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Natalya's Odium
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Hsaru's Defense
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Berserker's Arsenal
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Cleglaw's Brace
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Death's Disguise
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Sigon's Complete Steel
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Angelic Raiment
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Vidala's Rig
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Cow King's Leathers
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Sander's Folly
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Immortal King
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Tal Rasha's Wrappings
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Bul-Kathos' Children
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Griswold's Legacy
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M'avina's Battle Hymn
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Natalya's Odium
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Trang-Oul's Avatar
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Arctic Gear
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Hsaru's Defense
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Berserker's Arsenal
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Cleglaw's Brace
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Infernal Tools
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Death's Disguise
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Sigon's Complete Steel
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Isenhart's Armory
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Civerb's Vestments
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Cathan's Traps
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Angelic Raiment
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Vidala's Rig
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Arcanna's Tricks
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Iratha's Finery
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Milabrega's Regalia
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Tancred's Battlegear
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Cow King's Leathers
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Sander's Folly
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Naj's Ancient Vestige
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The Disciple
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Orphan's Call
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Sazabi's Grand Tribute
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Heaven's Brethren
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Hwanin's Majesty
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All
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Axes
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Bows
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Crossbows
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Daggers
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Polearms
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Uniques Items
From A to Z
From Z to A
Lowest Price
Highest Price
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El Rune
Can be Inserted into Socketed Items
Weapons: +50 to Attack Rating,
+1 to Light Radius
Armor: +15 Defense,
+1 to Light Radius
Helms: +15 Defense,
+1 to Light Radius
Shields: +15 Defense,
+1 to Light Radius
Required Level: 11
El – #1
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Eld Rune
Can be Inserted into Socketed Items
Weapons: +75% Damage to Undead,
+50 to Attack Rating against Undead
Armor: 15% Slower Stamina Drain
Helms: 15% Slower Stamina Drain
Shields: 7% Increased Chance of Blocking
Required Level: 11
Eld – #2
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Tir Rune
Can be Inserted into Socketed Items
Weapons: +2 to Mana after each Kill
Armor: +2 to Mana after each Kill
Helms: +2 to Mana after each Kill
Shields: +2 to Mana after each Kill
Required Level: 13
Tir – #3
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Nef Rune
Can be Inserted into Socketed Items
Weapons: Knockback
Armor: +30 Defense vs. Missile
Helms: +30 Defense vs. Missile
Shields: +30 Defense vs. Missile
Required Level: 13
Nef – #4
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Eth Rune
Can be Inserted into Socketed Items
Weapons: -25% Target Defense
Armor: Regenerate Mana 15%
Helms: Regenerate Mana 15%
Shields: Regenerate Mana 15%
Required Level: 15
Eth – #5
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Ith Rune
Can be Inserted into Socketed Items
Weapons: +9 to Maximum Damage
Armor: 15% Damage Taken Goes To Mana
Helms: 15% Damage Taken Goes To Mana
Shields: 15% Damage Taken Goes To Mana
Required Level: 15
Ith – #6
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Tal Rune
Can be Inserted into Socketed Items
Weapons: +75 poison damage over 5 seconds
Armor: Poison Resist +30%
Helms: Poison Resist +30%
Shields: Poison Resist +35%
Required Level: 17
Tal – #7
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Ral Rune
Can be Inserted into Socketed Items
Weapons: Adds 5-30 fire damage
Armor: Fire Resist +30%
Helms: Fire Resist +30%
Shields: Fire Resist +35%
Required Level: 19
Ral – #8
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Ort Rune
Can be Inserted into Socketed Items
Weapons: Adds 1-50 lightning damage
Armor: Lightning Resist +30%
Helms: Lightning Resist +30%
Shields: Lightning Resist +35%
Required Level: 21
Ort – #9
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Thul Rune
Can be Inserted into Socketed Items
Weapons: Adds 3-14 cold damage
Armor: Cold Resist +30%
Helms: Cold Resist +30%
Shields: Cold Resist +35%
Required Level: 23
Thul – #10
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Amn Rune
Can be Inserted into Socketed Items
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Helms: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14
Required Level: 25
Amn – #11
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Sol Rune
Can be Inserted into Socketed Items
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Helms: Damage Reduced by 7
Shields: Damage Reduced by 7
Required Level: 27
Sol – #12
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Shael Rune
Can be Inserted into Socketed Items
Weapons: +20% Increased Attack Speed
Armor: +20% Faster Hit Recovery
Helms: +20% Faster Hit Recovery
Shields: +20% Faster Block Rate
Required Level: 29
Shael – #13
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Dol Rune
Can be Inserted into Socketed Items
Weapons: Hit Causes Monster to Flee 25%
Armor: Replenish Life +7
Helms: Replenish Life +7
Shields: Replenish Life +7
Required Level: 31
Dol – #14
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Hel Rune
Can be Inserted into Socketed Items
Weapons: Requirements -20%
Armor: Requirements -15%
Helms: Requirements -15%
Shields: Requirements -15%
Hel – #15
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Io Rune
Can be Inserted into Socketed Items
Weapons: +10 to Vitality
Armor: +10 to Vitality
Helms: +10 to Vitality
Shields: +10 to Vitality
Required Level: 35
Io – #16
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Lum Rune
Can be Inserted into Socketed Items
Weapons: +10 to Energy
Armor: +10 to Energy
Helms: +10 to Energy
Shields: +10 to Energy
Required Level: 37
Lum – #17
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Ko Rune
Can be Inserted into Socketed Items
Weapons: +10 to Dexterity
Armor: +10 to Dexterity
Helms: +10 to Dexterity
Shields: +10 to Dexterity
Required Level: 39
Ko – #18
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Fal Rune
Can be Inserted into Socketed Items
Weapons: +10 to Strength
Armor: +10 to Strength
Helms: +10 to Strength
Shields: +10 to Strength
Required Level: 41
Fal – #19
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Lem Rune
Can be Inserted into Socketed Items
Weapons: 75% Extra Gold from Monsters
Armor: 50% Extra Gold from Monsters
Helms: 50% Extra Gold from Monsters
Shields: 50% Extra Gold from Monsters
Required Level: 43
Lem – #20
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Pul Rune
Can be Inserted into Socketed Items
Weapons: +75% Damage to Demons,
+100 to Attack Rating against Demons
Armor: +30% Enhanced Defense
Helms: +30% Enhanced Defense
Shields: +30% Enhanced Defense
Required Level: 45
Pul – #21
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Um Rune
Can be Inserted into Socketed Items
Weapons: 25% Chance of Open Wounds
Armor: All Resistances +15
Helms: All Resistances +15
Shields: All Resistances +22
Required Level: 47
Um – #22
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Mal Rune
Can be Inserted into Socketed Items
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Helms: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7
Required Level: 49
Mal – #23
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Ist Rune
Can be Inserted into Socketed Items
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Helms: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items
Required Level: 51
Ist – #24
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Gul Rune
Can be Inserted into Socketed Items
Weapons: 20% Bonus to Attack Rating
Armor: +5% to Maximum Poison Resist
Helms: +5% to Maximum Poison Resist
Shields: +5% to Maximum Poison Resist
Required Level: 53
Gul – #25
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Vex Rune
Can be Inserted into Socketed Items
Weapons: 7% Mana Leech
Armor: All Resistances +5
Helms: All Resistances +5
Shields: All Resistances +5
Required Level: 47
Vex – #26
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Ohm Rune
Can be Inserted into Socketed Items
Weapons: +50% Enhanced Damage
Armor: +5% to Maximum Cold Resist
Helms: +5% to Maximum Cold Resist
Shields: +5% to Maximum Cold Resist
Required Level: 57
Ohm – #27
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Lo Rune
Can be Inserted into Socketed Items
Weapons: 20% Deadly Strike
Armor: +5% to Maximum Lightning Resist
Helms: +5% to Maximum Lightning Resist
Shields: +5% to Maximum Lightning Resist
Required Level: 59
Lo – #28
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Sur Rune
Can be Inserted into Socketed Items
Weapons: Hit Blinds Target
Armor: Increase Maximum Mana 5%
Helms: Increase Maximum Mana 5%
Shields: +50 to Mana
Required Level: 61
Sur – #29
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Ber Rune
Can be Inserted into Socketed Items
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Helms: Damage Reduced by 8%
Shields: Damage Reduced by 8%
Required Level: 63
Ber – #30
What are Diablo 2 Resurrected Items?
Diablo 2 Resurrected, which was released by Blizzard Games on September 23, 2021, is now available. And Diablo 2 Resurrected Items are exactly what D2 Resurrected players can use in the game. Every player can collect some D2 Resurrected Items after killing enemies or completing tasks.
How to get Diablo 2 Resurrected Items easily?
Since Diablo 2: Resurrected has no gameplay difference from the original Diablo 2, only the graphics and animation transitions have been greatly improved, so players can learn from the way they have successfully earn Diablo 2 Items.
Set Items aren't like Uniques, where the game won't drop one if that item already exists in the game. You just have to keep killing monsters that can drop the type of item you want, or keep gambling them, and eventually you 'll get the one you want.
Is IGGM the best place to buy Diablo 2 Resurrected Items?
If Diablo 2 Resurrected players now want to buy Diablo 2 Resurrected Items, they must consider factors such as safety, price, inventory, delivery, and after-sales. When these conditions are met, they can rest assured to obtain cheap D2R Items from third-party online sellers.
And the famous and reputable IGGM has the following outstanding qualities to attract players.
- Best Service: As the most professional MMORPG service provider in the industry, whenever a new MMORPG goes online, we will provide the corresponding products and the best services for fans of the game. If players have questions about how to get D2R Items For Sale, then they can consult the 24/7 online customer service to solve the problem. Enthusiastic and dedicated professionals will do their best to help each player.
- Absolutely Safe: IGGM has the industry's top safe trading system. Every player buy D2 Resurrected Items under absolutely safe trading environment. They do not have to worry about any risks threatening their own interests. Do it boldly!
- Lowest Price: IGGM checks the market price every day to provide players with the cheapest Diablo 2 Resurrected Items. And when players choose to become VIP members, they can also enjoy up to 5% discount, and free discount codes and coupons are available. For those players who are financially struggling, it is really a piece of cake to get enough cheap Diablo 2 Resurrected Items For Sale.
- Fastest Delivery: IGGM guarantees that every order is delivered fast enough! More than 90% of the orders can be completed within 15 minutes, which already shows our efficiency. And the inventory is extremely sufficient, please feel free to buy Diablo 2 Resurrected Items.
In addition, players can also choose their favorite payment method to pay. In case the order is delayed or undelivered or the players want a refund, we will respond quickly and take the most beneficial measures for the players. Everything is reliable! Welcome Diablo 2 Resurrected players to buy D2R Items here!
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View More>Diablo 2 Resurrected: 5 Best Runewords Are Worth Crafting
There are many interesting parts to the loot system of Diablo 2, the most interesting of which should be collecting Runes and crafting Runewords. Once you have options for each class, level range, and mercenary, it's not only fun to craft Runewords for you, but the Runewords themselves are important. Once you can start finding Runes, it's time to start crafting some of those Runewords.
Next, I'm going to introduce you to the options with the highest value, not the most powerful Runewords. Since these items come in varying rarities, they may be better suited for early, mid, or late game. In Runewords, Phoenix and Last Wish are actually good Runewords. However, their rarity far outweighs the role they can play in this list.
5. Insight
Every class has a need for mana. Some builds are dependent on a steady stream of mana. If you have the help of Insight's Meditation Aura, then you can passively regenerate your mana very quickly. If you want to craft it, it's best to use Bow or Polearm. One of the best weapons to give an Act 1 or Act 2 mercenary is Insight.
In order to make Insight, you need to use some low runes, such as Ral, Sol, Tal and Tir. You can get these low runes from Normal Countess, and the process of getting them is very simple. As a mercenary weapon for any profession in the entire game, Insight has a very simple method of use, and it is also very powerful.
4. Spirit
As a craftable item early in the game, Spirit is not only a dream come true for the caster class, but also lasts until the end. For caster classes, Spirit has great value as it grants +2 to All Skills, +89-112 mana and +25-35% Faster Cast Rate.
In the early game, many caster classes will choose to use a Crystal Sword. And, after they meet the high requirements of a Monarch Shield, they will choose to add a 2nd Spirit. And Paladins have their own class-specific shields, which can increase the speed of their 2nd Spirit.
3. Fortitude
In the game, there are much best body armor, one of them is Runeword - Fortitude. By adding +25-30 All Res, +200% Defense and +300% Enhanced Damage, Fortitude is not only strong, but powerful. Fortitude is powerful because it is well-rounded, as are those other beneficial stats.
There are some class builds that are perfect for wearing a Fortitude, including Smiter Pali and Frenzy Barb. However, when it shines the brightest is when it's on an Act 2 mercenary. If you use Fortitude on your mercenary, it will die less and help you more when dealing with damage.
2. Call To Arms
In the game, Call To Arms can be one of the most powerful items due to its versatility. On your second set of weapons, Call To Arms can be hidden. Also, Call To Arms can be swapped with and used, and then swapped out. Usually, there are two powerful spells that can only be seen on a Barbarian, and Call To Arms actually has them too. So, you can cast Battle Command and Battle Orders.
If you want to build Call To Arms, you need a lot of runes. But as long as you have Call To Arms, your character can reach the top. Call To Arms is all the more you need if you want to play several different classes. To make an item that has so many uses, then Call To Arms is the best use of your runes.
1. Enigma
What both Enigma and Call to Arms have in common is that they are both expensive, but also have great value. As a very strong body armor, Enigma has +2 to All Skills, great increases to your survivability and +45% Faster Walk/Run. However, its real power is actually in this place, that is, it can give any class +1 to Teleport.
If you have an Enigma, it can Teleport any class on the battlefield, and it's as mobile as a Sorceress. For the mundane task of walking, Amazons, Hammerdins and Barbarians will no longer be burdened with it. If you get an Enigma by chance, those resources you cost can be easily farmed back.
Note: If you need Diablo 2 Resurrected Items or services related to the game, we can provide them for you. Finally, I hope you have a pleasant gaming experience.
What You Can Do To Glitch And Spawn Extra Elites In Diablo 2 Resurrected?
Spawning more Elite and Champion Packs means more chances for loot. And you can use the SuperUniques to spawn more packs than the design intended.
Here's the gist. Each area has a set number of Champion Packs or Elite Packs that are supposed to spawn. These packs spawn as you explore the area, which add to the counter. And when the counter fills up, it'll stop spawning the packs.
For example, you'll enter Tristram and the game decides that there should be four Champion Packs that should spawn as soon as you enter the portal. What will happen is that there will be a counter in the background that'll count up to four as you explore and spawn the packs. Once the counter hits four, no more packs will spawn.
Now, you can use this to your advantage because you can get an extra one or two Champion Packs by spawning Griswold last. If you save them for last, it'll spawn Griswold even when the area's background Elite Counter has reached the desired number. If you spawned Griswold first, it'll add towards the counter and that's not good. I guess this is because Tristram won't beat Tristram without Griswold so that's nice.
Now, there wasn't a lot of Science, so you must perform the experiment. Don't get me wrong. I'm not saying that Science is necessary because it is a video game at the end of the day. But I'm doing this experiment for Science because we know that there are two guaranteed spawns in Tristram. And here we can test to see if we'll get more mobs exploring these two parts last.
Now, here's the experiment 100 runs of Trish from using a Bad Path, which looks like this and 100 more runs of Trish drum using a Good Path, which looks like. This as I do the runs. I will simply count the number of Champion Packs that I run into or the Elite Packs that I run into.
Now, Tristram is only good to run when it's actually terrorized, but my sacrifice is necessary for Science. Of course, if you want to do the run quickly, preparing enough D2R Items will help you a lot. I only found a towel, a Skullder's Ire and a Titan's Revenge. There are much better ways to farm, but anyway what about the results? The average of Elite Packs for the Bad Path was five packs while the average for the Good Path was 5.59 packs. Is this statistically significant?
I'm not going to say because stats confuse people and I'm not a real Scientist. However, if you look at the rest of the data, it is pretty clear that having a Good Path is the real deal. The number of packs that spawn shifts to the higher end of the spectrum. And I believe that this data should seal the deal on this hypothesis if you know what I mean.
Now, is this useful information? Where you can use this in a place that will result in more than three pieces of loop out of 200 runs. Yes, for areas where the map is fixed and predictable just save the guaranteed spawn for the end, in the Forgotten Tower, on The Countess last, doing Trav, on the council lasts, spawn him last, Science.