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Aion 2 Gladiator Early PvE Build Guide | How to Master the Class without Sacrificing Damage?

In Aion 2, Gladiator is classified as a tank, but with the right setup, it can deal extremely high damage. Because of its versatility, Gladiator is also a very popular choice among players. However, Gladiator will automatically take on the tank role in all PvE content rather than DPS. You need to balance your choices between damage output and tanking, which is especially important in raids. Should You Choose Gladiator? In PvE, it is not recommended to run Gladiator together with Templar because some of their buffs cannot stack. In most cases, this means you will be the tank for your party. However, Gladiator can deal very high damage and can even outperform some DPS classes in certain situations. But when everyone has similar skill levels and comparable gear, pure DPS classes will generally still deal more damage than Gladiator. Therefore, if you only want to play a 100% pure DPS class, Gladiator is probably not for you. Its PvE role is closer to an off-tank that can both take hits and deal damage. If you like melee classes that wield a greatsword while offering both durability and strong damage, Gladiator can be a great fit. Active Skills Gladiator does not have Taunt, so the only way to hold enemy aggro/enmity is through damage. Fortunately, Gladiator has three skills with built-in increased threat effects, and they are also among your main damage skills: Keen Strike Rending Blow Overhead Slam As long as you maintain normal damage output, the threat generated by these three skills is usually enough to tank all dungeons. No additional actions are required. Just focus on dealing consistent damage. Keen Strike and Rending Blow Keen Strike is assigned to LMB by default, while Rending Blow is assigned to RMB. Neither skill has a cooldown, so they can be used continuously. The difference is that Keen Strike restores MP, while Rending Blow consumes MP. Since your other skills have relatively long cooldowns during the early levels, you will use these two skills frequently. For Keen Strike, prioritize the following Specialties: +20% MP Recovery +50% Multi-Hit MP Recovery is extremely important because Rending Blow has a high MP cost. Otherwise, you will frequently run out of MP. At Level 8, prioritize the mobile skill specialty for Rending Blow. This Specialty removes its animation lock, allowing you to move while using the skill. Without it, the skill can feel very sluggish. After that, you can choose the effect that increases damage when fewer targets are hit, which is extremely strong in Boss fights. Overhead Slam Overhead Slam cannot be used at any time. It can be triggered when an enemy is knocked down or through Rage Burst. When fighting a Boss that cannot be affected by crowd control, each attack also has a 7% chance to trigger it. The most important Specialty for Overhead Slam is Upward Strike Chain. After using Overhead Slam, you can follow it with Upward Strike, and Upward Strike can deal even more damage than the initial hit. During the early levels, you should try to follow up with Upward Strike every time. After the skill reaches Level 12, unlock critical hit specialty. Rending Blow Rending Blow is a high-damage skill that also grants a buff called Prepare for Battle, increasing your PvE damage by 20%. During the early levels, this is almost equivalent to gaining 20% additional damage directly. For Specialties, prioritize: +20% Skill Speed Additional Hit Damage Sword Aura Rampage Sword Aura Rampage can only be used when a Boss is staggered. As long as the boss remains staggered, you can use the skill repeatedly instead of only using it once. This skill can be extremely powerful during the early levels. For its Specialty, you can choose +5% Additional HP Absorption. This Specialty is not mandatory, but it is generally more practical than the other options. Movement and Crowd Control Removal Skills Gladiator has two movement skills: Leaping Slam Rush Strike Both skills allow you to leap toward enemies. The difference is that Rush Strike requires you to press Shift to dodge first before it can be used. It is recommended to level Rush Strike to Level 8 to unlock +10 meters of range, increasing its range to 20 meters, which matches the default range of Leaping Slam and provides a smoother experience. Leaping Slam is also recommended to reach Level 8, unlocking a cooldown reset after killing an enemy. You do not need to kill an enemy with the skill itself. As long as you kill any enemy by any means, you can leap again. Defiance removes crowd control effects from your character. After being controlled, a prompt will appear, and you can press Space to break free. It is recommended to level it to Level 8 to unlock a Specialty that additionally restores 20% HP. Stigma Skills Lunge Stance At Level 1, Lunge Stance increases Combat Speed by 20% for 10 seconds. Combat Speed reduces the animation time of all skills, allowing you to use more skills in a shorter period. With only a 1-minute cooldown, it is extremely useful while leveling and is usually the first Stigma you should obtain. Zikel's Blessing Zikel's Blessing increases Attack and Accuracy for 10 seconds. Its 20% Attack increase is particularly strong and can significantly improve your damage. It has a 2-minute cooldown, and you can unlock this skill at Level 22. Rage Burst Rage Burst increases your Physical Damage by 10% and triggers Overhead Slam when it hits, lasting for 10 seconds. However, Overhead Slam still has a 5-second cooldown during the early levels, so you cannot actually perform continuous slams yet. During the leveling process, simply use Rage Burst mainly as a PvE damage-boosting skill. Focused Block Focused Block is an active block skill. After activation, it gives you a 100% chance to block all attacks coming from the front for a short period, even when you do not have a shield equipped. Passive Skills There are two particularly important passive skills during the leveling process: Experienced Counterstrike Experienced Counterstrike first increases Front Attack Damage by 4%. This is why Gladiator should try to stay in front of the boss rather than behind it. In addition, when you block an attack, it provides a damage increase to yourself and your teammates for 20 seconds. This effect can trigger passively or be activated manually through Focused Block. Attack Preparation Attack Preparation increases PvE Damage, Defense, and Accuracy, making it a straightforward and practical passive. During the leveling process, you mainly need to focus on these two passive skills. That covers the key points of Gladiator's early PvE setup. You mainly rely on Keen Strike and Rending Blow to maintain both damage output and aggro while gradually unlocking your Stigmas and key passive skills. Once these fundamentals are mastered, Gladiator can provide consistent performance throughout the leveling process.

WARDOGS Vehicle Weak Points Explained: How to Shoot Every Vehicle & Destroy Them Fast?

On WARDOGS battlefield, enemy vehicles are often among the biggest obstacles you face, but they are far from indestructible. Once you know their weak points and the best weapons to counter them, even heavily armored vehicles become easy targets. The key lies in knowing where to aim, which weapons to use, and when to stop wasting ammunition. Some vehicles can be quickly disabled by targeting their engines or tracks, while others have specific sections that significantly reduce incoming damage. Bringing the right loadout is also crucial. If you are planning your next setup using Wardogs Cash, prioritize weapons and gear effective against armored vehicles rather than simply maximizing raw firepower. Here, we provide a detailed analysis of the major vehicles you will frequently encounter in WARDOGS—including Humvee, L2A6 Tank, MH-6 Little Bird, Z20 Lakota, Havoc Attack Helicopter, SPH-2 artillery vehicle, and Ural—along with strategies to defeat them. Mastering these tactics will help you destroy them rapidly and dominate the battlefield. 1. Humvee: Shoot the Tires or Use Explosives Although dangerous, the Humvee is one of the easier vehicles to handle once you understand its weaknesses. Destroying with Explosives Explosives are always the most effective way to deal with this type of vehicle. If you have an RPG-7, just three direct hits are enough to quickly destroy a Humvee. Aim for the engine, cockpit, or rear of the vehicle. However, landing three consecutive, precise hits with an RPG-7 is no easy task, especially against a moving target. In a team setting, coordinating attacks with multiple players is a more reliable and effective approach. MAAWS is far more effective by comparison. As long as you avoid areas with damage reduction, a single shot is usually enough to destroy a Humvee. Targeting Tires to Disable the Vehicle If you aren't carrying explosives, Humvee's tires should be your primary target. It takes approximately 5–8 rounds to damage a tire to the initial failure stage, and another 5–8 rounds to completely destroy it, leaving only the wheel rim. If using 5.56mm Armor-Piercing rounds, it takes approximately 10–11 shots to completely destroy a tire. You do not necessarily need to blow out all four tires. Depending on where you hit, destroying just two tires can severely restrict the Humvee's mobility, thereby significantly reducing the threat it poses. Do not waste ammunition It is worth noting that attempting to destroy a Humvee with standard ammunition is futile—like trying to shake a tree with an ant's strength. A single 60-round magazine might only deplete 5% to 10% of its health, meaning you would expend a vast amount of ammo for negligible results. Therefore, when facing a Humvee, try to use MAAWS or coordinate with teammates to destroy it with an RPG-7. If you only have standard ammunition, aim for the tires to reduce its threat level or simply retreat; do not waste your magazines. 2. L2A6 Tank: Always aim for the rear. Due to its active armor, engaging the tank head-on is extremely difficult. Infantry players should avoid attacking the front. The engine is a critical weak point The rear of the tank is your primary target. A hit to the engine area from the rear with an RPG-7 deals enough damage to destroy the tank in about three hits. More importantly, a single RPG-7 hit to the engine can immobilize L2A6. Once the engine is disabled, the tank becomes a stationary target unless someone exits to repair it. Consequently, targeting the engine is highly valuable, even if you lack the firepower to destroy the tank completely at that moment. Attacking the tracks If you cannot attack the rear, the tracks are the next best option. Aim primarily for the lower half of the tank's mid-to-rear section or the large rear road wheels; attacking the front tracks is usually inefficient because the front of L2A6 is protected by active armor. Damaging the tracks prevents the tank from repositioning, buying your team more time to strike its vulnerable points. Rear of the turret The rear of the tank's turret is also vulnerable to explosive attacks. Especially when you cannot directly target the engine, aiming for the turret with high-damage weapons—such as RPG-7, MAAWS, or C4 charges—is often a smart move. 3. MH-6 Little Bird: Focus fire on the pilot with small arms Compared to the two heavy vehicles mentioned earlier, MH-6 Little Bird in WARDOGS has relatively weak defenses; a single hit from an RPG-7 or MAAWS is often enough to destroy it. However, the real challenge lies in actually hitting the target. True to its name, MH-6 Little Bird is highly agile, making it difficult to score a one-hit kill that causes it to crash. Therefore, rather than trying to destroy the helicopter outright with a launcher, it is more effective to use small arms to target the pilot, who is more exposed. Landing just a few shots on the pilot can force them to retreat for repairs. This method offers better ammunition efficiency when dealing with MH-6 Little Bird, especially if you aren't confident about hitting it with explosives. If multiple players coordinate their efforts, concentrated small-arms fire becomes a highly viable tactic. 4. Z20 Lakota: Destroy the tail rotor Destroying Z20 Lakota helicopter is not particularly difficult; it usually takes only two successful explosive hits. We recommend using MAAWS for this task; it deals more damage than RPG-7, allowing you to take down the target with ease. Another key point: aim for the tail section. Hitting the area near the tail-mounted countermeasure launcher can destroy the tail rotor, potentially causing the helicopter to crash. While a skilled pilot might still manage to land and repair the aircraft, losing the tail rotor makes survival extremely difficult. 5. Havoc Attack Helicopter: The main rotor is the key target Havoc is one of the tougher helicopters to deal with in WARDOGS, but its large size and relatively slow movement make it easier to hit than smaller aircraft. The helicopter's most critical weak point is its main rotor; a single, accurate hit from an RPG-7 or MAAWS is often enough to destroy it. However, the challenge lies in actually hitting the main rotor directly. The best opportunity arises when Havoc Attack Helicopter is flying with a steep nose-up or nose-down attitude, as this exposes more of its upper structure. Aside from the main rotor, destroying Havoc outright typically requires two MAAWS hits. Given Havoc's large size and relatively slow flight speed, it is advisable to have two players coordinate the attack to ensure continuous firepower. 6. SPH-2 Artillery Vehicle: Target the Rear SPH-2 Artillery can be deceptive; if attacked from the wrong angle, it appears much more durable than it actually is. The key is knowing the right technique: target the rear of the vehicle. Striking the rear damages the engine, preventing the vehicle from escaping. Destroying SPH-2 Artillery by hitting the rear takes approximately three RPG-7 rounds or two MAAWS rounds. In contrast, attacking from the side or front might require four to five RPG-7 rounds to achieve a kill. Therefore, if time permits, always try to maneuver behind the vehicle before attacking. This is particularly useful when engaging the vehicle from a helicopter or another position that allows for safe, sustained fire. 7. Ural: Focus on the Side and Cargo Bed Among all WARDOGS vehicles tested, Ural exhibits unique damage characteristics. Attacking the Side Even with high-yield explosives, a direct hit to Ural's front end sometimes fails to destroy it. Attacking the side is far more reliable. Whether you target the engine compartment, the cab, or the fuel tank area, a single MAAWS hit is sufficient to destroy the vehicle. Eliminating the Driver However, you do not necessarily have to destroy the vehicle immediately. A single RPG-7 round hitting the driver-side window or cab can kill the driver and disable the vehicle. Once the Ural comes to a halt, you can land a follow-up shot to extinguish it. Don't shoot through the pallets The cargo pallets carried by Ural are a crucial detail. These pallets can absorb incoming fire; in fact, if you are using an SMG, Ural's main body might remain completely undamaged while the pallets take the hits. Therefore, if Ural is driving away from you and your shots seem ineffective, it is likely because the bullets are being blocked by the pallets. Instead of firing directly at the rear cargo area, look for opportunities to strike the engine, the cab, or the side of the vehicle. To summarize, the most important lesson regarding vehicle combat in WARDOGS is this: sheer firepower isn't always the solution. Securing a favorable position and selecting the right targets often yields better results. When dealing with a Humvee, try to disable the tires or use explosives. Against tanks, avoid the frontal armor and attempt to flank to the rear. When facing helicopters, look for chances to hit the rotors or the exposed pilot rather than blindly dumping ammunition. And when engaging vehicles like Ural, knowing which parts are resistant to damage can save you a significant amount of ammo. Above all, don't feel compelled to see a fight through to the bitter end just because it has started. If your current weapon and position are yielding poor results, consider repositioning, switching targets, or waiting for a better moment. Knowing where not to shoot is just as important as knowing where to aim.
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