Language & Currency

Language

English

English

Deutsch

Français

Español

Italiano

Netherlands

Português

عربى

Display Currency

$ USD

$ USD

€ EUR

£ GBP

A$ AUD

C$ CAD

N.Kr. NOK

S.Kr. SEK

D.Kr. DKK

I.Kr. ISK

CLP CLP

COP COP

S/. PEN

ARS ARS

zł PLN

S.R. SAR

﷼ QAR

AED AED

Sign Up

  • Verification Code
I want to get information about activities, sales and personal offers

or continue with social networks

twitch google steam reddit discord
Already have an account?

Log In

Remember me Forgot your password?

or continue with social networks

twitch google steam reddit discord
Not a member? Sign up now
  • Diablo 4
  • Path Of Exile 1
  • Path Of Exile 2
  • ARC Raiders
  • Monopoly Go
  • WOW Classic
  • Diablo 2 Resurrected
  • FC 26

Diablo 4

WoW TBC Classic Anniversary Phase 2 Kael'thas Sunstrider Boss Encounter Guide: The final step to complete Tempest Keep Raid!

It has been a week since the launch of Phase 2 of TBC Classic Anniversary. If your raid progression has been sufficiently swift, you and your teammates have likely already experienced the majority of the newly added content. Among these additions, the only obstacles likely to impede your further advancement are the final bosses of the two new raids: Kael'thas Sunstrider in Tempest Keep and Lady Vashj in Serpentshrine Cavern. Comparatively speaking, the overall difficulty of TK is slightly lower than that of SSC. Therefore, it is highly recommended that you prioritize clearing TK first to accumulate gear, thereby ensuring a smoother progression through SSC. With this in mind, this guide will focus specifically on Kael'thas Sunstrider encounter, providing you with a detailed walkthrough to ensure your successful completion of Tempest Keep. Kael'thas Sunstrider boss fight overview As the fourth and final boss of Tempest Keep raid, Kael'thas encounter spans a total of five distinct phases. Phases 1 and 3 are particularly unique, as the enemies you face during these stages consist of four council advisors summoned by Kael'thas himself. From a lore perspective, Kael'thas possesses this ability because, as Prince of Quel'Thalas, he holds the status and authority of a true leader. As for the boss himself, Kael'thas does not make his personal appearance until Phase 4 begins. The loot obtainable upon defeating the boss includes Tier 5 chest tokens, Ashes of Al'ar flying mount, and more. Preparations In addition to understanding the combat mechanics, you must ensure that you bring a sufficient supply of consumables, such as health potions and resistance buffs, before entering this boss fight. You should also take the time to optimize and upgrade your current gear setup. Given that it is generally best to complete the entire raid in a single run, and to avoid any unnecessary time expenditure, it's most efficient to buy WoW TBC Classic Anniversary gold from IGGM at the start, which you can then used to acquire all the necessary items! Phase 1 As previously mentioned, during this phase, the enemy forces will first deploy four advisors to confront you: Thaladred the Darkener, Lord Sanguinar, Grand Astromancer Capernian, and Master Engineer Telonicus. The challenge in this phase lies not only in defeating the advisors but also in carefully controlling where you kill them, as they will resurrect at their exact death locations during Phase 3. Consequently, if the advisors die in a scattered, disorganized manner, it will be extremely difficult for you and your teammates to position yourselves effectively for Phase 3 based on your respective roles, ultimately leading to total chaos. Below are the four advisors, their primary abilities, and their recommended kill locations: Advisor Primary Ability Recommended Kill Location Thaladred the Darkener Fixate, Psychic Blow, Silence No specific location required, as it is difficult to precisely control where he dies Lord Sanguinar Thrash, Bellowing Roar Against the wall Grand Astromancer Capernian Fireball, Arcane Burst, Conflagration Near the entrance at the back of the room Master Engineer Telonicus Bomb, Remote Toy Against the wall opposite Lord Sanguinar's kill location Regarding specific details to watch out for with each advisor: first, the abilities of Thaladred and Capernian are extremely lethal at close range, so it is crucial to maintain a safe distance from them at all times. The key to handling Lord Sanguinar is ensuring that a Fear Ward buff is active on your group's tank whenever his fear mechanic is about to trigger. Telonicus poses a threat because the bombs he throws can stun random players. Phase 2 After successfully defeating the four advisors, seven specific weapons will appear in the arena, signaling the start of Phase 2. Compared to standard enemies, these weapons have relatively simple attack patterns and are easy to deal with. The crucial part is that once you have defeated them, you and your teammates can pick up these weapons and equip them as part of your gear setup. Note that each weapon remains lootable for only one minute after being defeated; if not picked up within that time, it will despawn. However, there are no class restrictions on which players can pick up which weapons. Below are the individual weapons, along with their hostile attributes and the beneficial effects they provide: Weapon Hostile Attribute Beneficial Effect Staff of Disintegration Capable of dealing frost damage Grants you immunity to stun effects while you are casting AoE abilities Netherstrand Longbow Features Multi-Shot and Blink abilities, and reduces your threat generation Increases the probability of dealing additional physical damage, stacking up to five times Warp Slicer Deals continuous damage over time On hit, it has a chance to increase your movement speed and attack speed Devastation Deals massive damage Upon hitting a target, there is a chance to increase your movement and attack speed Cosmic Infuser Capable of healing other weapons If you successfully cast a heal, you gain a buff that reduces the fire and shadow damage you take by 50% Infinity Blade Grants additional auto-attacks via Thrash effect It has a chance to increase the magic damage you deal to enemies (stacking up to 5 times) and possesses a 100% chance to break Mind Control effects whenever you attack Phaseshift Bulwark Reflects incoming damage via Shield Spike ability It grants you a shield with 100,000 health points and renders you immune to Fear and Snare effects for 4 seconds. Phase 3 In this phase, those pesky advisors return to life! However, provided you followed instructions and killed them at their designated locations earlier, dealing with them should not be difficult; furthermore, the weapons acquired during Phase 2 will provide invaluable assistance. A key point to note is that you must first ensure all tanks in the group remain within range of the healers. Secondly, ranged DPS players should focus on Thaladred and Capernian, while melee DPS players concentrate on the other two. Phase 4 Starting with this phase, Kael'thas himself makes his appearance. In addition to casting various abilities, the boss will summon a Phoenix during Phase 4. Phoenix possesses a self-destruct mechanic, so there is no need to actively attack it. The critical point to watch out for is that upon death, it explodes and transforms into a Phoenix Egg, remaining in this state for 15 seconds. During this time, all DPS players must focus their fire on the egg; otherwise, it will hatch, spawning two new Phoenixes. However, if the boss casts his Shock Barrier and Pyroblast combo while Phoenix Egg is present, it is best to prioritize dealing with those abilities first; failing to do so can easily result in the main tank's death, bringing the entire encounter to a premature end. Other boss abilities that may appear include: Fireball Mind Control Arcane Disruption Flamestrike Phase 5 The final phase begins once Kael'thas Sunstrider's health drops to 50%. At this point, the abilities seen in Phase 4 will largely cease to appear; instead, he will begin by casting Gravity Lapse. This ability grants your entire raid the power of flight for 30 seconds; however, if you touch the ground, you will take damage and be knocked back into the air. Subsequently, the boss will unleash Netherbeam and Nether Vapor to inflict further damage. Fortunately, aside from these high-damage abilities, Phase 5 introduces no additional complex mechanics. So, as long as everyone remembers and fulfills their respective duties, victory will be achieved in no time! That concludes this comprehensive guide to defeating the final boss, Kael'thas Sunstrider, in Tempest Keep raid. If this encounter has previously stood in the way of your progress, now is the time to conquer it!

Diablo 4 Season 13 Patch 3.0.2 Hotfix 1 and Compass to Carnage Event | Rogue's insane Pit 150 speed is totally ignored

On May 19, Diablo 4 received Hotfix 1 for Patch 3.0.2, addressing skill bugs across several classes - including a crucial fix for Sorcerer and corrections to abnormal damage on the Necromancer and Warlock. Alongside this hotfix, a week-long event called Compass to Carnage has also gone live. Let's dive into everything this update brings. Hotfix 1 Sorcerer: Ball Lightning The most talked-about change in this patch resolves an issue where Ball Lightning was not correctly recognized as a Core Skill. Previously, this prevented it from triggering equipment effects that rely on Core Skill tag; that has now been fixed. The developers noted that Ball Lightning's tooltip will temporarily still not display Core Skill tag, but the ability already functions as a Core Skill in practice. The full tooltip text will be corrected in a future patch. For now, casting Unstable Currents properly generates a large number of lightning orbs. Fractured Winterglass grants a 25% chance to summon a Conjuration of the same element when you cast a Core Skill. Before the fix, Ball Lightning could not trigger this effect, severely weakening that build. Now that lightning orbs can properly activate Fractured Winterglass effect, the Sorcerer's damage output has been restored to its intended level. Sorcerer: Perma Teleport The patch also adjusted Sorcerer's Perma Teleport playstyle. Previously, players could use one of Meteor's upgrades to gain Overpower stacks and then combine it with Teleport's enhancement - which consumes one Overpower stack to enable Perma Teleport. After this fix, that tactic largely no longer works. Necromancer: Blood Lance The patch also corrected a Necromancer issue. Under certain circumstances, Blood Lance could deal far more damage than intended. Some players using Blood Lance build were nearly one-shotting everything in Pit tier 150, including bosses. This clearly went beyond the design intent. The hotfix has addressed it, and Necromancers may no longer be able to speed-clear Pit 150 in the same way. Warlock: Eviscerate Fragment A serious exploit tied to Eviscerate Fragment allowed Warlock to deal absurdly extreme damage - even more egregious than Blood Lance problem. Some players were hitting for quadrillions of damage in Pit 150, causing the damage display to cap out. This exploit had been around for about a week, letting many players effortlessly speed-farm Pit 150 and rapidly level their Glyphs. The patch has fixed it. Rogue Notably, this hotfix makes no mention of Rogue. The class has already been adjusted three times before, yet it can still speed-clear Pit 150. The top build on the leaderboards is Rain of Arrows Rogue, which reportedly can achieve this without top-tier gear. According to the leaderboards, Rain of Arrows Rogues can clear Pit 150 at a staggering pace of around two minutes - clearly not normal. But the patch notes are silent on this. Perhaps it will be addressed in a future hotfix or mid-season patch. Overall, this hotfix is a victory for Sorcerer players; Ball Lightning fix finally brings the class back to its proper power level. The abnormal damage from Necromancers and Warlocks has also been justifiably corrected. Players are hoping the developers will appropriately buff the classes that have been neglected this season, such as Paladin, bringing them at least closer to the strength of Sorcerer and Spiritborn. Compass to Carnage Compass to Carnage event is already underway and runs until May 26. During this event, fighting in Infernal Horde yields more chaos waves, which means you'll obtain more Burning Aether - allowing you to exchange for more Diablo 4 items. Mythic Seals are also rumored to appear in Infernal Horde. If you are after gold, farming Infernal Horde is a highly efficient option. Around 800 Aether can be exchanged for roughly 100 million gold. With the event bonus, you can easily obtain hundreds of millions of gold in just 10 to 15 minutes. How to Choose Your Boons? For players new to Infernal Horde, or even those returning after the mode was added, it can feel quite complex. Inside Infernal Horde, you shouldn't just pick options at random. Instead, much like crafting a character build, you should strategically assemble your Horde build. Options related to Aether Fiends are currently the best. Team Up If you plan to take part in this event, you'll want a build with strong area-clearing capabilities - especially when playing solo. Should you prefer not to fight alone, you can use Find a Party feature through the social menu to recruit a group specifically for Infernal Horde. Select your desired Torment tier and expansion content, then search for and join an Infernal Horde party. Grouping up not only lets you enter without a Compass but also grants more Burning Aether, additional allies, and a 10% experience bonus. During the event, all of this stacks together into an incredibly efficient way to farm items. Not all players enjoy Infernal Horde, so you don't necessarily have to play this mode. While Hotfix 1 did address some crucial issues, players are still waiting for more hotfixes to tackle Rogue's outrageous performance and other extreme imbalances.
View More >

Trustpilot Reviews

Why Choose IGGM.COM?

  • Best Price
    Best Price

    We're checking with the Market Prices every day to provide you the best Prices.

  • Security Guarantee
    Security Guarantee

    IGGM Provide 100% secure online payment system. The most professional game service provider guarantee the security of products.

  • Instant Delivery
    Instant Delivery

    We have been committed to providing customers with fast delivery and outstanding service. Usually delivering the order within minutes or 24 hours at most.

  • Refund
    100% Refund

    Received what you purchased or the refund. Once your order is delayed or undeliverable, we are 100% guaranteed to refund your money.

  • 24/7 Support
    24/7 Support

    Our manager will answer all your questions and will be available at any moment.

  • Great Discount
    Great Discount

    Become the VIP member of IGGM to gain up to 5% Discount.

Surplus stock:
Connecting to online customer service, please wait.

.