Language & Currency

Language

English

English

Deutsch

Français

Español

Italiano

Netherlands

Português

عربى

Display Currency

$ USD

$ USD

€ EUR

£ GBP

A$ AUD

C$ CAD

N.Kr. NOK

S.Kr. SEK

D.Kr. DKK

I.Kr. ISK

CLP CLP

COP COP

S/. PEN

ARS ARS

zł PLN

S.R. SAR

﷼ QAR

AED AED

R$ BRL

NZ$ NZD

Sign Up

  • Verification Code
I want to get information about activities, sales and personal offers

or continue with social networks

twitch google steam reddit discord
Already have an account?

Log In

Remember me Forgot your password?

or continue with social networks

twitch google steam reddit discord
Not a member? Sign up now
  • Diablo 4
  • Path Of Exile 2
  • Monopoly Go
  • FC 27
  • WOW Classic
  • ARC Raiders
  • Path Of Exile 1
  • Elden Ring

Diablo 4

Check in today?

Keep your streak, save big!

(New Here? 10X points on 1st order!)

CoD Modern Warfare 4 Dev Talk Reveals the Latest Launch Changes: TTK, SMG Buffs, Specialist Mode, and More

There is less than a month left until the launch of Modern Warfare 4. The development team had remained largely silent since the beta ended, until yesterday, when they finally shared some new details in a brief dev talk. While the talk didn't explicitly detail every change between the beta and the final release, as much is still in development and undergoing live testing, it does give you a clearer idea of ​​what to expect when the game launches. Here is a summary of the dev talk, offering a look at the gameplay environment likely to be present at the launch of Call of Duty: Modern Warfare 4. Slightly faster TTK TTK (Time To Kill) mechanic was one of the most controversial aspects of CoD: Modern Warfare 4 beta. There was a noticeable difference in TTK between the first and second beta weekends. Combat pacing was relatively fast during Weekend 1, allowing for quick kills, whereas Weekend 2 saw a noticeably slower TTK, making combat efficiency more dependent on sustained fire, positioning, and tactical choices. The issue was that by the end of the beta, the developers hadn't clearly stated which pacing model would be adopted for the final release. The dev talk clarified that the overall TTK in the final version of MW4 will lean closer to Weekend 2 settings, though specific weapons will undergo fine-tuning, resulting in a slightly shorter average TTK overall. It is important to note that this reduction isn't being achieved by simply lowering the number of bullets required to kill across the board; instead, adjustments are being made individually to weapons that were performing inconsistently. The goal of this strategy is to effectively improve the feel of specific weapons without reverting the entire game to a high-speed TTK environment. However, this does mean that once the game launches, you will need to invest more time and effort into both selecting your weapons and adapting to the new TTK system. To avoid unnecessary mistakes, we recommend practicing in MW4 bot lobbies to get a feel for the game's pacing before jumping into standard game modes. SMG buffs The developers specifically addressed SMGs during the interview. Due to the slower overall TTK in Weekend 2 beta, the performance of certain SMGs was noticeably affected. This is because this weapon class relies primarily on high fire rates and close-range burst damage to gain an advantage; once the kill speed drops, they can easily be outclassed by other weapon types. Consequently, Modern Warfare 4 will feature across-the-board buffs for SMGs upon official launch. However, this doesn't mean SMGs will dominate the entire game; rather, they will play a more significant role in close-quarters combat. Therefore, if your playstyle in MW4 focuses on rapid aggressive pushes, flanking maneuvers, and indoor combat, SMGs are a weapon class worth prioritizing. Additionally, the development team plans to adjust one-shot kill weapons. With the slower TTK, these weapons could become overpowered if left in their current state. Blood Rush and Ninja perks In an interview, the development team confirmed that Tactical Sprint will retain the settings from Weekend 2 beta: it is unavailable by default and must be paired with Blood Rush perk, but it incurs no sprint-out penalty. This creates a trade-off between Blood Rush and Ninja perks: if you want to use Tactical Sprint without the sprint-out penalty, you cannot equip Ninja perk, meaning enemies will be able to hear your footsteps. This design presents a classic choice between mobility and stealth; you cannot have every advantage at once and must select one as your core perk based on your playstyle. Furthermore, MW4 plans to buff Battle Hardened perk to make it more effective against stun and flash grenades, thereby reducing their impact intensity or shortening their duration. Returning of Specialist Mode After being absent from two previous Modern Warfare titles, Specialist mode is finally making a comeback in CoD: Modern Warfare 4! This means that in MW4, you can choose to forgo traditional killstreak rewards in favor of earning extra perks through consecutive kills during a match. While specific implementation details haven't been revealed yet, the developers confirmed that Specialist mode won't be available at launch but will arrive later, possibly alongside Season 1. Aim Assist Adjustments During the second beta weekend, Modern Warfare 4 slightly toned down the strength of aim assist within the critical 5-to-15-meter engagement range. While specifics may vary by map, this is a common engagement distance in Call of Duty series, where win rates between mouse-and-keyboard and controller players are generally comparable. However, mouse-and-keyboard players hold a slight advantage at longer ranges, whereas controllers offer a superior experience at extremely close quarters. Consequently, while there are no concrete plans yet, developers may make further fine-tuning adjustments to aim assist based on these characteristics. Hardpoint spawn changes In almost any shooter, if spawn points are too far from the action, players waste significant time traversing the map; conversely, spawning too close to enemies often leads to being repeatedly killed or dying instantly upon respawn. To mitigate these issues, MW4 development team continuously optimized spawn mechanics throughout the beta, with a particular focus on Hardpoint mode. This mode requires constant combat around shifting objective points; if spawn points are too far from the current hill, it becomes difficult to return to the fight in time. Therefore, the team aimed to make Hardpoint spawn system more dynamic, placing players closer to the actual combat zone while avoiding spawns directly next to enemies. Double XP Token mechanic changes As one of the game's most important boosters, the timing mechanism for Double XP Tokens is changing in Modern Warfare 4: they will now track in-game time rather than real-world time. Additionally, the development team confirmed that these tokens can be used in DMZ mode, dispelling earlier rumors to the contrary. Expect more news to be revealed via more interviews or other interactions before the official launch of MW4! Stay tuned!

WoW Forever Ruins of Lordaeron Complete Guide: Hidden Quest, Boss Mechanics & Best Dungeon Route

Deep within the ruins of Tirisfal Glades, the remnants of the former Kingdom of Lordaeron are still occupied by undead forces. Ruins of Lordaeron is one of the nine new five-player dungeons added to WoW Forever, located above Undercity. The dungeon revolves around Forsaken's efforts to eliminate the remaining Scourge and regain control of the old capital, combining familiar Lordaeron history with brand-new dungeon exploration. Dungeon Overview and Entry Method The recommended level for Ruins of Lordaeron is 16-23, with a minimum entry level of 15. However, many experienced WoW  Forever players recommend that Tanks and core members be at least level 17 before entering the dungeon, as this will make facing the dense mobs and some bosses with complex mechanics much easier. The dungeon entrance is located in Lordaeron ruins area of ​​Tirisfal Glades. Once inside the ruins, look to the left to find the dungeon portal. Route-wise, the entrance is easily accessible on the way from Brill towards Undercity. A notable feature of this dungeon is its non-linear structure. The six bosses are not required to be killed in a fixed order; players can adjust their route flexibly based on team composition and quest requirements. However, this, coupled with heavy fog and fenced-off areas, makes it easy to get lost on first entry. It is recommended to browse the dungeon map before entering to have a general idea of ​​the area layout. High Experience Reward Quests Ruins of Lordaeron quests offer very substantial experience rewards, making them an important means for players to gain experience between levels 15-20, and also one of the early ways to accumulate WoW Forever gold. Horde players can accept a total of 6 quests, 4 outside the dungeon and 2 inside. One of the most representative quests is The New Plague, which you accept from Theodore Griffs. The objective is to defeat the first boss, Witherfang, and obtain the quest item highly toxic strain from him. Since this quest corresponds to an early boss in the dungeon, it's recommended to accept it before entering to avoid missing progress after defeating Witherfang. Another noteworthy quest is Light's Justice, which aims to collect 25 Intact Limbs. Intact Limbs can be obtained from Undead type enemies within Ruins of Lordaeron. This quest doesn't require specifically finding a boss; simply progress through the dungeon and clear enemies along the way to complete it. Therefore, it's ideal to complete alongside other dungeon quests. There's also a hidden quest within the dungeon that's easily overlooked. After defeating Witherfang, continue forward to reach the area behind him. After passing the platform and entering the subsequent building, explore upwards along the stairs to find Crest of Lordaeron. Picking up the quest item will unlock the corresponding questline, which is easily missed by teams following only the main route. According to feedback from WoW Classic Plus player community, the experience gained from completing this hidden quest is very high, exceeding 8000 points. Recommended Route The dungeon entrance area is a relatively open courtyard. It's recommended to descend the slope at the entrance into the spider area. This direction has many doorway structures, and although the path is winding, it's relatively easy to follow. After clearing the spider-like mobs along the way, you'll find the first boss, Witherfang. After defeating Witherfang, there's a crucial fork in the road. Near the boss room, you can find a small archway. The entire team should jump over this archway, turn left, and go up the stairs to reach the location of the hidden quest item, Crest of Lordaeron. After obtaining the item, you can either jump down the stairs or return the way you came and then proceed south. The map will mark the approximate location of Baron - he resembles Abomination and patrols an indoor courtyard area. After defeating Baron, you'll need to use jumps to traverse areas separated by fences. Specifically, find the edge platform near Baron's room, jump onto it, and then vault over the obstacle to enter a U-shaped path on the map. This route leads to a closed area. Entering the door within will trigger a Gauntlet event: several waves of mobs will spawn consecutively, culminating in the boss Viktor the Vile. After completing this area, proceed towards Market Street to trigger the Abandoned fight. Continue north to Bjork, eventually venturing deeper into the instance to challenge the final boss, Rath'mael. If the team wishes to adjust the order after Gauntlet, they can fight Rath'mael first, then return to deal with Bjork, as the two bosses are not far apart. Boss Fighting Tips Witherfang Witherfang is the easiest boss in the entire Ruins of Lordaeron. The only thing to note is not to engage with mobs while they are still present. Clear the mobs along its patrol path beforehand, then pull it out and kill it individually. Baron Baron is one of the most likely wipe-inducing bosses in the early stages of WoW Forever. His core threat is the powerful Knock Away, which can quickly reduce the tank's health. The solution is for the team's crowd control classes to use stuns as much as possible to interrupt his rhythm. Viktor the Vile Viktor the Vile fight consists of 5 waves of mobs before the boss appears. This boss deals high damage, and the tank needs to establish a Threat as soon as each wave of mobs spawns. The Abandoned The Abandoned appears in Market Street area, spawning after 3 waves of mobs. He has Frost Nova and Chill effects, but his most crucial skill is Drain Life. The strategy is to interrupt his cast with a stun before it finishes, while keeping the tank's health safe. Bjork Bjork's combat mechanics are relatively simple. He only has one short-duration anti-nagic shell. During its effect, casters can postpone key burst skills; otherwise, normal DPS is sufficient. Rath'mael Rath'mael is the final boss of the raid. Its core mechanic is Flamestrike. This skill creates a continuous damage zone on the ground; all members should move out of the damage zone immediately. Prioritize survival and positioning during the fight, avoiding prolonged stays within the Flamestrike area to maintain DPS. Overall, Ruins of Lordaeron occupy a unique position in the early raid system of WoW Classic+. It is one of the most important sources of experience and gear for the Horde faction in the early game, and also the first time players truly face a high-density combat environment requiring Threat management, chain control coordination, and positional awareness.
View More >

Trustpilot Reviews

Why Choose IGGM.COM?

  • Best Price
    Best Price

    We're checking with the Market Prices every day to provide you the best Prices.

  • Security Guarantee
    Security Guarantee

    IGGM Provide 100% secure online payment system. The most professional game service provider guarantee the security of products.

  • Instant Delivery
    Instant Delivery

    We have been committed to providing customers with fast delivery and outstanding service. Usually delivering the order within minutes or 24 hours at most.

  • Refund
    100% Refund

    Received what you purchased or the refund. Once your order is delayed or undeliverable, we are 100% guaranteed to refund your money.

  • 24/7 Support
    24/7 Support

    Our manager will answer all your questions and will be available at any moment.

  • Great Discount
    Great Discount

    Become the VIP member of IGGM to gain up to 5% Discount.

Surplus stock:
Connecting to online customer service, please wait.

.

close
Order
Invite friends below for Monopoly Go Partners:
event slots: click the + button, then check the entire list ,If you see them, please invite them.