Final Fantasy XIV Items
-
New Items
-
Weapons
-
Armor
-
Tools
-
Materia
-
Minions
-
Mounts
-
Reaper
-
Sage
-
Paladin
-
Monk
-
Warrior
-
Dragoon
-
Bard
-
Ninja
-
White Mage
-
Black Mage
-
Summoner
-
Scholar
-
Dark Knight
-
Machinist
-
Astrologian
-
Samurai
-
Red Mage
-
Dancer
-
Gunbreaker
-
Head
-
Body
-
Hands
-
Legs
-
Feet
-
Wrists
-
Ring
-
Neck
-
Ears
-
Carpenter
-
Blacksmith
-
Armorer
-
Goldsmith
-
Leatherworker
-
Weaver
-
Alchemist
-
Culinarian
-
Miner
-
Botanist
-
Fisher
From A to Z
From Z to A
Lowest Price
Highest Price
From A to Z
From Z to A
Lowest Price
Highest Price
Reviews
Final Fantasy XIV News
View More>FFXIV Prishe Battle Guide: How To Deal With This Retro-Style Enemy In Jeuno: The First Walk Alliance Raid?
Final Fantasy 14’s Dawntrail expansion, released last year, is known for its new combat, with encounters that are a big step up from previous expansions. Players say they’ve had a completely unique experience since the first dungeon, with more bosses with more gimmicky attacks and tougher bosses.
Jeuno: The First Walk is a great example of this, as it’s a new Alliance Raid in the expansion, and each enemy has its own rules, giving you a variety of gameplay. On top of that, many elements of the raid are themed after the series’ first MMO, Final Fantasy 11, so die-hard fans of the series may be surprised.
However, since Prishe of the Distant Chains in this raid are the first enemies you encounter, and their moves and mechanisms are very difficult, you may need the methods introduced in this guide to unlock this raid and the strategies to fight this enemy, which will ensure that you can complete more tasks or battles in a limited time and speed up the overall exploration process.
How To Unlock The Raid?
First of all, we need to understand that Jeuno: The First Walk Alliance Raid is located in Echoes of Vana’diel Alliance Raid series, and this series requires you to complete Dawntrail Main Scenario Quest to unlock it.
After unlocking the series of raids, you can talk to Hoobigo Messager in Tuliyollal (X:13.0, Y:11.6) to obtain An Otherworldly Encounter quest. After you watch a few cutscenes, you will be sent by NPCs to investigate Yak T’el, and Jeuno: The First Walk raid will be unlocked during this process.
According to the developer, Jeuno: The First Walk is a level 100 raid that you and 23 other players will have to team up to explore. These players will be divided into three Alliances (or Full Parties), each of which will have 8 players. Like most raids, each party will have one Tank, two Healers, and 5 DPS, but it should be noted that you and all other players must be at item level 695 or higher.
Strategy For Fighting Prishe Of The Distant Chains
The Jeuno: The First Walk raid will be divided into four different boss battles and some small encounters. You will encounter the first enemies when you first enter. They are not very powerful, so you don’t have to worry too much, but you should still avoid standing between them for too long, otherwise you will suffer very high area damage over time.
Also, use your 1 minute cooldown as soon as possible, because they should come back for the real boss battle. Next up, the first challenge you’ll encounter in the raid - Prishe of the Distant Chains, is also well-known character from FF11, so hardcore fans will probably be familiar with her.
But unlike in previous games, her attacks have been overhauled, but they’re still very interesting. Here are some moves you’ll face and some strategies to deal with them.
Banishga
This is an area of effect damage to your entire team, and it can’t be dodged. So all party members should spend as much FFXIV Gil as possible to increase their health regeneration speed to deal with this area of effect damage.
Knuckle Sandwich
Prishe will draw three circles of different sizes on the ground, the smaller circle inside the larger one, and prepare to hit them. You can tell which circle she’s going to hit by how many times she says Wait for it...: if she says it once, she’ll hit the first circle inside; twice, she’ll hit the second circle; three times, she’ll hit the larger third circle.
During this move, besides paying attention to her voice, you also need to try to stay next to the circle under attack so that you can get to a safe area as soon as possible before the attack. If you are hit, the bleeding debuff will be applied. Generally, this move will be repeated twice throughout the battle, so you may want to pay special attention.
Nullifying Dropkick
At this time, Prishe will turn into a Tank Buster and stack all her damage capabilities on a random tank, so the tanks in this squad may suffer tremendous damage, so all tanks of the three alliances must be stacked to keep it alive.
Banish Storm
Normally, Banish Storm will appear immediately after Nullifying Dropkick, and Prishe will summon two scepters with arrows around the arena, and the direction pointed by the arrows will be attacked in a straight line. You and your teammates should find a safe place between all the scepters to avoid being hit by that scepter, or use FFXIV Gil to upgrade or improve your defense capabilities appropriately.
Holy
In Holy, the boss will attack random players with the diffusion debuff. If you are targeted, move away from other players who are affected by the same debuff, or you will both take unbearable debuff damage. Meanwhile, the healer on your FFXIV team needs to be nearby to restore your health and mana.
Crystalline Thorns
During Crystalline Thorns, you will see a lot of spikes around the arena, with only a few small safe areas. You will also see three ropes on all players’ backs pointing in different directions, the same color as the circles that appear in Knuckle Sandwich. At this point, she will begin to cast Auroral Uppercut.
Auroral Uppercut
As mentioned above, you will find ropes on your back, which are the connectors that the boss uses to attack you. As with Knuckle Sandwich, you can also tell which rope it will attack by how many times she says Wait for it...: once, it will hit the first rope; twice, it will hit the second rope; three times, it will hit the longer third rope.
But be careful, with saying twice, please point the middle tether to a place without spikes, otherwise you will take double damage. And be careful not to fall off the arena or fall on the spikes, which will add bleeding debuffs or even death to you.
Banishga IV
This is also another AOE damage that Prishe targets your entire team, and it will also form various spheres around the arena, which will damage you after they expand and explode. So what you can do is to find a safe position, or wait for the nearby spheres to explode and stand still to avoid your FFXIV character from contacting the damage.
Asuran Fists
After Prishe uses the attack combination of Crystalline Thorns and Auroral Uppercut again, it will target a tower and use it to cause large-scale AOE damage to you. In this case, all players must stack to share the damage, and add some gear that can increase damage reduction to your FFXIV character build to make it easier to get through this difficult time.
After Prishe falls, you and Bakool Ja Ja will encounter a forest with more normal enemies that can be defeated by just normal attacks. But leave some cooldown time so you can prepare for the subsequent boss encounter. That’s it for the current strategy for fighting Prishe, a very important enemy in Jeuno: The First Walk Alliance Raid in FFXIV Dawntrail. Hopefully, this guide will allow you to complete all the challenges in this boss encounter faster and more smoothly, and move on to the next encounter with a lot of rewards and loot. Have fun!
FFXIV Castrum Meridianum Dungeon: How To Safely Complete This Dungeon With Three Bosses? - Full Guide
As you progress through your character level in Final Fantasy 14, you’ll encounter a special dungeon at level 50 called Castrum Meridianum, which is also the penultimate dungeon to explore in Patch 2.0’s A Realm Reborn MSQ. Only by completing this dungeon can you advance to the final dungeon run.
While the quest to explore this dungeon isn’t too difficult, you may need some combat strategies to help you complete this Castrum Meridianum dungeon run more quickly, because it contains three boss encounters. Plus, this dungeon has long cutscenes before each encounter, so if you’re limited on time, having the strategies for unlocking and defeating the bosses covered in this guide may allow you to complete all the quests without rushing.
Unlock Castrum Meridianum
As mentioned above, you can unlock this dungeon by completing the penultimate Rock the Castrum main quest in A Realm Reborn MSQ. After you complete the quest, you can enter it using Duty Finder. Alternatively, you can move to the entrance of Northern Thanalan, which also leads to Castrum Meridianum dungeon you need to explore next.
Once inside, you can complete the exploration of this huge dungeon one by one, according to the quest log on the screen. You will encounter three bosses in turn: Black Eft, Magitek Vanguard F-1, and Livia Sas Junius. The other little monsters are pretty simple, and as long as your item level is high enough, you can rely on them in this dungeon to farm FFXIV Gil as well as other loot that can be used to enhance your build.
Three Bosses
Of course, before challenging these three bosses, you need to first understand their attack moves and mechanisms so that you can effectively deal with and avoid them. Next, we will introduce the specific information of these three bosses one by one. Please prepare your powerful characters and start fighting!
Black Eft
The first boss you need to fight is Black Eft, and some 8th Cohort soldiers. They mainly use auto attacks to cause small amounts of damage to you or cast continuous fire damage on you. You only need to improve your own defense ability, and Black Eft has the following attack moves that you need to pay attention to.
- High-powered Magitek Ray: The boss will cause untelegraphed area damage to the front of itself. During this skill, you will see that it is gathering power in the cannon in front of it. This is a sign. You need to move to its sides or back to avoid this attack.
- Incendiary Support: This skill will cause four unavoidable damage to your entire team, so during this period, the healer in the team needs to exert force to restore the health of all players quickly.
- Request Assistance: Like many bosses, Black Eft will also spawn more enemies during the battle to help it cause more damage to you, including more 8th Cohort soldiers and Magitek Colossi. At this time, any skills that can cause group damage come in handy, and you can gather them together to knock them all down.
- Magitek Cannon: The boss will deal damage in a circular area around random players, just avoid it.
It is important to note that Black Eft will repeat these attacks. So be careful at all times to avoid taking a lot of damage. After you defeat Black Eft, you can go to east through Disposal Chute and continue your exploration.
Magitek Vanguard F-1
The second boss to appear in Castrum Meridianum dungeon is Magitek Vanguard F-1. It has no other helpers, so you only need to focus on the following attacks it uses.
- Thermobaric Strike: The boss will first mark a corner of the arena with an AOE. The closer you are to the mark, the more damage you will take. So before it shoots the mark, try to predict the general direction and leap to the other end.
- Hypercharge: It will create a circular and ring-shaped area of damage to itself. You will see a small ring of safety between the two areas, so you need to keep moving to avoid those areas of damage.
- Cermet Drill: The boss will deal high damage to Tanks in the group. Even if the tank has strong health, try to reduce the cooldown of defensive skills to reduce the damage caused by this move.
- Overcharge: It will damage a wide cone in front of itself, and will cause Paralysis to you if you are in it, and can periodically disable you. You can only move out of the damage range to avoid further damage.
- Targeted Support: You will see a circular damage range running towards you, so you only need to move out of the telegraph to avoid damage.
You will see that Magitek Vanguard F-1 here deals mostly area damage, so please spend some FFXIV Gil before challenging it to make your build more flexible so that you can quickly avoid most damage.
Livia Sas Junius
The final boss you’ll face in Castrum Meridianum is Livia Sas Junius, and it has more attacks than the first two, so be prepared. Here are all the attacks it can throw at you.
- Artificial Plasma: First, it will deal unavoidable damage to all members of your party. Healers should use area heals to recover quickly.
- Roundhouse: Livia will deal damage to a large area around her, and Discharge will work in tandem.
- Discharge: Multiple circular areas of damage will appear around the arena. So when these attacks are in effect, you need to move quickly to a safe area to avoid all the damage areas.
- Aglaea Climb: Livia will also deal high damage to the tanks in your team with this move. The tank’s own defensive skill cooldown reduction may not be very effective at this time, so healers may need to help.
- Infinite Reach: The boss will dash through the center of the arena several times in a row, damaging your party in a straight line. At the same time, there will be a continuous barrage of Discharge AOEs. You may need to watch the order in which they appear to avoid them.
- Angry Salamander: After the last move, Livia will stand in the center of the arena and shoot several straight lines outward to deal area damage. You can only continue to move to a safe area to avoid the damage.
- Thermobaric Strike: Livia will create two Proximity AOEs on opposite sides of the arena. Again, the closer you are to them, the more damage you will take. You also need to pay attention to the appearance of Stunning Sweep at this time.
- Stunning Sweep: The boss will cause damage to the surrounding area, and you will also suffer Paralysis effect if you are in this area. At the same time, several Discharge AOEs will explode. To avoid all three attacks, you first need to stand near one of the two Proximity AOEs until Stunning Sweep and Discharge stop. Then quickly move to the other two unmarked corners.
Note that when Livia uses Thermobaric Strike for the second time, you will also see that this will be combined with Angry Salamander and create four Discharge AOEs. You may need to move to the center of the arena quickly and strengthen your defenses so that you can withstand the damage caused by Thermobaric Strike. After you defeat it, you can enter the final The Ultimate Weapon quest.
These are the three bosses you will encounter when exploring Castrum Meridianum in FFXIV, as well as their attack moves and countermeasures. I hope this guide can make your exploration of this dungeon smoother and easier, and get more high-value loot from it to face the final challenge. I wish you a happy game!