pageView
Language & Currency

Language

English

English

Deutsch

Français

Español

Italiano

Netherlands

Português

عربى

Display Currency

$ USD

$ USD

€ EUR

£ GBP

A$ AUD

C$ CAD

N.Kr. NOK

S.Kr. SEK

D.Kr. DKK

I.Kr. ISK

CLP CLP

COP COP

S/. PEN

ARS ARS

zł PLN

S.R. SAR

﷼ QAR

AED AED

R$ BRL

NZ$ NZD

Sign Up

  • Verification Code
I want to get information about activities, sales and personal offers

or continue with social networks

twitch google steam reddit discord
Already have an account?

Log In

Remember me Forgot your password?

or continue with social networks

twitch google steam reddit discord
Not a member? Sign up now
  • Diablo 4
  • Path Of Exile 2
  • Monopoly Go
  • FC 27
  • WOW Classic
  • ARC Raiders
  • Path Of Exile 1
  • Aion 2

Diablo 4

Check in today?

Keep your streak, save big!

(New Here? 10X points on 1st order!)

Dark and Darker EA Season 11 Revives Classic Mechanics but Introduces Frustrating Gameplay Problems

Dark and Darker EA Season 11 does not introduce as much new content as Season 10. Instead, it overhauls several core gameplay systems, including the return of Dark Swarm, a revamped gear system, and unified matchmaking queues. The developers have significantly rolled back several previous mechanics, making the dungeons more dangerous than ever. But will these changes actually improve Dark and Darker? Judging by player feedback, many players are unhappy with the latest update. Let's take a look at which Season 11 changes work well and which ones are downright terrible. BAD Base Stats and Balance Balance is undoubtedly the biggest source of complaints among players. The developers have brought back many classic mechanics, but the overall balance has also reverted to something closer to the state of Season 4. Previously, item rarity automatically granted certain Primary Attributes. Season 11 removed this mechanic. This means that high-rarity gear no longer comes with powerful affixes by default. Its value now depends more heavily on the types and combinations of randomly generated affixes. Physical weapon damage has also changed from fixed values to a damage range. Both the minimum and maximum damage values have generally increased, and this change also applies to Unique weapons. Two weapons specifically mentioned in the official patch notes are: Francisca Axe: Weapon damage increased from 12–24 to 20–35. The maximum stack size also increased from 2 to 3. Throwing Knife: Weapon damage increased from 10–22 to 17–29. The maximum stack size likewise increased from 2 to 3. In terms of survivability, EA Season 11 removed the flat health bonus previously available to all classes. Adjustments to attribute scaling also made health stacking more dependent on gear and attribute choices. With lower health pools and higher damage output, however, players feel that their gear has lost much of its significance. Even if you wear the best equipment available, an opponent with a decent weapon can kill you in just two or three hits. Gear Affix Overhaul In Season 11, the developers removed guaranteed affixes tied to item rarity. As a result, the frustrating RNG system can work against you every time you reforge an item. One player reportedly reforged an item 76 times just to roll a 400-health affix. Assembling a full set of gear with specific affixes can require hundreds of rare materials and more than 100 hours of grinding. Casual players simply do not have enough time to craft a perfect set. Players can no longer rely on item rarity to consistently obtain essential attributes. Instead, gear strength depends almost entirely on the randomly generated affixes and their values, turning gear crafting into a gamble. MIXED Unified Matchmaking Queues Season 11 merged the solo, duo, and trio queues into a single matchmaking pool. At the same time, PvE mode, Squire Royale, was removed. The removal of Gear Score matchmaking brackets also means that veterans wearing top-tier equipment can encounter newcomers in the same match, making the gap in power even more punishing. This change is particularly bad for solo players and PvE enthusiasts. When they encounter coordinated PvP teams, they can easily get slaughtered without much of a chance to fight back. Many players have complained about this problem. However, unified matchmaking can also reduce queue times and bring more players together, allowing everyone to encounter other players more frequently. Fog of War Fog of War is actually a pretty good mechanic. By limiting visibility, it prevents players from immediately converging on one another and fighting as soon as a match begins. Instead, they have to explore the map first. However, the system feels rather rudimentary and severely limits visibility during exploration. If you are unfamiliar with the overall map layout, finding your way around can become an extremely frustrating experience. Another problem is that Fog of War does not support shared exploration data between teammates. Even if one teammate has already explored an area, the same section of the map remains dark for everyone else. Randomized Dungeon Layouts To make the initial rollout more manageable, the developers first applied this system only to Crypts. This map contains enough modules to support a wide variety of combinations, making it easier for the development team to test and refine the system. Traditional maps typically follow a regular 5x5 layout. With randomization enabled, however, Crypts can vary in both size and shape, and dead-end rooms can also appear. Combined with Fog of War, this change can make exploration a miserable experience, turning almost every expedition into a game of chance. On the other hand, randomized layouts can prevent players from heading straight into PvP immediately after spawning. For those who are tired of repeatedly running through the same map, the system also adds some welcome variety. GOOD Custom Play Custom Play is a feature that allows eligible players to create private game sessions. Unlike regular Adventure matchmaking, it is primarily designed for practicing and experimenting with different playstyles. Almost nobody seems to dislike Custom Play. Once the developers fix fundamental issues such as the problematic base damage values, custom matches could become incredibly fun. You can challenge your friends to a Skirmish 1v1 duel or enjoy solo PvE in Expedition mode. Ante System Ante System is an economic balancing mechanic introduced in Season 11 to replace the traditional Gear Score matchmaking brackets. In Normals, the more gear you bring into a dungeon, the higher the entry fee in gold. If you kill a player carrying ordinary equipment, that player can receive compensation instead. If they manage to kill you while you are wearing a full set of top-tier gear, however, they can walk away with a massive reward. High Roller works in the opposite way, with players carrying less gear costing higher entry fees. This is a pretty cool mechanic, although the entry fees for Normals could use some adjustments. Otherwise, players might have to buy Dark and Darker gold just to bring their best equipment into the dungeons. Dark Swarm Lighting System Dark Swarm is a shrinking damage zone that continuously hurts anyone caught inside it. Staying near an active light source can protect you from the swarm's damage. The trade-off is that light sources illuminate and expose everyone nearby, including your enemies. A torch that keeps you safe can also turn you into the most conspicuous target in the darkness. The system feels somewhat similar to Darkest Dungeon. Overall, though, it is a fairly innovative mechanic that makes dungeon exploration more dangerous. If you have enough torches, you can also experiment with searching along the edges of Dark Swarm to explore areas while managing the risks. Although Dark and Darker EA Season 11 has been bombarded with negative reviews, most of the complaints center on numerical balance issues. The season still introduces plenty of excellent systems, and if the developers can resolve the balance problems, Season 11 could become a genuinely enjoyable experience.

Elder Scrolls Online Season 2 Echoes of Skyrim Timeline, Roadmap, and New Content Revealed

Since April of this year, Elder Scrolls Online has transitioned to a new seasonal update model. Following the conclusion of Seasons 0 and 1, Season 2 is set to officially launch on October 21 at 1:00 PM EDT! The theme for this season is Echoes of Skyrim, and it is currently scheduled to run until January 27 of next year, at which point Season 3 is expected to follow. In this guide, we will break down the timeline for ESO Season 2 and provide an overview of the new content arriving throughout the season. Season 2 timeline As mentioned, we have already outlined the start and end dates for the season. Additionally, the development team has established four key milestones, with new content being released in stages. In other words, you won't be able to access all of the new Season 2 content on October 21; you will need to engage with the game throughout the entire season to experience everything. Here is the schedule: October 21: Greymoor base content, solo dungeons, and a new Tamriel Tome. November 9: Markarth base content and Skyrim Golden Pursuit. January 6: Nowhere Vault Golden Pursuit. January 17: QoL improvements and a new PvP season. Below, we will take a closer look at each of these new additions to Elder Scrolls Online. Greymoor Chapter In the game, Greymoor represents a portion of Nord homeland, located in the frigid region of Western Skyrim. This chapter introduces new stories and quests, Antiquities system, and a 12-player Trial called Kyne's Aegis. This means that even free-to-play players have the opportunity to acquire Mythic-tier gear. While some Mythic items are restricted to specific zones, requiring you to have access to those areas, Antiquities system itself is available to all players. Dungeons from Wolfhunter DLC Wolfhunter DLC serves as the source for the new dungeons featured in Season 2. This includes two four-player dungeons, Moon Hunter Keep and March of Sacrifices, now available with brand-new solo modes. You can choose to take them on alone or bring companions along. While having companions makes the challenge a bit easier, it's better to buy ESO gold online for preparation, to experience the unique thrill of conquering these dungeons solo! Furthermore, each dungeon features approximately four difficulty levels. The highest tier, Brutal, is said to be more challenging than any other content in ESO designed for solo players. By completing these dungeons, you can earn crests to exchange for various rewards. The available items rotate periodically and include a mix of standard utility goods and cosmetic crafting materials. New Tamriel Tome Tamriel Tome is a reward system unique to Elder Scrolls Online, think of it as the Season Pass. It comes in three versions: Free, Premium, and Premium+. You can choose which one to unlock based on your personal preferences. In Season 2 Tamriel Tome, the free track for all players includes a generous haul of seals, trade bars, and crown crates, as well as Maarselok Slayer weapon style and Shagrath weapon appearance. If you're looking for a larger stash of items or want to unlock more cosmetics to customize your ESO character, you can opt for one of the premium versions. Of course, always choose what fits your own situation best. Markarth Chapter Markarth is the twentieth DLC for Elder Scrolls Online, and it has now been integrated into the base game for Season 2, allowing you to experience it at no extra cost. This DLC is packed with content, including new locations, quests, bosses, and more. Of particular note is Vateshran Hollows. If you enjoy experimenting with solo builds or tackling solo dungeons, the arena weapons found in Vateshran Hollows are excellent. Additionally, The Reach region offers some fantastic opportunities to unearth valuable Antiquities. Delving Deeper into Skyrim With Greymoor and Markarth now integrated into the base game, you can venture deeper into the heart of Skyrim. Explore the storylines of these two iconic regions to uncover hidden secrets, rumored to be linked to the vampire race. Skyrim & Nowhere Vault Golden Pursuits Introduced in 2024, Golden Pursuit is a new system in ESO that features themed, limited-time events. By participating, you can earn exclusive rewards, including mounts, costumes, and more. The activities are generally straightforward, focusing on core gameplay, such as completing dungeons or crafting specific ESO items. The exact tasks and rewards for this specific iteration will be revealed once the new Golden Pursuit goes live. Skyrim & Nowhere Vault Golden Pursuit will become available at specific intervals. While it may not appear directly in your main menu, a golden glow will alert you when it's active, prompting you to jump in and take part. QoL improvements & new PvP Season These updates are set to arrive toward the end of Season 2. The QoL improvements are expected to be comprehensive, ensuring a smoother and more refined experience from the very start of Season 3. Additionally, the launch of a new PvP season means your PvP rank will be reset, giving you the chance to earn those rewards all over again. While not yet confirmed, we are hopeful that a new PvP zone might also be introduced. Please note that ESO has also adjusted the carry-over mechanism for Mundus Stones: any carried-over stones will now be converted into gold at a rate of 25 gold per stone. Furthermore, you may carry over a maximum of 5,000 Mundus Stones into the next season. That covers everything currently known about the new content and changes coming to Elder Scrolls Online in Season 2. We hope these additions prove to be truly exciting, helping you wrap up 2026 on a high note in the game!
View More >

Trustpilot Reviews

Why Choose IGGM.COM?

  • Best Price
    Best Price

    We're checking with the Market Prices every day to provide you the best Prices.

  • Security Guarantee
    Security Guarantee

    IGGM Provide 100% secure online payment system. The most professional game service provider guarantee the security of products.

  • Instant Delivery
    Instant Delivery

    We have been committed to providing customers with fast delivery and outstanding service. Usually delivering the order within minutes or 24 hours at most.

  • Refund
    100% Refund

    Received what you purchased or the refund. Once your order is delayed or undeliverable, we are 100% guaranteed to refund your money.

  • 24/7 Support
    24/7 Support

    Our manager will answer all your questions and will be available at any moment.

  • Great Discount
    Great Discount

    Become the VIP member of IGGM to gain up to 5% Discount.

Surplus stock:
Connecting to online customer service, please wait.

.

close
Order
Invite friends below for Monopoly Go Partners:
event slots: click the + button, then check the entire list ,If you see them, please invite them.