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View More >Monopoly Go November 23-24 Golden Blitz Schedule And Gold Cards | Festive Touch & Comfy Basket
With Monopoly Go Cozy Comforts Album halfway through, how's your sticker album coming along? If you're still missing some rare gold cards, don't worry, the official team has you covered, because a new round of Golden Blitz is coming soon!
Time & Sticker Voting
So far, Cozy Comforts season has already held two Golden Blitz events, and based on the timing of each event and the frequency of events being almost weekly in the later stages of past seasons, the time for the new Golden Card redemption is just around the corner:
- November 17-18: Bark the Halls (Set 16) and Snow Day! (Set 18)
- November 10-11: Raincoat Ready (Set 15) and Rafter Raccoon (Set 17)

The latest Monopoly Go Golden Blitz will begin on November 23rd at 5am PST / 8am EST / 1pm GMT and end at the same time the following day.
The two tradable gold stickers in this event were also selected through voting. The details of the voting are as follows:
- Festive Touch - Set 21: 18,291 votes (24%)
- Choco Bliss - Set 21: 18,289 votes (24%)
- Jolly Wreaths - Set 22: 10,753 votes (14%)
- Festive Bakes - Set 22: 9,031 votes (12%)
- Comfy Basket - Set 19: 18,296 votes (25%)
After a fierce competition, the two stickers with the most votes were Comfy Basket and Festive Touch. Although the percentage of votes for Festive Touch and Choco Bliss was roughly the same, Comfy Touch ultimately won by a narrow margin of 2 votes!
Why Wait For Golden Blitz?
Why do we need to pay so much attention to each Golden Blitz event in Monopoly Go? It's entirely because the drop rate for gold stickers in the game is extremely low, and there's a chance of duplicates. Imagine how frustrating it would be to open a sticker pack, see the golden glow, and before you can even feel excited, it shows you already have that card in your album.
Therefore, exchanging duplicate Monopoly Go stickers has always been a crucial way for every player to fill their album. However, gold stickers are an exception; they can only be traded in Golden Blitz, and the choice of which cards can be traded is limited.
These special trading events allow you to trade up to five times a day for two specific gold stickers. While the long waits and uncertainty can be frustrating, it's undeniably one of the fastest ways to obtain specific gold cards in the game right now, crucial for completing sticker albums and winning rewards like dice, cash, and tokens.
Therefore, keeping an eye on Golden Blitz ensures we always have a chance to acquire specific gold stickers to exchange for and complete our collections.
How To Exchange Gold Cards During The Event?
During this Golden Blitz event, you can exchange two designated Golden Stickers: Monopoly Go Comfy Basket (Set 19) and Festive Touch (Set 21).
You can complete the sticker exchange by following these steps:
- First, find other players with complementary needs to exchange with in online communities such as Facebook groups or Discord servers.
- Visit your album, open your sticker collection, and find the duplicate Golden Sticker.
- Select one of the two Golden Stickers currently in the Golden Blitz event.
- Click on the card, and then select the Send to Friend option.
- Next, ensure the Make an Exchange switch is turned on. This requires the other player to send a card in return to complete the exchange.
- Select the friend you wish to exchange with, and then proceed with the exchange.
Please note that there is a limit to the number of Golden Stickers you can send per day during Golden Blitz, so please consider carefully.
Additionally, finding a suitable trading partner is crucial. While the system requires the other party to reciprocate to complete the transaction, preventing them from getting something for nothing, if they don't have any stickers to trade with you, you're wasting your valuable trading opportunities, which is obviously not something you want.
Therefore, it's recommended to prioritize trading with users who are actively involved in groups, ideally those who have already successfully completed several trades with other players.
Other Ways To Obtain Gold Cards
For many tycoons, simply participating in Golden Blitz might not be enough to complete their current gold sticker collection. Therefore, we've provided some other feasible methods for collecting gold cards in Monopoly Go.
- Participate in Events: Completing milestones in limited-time events and tournaments will reward you sticker packs, including purple sticker packs, which have a higher chance of containing gold stickers.
- Complete Quick Wins: Completing daily logins, Quick Wins challenges, and weekly challenges will earn you purple sticker packs and other rewards, sometimes including rare gold stickers, but it's all about luck.
- Wait for Sticker Boom: This event increases the number of stickers you get from card packs. Opening your vault during the event will also maximize your chances of obtaining gold stickers.
- Use Wild Stickers: Earn Wild Stickers by participating in specific Partner Events, Tycoon Racers, and Treasure Digging, or special events. Use them to redeem any stickers you need, including gold stickers.
- Third-party Stores: There's actually an even simpler way: find a reliable online store that sells gold cards and spend some money to get them. IGGM is a good option, as they have plenty of affordable Monopoly Go Comfy Baskets and Festive Touches for sale to meet your needs immediately. Plus, we keep an eye on every Golden Blitz event, meaning you can always contact us for future gold sticker transactions!
In short, with Cozy Comforts drawing to a close, every Golden Blitz event is crucial for completing your sticker album, so don't miss any opportunities. Find a trusted trading partner like IGGM to fill the last gaps in your album!
ARC Raiders Augment Tier List From S To C | Carry Weight, Shields, And Passives Explained
In ARC Raiders, weapons aren't the only things that matter in a fight. Carry weight and shields directly influence how much you can bring out of each match - and whether you make it out alive.
Starting from Free Augment, players gradually unlock higher-tier augments with greater carry capacity and broader shield compatibility. But what exactly do these augments offer, and what are their drawbacks? Let's break them down.

Tier C Augment
These are the most basic augments in the game. They aren't completely useless, but they fall behind noticeably when compared with higher-tier options.
Free Augment
The biggest advantage of Free Augment is obvious - it doesn't require any resources. After entering a match, you get a random set of gear including a gun, ammo, and tools. You can fill your bag and extract right away, making it a no-risk way to secure ARC Raiders items.
Free Augment has no passive skills, its carry limit is only 35, and it offers just 14 inventory slots. This heavily restricts the amount of loot you can bring out per match. It also lacks Safe Pockets and Special Quick Use Slots, meaning any items you gather are completely lost if you die.
Augment Mark 1 Series
- Looting Mk. 1
- Combat Mk. 1
- Tactical Mk. 1
All Mark 1 Augments are very easy to craft, requiring only Rubber Parts and Plastic Parts. They offer one Safe Pocket but no augmented Slots.
- Combat Mk. 1 has the middle carry limit (45) and supports medium shields, making it the strongest option in this tier.
- Looting Mk. 1 offers a larger carry limit of 50 but only supports light shields. It works well for low-risk loot-focused runs.
- Tactical Mk. 1 supports medium shields but has only 40 carry capacity, which limits your loot-running efficiency.
Tier B Augment
Tier B augments have unique strengths and can serve as transitional options, but each has at least one major flaw preventing it from reaching higher tiers.
Looting Mk. 3 (Cautious)
Its passive triggers a weakened Adrenaline Shot - granting infinite stamina - when your shield breaks. The effect has a cooldown, and the 70 carry limit lets you bring a lot out. However, it requires high-value materials: 3 Processors and 2 Advanced Electrical Components.
It only supports light shields, so avoiding direct fights is mandatory. And it offers just two Safe Pockets, while most Epic Augments have three. It is great for pure hit-and-run looting, but too resource-heavy when other options can achieve similar results more efficiently.
Combat Mk. 3 (Flanking)
Its passive increases draw speed by 33% for holstered or unequipped Pistols and Hand Cannons - excellent with weapons like Ventor or Anvil. It has two Safe Pockets and 20 slots.
But like many in this tier, it only supports light shields, which is risky in close engagements where a stronger shield matters far more than faster weapon swapping.
Combat Mk. 2
Very affordable to craft (2 Electrical Components and 3 Magnets). Supports light, medium, and heavy shields, and features a Utility Slot for grenades.
Its passive restores 1 HP every 5 seconds but pauses for 30 seconds after taking damage. The recovery is extremely slow, helping only between fights if you lack healing items.
You May Like: How To Survive And Thrive As A Solo Player In ARC Raiders' New Stella Montis Map?
Tier A Augment
These augments offer excellent value, strong utility, or a very specific role where they shine.
Looting Mk. 2
Crafting requirements match Combat Mk. 2, but it provides a 60 carry limit, 22 inventory slots, 3 Trinket Slots, 2 Safe Pockets, and 4 Utility Slots. It only supports light shields.
This is the ultimate budget loot-running augment. If your goal is to avoid combat, gather resources, and extract swiftly, this is your best option - and losing it isn't a big deal.
Tactical Mk. 3 (Defensive)
Includes a built-in Shield Recharger with unlimited use (cooldown applies). This saves inventory space otherwise used for consumables.
As an Epic augment, it requires more materials. It has 5 Utility Slots but only 1 Safe Pocket, and its 60 carry limit is low compared with other Epic augments.
Combat Mk. 3 (Aggressive)
Restores 2 HP every 5 seconds (twice that of Combat Mk. 2), but shares the same long cooldown after taking damage.
It offers a 65 carry limit and two grenade slots, effectively boosting utility space. It supports medium and heavy shields.
However, its passive remains underwhelming, and it only has one Safe Pocket. It doesn't even outperform Tactical Mk. 3 (Defensive) in many situations.
Tactical Mk. 3 (Healing)
With three Safe Pockets, this augment has a huge advantage over many others. It supports medium shields and offers a dedicated healing slot, freeing your quick-use slots for other items. But it has relatively low carry capacity and fewer inventory slots overall.
Its passive creates a healing cloud after being revived, restoring 20 HP over 10 seconds (30-second cooldown). This affects only you, not teammates, and requires being downed first - making it situational at best.
Tier S Augment
The strongest and most worthwhile augments in the game.
Tactical Mark II
A Rare-quality augment requiring only Electrical Components and Magnets, or available from traders for 6000 coins.
Its passive deploys a smoke grenade automatically when your shield breaks. This is incredibly useful against ambushes, giving you instant cover for escape, healing, or counterattacks - far better than many Epic augment passives.
Looting Mk. 3 (Survivor)
Its passive restores your HP to 75% of maximum while downed as long as you remain still. This lets you stay down almost indefinitely, giving teammates plenty of time to reach you, and even enabling solo players to crawl into extraction zones for self-rescue.
- On top of that, it offers:
- 80 carry limit
- 3 Safe Pockets
- Compatibility with medium shields
- 20 inventory slots, 5 Utility Slots, and 1 Special Utility Slot
Its only downside is the high crafting requirement. In all other aspects, it is extremely strong and ideal once you have enough materials.
These are the current ratings for every augment in ARC Raiders. While Tier S options are undeniably superior, if you enjoy a looting-focused playstyle, Looting Mk. 2 is also an excellent choice.
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