MLB The Show 26 All-Star Mission's 250K PXP Wall is Splitting the Community | Some Already Hit 200K, Others Quit
When MLB The Show 26 My Legacy - 2026 All-Star mission was released last week, some players immediately assembled All-Star lineups and pushed themselves to the limit on GOAT difficulty, while others took a more relaxed approach, thinking they could complete it slowly.
But regardless of your choice, the final destination is the same: Byron Buxton, who will most likely be pushed out of the starting lineup by the end of the month by the newly released Carlos Beltran.
So the question is, how many PXP have you earned in the missions, and are you planning to keep pushing?
Progress Differences
Since the missions opened, player's completion rates have been polarized.
A small number of high-performing players have approached or just surpassed the 200,000 PXP mark, and they generally use All-Star lineups to participate in various modes, playing against the CPU on GOAT difficulty. Each nine-game match consistently yields around 8,000 to 9,000 PXP, with relatively limited impact from wins or losses.
Another group of players only managed to reach tens of thousands of points. They felt this goal was like a two-month marathon, so they deliberately slowed down to avoid exhausting their enthusiasm too early.
Some players even stopped sprinting altogether and only played single-player mode (like Franchise) - seemingly indifferent, worried that forcing themselves to catch up on the mission progress would ruin the enjoyment they originally got from MLB 26.
It's worth noting that many players who had completed regular season content (such as All-Star Mini Seasons and event missions) reported that PXP growth was far slower than strikeouts or runs, forcing them to concentrate all their playing time on All-Star decks, significantly reducing their opportunities to try new cards.
Is the 250,000 PXP threshold too high?
Clearly, a significant number of players felt that the 250,000 PXP threshold in the missions was simply too difficult to reach.
Some players felt that a reasonable upper limit would be 150,000 points, because currently in MLB The Show 26, more than half of the players had already exhausted all one-time content before even reaching 100,000 points, leaving them with only an impatient state.
Additionally, this mission can only be advanced by using All-Star players to earn PXP. This means that in the later stages of the game, these cards will gradually be replaced by newer cards with higher stats, making leveling up solely for the mission extremely inefficient.
Therefore, we can perhaps predict that when players have basically reached the 250,000 PXP target value, the reward card Byron Buxton will lose its previous value.
At that point, Byron Buxton's only value to you was probably in completing the number of cards you needed in Legends and Flashbacks Collection, thus avoiding the cost of approximately 200,000 MLB The Show 26 stubs to acquire him from the market.
Mainstream Speed-Grinding Strategies
If you enjoy and want to complete the 2026 All-Star missions as quickly as possible, here are some efficient strategies you can consider.
Conquest Mode Grinding
First, MLB 26 Draft Conquest map is the most recommended way to farm PXP, because once you complete it, each reward pack is guaranteed to be worth at least 5,000 stubs on the market.
And completing a round only takes two hours, providing a stable output of stubs and accumulating the PXP we want, making these missions seem less daunting.
Event Mode with Dual-Thread Operations
Second, you can participate in Multiplayer Program to simultaneously advance your multiplayer progress and coordinate speed runs with friendly opponents, averaging about 3000 PXP per match.
However, this method is heavily reliant on network matchmaking efficiency; CPU matches are still recommended for solo players.
Playing on GOAT Difficulty
Many players who are used to All-Star difficulty want to use this mission to force themselves to challenge GOAT difficulty. Even with a lower win rate initially, after dozens of matches, they can eventually achieve excellent results.
This method is also a good way for players to quickly farm PXP, improving their skill level in MLB 26 while maximizing the rewards per match, bringing us closer to 250,000 PXP.
Is the final reward worth it?
The card reward for completing the 2026 All-Star missions - Byron Buxton, 99 OVR - while boasting impressive base stats, will probably quickly become relegated to a transitional card as new cards (most likely Carlos Beltran) are added to the collection.
Therefore, when considering whether to complete the missions to obtain Byron Buxton, it's more important to consider his collectability than his practical value in MLB 26 lineup, as this is the only low-cost way to acquire him.
Don't Force Yourself to Complete
In fact, the development team may have intended these missions to be long-term challenges, maintaining player engagement with MLB 26.
Forcing players to max out their PXP in a short period might exacerbate later complaints about having nothing to do in the game.
It's commendable that this long-term quest concept has indeed provided MLB 26 players with a stable goal to strive for, leading many players to express their hope that the development team will introduce similar mechanisms more frequently.
Ultimately, whether choosing speedrunning or a more relaxed approach, each player can freely adjust their PXP farming strategy based on their own collection needs and available time. The best choice is the one that suits your own gaming pace!
Does ARC Raiders Need a PvE Mode? | Community Demand, Developer Signals, and Future Possibilities
It must be admitted that ever since the developers announced the next major update for ARC Raiders would not arrive for several months, the online player count has been declining in a way that seems impossible to curb.
Although roughly ten thousand loyal players still remain in the game each day, the in-game environment has suffered serious damage, which has sparked a recurring topic among the community: does ARC Raiders need a dedicated PvE mode?
Official Signals
When it comes to a PvE mode, the developers' own moves are far more telling than any speculation on our part. And in the face of shrinking active numbers, there are signs that they are indeed considering a pure PvE offering.
THE FINALS
Even though ARC Raiders has not yet received a PvE mode, THE FINALS - a title that leans more heavily into PvP - has actually introduced PvE first.
AI opponents in THE FINALS are no pushovers; you cannot treat them as mindless bots, because their aim is actually quite impressive.
But the real question is why the developers would roll out a PvE mode in THE FINALS rather than in ARC Raiders, where the community has been clamouring for it far more loudly.
This might be a harbinger for ARC Raiders' own PvE future. The PvE mode in THE FINALS could serve as an early test run, given that ARC Raiders features larger maps and much more complex environments. The team can first gauge AI performance and appropriate difficulty levels in THE FINALS, so that when such systems eventually appear in ARC Raiders, they will feel more natural.
Rebellion Incident
If we look further back, a PvE-style mode has actually already gone live in China. Notably, this was not developed by the official studio, but rather by a Chinese workshop.
Rebellion Incident is a highly creative map condition that carries PvE traits. At the start of a match, all players are in a non-hostile state by default, unable to harm each other, unless you actively choose to become a rogue.
You can voluntarily activate the rogue status. Once activated, your backpack lights up with a red warning beacon, making it clear to everyone around you that you have turned hostile.
As a rogue, you can attack anyone, but anyone can also attack you. For those who have not turned rogue, it is very easy to figure out who the target should be.
This mode is currently available only on Chinese servers, and for players who do not understand Chinese, trying to join those servers is quite challenging. Whether this mode will eventually come to European and North American servers - well, it is certainly a possibility.
Official Stance
There is, in fact, some pessimistic news: the creative director of ARC Raiders had already made their position very clear. They stated that they would not introduce a PvE mode, because they wanted players to remain under constant pressure during matches, always on guard against threats from both ARC and other players. A pure PvE mode, in their view, would run counter to their design philosophy.
If that were all you knew, you would certainly think that a PvE mode was off the table. But times have changed. When that statement was made, the player base of ARC Raiders was at its peak; now the numbers have dwindled to only a fraction of that, and keeping the game alive has become the most pressing concern for the development team.
A major reason for the sharp drop in ARC Raiders' population is simply that the developers cannot produce content fast enough. Neither the maps nor the loot collection can offer players anything fresh anymore, and placing the next significant update several months down the line was hardly a wise decision.
If the team lacks enough developers to create brand-new content, then consistently introducing new modes is probably the best way to sustain the game's momentum. Designing new map conditions on top of existing environments does not consume too many extra art resources, so this is well within their reach. And the PvE mode that the community has been asking for so loudly is one such solution.
Why No PvE Mode Yet?
But a PvE mode is not simply a matter of turning off PvP damage; there are more nuanced issues to consider.
The first question is whether the inventory for the PvE mode should be separate from that of the main mode. It is hard to ensure that the difficulty levels of PvE and the core mode remain equivalent. If the gap in difficulty is large, players might grind for ARC Raiders items in the easier mode and then take them into the harder mode for combat.
If the two inventories are not shared, that forces players to engage with both sets of content. And if the rewards differ between the two modes, that could create FOMO and add extra pressure on players.
Benefits of a PvE Mode
Although a PvE mode cannot solve every problem that ARC Raiders faces, it could certainly bring back those players who have already quit but originally loved the game.
Moreover, there are millions of players in the market who enjoy cooperative, open-world looter-shooters and co-op multiplayer experiences - they may never have tried an extraction shooter precisely because they know PvP is not their cup of tea. A PvE mode could change that.
With endgame content, PvE, and more map conditions , ARC Raiders has every chance to reclaim its former glory and attract hundreds of thousands of players again. All of that hinges on whether the developers can stay committed and truly deliver a transformative change with October update.