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  • Diablo 4
  • Path Of Exile 1
  • Path Of Exile 2
  • ARC Raiders
  • Monopoly Go
  • WOW Classic
  • Diablo 2 Resurrected
  • FC 26

Diablo 4

Diablo 2 Resurrected Season 13 Nova Sorceress Guide | One of the strongest AoE builds that even a beginner can afford to gear

Warlock is the most entertaining class in Diablo 2 Resurrected Season 13, but some players still want to try other classes. If you need a build that can farm while on the move just like a Warlock, then Nova Sorceress is your best choice.

Nova Sorceress ranks among the absolute strongest builds in the game. She boasts excellent AoE damage and can invest skill points into extra crowd control, allowing you to go anywhere and use Teleport to stomp on any monster.

This build works well whether you have limited resources or abundant ones, though you will need to make some adjustments to gear and skills.

Diablo 2 Resurrected Season 13 Nova Sorceress Guide | One of the strongest AoE builds that even a beginner can afford to gear

Budget Nova Sorceress

Core Concept

The core idea of the budget setup is to reach the 105 Faster Cast Rate breakpoint while stacking as much minus enemy resistance as possible, and maintaining decent survivability. Since this stage does not yet feature a fully developed Energy Shield, you still need to allocate attribute points to Vitality.

Once you enter Hell and can gather Runes needed to craft Crescent Moon, this configuration becomes the best Sorceress build for progression. It lets you safely and easily farm bosses such as Countess and The Summoner.

When you reach Hell difficulty and start farming keys, you can clear most monsters along the way – for example in Arcane Sanctuary, Halls of Vaught, and similar areas.

These zones often contain Ghost monsters. Ghosts are one of the best sources of High Runes because their drop pool lacks many common base items, so Diablo 2 Resurrected runes drop more frequently.

Gear

The gear for this setup is surprisingly budget. Apart from UM rune needed for Crescent Moon and finding a Monarch to make Spirit, almost everything else can be cobbled together from what you find on the ground.

  • Helm: Lore
  • Armor: Stealth
  • Belt: Any belt with the lowest possible Faster Cast Rate roll
  • Rings: Any yellow rings with Faster Cast Rate and resistances
  • Amulet: The Eye of Etlich, or another amulet that adds Sorceress skill levels
  • Gloves: Magefist
  • Boots: Hsarus' Iron Heel
  • Charms: Resistance charms
  • Weapon Swap: Memory

The above setup assumes a character level of 75. At this level, you are simply missing some attribute points, skill levels, and slightly better gear to further improve the feel of the build.

Skill Allocation

Because this is an early configuration, you cannot afford enough points to max Telekinesis and Energy Shield. Therefore, prioritise maxing Static Field, Nova, and Lightning Mastery.

Put 1 point into Warmth for faster mana recovery, 1 point into Frozen Armour to improve survival, and 1 point into Frost Nova to enhance your crowd control.

A common mistake many players make is to Teleport around constantly and cast only Nova. However, even if you later break immunities with a Sunder Charm or Infinity, monsters with lightning resistance still have a lot of health. So the recommended approach is to first use Static Field to deal percentage damage and bring them down to half health, then finish them off with Nova.

Budget Nova Sorceresscan handle enemies on players 3 difficulty, but if you want efficiency, it is better to lower the setting to players 1. Elite monsters always drop items when killed, and killing more of them faster is always better than killing them slowly.

Endgame Nova Sorceress

The endgame Nova Sorceress build is strong enough to cruise through players 8 difficulty without trouble. Nova usually puts monsters into hit recovery on each hit, so one of your strongest survival tools is simply dealing damage non-stop.

Endgame Nova Sorceress Gear

  • Sunder Charm: Used to break monster immunities
  • Infinity Scythe: Lowers monster resistances
  • Griffon's Eye: Provides very useful affixes such as Faster Cast Rate and lightning damage
  • Skin of the Vipermagi: Offers defensive capability and high resistances, preventing you from being killed outright if your Energy Shield is broken
  • Frostburn: Increases your maximum mana – though Magefist can also be used
  • Arachnid Mesh: Boosts Faster Cast Rate and skill levels
  • Call to Arms: Enhances skill levels and damage output

These are the more critical pieces of gear. You can make adjustments based on what you lack in damage or resistances. For boots and amulets there are many choices – that is where you have flexibility.

Endgame Combat

Once you reach the endgame, Frost Nova is no longer mandatory, but you can still take it. At this point you can truly max Telekinesis and Teleport. Thunderstorm is an option, but not recommended – aside from its visual effect, it contributes very little to combat.

The combat loop of the endgame Nova Sorceress is the same as before: Teleport in, cast Frost Nova, use Static Field, then Nova. If you sense danger, start casting Nova immediately upon landing. After clearing the first wave of monsters, continue to whittle down health with Static Field; any monsters that run in afterward will already be low on health, and you can keep harvesting them.

Mercenary

  • Helm: Bulwark
  • Armor: Treachery
  • Weapon: Insight

The mercenary is a very important part of this build. He draws enemy fire and provides an aura. Early on, the mercenary's survivability is not great. Besides increasing his life steal and resistances, you will also need to feed him Healing Potions.

Another very popular choice is to give the mercenary Cure in the helm slot. When combined with a Prayer aura mercenary, Meditation aura from Insight, and Cleansing aura from Cure, all three stack to greatly shorten the duration of poison and curses.

For the endgame, you can choose a mercenary with Holy Freeze aura for more crowd control, which is safer under players 8 difficulty. However, Prayer mercenary remains a viable option even in the endgame.

This Nova Sorceress is one of the strongest Sorceress builds, nearly on par with Enchant Sorceress. She allows you to handle everything the game throws at you, go anywhere, and slay any monster.

MLB The Show 26 April Fool's Day Common Courtesy Program Guide | How to get 64 OVR Player Cards, Stubs, and other Rewards?

Hello, dear players, it's been a few days since the release of MLB 26. How's the experience?

MLB The Show 26 Diamond Dynasty is launching its annual April Fool's Day special program - Common Courtesy. Continuing the official fun tradition, this event encourages players to intentionally play poorly to complete tasks and unlock MLB The Show 26 stubs, 64 OVR player cards, and bundles, including Gold cards, Diamond cards, and limited-edition deluxe bundles.

Below is a detailed explanation of the event's rewards, the limited-time reward period, the tasks required to obtain the rewards, and some tips for completing the event.

MLB The Show 26 April Fool's Day Common Courtesy Program Guide | How to Get 64 OVR Player Cards, Stubs, and Other Rewards?

Event Rewards Overview

Rewards for this event are unlocked in tiers based on points. Currently, unlocking the highest reward requires 1000 points. The core rewards include four 64OVR player cards: Jorge Soler, Kerry Wood, Carlos Pena, and Trevor Story. Collecting all four unlocks a limited-time gift pack.

  • 5 Points: 1,000 XP
  • 10 Points: 64 OVR Kerry Wood Last Ride
  • 15 Points: MLB The Show 26 pack
  • 20 Points: 250 Stubs
  • 25 Points: 1,000 XP
  • 30 Points: 64 OVR Carlos Pena Veteran
  • 35 Points: MLB The Show 26 pack
  • 40 Points: 250 Stubs
  • 45 Points: 1,000 XP
  • 50 Points: 64 OVR Jorge Soler Contributor
  • 55 Points: MLB The Show 26 pack
  • 60 Points: 2,000 XP
  • 64 Points: 64 OVR Trevor Story Veteran
  • 1000 Points: Ballin' is a Habit pack

Through completing most of the experience reward paths for these tasks, players can only obtain 64 points, but don't rush. The currently displayed 1000-point reward is only temporary, and the official team may adjust it later based on in-game conditions.

Furthermore, in previous April Fool's Day events, the free regular player cards often upgraded or unlocked Gold or Diamond cards of the same tier. Therefore, this year's event will likely continue this reward pattern. These cards will eventually become part of Ballin' is a Habit pack, so don't worry about not reaching 1000 points.

Limited-Time Reward Period

Collect 4 64OVR player cards to receive Deluxe New Threads bundle, available only in the Program reward path.

Note: Deluxe New Threads bundle is only available for 24 hours and will be removed on April 2nd at 3 PM Eastern Time.

Missions

The event missions revolve around average performance and the use of average overall rated players, divided into three categories: Moments, PXP Missions, and Stat Missions. Some missions are repeatable, and the overall difficulty is very low. Note that PXP Missions and Stat Missions should not be completed in online mode; they can be completed in online or single-player mode.

Moments

There are 4 Moments in total, each worth 5 points, for a total of 20 points. It's worth mentioning that the official April Fool's joke last year– "bugged" Moments–clearly uses a similar mechanism in MLB 26.

Therefore, players need to be especially careful, as these tasks contain loopholes. The surface descriptions are misleading, while the highlighted blue text represents the true requirements, which must be followed.

  • Kerry Wood: Allow one run and strike out no batters.
  • Carlos Pena: No hits and no RBIs.
  • Jorge Soler: Two hits, but not extra-base hits; only singles are allowed.
  • Trevor Story: Caught stealing a base but unsuccessfully.

PXP Missions

  • Tally 500 PXP with 0-64 OVR Commons (9 Points)
  • Tally 64 PXP with 64 OVR Kerry Wood (5 Points)
  • Tally 64 PXP with 64 OVR Carlos Pena (5 Points)
  • Tally 64 PXP with 64 OVR Jorge Soler (5 Points)

It's worth noting that 500 PXP mission can be repeated, so it's highly recommended to complete this mission multiple times.

Stat Missions

  • Tally five hits with 0-64 OVR Common players (5 Points)
  • Give up 15 hits with any pitchers (5 Points)
  • Make five errors with any players (5 Points)
  • Get caught stealing five times with any players (5 Points)

Clearly, the first mission is the most challenging in some ways because common players have relatively weak hitting abilities. It's recommended that players choose the beginner difficulty level to avoid overly difficulty and complete all the challenges in one go; this is a reasonable way to quickly complete Common Courtesy.

Don't forget that you can get a hit by throwing meatballs, and don't hold down the throw button for too long when hitting a ground ball to the shortstop, as this will lead to an error. Also, be careful; once you reach base, stealing a base is very easy to get caught.

This Common Courtesy event is a fun bonus event for MLB The Show 26 Diamond Dynasty. No high-intensity missions are required; simply complete the simple tasks according to the rules to unlock multiple reward tiers and limited-time rewards. No matter what type of player you are, you can easily participate and earn rewards.

Furthermore, this April Fool's Day event serves as a warm-up for the upcoming Egg Hunt program; completing this task will also boost your chances in the latter event. Don't hesitate, go complete the task and earn rewards!

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