, effectively avoiding zones filled with immune monsters or terrible terrain.

    Overall, the high drop rate of Worldstone Shards is a welcome change for casual players. It grants agency and choice rather than forcing everyone to slog through unpleasant areas. Hardcore players focused on peak efficiency may, of course, hold a different view.

    Heralds Spawn Frequency

    According to the official notes, slaying monsters within a Terror Zone will now summon Heralds almost immediately. Based on player testing, the first two Heralds indeed appear with remarkable speed. In a larger area like Halls of Pain, you can often draw out two Heralds without even fully clearing a single floor.

    The issue lies with the subsequent spawns. Once those first two Heralds are called forth rapidly, the frequency for the third and beyond falls off a cliff, even if you clear every last corner of the zone. It essentially reverts to the old, slower summoning rate.

    This front-loaded mechanic inadvertently encourages a min-max approach to farming. Players can enter a Terror Zone, swiftly spawn and defeat the first two Heralds, then save and exit to start a new game and repeat the process. This, of course, runs counter to the intended design goal of having players fully clear Terror Zones.

    To address this, the summoning speed of the first two Heralds could be moderately reduced, while significantly boosting the summoning rate for the third and subsequent Heralds - or perhaps discarding the old summoning logic entirely. Such a change would discourage players from gaming the system by resetting games for the initial drops and would instead reward those capable of clearing entire zones in a single, sustained session.

    Heralds Loot

    The loot table for Heralds has also been revised. Most importantly, Sunder Charms now drop from Level 2 Heralds instead of the previous requirement of Level 4. Furthermore, if a Herald does not drop a Sunder Charm, the chance for it to drop Unique items and Diablo 2 Resurrected Runes is now considerably higher.

    Additionally, when engaging Heralds with a substantial amount of Magic Find, the likelihood of obtaining Unique Rings and Unique Amulets is exceptionally high.

    Sunder Charms

    Given the changes to Sunder Charm drop mechanic, many players have expressed concern that these charms might become overly common. However, based on current testing, there is no immediate cause for alarm.

    First, to farm these charms efficiently, one must be capable of clearing all Terror Zones and taking down Heralds within them. If your physical damage build lacks a Sunder Charm to begin with, surviving and killing Heralds in a zone teeming with physically immune monsters is nearly impossible. Even top-tier builds like Blessed Hammer Paladin can struggle in certain scenarios without a solid gear foundation.

    There have also been rumors about Sunder Charms dropping from regular monsters outside of Terror Zones. During testing, players have yet to confirm any such drops. Whether the actual drop rate is generous remains a matter of individual luck and clear speed.

    Drop Rate from Regular Monsters

    Rumors suggest that the drop rate for Sunder Charms from regular monsters is roughly equivalent to that of a Grand Charm with +1 to Skills. An average player might find only one or two over the course of an entire season, or perhaps three to five with exceptional fortune.

    Some players wonder if finding a Sunder Charm during a Normal difficulty playthrough would disrupt the game's balance. In reality, as long as it does not become a common occurrence, allowing Sunder Charms to drop with an exceedingly low probability during the leveling process does not harm the experience.

    Even with such a charm equipped, a character's power will not see a dramatic leap without the support of other gear. Moreover, if the designers were truly concerned about this, they could simply implement a restriction similar to that of Worldstone Shards, ensuring Sunder Charms only begin dropping after a character has defeated Hell difficulty.

    These are all the item drop and Herald-related changes in Diablo 2 Resurrected PTR 3.2. Overall, these adjustments appear to be positive steps forward, though some finer details may still require further tuning.

  • Category: MLB The Show 26

    MLB The Show 26 Jackie Robinson Day Players Tier List | A few low‑overall surprises outshine the rest

    Posted: Apr 17, 2026Views: 113

    This year's Jackie Robinson Day in MLB The Show 26 brings an unprecedented wave of new content, including multiple Storylines cards, several Rookie of the Year cards, a brand-new Collection Reward, and a number of Pack guys.

    Even without using any Stubs to acquire new players, you'll be able to get plenty of free ones. But for Diamond Dynasty, the real question is: do these new cards actually improve your squad? Which ones are worth using? Let's take a closer look.

    MLB The Show 26 Jackie Robinson Day Players Tier List | A few low‑overall surprises outshine the rest

    D Tier

    • 88 OVR Luis Gil: A four-pitch pitcher who underperforms. He can just barely handle CPU opponents, but not recommended for use against human players.
    • 88 OVR Smokey Joe: Similar to Luis Gil. Good velocity but lacks pitch mix; poor overall utility.
    • 88 OVR Dontrelle Willis: Poor control, fastball only 92 mph, and an unimpressive pitch arsenal.
    • 89 OVR Bill Foster: Even slower than Dontrelle Willis, with mediocre control.
    • 88 OVR Jackie Robinson: A giveaway card. Mediocre power potential, not much value.
    • 90 OVR Willie Mays: Hitting stats are average, 86 speed, overall rating propped up mainly by defensive reaction.

    Tier C

    • 88 OVR Michael Fulmer: Good pitch mix, but poor per-nine stats.
    • 88 OVR Leroy Matlock: Most stats on this card are weak, though he has some extra-base ability. Can be used in casual games.
    • 88 OVR Ray Dandridge: Solid defense, consistent contact but no power, not suited as a core hitter.
    • 89 OVR Toni Stone: A contact-oriented second baseman, but severely lacking in power.
    • 89 OVR Judy Johnson: High contact, no power, defense and speed unremarkable. Barely serviceable.
    • 89 OVR Monte Irvin: Can play many positions, but neither offense nor defense stands out. Not effective.
    • 89 OVR Leon Day: Has five pitches, but overall pitching stats are mediocre.
    • 90 OVR Bullet Rogan: Poor per-nine stats, max fastball only 94 mph, pitch metrics average. Contact is decent but power is low.
    • 89 OVR Rap Dixon: Swing is okay, but hitting and defensive numbers are unimpressive.
    • 90 OVR David Justice: Very strong against lefties, but defense and consistency are too poor for a long-term starter.

    Tier B

    • 88 OVR Drake Baldwin: This card is mostly average, but players will use him as a full-time starter rather than platooning, so his ability to hit lefties is a plus. Power numbers aren't the worst, but not good enough either.
    • 88 OVR Andy Cooper: Andy Cooper has five pitches and a nice mix: 4-seam fastball, slurve, screwball, changeup, and sinker. This allows for some variety on the mound, so overall he's usable.
    • 89 OVR Larry Doby: Larry Doby is excellent as a second-base platoon player. He has a good swing and useful quirks. Good stats against righties, but weak against lefties.
    • 89 OVR Oscar Charleston: His swing has always been solid. The rest of his stats aren't the worst, he has some power, and his speed is decent.
    • 90 OVR Hank Thompson: Overall power and contact are not as good as Oscar Charleston's, but like Charleston, he's a left-handed power-type batter.
    • 90 OVR Scott Rolen: His contact and power numbers are decent, but his swing is somewhat poor; otherwise he'd be in A Tier.

    Tier A

    88 OVR Willard Brown

    Low contact, high power, with acceptable speed and defense. Can perform at All-Star or even Hall of Fame difficulty, especially suited for lower-difficulty players.

    89 OVR Ryan Howard

    Excellent as a pinch hitter off the bench. Very good against righties with great power, but struggles significantly against lefties and in low-Vision situations.

    90 OVR Biz Mackey

    Biz Mackey is a switch-hitting catcher with elite defensive stats across the board. All his defensive attributes are around 90, with 93 arm strength, making him the best defensive catcher in the current game meta. His hitting stats aren't bad either.

    90 OVR Corbin Carroll

    Corbin Carroll has maxed-out speed, high contact, and can hit righties. His home-run power is weaker in lefty-on-lefty matchups, but that's not what he's used for.

    92 OVR Carlos Beltran

    Carlos Beltran is a switch-hitting center fielder. His contact numbers are decent, power is a bit low (63 vs RHP), speed reaches 80, making him better suited for a corner outfield spot.

    Buy Cheap MLB the Show 26 Stubs for Jackie Robinson Day Players

    Tier S

    90 OVR Kris Bryant

    Kris Bryant has 91/77 contact, but high clutch makes up for it. His power vs both sides is around 80, with excellent defense and reaction, and he can play multiple positions. He has quirks like First-Pitch Hitter, Dead Red, and Breaking Ball Hitter, and with his excellent hitting attributes, he performs well on All-Star or Hall of Fame difficulty.

    91 OVR John Donaldson

    He doesn't have Outlier Slider or Outlier Fastball, but his 101 mph fastball paired with an 80 mph forkball creates a massive speed differential, making him one of the most effective strikeout pitchers in the current meta.

    94 OVR Jackie Robinson

    Jackie Robinson is clearly S Tier. His attributes are strong across the board, and after parallel upgrades he reaches 105/106 contact, 81/80 power, combined with speed and defense. He can play second base or even shortstop. He also has two core quirks—Dead Red and Breaking Ball Hitter—that make his swing even more effective. Compared to previous years, this may be one of the best Jackie Robinson cards ever.

    This Jackie Robinson Day is the most content-rich in MLB The Show series history. You should prioritize completing Storylines missions to unlock Jackie Robinson Collection Reward card. For players who just want to quickly finish the event program, focus on using the higher-rated Storylines players, while D and C Tier cards can simply serve as filler for missions.

  • Category: Windrose

    Windrose Naval Combat Guide: From Skiff to Galleon! Master Reputation & The Unsinkable Ship Meta

    Posted: Apr 17, 2026Views: 108

    Windrose, a survival adventure game set in the pirate era, not only blends base building and island exploration with intense naval combat. Each player must assemble a loyal and powerful crew and build the strongest ships to survive the brutal naval battles!

    As one of Windrose's core modes, naval combat forms the core gameplay loop for players to progress, gather resources, and consolidate territory in this competitive open-world sea. It seamlessly connects sailing, combat, boarding, and looting; players acquire the various resources needed to upgrade their ships, gradually transforming their vessels from small speedboats into magnificent galleons.

    But in this chivalrous adventure, will you ultimately defeat the powerful pirate leaders and plunder their treasure, or will you unfortunately become a prisoner? In reality, every battle requires players to precisely control ship speed, positioning, and cannon reloading timing, making naval warfare more tactically deep than simply mindless firing.

    Therefore, we'll discuss how to survive intense naval battles and become the ultimate winner, from initial preparation to proper combat, and how to avoid being sunk. Remember, combat in this game, whether on land or at sea, is extremely challenging.

    Windrose Naval Combat Guide: From Skiff to Galleon! Master Reputation & The Unsinkable Ship Meta

    Build a Workshop and be fully prepared

    First, once you have a warship, you need to build Shipwright's Workshop. With it, you can craft cannons, full suits of armor, boarding gear, and upgrade these items.

    Next, you'll need to collect a large amount of materials, including Wood, Plant Fiber for Fabric, and a large quantity of Copper Ores. You'll need to continuously upgrade these items until the required materials change, as this means you need to progress through the game, and this is a good time to consider setting sail. If you don't have much time to gather materials and level up, Windrose boosting for sale on IGGM might be a lifesaver. A professional booster will help you prepare everything, so you can just start fighting anytime.

    Before setting off, there are two more things to craft: a Repair Kit at the workbench, which acts like a bandage for your ship, providing a continuous repair buff over time; and a Grog, also a buff that increases your and your crew's damage, reload speed, or reduces damage taken.

    Now that everything is crafted and upgraded, you're ready to set sail.

    But don't forget to go to the dock before departure, equip all these items on your ship, and make sure to add them to your hotkeys. Now, you're about to embark on your first battle.

    Finding the Combat Rhythm

    Now, make sure you drink the Grog at the start of the battle so you can receive the buff. Then, depending on the number of enemies you encounter, you can choose several different approaches to deal with your first fight. However, the key is to find the right rhythm for shooting and movement.

    Generally, in the early game, we find that using only the sides of the ship is the optimal choice. Each side has its own set of cannons with independent cooldowns. Therefore, we primarily use the front cannons, then the left-side cannons, alternating between them. This is very effective in the early game.

    Of course, if there are many enemies around, you can also use the right-side cannons. Show off your skills! The only thing to note is that this might be disadvantageous when facing a single boss, as you might not be able to turn quickly enough.

    However, you might consider using Chain Shot. This is a type of auxiliary ammunition specifically designed to destroy the sails of enemy ships. To use it, simply aim at the sails at a slightly higher position. If you hit them enough times, a debuff icon will appear on the enemy ship. This indicates that the enemy ship's movement speed is impaired, and its movement range will be significantly reduced. You can use this opportunity to shake it off or continue attacking its rear while it struggles to turn.

    Here's an advanced tip for multiplayer combat: While you can board and loot all the valuable loot once you've destroyed an enemy ship, be aware that not all ships are worth exploring. In fact, just aim for ships with the Pirate Chest icon; if not, fire a few more shots and send them to the bottom of the sea.

    Once you defeat them, you'll not only get the dropped Pirate Insignias, but you can also loot the wreckage and pick up the Repair Kits they often drop, which will help you survive longer in combat.

    Building Reputation 

    Next, as part of the main storyline, you'll arrive in a place called Tortuga. Here you'll encounter two very important types of NPCs: Bounty Agents and Provisioners. You can turn in Pirate Insignias to Bounty Agents to increase your reputation. Once your reputation reaches a certain level, Provisioners will sell powerful items, including full sets of armor and ship upgrade components.

    Provisioners have a variety of materials and items you'll need, including cannons, full suits of armor, and high-level items like Naval Tactics, which provide passive bonuses to your entire ship, such as increased health, increased damage, or even automatic health regeneration when not under attack.

    Oh, and I almost forgot to mention, to unlock items at Provisioners, you'll need a premium currency called Piastres, which is practically essential for trading with all merchants. You can obtain them by killing pirates on land and at sea, or by scavenging lost items floating on the surface. However, the best way to acquire these items is actually by selling the artifacts you loot to merchants.

    As the story progresses, once you enter Tortuga, you'll have more opportunities to obtain these artifacts. They can be obtained by killing enemies, appear in some interesting locations, and even Tortuga's inhabitants and pirates will sell them.

    After selling them, you'll have enough Piastres to start unlocking equipment and upgrading your ship.

    All other equipment is up to you; the only thing you really need is blueprint, the key materials for crafting equipment. Be sure to learn these skills in your journal, then craft them at the dock and equip them on your ship. Make sure to make the most of them.

    The beauty of this equipment is that items of blue quality and above gain new passive effects. Ultimately, you'll gain higher damage, faster reload speed, or better damage reduction. Finally, as you delve deeper into the game, you can also upgrade equipment to higher rarities.

    So, if you have a piece of equipment you particularly like and appreciate its passive effect, consider saving up some rare materials to upgrade its rarity. This will upgrade blue equipment to purple and unlock an additional passive effect, making it even more powerful.

    By increasing your reputation and acquiring new equipment, see what interesting configurations you can ultimately create. Ready to begin your pirate legend in the mysterious waters of Windrose? Don't set sail blindly; take this naval combat guide with you and make your pirate career a breeze from day one.

  • Category: FC 26

    EA FC 26 TOTS Week 1 SBCs, EVO, Players Leaks | Your team roster needs an immediate upgrade

    Posted: Apr 17, 2026Views: 1099

    Team of the Season release in EA FC 26 this Friday is without question the most significant promo of the year. It will introduce a wave of substantially upgraded players, several of whom will feature four PlayStyle+ traits.

    ToTS promo can completely refresh your squad, which is why virtually everyone playing FC 26 is tracking any news about it. Leakers have indeed shared some exciting details regarding upcoming SBCs and Objectives. Let's dive into what's been revealed.

    EA FC 26 TOTS Week 1 SBCs, EVO, Players Leaks | Your team roster needs an immediate upgrade

    First Week SBC and Objective Players

    94 OVR Son Heung Min LW (SBC), LAFC

    PlayStyle+:

    • Quick Step
    • Finesse
    • Shot Pinged Pass

    93 OVR Marco Reus CAM (SBC) – LA Galaxy

    PlayStyle+:

    • Low Driven Shot
    • Tiki Taka
    • Incisive Pass

    91 OVR Sergino Dest RB (SBC / Objective) – PSV

    PlayStyle+:

    • Quick Step
    • Pinged Pass
    • Intercept

    91 OVR Troy Parrott ST (SBC / Objective) – AZ Alkmaar

    PlayStyle+:

    • Finesse Shot
    • First Touch
    • Quick Step

    93 OVR Manuel Locatelli CM (SBC) – Juventus

    PlayStyle+:

    • Intercept
    • Technical
    • Incisive Pass

    91 OVR Strahinja Pavlovic CB (SBC / Objective) – AC Milan

    PlayStyle+:

    • Intercept
    • Block
    • Aerial Fortress

    91 OVR Alexis Saelemaekers RB (SBC / Objective) – AC Milan

    PlayStyle+:

    • Whipped Pass
    • Block
    • Quick Step

    93 OVR Domenico Berardi RW (SBC / Objective) – Sassuolo

    PlayStyle+:

    • Rapid
    • Technical
    • Finesse Shot

    91 OVR Stanislav Lobotka CM (SBC / Objective) – Napoli

    PlayStyle+:

    • Tiki Taka
    • Anticipate
    • Bruiser

    These items will be rolled out gradually over the coming week. While the full in-game stats for all of them remain under wraps, the attributes for Youngman Son and Marco Reus have already surfaced. It's likely only one of the two will drop on Friday, with the other held back to sustain engagement through the following days. Whichever arrives first will demand a considerable amount of fodder and FC 26 coins.

    94 OVR Son Heung Min LW

    • PAC: 93
    • SHO: 94
    • PAS: 93
    • DRI: 92
    • DEF: 53
    • PHY: 87

    The trio of PlayStyles+ on Son Heung Min is a strong combination. While the 92 DRI may leave some questioning how effective Quick Step+ will feel in-game, this is still among the more generous SBC offerings we've seen from the studio lately. Son's shooting has always been exceptional in-game, and his Finesse Shot has been nothing short of phenomenal since day one.

    93 OVR Marco Reus CAM

    • PAC: 92
    • SHO: 93
    • PAS: 91
    • DRI: 94
    • DEF: 68
    • PHY: 80

    Marco Reus boasts impressive numbers across the board. Even when placed alongside Team of the Year items, this Reus card outshines them stat-wise and carries three PlayStyles+. He isn't ideally suited to a pure wide role, but as a central attacking midfielder or shadow striker, he can absolutely dominate matches.

    Although both high-end SBCs come from MLS - which can complicate chemistry links - the current meta makes integration straightforward. With the abundance of Icons, Heroes, and Cosmetic Evolution cards providing Icon Chemistry, you can slot either of these two into your starting eleven without much fuss.

    Studio Leak

    EA FC 26 Week 1 Leak Playes

    The studio inadvertently revealed the full Team of the Season stat pool for Roshn Saudi League (RSL), Major League Soccer (MLS), and Rest of Europe via an in-game loading screen.

    While the distribution of PlayStyles on some cards isn't quite what the community would deem perfect, the crucial takeaway is that every single card in this pool has three PlayStyle+. Exceptions to this rule are Luka Modrić and Lionel Messi, both of whom will receive four PlayStyle+. In the current state of the game, this alone raises the baseline viability of all ToTS cards significantly.

    We can anticipate a broad decline in the value of cards from other promos across the market. The only potential exception may be a few sought-after Trophy Titans items, which could see a minor, short-lived uptick driven by Weekend League demand, but the long-term trend points firmly downward.

    Buy Cheap and Save FC 26 coins in IGGM for TOTS Promo

    Max 90 OVR EVO

    Beyond SBC leaks, there is also word of an Evolution with a Max 90 OVR requirement, though specifics remain unconfirmed.

    The key question is whether this EVO will allow a player to earn a third PlayStyle+. Every new ToTS card features three. If this EVO caps players at just 2, it will feel significantly behind the power curve from the outset.

    Should it offer three PlayStyles+ and adhere to the 90 rating cap, the potential for crafting an elite card is immense. A midfielder with solid foundational stats could emerge with a third PlayStyle+, 90 Pace, 92 Passing, boosted defending and physical presence, plus five-star weak foot - that would be a highly competitive asset.

    Expect this EVO to require around 150,000 coins to complete. Given that ToTS cards themselves will be quite attainable, an EVO offering only 2 PlayStyles+ would represent a questionable value proposition and could be easily skipped.

    If you currently hold players who might fit this EVO's criteria, it may be wise to offload them before the official release. A flood of eligible cards will likely hit the market once it goes live, driving values down.

    That covers the outlook for ToTS in the coming week. Staying ahead of the news allows you to map out your moves. You can begin stockpiling fodder for SBCs or leverage the information to flip cards and generate coins once the promo is live.

  • Category: Torchlight Infinite

    Torchlight Infinite SS12 Build Tier List: Best Lunaria Starters & Builds to Avoid

    Posted: Apr 17, 2026Views: 2361

    Torchlight Infinite SS12 Lunaria has arrived! Today, we'd like to share a build tier list for this season, highlighting top builds that will provide an exceptional gaming experience in SS12, and which builds you should avoid!

    This list is primarily based on the time each character takes to achieve a first kill on Supreme Showdown 21 difficulty. Frankly, most characters on this list can be used to create very good and usable builds, so if you already have a similar set, choose your favorite build and aim for a higher leaderboard score this Lunaria season!

    Torchlight Infinite SS12 Build Tier List: Best Lunaria Starters & Builds to Avoid

    S-Tier

    Scent Weaver Sage

    Let's start with Scent Weaver Sage. New characters often arrive with a powerful aura, and their strength is usually placed in a very powerful tier. They've truly excelled at ensuring new characters have excellent feel and formidable power. For example, in the last season, the new character Erika 3 demonstrated exceptional damage output.

    While many complained about struggling against enemy defenses before Sage's gear was fully developed, requiring some skill to avoid instant death upon entering the battlefield, once equipped, her explosive damage output allows her to sweep through the game like a whirlwind.

    Sage was designed to adapt to a wide variety of builds, thanks to the flexible mechanics of the new Elixir Skill system and the rich buff options available for each Elixir. This allows you to customize the character to your liking, creating any unique playstyle you desire.

    Rosa 2

    Next, Rosa 2 also performed exceptionally well. While this update to Lunaria slightly nerfed some of Rosa's mana items and her own mana stat, frankly, if you examine Rosa's overall stats closely, you'll find she hasn't actually lost much strength. Her mana cap was slightly reduced, but that's probably the only adjustment she received.

    Therefore, Rosa 2 will remain very powerful, still one of the top characters in the game, and a build focused on stacking mana will remain very effective.

    Furthermore, from a practical standpoint, Rosa 2's innate skill set, especially those mechanisms that temporarily exceed life and mana caps, and additional damage bonuses, will provide a significant amount of extra benefits and advantages. This allows you to focus entirely on increasing damage output without investing too many resources in defense, as her skill set already provides ample defensive capabilities.

    I believe this design gives players a very high degree of build freedom, allowing for highly aggressive equipment strategies to ultimately create an extremely powerful character. This is the main reason I ranked her at the top.

    Gemma 2

    In fact, new characters consistently rank high on the season's initial recommendation list because the game developers often intentionally position them at this level of strength during balancing.

    For example, Gemma 2 performed exceptionally well last season. This was thanks to her extremely fast campaign completion speed, powerful full-screen clearing ability, and high cost-effectiveness in the late game transition, especially when paired with ice spells like Ice Lance. She was incredibly reliable, providing a smooth early-game experience and requiring minimal gear to easily reach T7 maps. While some of her skills received minor nerfs this season, there haven't been any fundamental changes, and she remains a worthwhile pick.

    Carino 2

    As for Carino 2, she underwent a complete rework. She's no longer limited to a playstyle solely reliant on Shotgunning mechanic for damage output. With this change, all her projectiles will now have Return Projectiles. This not only gives him extremely high versatility but also makes him a popular choice for fast-farming builds.

    Youga 2

    Youga 2 also received some good adjustments in SS12 Lunaria. In fact, even in the previous season, thanks to buffs and reworks specifically designed for him, Youga 2 was already at a very good level. Now, he has received some additional tweaks and enhancements, especially to better synergize with the new mechanics brought by Memory system. Therefore, in reality, his current strength is on par with, or even slightly better than, his previous status.

    Rehan 2

    Next is Rehan 2, another character who performs exceptionally well with life-stacking builds. Although he has been nerfed to some extent, you can still stack an amazing life cap for him, and the overall strength of this build should not be underestimated.

    This is thanks to his extremely fast build progression, his unique auto-detonation gameplay, and his ability to achieve extremely high damage growth without requiring expensive early-game gear. With the ability to maintain Berserk status throughout and automatically detonate Seething Spirits, he can quickly clear the screen and eliminate monsters, making him an ideal choice for players to quickly enter Netherrealm and efficiently complete the endgame content.

    The core gameplay of these characters usually doesn't change much, they simply need to play to their strengths, traversing the map at lightning speed, always providing players with an exhilarating gaming experience. If you're truly passionate about melee combat and high-speed battlefield movement, then whichever of the above suits your taste, they are the best choices for narrowly winning Torchlight Infinite SS12!

    A-Tier 

    Next, for A tier characters, these are all very strong choices.

    Iris 1 & 2 

    First, Iris 1 received a significant buff in SS12, gaining almost all the damage output you need for free, especially with the latest changes. However, she still can't shake off one inherent characteristic.

    Previously, you needed to stack 40 Nourishment buffs to unlock and cast your own ultimate ability or trigger the ultimate abilities of your summoned creatures. Therefore, you were often forced to use talents like Windrider or Windbreath Dispersion to quickly provide the minimum stacks and ensure you could channel your spells rapidly.

    This forced binding had a side effect: once these abilities reached level 3, the damage your character took increased by 20% to 30%. This made Iris 1 extremely vulnerable.

    However, in Torchlight Infinite Lunaria season, characters no longer need 40 stacks to enter Full Bloom and cast abilities; 10 stacks are sufficient. This means you are no longer forced to use these talents. You can completely abandon them and instead utilize the new mechanics for a dramatic leap in overall damage output.

    Furthermore, since Windrider is no longer required, she has also received a significant buff on the defensive side. However, to be fair, at the endgame, her overall strength is still slightly inferior to Iris 2.

    Therefore, if you ultimately decide to choose Iris as your main character, remember: the best strategy is to use Iris 1 first, quickly reach T8 to farm gear, and thus quickly enter Profound. Once you have all the gear you need to easily handle Profound, you should switch to Iris 2. Because in Iris 2's Stone Golem form, your map clearing efficiency will be higher, your defensive capabilities will be stronger, and you'll still maintain enough damage output to tackle high-difficulty content like Deep Space.

    The cheap Torchlight Infinite SS12 Flame Elementium for sale on IGGM can help make your starters more powerful

    Thea 3 & Gemma 3

    Furthermore, the Ignite builds in Thea 3 and Gemma 3 are also exceptionally good, even bordering on insane.

    Thea 3's signature Mind Control mechanic remains strong, fulfilling its intended function and allowing for effortless mastery of various challenges. Among all characters, she boasts one of the highest completion rates, easily conquering both Supreme Showdown 21 and 20 difficulties. It's safe to say Thea 3's current strength remains solid.

    As for Gemma 3, her Ignite build is currently underrated, rarely discussed, mainly because the character hasn't been changed in some time. However, Gemma 3's Ignite build is actually extremely powerful and shouldn't be underestimated.

    B-Tier 

    Next up are the B-tier characters, categorized as those with lower play rates. Of course, this doesn't mean they're necessarily weak; in fact, most of them are likely still very strong. It's just that they're less familiar to players, and their strength is in a stable, balanced state, somewhere in the middle.

    Rehan 1 & Rosa 1 

    For example, Rehan 1 paired with Burst build has consistently performed very well and solidly. Rosa 1 is another example; her Groundshaker-centric build has consistently performed excellently. This playstyle has remained unchanged and requires no adjustments. While not the absolute best build in the game, it's certainly not inferior. Its controls are incredibly smooth, and its performance is extremely consistent. The only drawback might be that its completion rate isn't the fastest in the game, but it reliably fulfills its role.

    Selena 1 is similar, especially if you've already collected all her exclusive pets. You can freely stack all Channeled stacks and race through the game; she'll efficiently perform her damage output duties.

    Thea 1 & Thea 2

    Thea 1 and Thea 2 are similar. These characters maintain a solid strength baseline. This is thanks to their easily achievable gear combinations, strong early-game damage scaling, and the ability to efficiently accumulate and utilize blessings, allowing them to maintain extremely high damage output with relatively low investment. They are often considered safe and stable choices, easily handling the early to mid-game content and smoothly transitioning to the late-game endgame loot farming phase.

    C-Tier

    Finally, we also briefly examined some reworked builds. These characters may not be very popular initially, as most players are reluctant to blindly try these new builds without guidance or validation from others. Generally, players swap builds mid-season, so you can wait until later to try these new builds.

    Moto 1

    First is Moto 1. This build is slow-paced, its damage growth heavily relies on expensive equipment, and its map clearing efficiency is significantly lower than other builds like Moto 2 or Iris 2. Although Moto 1 is a traditional summoner build and can indeed clear various endgame content, its performance is often sluggish in the early to mid-season, requiring a significant resource investment for a smooth gameplay experience.

    Bing 2

    And then there's Bing 2. While this build is often considered a powerful late-game playstyle in Torchlight Infinite, its high investment cost, extreme reliance on certain expensive gear, and intense competition for gear prices at the start of the season generally make it unsuitable for beginners as a first choice for early game progression, it's even seen as a trap.

    Gemma 1 

    Finally, we must mention Gemma 1. Compared to Gemma 2 and 3, it's often considered less suitable as a top choice for efficient early game progression; this is mainly because of its extremely high gear dependence, weak survivability in higher-tier content, and strong requirement for certain hero traits. It often only starts to shine in the mid-to-late game!

    These are our summaries of the best early-game playstyles in Torchlight Infinite SS12 Lunaria. Our current recommendations focus on options that ensure a smooth start, mostly powerful, popular, and consistently performing builds. By choosing these builds, you can guarantee a smooth start to the season; you won't encounter any difficult situations or setbacks!

  • Category: Diablo 4

    Diablo 4 Lord of Hatred Livestream Date and Details Revealed | Get ready for build chaos

    Posted: Apr 17, 2026Views: 234

    The arrival of Diablo 4: Lord of Hatred also marks the beginning of Season 13. However, in order to keep new content under wraps, the developers did not open a PTR for Season 13. Fortunately, the wait for fresh information won't be much longer.

    The team has confirmed that a comprehensive developer update livestream will take place on April 23, offering a detailed look at Lord of Hatred expansion and the overhauled skill system. Here's what viewers can expect from the broadcast.

    Diablo 4 Lord of Hatred Livestream Date and Details Revealed  Get ready for build chaos

    Date

    The developer livestream begins at 11:00 a.m. PT on April 23. During the show, the development team will share final details about the expansion's launch and dive deep into the skill trees of the new class.

    Players can tune in via official channels on Twitch, YouTube, X, and TikTok. While watching any stream under Diablo 4 category during the developer update, viewers who log at least 30 minutes will earn Twitch Drop rewards: Decaying Corona Staff Cosmetic and Double Trouble Sword Cosmetic. The redemption window remains open until the end of the day following the livestream.

    Global Launch Timing

    Regarding the most anticipated question - Lord of Hatred expansion's release time - while the official announcement only confirms the release date, the specific time has not yet been released. It's highly likely that a detailed global launch time map will be shared either during or immediately after the stream. Due to time zone differences, the local clock times will vary, but the moment itself will be simultaneous worldwide.

    Diablo 4 Lord of Hatred Giveaway for 9 Winners on IGGM Discord

    Skill Tree Overhaul

    One of the update's biggest highlights is a fundamental rework of skill trees across all classes.

    So far, we've only seen the full skill tree for the new Warlock class. But preview snippets of Necromancer skill tree from a press kit suggest that every class will receive a rework of equal scope. Compared to the previous version, the new skill trees promise greater depth and complexity, with nearly every skill featuring transformative keystone nodes.

    It has also become clear that passive skills have not been removed; rather, they have been relocated out of the skill tree. These passives will now appear on gear affixes, Paragon Board, or Legendary Aspects. The skill tree itself will focus more tightly on customizing active skills rather than stacking passive attributes.

    Perhaps most excitingly, players will now be able to invest up to 15 skill points into a single skill. This opens the door to a wider variety of builds and could thoroughly shuffle Season 12 meta - some Tier D builds might vault all the way to Tier S.

    It remains uncertain whether the livestream will reveal every class's full skill tree at once, but viewers can at least expect a comprehensive preview. The community can then use this information to plot out fresh leveling strategies. Developers have also reassured players that beloved existing playstyles are not going away; they will simply be assembled in new ways.

    Talisman System

    Another major focus of the stream will be the brand-new Talisman System. Although there has been chatter about the return of Sets, this iteration moves away from traditional set items. Instead, a central Talisman triggers set-like bonuses based on the charms placed around it.

    The system revolves around two components: Talisman itself and an arrangement of Set Charms encircling it. Footage and materials shown previously indicate that Set Charms come in various rarities, and the central Talisman serves as the key to activating their combined effects.

    Through Talisman System, players can gain conventional set bonuses as well as unique supplementary effects that depend on the specific charm combination equipped - for instance, damage reduction or increased damage while moving. Additionally, Talisman features different socket types, allowing players to further tailor attributes by slotting gems.

    This system can deliver bonuses to core skill ranks, improved chances for obtaining crafting materials, and even wild affixes that grant extra experience. It promises a substantial power boost for every class and will be a tremendous asset for anyone pushing toward Paragon Level 300.

    Horadric Cube

    The stream will also delve into Horadric Cube. Several recipes have already been glimpsed in preview footage, and players have largely deduced their intended functions. Nevertheless, many questions remain about material rarity and specific outcomes.

    For example, Sanctification mechanic will be folded into Horadric Cube. The goal is to make this potent customization tool more controllable and logical, moving away from the extreme randomness and highstakes gambles associated with chasing doubledamage Mythic Uniques.

    Alongside changes to the gear system, new materials like Enhanced Primordial Dust and Raw Primordial Dust are being introduced. Developers have made clear that these crucial crafting components will be readily available through standard endgame loops, so there's no need to break down rare Unique items on purpose just to obtain them.

    Endgame Systems and War Plans

    Regarding endgame expansion, the livestream will spotlight two key features:

    Echoing Hatreds

    This is an extreme challenge dungeon that appears only in specific seasonal modes and requires a rare key to enter. While the exact rewards remain a mystery, this is likely the most difficult boss encounter currently in the game.

    War Plans

    War Plans represents an endgame framework previously introduced by the team. Comparable to Path of Exile's Atlas system, it lets players use War Plans resources to unlock and upgrade talent trees for endgame activities such as Infernal Hordes and The Pit. These trees grant powerful bonuses.

    This system gives players the ability to tailor specific activities, influencing the types of Diablo 4 items dropped or the enemies encountered. Each activity features seven tiers to unlock, which should make Diablo 4's endgame considerably more engaging.

    Lord of Hatred is set to reshape the game. Whether it ends up resembling Path of Exile or carves out a distinct identity all its own, we'll just have to wait and see.

  • Category: ARC Raiders

    ARC Raiders Dolabra Pros & Cons Analysis | It may not deserve to be a legendary weapon

    Posted: Apr 17, 2026Views: 159

    In ARC Raiders FlashPoint, a new legendary weapon called Dolabra has been added to the game. It is a shotgun that, like other energy firearms, uses Energy Clips and features Strong Armor Penetration. While its penetration isn't top-tier, its unique dual-mode firing mechanism makes it an intriguing weapon.

    Of course, players care more about how well it actually performs - after all, in ARC Raiders, a weapon's rarity doesn't tell the whole story. Quite a few rare and epic weapons are favored for their better utility. So we need to test how it holds up in real combat.

    ARC Raiders Dolabra Pros & Cons Analysis | It may not deserve to be a legendary weapon

    Against Large ARC Units

    Large ARC units like Bastion and Bombardier boast heavy firepower and tough armor. For most PvE weapons, the most straightforward strategy is to aim for their core zone and pour on the damage. Equalizer, Jupiter, and Hullcracker all have potent Arc Armor Penetration, allowing them to dump massive damage in a short time and quickly destroy their targets. This brute-force approach works very efficiently on them.

    But Dolabra falls short in this regard. It only has Strong Arc Armor Pen, not extreme. Using the same head-on assault tactic, it takes considerably longer to eliminate a target. It's no exaggeration to say that even an Anvil or a Bettina might get the job done faster.

    So if you want to take down large ARC units with Dolabra, you'll need a more strategic approach. First, you have to target their weak points to knock them down, then circle around to their core to unload all your damage.

    The problem, however, is that Dolabra's rate of fire and reload speed prevent you from dealing a lethal amount of damage before the target gets back up. In comparison, if you were wielding a Vulcano, the fight would already be over. Overall, against large ARC units, Dolabra is far from an excellent choice.

    Against Small Flying ARC Units

    It's when you use Dolabra against smaller ARC units that its true strengths emerge. It proves highly efficient against light flyers like Wasps, Hornets, and Fireflies - usually taking just two shots to bring one down.

    When you fire at a Hornet's or Firefly's thrusters, the spread of pellets often destroys the other thruster behind it as well, genuinely letting you eliminate one enemy with two shots. In terms of takedown speed, it's on par with Equalizer, Jupiter, and Hullcracker.

    If you sometimes can't be bothered to aim carefully, don't need pinpoint accuracy, and just want to quickly clear those annoying airborne pests, Dolabra is a handy and effective choice.

    This is especially true when you're running around Stella Montis region on trial missions, getting frustrated by those scurrying, aggressively taunting Ticks. Anvil often misses them, but Dolabra never lets you down - its wide pellet spread means you'll almost always hit, and sometimes you can even take out two Ticks with a single shot.

    However, against Shredders found in Stella Montis area, Dolabra can't maintain that level of performance. Shredders have heavier armor, and Dolabra's damage per shot isn't sufficient to punch through effectively, so taking one down consumes a lot of ammunition.

    Of course, if you want to achieve higher scores in the weekly Trials Tick missions, a Dolabra will definitely save you a lot of trouble. If you haven't obtained its blueprint yet, you can participate in IGGM's giveaway on Discord to get various weapon blueprints for free.

    ARC Raiders FlashPoint BluePrints free giveaways at IGGM Discord for 20 Winners

    Range and Damage Falloff

    When using this weapon, you'll constantly notice it falls short in some respects. One of Dolabra's biggest issues is that, while you can tighten its pellet spread by aiming down sights to turn it into a mid-range weapon, it suffers from a strict maximum range limit.

    Worse still, even when you're within that maximum range, if the target is near the edge of that range, damage falloff becomes severe. This prevents it from serving as a reliable long-range weapon like Anvil. Unless the target is quite close, Dolabra won't deliver satisfactory damage.

    This puts Dolabra in a very awkward position. It can't match the speed of Vulcano or other powerful PvE weapons when taking down large ARC units. For clearing flying ARC units at a distance - while doable - most other weapons can do the same. And when you try to engage ARC units farther away, you're frustrated by the maximum range limit. In short, for every role, there's a better option.

    PvP Performance

    In PvP, Dolabra's damage as a shotgun is fairly reliable. Within 15 meters, you can consistently eliminate a full-health player with a light shield in three shots. The number of hits to kill is almost identical whether you hip-fire or aim down sights. But Volcano has a faster firing rate, a higher margin for error, and a higher kill efficiency, while its acquisition difficulty and cost are not necessarily higher.

    Crafting Requirements

    One advantage of Dolabra is that, compared to other legendary weapons, its material needs are much simpler. As long as you have ARC Raiders Dolabra blueprint, you can easily replicate this weapon. The required materials are as follows:

    • Vaporizer Regulator x2
    • Magnetic Accelerator x3
    • Shredder Gyro x3

    Among these, Shredder Gyros and Magnetic Accelerators can be obtained in large quantities without much trouble in Stella Montis map. As for Vaporizer Regulators, defeating just one or two Vaporizers will get you enough. Unlike other legendary weapons, crafting Dolabra doesn't require hunting for exceptionally rare drops like Queen Reactor.

    Additionally, it is the only non-basic weapon in the game that doesn't require Simple Gun Parts. This makes it much easier to craft compared to other legendary weapons. But considering its overall performance, an epic rarity might suit it better.

    All in all, Dolabra is neither the best weapon in PvP nor in PvE. Currently, it lacks an irreplaceable core advantage to justify its legendary status. The developers need to give it a boost.

  • Category: MLB The Show 26

    MLB The Show 26 Jackie Robinson Day Program Reward and Collection Guide | Lazy gamer's route to 25 free cards and the final reward

    Posted: Apr 16, 2026Views: 205

    It's April 15 again, and MLB The Show 26 has released Jackie Robinson Day Program to honor the legendary Black players who shaped baseball history.

    This might be the largest Jackie Robinson Day event in the history of MLB The Show's content updates. Along with a new program and feature pack, the game adds dozens of brand-new player cards at once. By completing the collection mission, you can also earn a 94 OVR Jackie Robinson—one of the strongest cards available right now.

    MLB The Show 26 Jackie Robinson Day Program Reward and Collection Guide | Lazy gamer's route to 25 free cards and the final reward

    Jackie Robinson Day Program Reward

    • 5 Points: 88 OVR Negro Leagues Jackie Robinson & 1,000 XP
    • 10 Points: MLB The Show 26 pack
    • 15 Points: 250 Stubs
    • 20 Points: 88 OVR Awards Dontrelle Willis
    • 25 Points: 1,000 XP
    • 30 Points: MLB The Show 26 pack
    • 35 Points: 89 OVR Negro Leagues Buck Leonard
    • 40 Points: 250 Stubs
    • 42 Points: 2,042 XP
    • 50 Points: 89 OVR Negro Leagues Monte Irvin
    • 55 Points: MLB The Show 26 pack
    • 60 Points: 2,000 XP
    • 65 Points: 90 OVR Awards Kris Bryant
    • 70 Points: MLB The Show 26 pack
    • 75 Points: 2,000 XP
    • 80 Points: 90 OVR Negro Leagues Hank Thompson
    • 85 Points: MLB The Show 26 pack (x2)
    • 90 Points: 2,000 XP
    • 95 Points: Jackie Robinson Day Deluxe Pack
    • 100 Points: 91 OVR Negro Leagues Henry Aaron

    This year, three collection missions have been released:

    • 91 OVR Satchel Paige: 24 Cards
    • 92 OVR Carlos Beltrán: 35 Cards
    • 94 OVR Jackie Robinson: 42 Cards

    Although many cards are needed, the good news is that Jackie Robinson Day Program rewards already include several cards and some packs. If you aim to complete 94 OVR Jackie Robinson collection, you'll want to collect all the rewards from this program.

    IGGM MLB The Show 26 2000K Stubs Free Giveaways

    How to Make Progress?

    Beyond completing one Moment (worth 10 points) and finishing Jackie Robinson Day Showdown (worth 20 points), there are also Missions and Collection tasks. The total points available exceed 100, so you can pick the easier ones to focus on first.

    Missions

    • Steal 5 bases with any player (10 points)
    • Hit 12 home runs with any player (10 points)
    • Earn 34 total bases with any player (10 points)
    • Pitch 11 innings with any pitcher (10 points)
    • Earn 7,000 PXP with any player (10 points)
    • Earn 42 PXP with 88 OVR Jackie Robinson (20 points)
    • Record 42 at-bats with any player (10 points)
    • Earn 4,242 PXP with Negro Leagues, Awards, or Rookie Series players (10 points)

    BONUS Storylines Collections (35 points)

    Collect the following players from The Negro Leagues series:

    • 85 OVR Mule Suttles
    • 89 OVR Judy Johnson
    • 85 OVR Pop Lloyd
    • 85 OVR Roy Campanella
    • 88 OVR Ray Dandridge
    • 88 OVR Smokey Joe Williams
    • 88 OVR Willard Brown

    How to Complete the Collection Task?

    Conquest

    This Conquest map is relatively small, requiring you to take over only three team strongholds. Upon completion, you'll earn 3 free cards. It's a good idea to work on the program's Missions while playing Conquest games.

    Jackie Robinson Day Showdown

    Jackie Robinson Day Showdown not only gives you 20 program points but also directly rewards you with 5 cards along the way.

    Jackie Robinson Day Event Program

    90 OVR Biz Mackey from this event's reward path is an excellent switch-hitting catcher with balanced attributes, great arm strength for throwing out runners, and a very quick pop time. The final reward of this program also includes a Deluxe Pack.

    Storylines

    Completing Jackie Robinson Storyline rewards you with 7 cards. A headsup: Storyline is quite long, and some cutscenes cannot be skipped, making the process a bit tedious. However, in terms of saving your MLB The Show 26 stubs, it's very much worth the effort.

    By finishing Showdown (5 cards), Conquest (3 cards), Storylines (7 cards), and Program rewards (8 cards), you will have obtained 23 cards at no cost. If you also count the cards you're guaranteed to get from Deluxe Pack, the total number of free cards reaches 25.

    After completing all the free content above, you'll have a solid start on the collection progress. At that point, head to Flashbacks and Legends collection menu. For the remaining slots, you'll need to turn to the market.

    Assuming you use none of the free cards and pull none from packs, gathering all the required cards would take about 233,000 stubs. But that's not the final figure. Since you actually need 40 cards and have already obtained 25, you can choose to skip some cards that are too costly.

    Here are two cards worth skipping:

    • 91 OVR John Donaldson: currently around 70,000 stubs on the market.
    • 91 OVR Jacob deGrom: currently around 45,000 stubs on the market.

    After skipping those two expensive cards, you only need to get the remaining 15 ordinary cards. Each of these cards typically goes for between 5,000 and 7,000 stubs. Therefore, the actual stubs required to complete the collection comes out to about 110,000 stubs.

    The value of this Jackie Robinson Day event is outstanding. As long as you carefully plan how to use your stubs, you'll be able to finish the final collection mission and strengthen your lineup with these players.

Surplus stock:
Connecting to online customer service, please wait.

.